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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class WindowPartsTransform : MonoBehaviour
- {
- public virtual void Awake()
- {
- this.visible_setting_btn_dic_ = new Dictionary<string, UIWFTabButton>();
- if (this.VisibleSettingTab != null)
- {
- this.VisibleSettingTab.UpdateChildren();
- if (this.PosInput != null)
- {
- this.visible_setting_btn_dic_.Add("move", UTY.GetChildObject(this.VisibleSettingTab.gameObject, "MoveBtn/Btn", false).GetComponent<UIWFTabButton>());
- EventDelegate.Add(this.visible_setting_btn_dic_["move"].onClick, delegate()
- {
- this.axis_visible_type_ = WindowPartsTransform.AxisVisibleType.Position;
- this.OnChangeAxisVisibleType();
- });
- }
- else
- {
- UTY.GetChildObject(this.VisibleSettingTab.gameObject, "MoveBtn/Btn", false).SetActive(false);
- }
- if (this.RotateInput != null)
- {
- this.visible_setting_btn_dic_.Add("rotate", UTY.GetChildObject(this.VisibleSettingTab.gameObject, "RotateBtn/Btn", false).GetComponent<UIWFTabButton>());
- EventDelegate.Add(this.visible_setting_btn_dic_["rotate"].onClick, delegate()
- {
- this.axis_visible_type_ = WindowPartsTransform.AxisVisibleType.Rotate;
- this.OnChangeAxisVisibleType();
- });
- }
- else
- {
- UTY.GetChildObject(this.VisibleSettingTab.gameObject, "RotateBtn/Btn", false).SetActive(false);
- }
- if (this.PosInput != null || this.RotateInput != null)
- {
- this.visible_setting_btn_dic_.Add("unvisible", UTY.GetChildObject(this.VisibleSettingTab.gameObject, "UnVisibleBtn/Btn", false).GetComponent<UIWFTabButton>());
- EventDelegate.Add(this.visible_setting_btn_dic_["unvisible"].onClick, delegate()
- {
- this.axis_visible_type_ = WindowPartsTransform.AxisVisibleType.UnVisible;
- this.OnChangeAxisVisibleType();
- });
- }
- else
- {
- UTY.GetChildObject(this.VisibleSettingTab.gameObject, "UnVisibleBtn/Btn", false).SetActive(false);
- }
- if (this.visible_setting_btn_dic_.Count == 0)
- {
- this.VisibleSettingTab.gameObject.SetActive(false);
- }
- else
- {
- this.VisibleSettingTab.GetComponentInChildren<UIGrid>().Reposition();
- }
- }
- if (this.PosInput != null)
- {
- this.axis_visible_type = WindowPartsTransform.AxisVisibleType.Position;
- }
- else
- {
- this.axis_visible_type = WindowPartsTransform.AxisVisibleType.UnVisible;
- }
- }
- public virtual void Start()
- {
- }
- public virtual void SetObject(GameObject target_object)
- {
- this.target_object_ = target_object;
- Transform target_trans = null;
- if (this.target_object_ != null)
- {
- target_trans = this.target_object_.transform;
- }
- if (this.PosInput != null)
- {
- this.PosInput.SetTarget(target_trans, Vector3.zero);
- }
- if (this.RotateInput != null)
- {
- this.RotateInput.SetTarget(target_trans, Vector3.zero);
- }
- if (this.ScaleInput != null)
- {
- this.ScaleInput.SetTarget(target_trans, new Vector3(this.ScaleInput.SliderMin, this.ScaleInput.SliderMin, this.ScaleInput.SliderMin));
- }
- }
- public virtual void SetObject(GameObject target_object, Vector3 init_pos, Vector3 init_rotate, Vector3 init_scale)
- {
- this.target_object_ = target_object;
- Transform target_trans = null;
- if (this.target_object_ != null)
- {
- target_trans = this.target_object_.transform;
- }
- if (this.PosInput != null)
- {
- this.PosInput.SetTarget(target_trans, init_pos);
- }
- if (this.RotateInput != null)
- {
- this.RotateInput.SetTarget(target_trans, init_rotate);
- }
- if (this.ScaleInput != null)
- {
- this.ScaleInput.SetTarget(target_trans, init_scale);
- }
- }
- public void NextAxis()
- {
- if (this.axis_visible_type == WindowPartsTransform.AxisVisibleType.Position)
- {
- this.axis_visible_type = WindowPartsTransform.AxisVisibleType.Rotate;
- }
- else if (this.axis_visible_type == WindowPartsTransform.AxisVisibleType.Rotate)
- {
- this.axis_visible_type = WindowPartsTransform.AxisVisibleType.UnVisible;
- }
- else if (this.axis_visible_type == WindowPartsTransform.AxisVisibleType.UnVisible)
- {
- this.axis_visible_type = WindowPartsTransform.AxisVisibleType.Position;
- }
- this.OnChangeAxisVisibleType();
- }
- public void SetEnabledAxisButton(bool pos, bool rotate)
- {
- if (this.PosInput != null)
- {
- this.visible_setting_btn_dic_["move"].isEnabled = pos;
- }
- if (this.RotateInput != null)
- {
- this.visible_setting_btn_dic_["rotate"].isEnabled = rotate;
- }
- }
- public WindowPartsTransform.AxisVisibleType axis_visible_type
- {
- get
- {
- return this.axis_visible_type_;
- }
- set
- {
- if (this.visible_setting_btn_dic_.Count == 0)
- {
- this.axis_visible_type_ = WindowPartsTransform.AxisVisibleType.UnVisible;
- return;
- }
- this.axis_visible_type_ = value;
- if (value == WindowPartsTransform.AxisVisibleType.Position)
- {
- if (this.visible_setting_btn_dic_.ContainsKey("move"))
- {
- this.VisibleSettingTab.Select(this.visible_setting_btn_dic_["move"]);
- }
- else
- {
- this.VisibleSettingTab.Select(this.visible_setting_btn_dic_["unvisible"]);
- }
- }
- else if (value == WindowPartsTransform.AxisVisibleType.Rotate)
- {
- if (this.visible_setting_btn_dic_.ContainsKey("rotate"))
- {
- this.VisibleSettingTab.Select(this.visible_setting_btn_dic_["rotate"]);
- }
- else
- {
- this.VisibleSettingTab.Select(this.visible_setting_btn_dic_["unvisible"]);
- }
- }
- else
- {
- this.VisibleSettingTab.Select(this.visible_setting_btn_dic_["unvisible"]);
- }
- }
- }
- protected virtual void OnChangeAxisVisibleType()
- {
- if (this.onChangeAxisVisibleType == null)
- {
- return;
- }
- for (int i = 0; i < this.onChangeAxisVisibleType.Count; i++)
- {
- this.onChangeAxisVisibleType[i]();
- }
- }
- public PhotTransInput PosInput;
- public PhotTransInput RotateInput;
- public PhotTransInput ScaleInput;
- public UIWFTabPanel VisibleSettingTab;
- public List<Action> onChangeAxisVisibleType = new List<Action>();
- private WindowPartsTransform.AxisVisibleType axis_visible_type_;
- private GameObject target_object_;
- private Dictionary<string, UIWFTabButton> visible_setting_btn_dic_;
- public enum AxisVisibleType
- {
- Position,
- Rotate,
- UnVisible
- }
- }
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