using System; using System.Collections.Generic; using UnityEngine; public class WindowPartsTransform : MonoBehaviour { public virtual void Awake() { this.visible_setting_btn_dic_ = new Dictionary(); if (this.VisibleSettingTab != null) { this.VisibleSettingTab.UpdateChildren(); if (this.PosInput != null) { this.visible_setting_btn_dic_.Add("move", UTY.GetChildObject(this.VisibleSettingTab.gameObject, "MoveBtn/Btn", false).GetComponent()); EventDelegate.Add(this.visible_setting_btn_dic_["move"].onClick, delegate() { this.axis_visible_type_ = WindowPartsTransform.AxisVisibleType.Position; this.OnChangeAxisVisibleType(); }); } else { UTY.GetChildObject(this.VisibleSettingTab.gameObject, "MoveBtn/Btn", false).SetActive(false); } if (this.RotateInput != null) { this.visible_setting_btn_dic_.Add("rotate", UTY.GetChildObject(this.VisibleSettingTab.gameObject, "RotateBtn/Btn", false).GetComponent()); EventDelegate.Add(this.visible_setting_btn_dic_["rotate"].onClick, delegate() { this.axis_visible_type_ = WindowPartsTransform.AxisVisibleType.Rotate; this.OnChangeAxisVisibleType(); }); } else { UTY.GetChildObject(this.VisibleSettingTab.gameObject, "RotateBtn/Btn", false).SetActive(false); } if (this.PosInput != null || this.RotateInput != null) { this.visible_setting_btn_dic_.Add("unvisible", UTY.GetChildObject(this.VisibleSettingTab.gameObject, "UnVisibleBtn/Btn", false).GetComponent()); EventDelegate.Add(this.visible_setting_btn_dic_["unvisible"].onClick, delegate() { this.axis_visible_type_ = WindowPartsTransform.AxisVisibleType.UnVisible; this.OnChangeAxisVisibleType(); }); } else { UTY.GetChildObject(this.VisibleSettingTab.gameObject, "UnVisibleBtn/Btn", false).SetActive(false); } if (this.visible_setting_btn_dic_.Count == 0) { this.VisibleSettingTab.gameObject.SetActive(false); } else { this.VisibleSettingTab.GetComponentInChildren().Reposition(); } } if (this.PosInput != null) { this.axis_visible_type = WindowPartsTransform.AxisVisibleType.Position; } else { this.axis_visible_type = WindowPartsTransform.AxisVisibleType.UnVisible; } } public virtual void Start() { } public virtual void SetObject(GameObject target_object) { this.target_object_ = target_object; Transform target_trans = null; if (this.target_object_ != null) { target_trans = this.target_object_.transform; } if (this.PosInput != null) { this.PosInput.SetTarget(target_trans, Vector3.zero); } if (this.RotateInput != null) { this.RotateInput.SetTarget(target_trans, Vector3.zero); } if (this.ScaleInput != null) { this.ScaleInput.SetTarget(target_trans, new Vector3(this.ScaleInput.SliderMin, this.ScaleInput.SliderMin, this.ScaleInput.SliderMin)); } } public virtual void SetObject(GameObject target_object, Vector3 init_pos, Vector3 init_rotate, Vector3 init_scale) { this.target_object_ = target_object; Transform target_trans = null; if (this.target_object_ != null) { target_trans = this.target_object_.transform; } if (this.PosInput != null) { this.PosInput.SetTarget(target_trans, init_pos); } if (this.RotateInput != null) { this.RotateInput.SetTarget(target_trans, init_rotate); } if (this.ScaleInput != null) { this.ScaleInput.SetTarget(target_trans, init_scale); } } public void NextAxis() { if (this.axis_visible_type == WindowPartsTransform.AxisVisibleType.Position) { this.axis_visible_type = WindowPartsTransform.AxisVisibleType.Rotate; } else if (this.axis_visible_type == WindowPartsTransform.AxisVisibleType.Rotate) { this.axis_visible_type = WindowPartsTransform.AxisVisibleType.UnVisible; } else if (this.axis_visible_type == WindowPartsTransform.AxisVisibleType.UnVisible) { this.axis_visible_type = WindowPartsTransform.AxisVisibleType.Position; } this.OnChangeAxisVisibleType(); } public void SetEnabledAxisButton(bool pos, bool rotate) { if (this.PosInput != null) { this.visible_setting_btn_dic_["move"].isEnabled = pos; } if (this.RotateInput != null) { this.visible_setting_btn_dic_["rotate"].isEnabled = rotate; } } public WindowPartsTransform.AxisVisibleType axis_visible_type { get { return this.axis_visible_type_; } set { if (this.visible_setting_btn_dic_.Count == 0) { this.axis_visible_type_ = WindowPartsTransform.AxisVisibleType.UnVisible; return; } this.axis_visible_type_ = value; if (value == WindowPartsTransform.AxisVisibleType.Position) { if (this.visible_setting_btn_dic_.ContainsKey("move")) { this.VisibleSettingTab.Select(this.visible_setting_btn_dic_["move"]); } else { this.VisibleSettingTab.Select(this.visible_setting_btn_dic_["unvisible"]); } } else if (value == WindowPartsTransform.AxisVisibleType.Rotate) { if (this.visible_setting_btn_dic_.ContainsKey("rotate")) { this.VisibleSettingTab.Select(this.visible_setting_btn_dic_["rotate"]); } else { this.VisibleSettingTab.Select(this.visible_setting_btn_dic_["unvisible"]); } } else { this.VisibleSettingTab.Select(this.visible_setting_btn_dic_["unvisible"]); } } } protected virtual void OnChangeAxisVisibleType() { if (this.onChangeAxisVisibleType == null) { return; } for (int i = 0; i < this.onChangeAxisVisibleType.Count; i++) { this.onChangeAxisVisibleType[i](); } } public PhotTransInput PosInput; public PhotTransInput RotateInput; public PhotTransInput ScaleInput; public UIWFTabPanel VisibleSettingTab; public List onChangeAxisVisibleType = new List(); private WindowPartsTransform.AxisVisibleType axis_visible_type_; private GameObject target_object_; private Dictionary visible_setting_btn_dic_; public enum AxisVisibleType { Position, Rotate, UnVisible } }