TexturePreLoadHandle.cs 425 B

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  1. using System;
  2. using UnityEngine;
  3. namespace TriLib
  4. {
  5. public delegate void TexturePreLoadHandle(IntPtr scene, string path, string name, Material material, string propertyName, ref bool checkAlphaChannel, TextureWrapMode textureWrapMode = TextureWrapMode.Repeat, string basePath = null, TextureLoadHandle onTextureLoaded = null, TextureCompression textureCompression = TextureCompression.None, bool isNormalMap = false);
  6. }