1234567 |
- using System;
- using UnityEngine;
- namespace TriLib
- {
- public delegate void TexturePreLoadHandle(IntPtr scene, string path, string name, Material material, string propertyName, ref bool checkAlphaChannel, TextureWrapMode textureWrapMode = TextureWrapMode.Repeat, string basePath = null, TextureLoadHandle onTextureLoaded = null, TextureCompression textureCompression = TextureCompression.None, bool isNormalMap = false);
- }
|