FinishSyncrho.cs 484 B

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  1. using System;
  2. using UnityEngine;
  3. public class FinishSyncrho : MonoBehaviour
  4. {
  5. public bool systemEnable { get; private set; }
  6. [SerializeField]
  7. private UIButton buttonFinishSyncrho;
  8. [SerializeField]
  9. private UIButton buttonFinish;
  10. private Color buttonDefaultColor = default(Color);
  11. [SerializeField]
  12. private float elapsedTime;
  13. private const float elapsedTimeMax = 5f;
  14. private FinishSyncrho.HoldType nowHoldType;
  15. public enum HoldType
  16. {
  17. Non,
  18. Shallow,
  19. Deep
  20. }
  21. }