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							- using System;
 
- using UnityEngine;
 
- public class FinishSyncrho : MonoBehaviour
 
- {
 
- 	public bool systemEnable { get; private set; }
 
- 	[SerializeField]
 
- 	private UIButton buttonFinishSyncrho;
 
- 	[SerializeField]
 
- 	private UIButton buttonFinish;
 
- 	private Color buttonDefaultColor = default(Color);
 
- 	[SerializeField]
 
- 	private float elapsedTime;
 
- 	private const float elapsedTimeMax = 5f;
 
- 	private FinishSyncrho.HoldType nowHoldType;
 
- 	public enum HoldType
 
- 	{
 
- 		Non,
 
- 		Shallow,
 
- 		Deep
 
- 	}
 
- }
 
 
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