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- using System;
- using UnityEngine;
- public class FinishSyncrho : MonoBehaviour
- {
- public bool systemEnable { get; private set; }
- [SerializeField]
- private UIButton buttonFinishSyncrho;
- [SerializeField]
- private UIButton buttonFinish;
- private Color buttonDefaultColor = default(Color);
- [SerializeField]
- private float elapsedTime;
- private const float elapsedTimeMax = 5f;
- private FinishSyncrho.HoldType nowHoldType;
- public enum HoldType
- {
- Non,
- Shallow,
- Deep
- }
- }
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