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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class BoneMorphLocal
- {
- public int type;
- public Vector3 pos;
- public Vector3 defpos;
- public Transform linkT;
- public long atr;
- public float Kahanshin;
- public List<string> props = new List<string>();
- public Vector3[] vecs_min = new Vector3[64];
- public Vector3[] vecs_max = new Vector3[64];
- }
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