BoneMorphLocal.cs 383 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class BoneMorphLocal
  5. {
  6. public int type;
  7. public Vector3 pos;
  8. public Vector3 defpos;
  9. public Transform linkT;
  10. public long atr;
  11. public float Kahanshin;
  12. public List<string> props = new List<string>();
  13. public Vector3[] vecs_min = new Vector3[64];
  14. public Vector3[] vecs_max = new Vector3[64];
  15. }