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- using System;
- using System.Collections;
- using PlayerStatus;
- using UnityEngine;
- using UnityEngine.UI;
- public class BlackjackGame : MonoBehaviour
- {
- public static BlackjackGame Instance { get; private set; }
- public bool isZoom
- {
- get
- {
- return this.m_IsZoom;
- }
- }
- public AudioSource CardSe
- {
- get
- {
- return this.m_CardSe;
- }
- }
- public DealQueue DealQueue
- {
- get
- {
- return this.m_DealQueue;
- }
- }
- private void Awake()
- {
- BlackjackGame.Instance = this;
- uGUIUtility.GetEventSystem();
- if (GameMain.Instance.ScriptMgr.adv_kag.tag_backup.ContainsKey("cancel_label"))
- {
- this.m_CancelLabel = GameMain.Instance.ScriptMgr.adv_kag.tag_backup["cancel_label"];
- }
- }
- private void Start()
- {
- GameMain.Instance.SysShortcut.strSceneHelpName = "SceneBlackJack";
- this.m_DealQueue = new DealQueue();
- this.m_DealQueue.Init();
- this.ResetTable();
- base.StartCoroutine(this.CharaLoadWait());
- }
- private IEnumerator CharaLoadWait()
- {
- GameMain.Instance.BgMgr.DeleteBg();
- GameMain.Instance.SoundMgr.PlayBGM(this.m_BGMName, 0.5f, true);
- this.m_MainCamType = GameMain.Instance.MainCamera.GetCameraType();
- GameMain.Instance.MainCamera.SetTargetPos(this.m_NormalCamSetting.TatgetPos, true);
- GameMain.Instance.MainCamera.SetDistance(this.m_NormalCamSetting.Distance, true);
- GameMain.Instance.MainCamera.SetAroundAngle(this.m_NormalCamSetting.TargetAngle, true);
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color));
- this.m_ControlEnable = GameMain.Instance.MainCamera.GetControl();
- GameMain.Instance.MainCamera.SetControl(false);
- this.m_UIRaycaster.enabled = false;
- if (CasinoDataMgr.Instance.DealerMaid)
- {
- GameMain.Instance.CharacterMgr.SetActiveMaid(CasinoDataMgr.Instance.DealerMaid, 0);
- CasinoDataMgr.Instance.DealerMaid.AllProcPropSeqStart();
- CasinoDataMgr.Instance.DealerMaid.Visible = true;
- }
- else
- {
- GameMain.Instance.CharacterMgr.status.casinoCoin = 499999L;
- ExChangeUI.Instance.TextUIUpdate();
- }
- bool need_costumeload = CasinoDataMgr.Instance.DealerMaid && CasinoDataMgr.Instance.CurrentCasino.typeCostume != Facility.CostumeType.Heroine;
- Action load_end = delegate()
- {
- BjMotionControl.Instance.Init();
- this.m_ChaOffsetRot = GameMain.Instance.CharacterMgr.GetCharaAllOfsetRot();
- GameMain.Instance.CharacterMgr.CharaAllOfsetRot(this.m_DealerMaidAngle);
- this.m_UIRaycaster.enabled = true;
- GameMain.Instance.MainCamera.FadeIn(0.5f, false, null, false, true, default(Color));
- };
- while (GameMain.Instance.CharacterMgr.IsBusy())
- {
- yield return null;
- }
- if (!need_costumeload)
- {
- yield return null;
- load_end();
- yield break;
- }
- Maid dealerMaid = CasinoDataMgr.Instance.DealerMaid;
- Facility.CostumeType typeCostume = CasinoDataMgr.Instance.CurrentCasino.typeCostume;
- if (typeCostume != Facility.CostumeType.Default)
- {
- if (typeCostume == Facility.CostumeType.Edit)
- {
- CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToEditCostume(dealerMaid, false);
- }
- }
- else
- {
- CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToDefaultCostume(dealerMaid);
- }
- dealerMaid.AllProcPropSeqStart();
- while (GameMain.Instance.CharacterMgr.IsBusy())
- {
- yield return null;
- }
- yield return null;
- load_end();
- yield break;
- }
- public void SetDealerPos()
- {
- this.m_ChaOffsetPos = GameMain.Instance.CharacterMgr.GetCharaAllOfsetPos();
- GameMain.Instance.CharacterMgr.CharaAllOfsetPos(this.m_DealerMaidPos);
- }
- public void AngleChange()
- {
- UIStates.Instance.AngleDisabled();
- this.m_IsZoom = !this.m_IsZoom;
- base.StartCoroutine(KasaiUtility.TimeCroutine(this.m_AngleChange, new Action<float>(this.SetCamAngle), new Action(UIStates.Instance.AngleAbled)));
- }
- private void OnceAngleChange()
- {
- UIStates.Instance.AngleDisabled();
- BjMotionControl.Instance.DoLeaveMotion = false;
- this.m_IsZoom = !this.m_IsZoom;
- base.StartCoroutine(KasaiUtility.TimeCroutine(this.m_AngleChange, new Action<float>(this.SetCamAngle), null));
- }
- private void SetCamAngle(float time)
- {
- float t = (!this.m_IsZoom) ? (1f - Mathf.Clamp01(time / this.m_AngleChange)) : Mathf.Clamp01(time / this.m_AngleChange);
- GameMain.Instance.MainCamera.SetTargetPos(Vector3.Lerp(this.m_NormalCamSetting.TatgetPos, this.m_ZoomCamSetting.TatgetPos, t), true);
- GameMain.Instance.MainCamera.SetAroundAngle(Vector2.Lerp(this.m_NormalCamSetting.TargetAngle, this.m_ZoomCamSetting.TargetAngle, t), true);
- GameMain.Instance.MainCamera.SetDistance(Mathf.Lerp(this.m_NormalCamSetting.Distance, this.m_ZoomCamSetting.Distance, t), true);
- }
- public void Deal()
- {
- UIStates.Instance.SetEnabled(false);
- UIStates.Instance.AngleAbled();
- if (BjPlayer.Instance.IsPlacingBet())
- {
- BjMotionControl.Instance.PlayMotion("*初期配布", new Action(this.FinishedDealing), false, false);
- if (GameMain.Instance.CharacterMgr.status.casinoCoin >= BjPlayer.Instance.CurrentBet)
- {
- this.InitialDeal();
- }
- }
- }
- public void Hit()
- {
- BjPlayer.Instance.CurrentHand.IsHit = true;
- ActionDirect.Instance.ActionStart(Translations.Instance.HIT);
- UIStates.Instance.SetEnabled(false);
- BjMotionControl.Instance.DoLeaveMotion = false;
- Action end_action = delegate()
- {
- BjMotionControl.Instance.PlayMotion(BjMotionControl.Instance.GetHaihuMotion(), new Action(this.FinishedDealing), false, false);
- if (!BjPlayer.Instance.IsPlacingBet())
- {
- this.DealPlayer();
- }
- };
- BjVoiceMgr.Instance.PlayVoice("ヒット", null, 0f);
- BjMotionControl.Instance.PlayMotion("*頷く", end_action, true, false);
- }
- public void DoubleDown()
- {
- ActionDirect.Instance.ActionStart(Translations.Instance.DOUBLE_DOWN);
- UIStates.Instance.SetEnabled(false);
- BjMotionControl.Instance.DoLeaveMotion = false;
- Action end_action = delegate()
- {
- ChipManager instance = ChipManager.Instance;
- instance.StackEndCallBack = (Action)Delegate.Combine(instance.StackEndCallBack, new Action(delegate()
- {
- BjVoiceMgr.Instance.PlayVoice("ダブルダウンオープン", new Action(this.DoDoubleDown), 0f);
- }));
- ChipManager instance2 = ChipManager.Instance;
- instance2.StackEndCallBack = (Action)Delegate.Combine(instance2.StackEndCallBack, new Action(UIStates.Instance.OnStateChange));
- BjPlayer.Instance.DoubleDown();
- ChipManager.Instance.UpdateStacks();
- BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Normal);
- };
- BjVoiceMgr.Instance.PlayVoice("ダブルダウン", null, 0f);
- BjMotionControl.Instance.PlayMotion("*頷く", end_action, true, false);
- }
- private void DoDoubleDown()
- {
- BjMotionControl.Instance.PlayMotion(BjMotionControl.Instance.GetHaihuMotion(), new Action(this.FinishedDealing), false, false);
- CardData card = CardDeck.Instance.GetCard();
- this.m_DealQueue.DealCard(BjPlayer.Instance.DealCard(card));
- }
- public void Stand()
- {
- ActionDirect.Instance.ActionStart(Translations.Instance.STAND);
- UIStates.Instance.SetEnabled(false);
- BjMotionControl.Instance.DoLeaveMotion = false;
- Action end_action = delegate()
- {
- if (!BjPlayer.Instance.IsSplitGame())
- {
- BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Normal);
- }
- else
- {
- BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Split2);
- }
- BjPlayer.Instance.StandOnCurrentHand();
- this.CheckIfEnded();
- };
- BjVoiceMgr.Instance.PlayVoice("スタンド", null, 0f);
- BjMotionControl.Instance.PlayMotion("*頷く", end_action, true, false);
- }
- public void Split()
- {
- ActionDirect.Instance.ActionStart(Translations.Instance.SPLIT);
- BjMotionControl.Instance.DoLeaveMotion = false;
- UIStates.Instance.SetEnabled(false);
- Action end_action = delegate()
- {
- ChipManager instance = ChipManager.Instance;
- instance.StackEndCallBack = (Action)Delegate.Combine(instance.StackEndCallBack, new Action(delegate()
- {
- GameMain.Instance.MainCamera.FadeOut(0.5f, false, new CameraMain.dgOnCompleteFade(this.SplitFadeIn), false, default(Color));
- }));
- ChipManager instance2 = ChipManager.Instance;
- instance2.StackEndCallBack = (Action)Delegate.Combine(instance2.StackEndCallBack, new Action(UIStates.Instance.OnStateChange));
- BjPlayer.Instance.Split();
- ChipManager.Instance.UpdateStacks();
- };
- BjVoiceMgr.Instance.PlayVoice("スプリット", null, 0f);
- BjMotionControl.Instance.PlayMotion("*頷く", end_action, true, false);
- }
- private void SplitFadeIn()
- {
- GameObject card = BjPlayer.Instance.standardHand.TakeCard(1);
- BjPlayer.Instance.splitHand.StartSplit(card);
- BjPlayer.Instance.UpdateScore();
- GameMain.Instance.MainCamera.FadeIn(0.5f, false, new CameraMain.dgOnCompleteFade(this.DoSplit), false, true, default(Color));
- }
- private void DoSplit()
- {
- BjMotionControl.Instance.PlayMotion(BjMotionControl.Instance.GetHaihuMotion(), new Action(this.FinishedDealing), false, false);
- this.DealPlayer();
- BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Split2);
- }
- public void Surrender()
- {
- ActionDirect.Instance.ActionStart(Translations.Instance.SURRENDER);
- UIStates.Instance.SetEnabled(false);
- BjMotionControl.Instance.DoLeaveMotion = false;
- Action end_action = delegate()
- {
- BjPlayer.Instance.Surrender();
- this.CheckIfEnded();
- };
- BjVoiceMgr.Instance.PlayVoice("サレンダー", null, 0f);
- BjMotionControl.Instance.PlayMotion("*頷く", end_action, true, false);
- }
- private void InitialDeal()
- {
- BjPlayer.Instance.SubtractBet();
- for (int i = 0; i < 2; i++)
- {
- this.DealPlayer();
- this.DealDealer();
- }
- }
- private void DealDealer()
- {
- UIStates.Instance.SetEnabled(false);
- BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Normal);
- if (Dealer.Instance.HasFacedownCard())
- {
- Action end_call = delegate()
- {
- BjMotionControl.Instance.PlayMotion("*カード開く", new Action(this.FinishedAnimating), false, false);
- this.m_DealQueue.CardOpen(Dealer.Instance.GetFacedownCard());
- };
- BjVoiceMgr.Instance.PlayVoice("ディーラーオープン", end_call, 0f);
- }
- else if (Dealer.Instance.NeedCardMove)
- {
- BjMotionControl.Instance.PlayMotion("*カード移動", new Action(this.DealDealer), false, false);
- Dealer.Instance.CardMove();
- }
- else
- {
- if (BjPlayer.Instance.IsturnEnd)
- {
- BjMotionControl.Instance.PlayMotion("*ディーラーに配布", new Action(this.FinishedAnimating), false, false);
- }
- CardData card = CardDeck.Instance.GetCard();
- this.m_DealQueue.DealCard(Dealer.Instance.DealCard(card));
- }
- }
- private void DealPlayer()
- {
- UIStates.Instance.SetEnabled(false);
- CardData card = CardDeck.Instance.GetCard();
- this.m_DealQueue.DealCard(BjPlayer.Instance.DealCard(card));
- }
- private void FinishedAnimating()
- {
- Dealer.Instance.CheckSurrender();
- Dealer.Instance.CalculateScore();
- this.FinishedDealing();
- }
- private void FinishedDealing()
- {
- BjMotionControl.Instance.ForceWaitStop = false;
- UIStates.Instance.SetEnabled(true);
- UIStates.Instance.OnStateChange();
- BjPlayer.Instance.UpdateScore();
- Dealer.Instance.UpdateScoreView();
- this.CheckIfEnded();
- if (BetSetUI.Instance.IsDoBet && !BjPlayer.Instance.IsEnded() && !BjPlayer.Instance.IsSplitGame())
- {
- BjMotionControl.Instance.DoLeaveMotion = true;
- }
- BjMotionControl.Instance.PlayWaitMotion();
- }
- private void CheckIfEnded()
- {
- if (BjPlayer.Instance.IsEnded())
- {
- this.PlayerIsFinished();
- }
- else if (BjPlayer.Instance.IsSplitGame() && BjPlayer.Instance.HandIsEnded() && BjPlayer.Instance.CurrentHand == BjPlayer.Instance.splitHand)
- {
- bool is_bust = BjPlayer.Instance.CurrentHand.IsBust();
- Action action = delegate()
- {
- BjPlayer.Instance.NextHand();
- BjMotionControl.Instance.PlayMotion(BjMotionControl.Instance.GetHaihuMotion(), new Action(this.FinishedDealing), is_bust, true);
- this.DealPlayer();
- BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Split1);
- };
- if (is_bust)
- {
- if (BjPlayer.Instance.CurrentHand.IsDoubleDown)
- {
- BjVoiceMgr.Instance.PlayVoice("ダブルダウン慰め", action, 0f);
- }
- else
- {
- BjVoiceMgr.Instance.PlayVoice("バースト慰め", action, 0f);
- }
- this.m_BustSe.Play();
- ActionDirect.Instance.ActionStart(Translations.Instance.BUST);
- BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Normal);
- }
- else
- {
- BjMotionControl.Instance.ForceWaitStop = true;
- action();
- }
- }
- else if (BjPlayer.Instance.CurrentHand.IsHit)
- {
- BjVoiceMgr.Instance.PlayVoice("ヒット後選択", null, 0f);
- }
- else if (BjPlayer.Instance.IsSplitGame())
- {
- BjVoiceMgr.Instance.PlayVoice("スプリット選択", null, 0f);
- }
- else
- {
- BjVoiceMgr.Instance.PlayVoice("行動選択", null, 0f);
- }
- }
- private void PlayerIsFinished()
- {
- if (!BjPlayer.Instance.IsEnded())
- {
- return;
- }
- if (!Dealer.Instance.IsEnded())
- {
- BjPlayer.Instance.IsturnEnd = true;
- UIStates.Instance.SetEnabled(false);
- if (Dealer.Instance.HasFacedownCard())
- {
- if (BjPlayer.Instance.CurrentHand.IsNatural21())
- {
- BjVoiceMgr.Instance.PlayVoice("ブラックジャック", new Action(this.DealDealer), 0f);
- GameMain.Instance.SoundMgr.PlaySe("casino_SE002.ogg", false);
- ActionDirect.Instance.ActionStart(Translations.Instance.BLACKJACK);
- }
- else if (BjPlayer.Instance.CurrentHand.IsBust())
- {
- if (BjPlayer.Instance.CurrentHand.IsDoubleDown)
- {
- BjVoiceMgr.Instance.PlayVoice("ダブルダウン慰め", new Action(this.DealDealer), 0f);
- }
- else
- {
- BjVoiceMgr.Instance.PlayVoice("バースト慰め", new Action(this.DealDealer), 0f);
- }
- this.m_BustSe.Play();
- ActionDirect.Instance.ActionStart(Translations.Instance.BUST);
- BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Normal);
- }
- else
- {
- this.DealDealer();
- }
- }
- else
- {
- BjVoiceMgr.Instance.PlayScoreVoice(new Action(this.DealDealer), 0f);
- }
- }
- else
- {
- BjVoiceMgr.Instance.PlayScoreVoice(new Action(this.EndGame), 0f);
- }
- }
- private void EndGame()
- {
- if (!BjPlayer.Instance.EndingGame)
- {
- UIStates.Instance.AngleDisabled();
- if (this.m_IsZoom)
- {
- this.OnceAngleChange();
- }
- BjPlayer.Instance.EndingGame = true;
- BjMotionControl.Instance.ForceWaitStop = false;
- BjMotionControl.Instance.DoLeaveMotion = false;
- BjPlayer.Instance.AwardWinnings(Dealer.Instance.CurrentScore);
- }
- }
- public void ResetTable()
- {
- BjVoiceMgr.Instance.Stop();
- UIStates.Instance.HideResultText();
- BjPlayer.Instance.ResetScore();
- Dealer.Instance.ResetScore();
- BjMotionControl.Instance.PlayWaitMotion(BjMotionControl.WaitType.Normal);
- this.HardResetTable();
- }
- private void HardResetTable()
- {
- BetSetUI.Instance.StateRecet();
- CardDeck.Instance.Shuffle(this.m_DeckCount);
- BjPlayer.Instance.ResetTable();
- Dealer.Instance.ResetHand();
- ChipManager.Instance.HardReset();
- ChipManager.Instance.UpdateStacks();
- }
- public static string BlackJackResource(string behind_path)
- {
- return "SceneBlackJack/" + behind_path;
- }
- public Vector3 DeckPos()
- {
- return this.m_DeckObj.transform.position;
- }
- public void PushEndButton()
- {
- GameMain.Instance.SysDlg.ShowFromLanguageTerm("SceneCasino/ダイアログ/カジノ画面に戻ります", null, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.BJEnd), null);
- }
- public void BJStart()
- {
- Status status = GameMain.Instance.CharacterMgr.status;
- if (status.casinoCoin >= BetSetUI.Instance.MoneySetting.MinValue)
- {
- BetSetUI.Instance.FadeIn();
- UIStates.Instance.OnStateChange();
- }
- else
- {
- GameMain.Instance.SysDlg.ShowFromLanguageTerm("SceneCasino/ダイアログ/ブラックジャックをするには最低でもコインが必用です", new string[]
- {
- string.Format("{0:#,##0}", BetSetUI.Instance.MoneySetting.MinValue)
- }, SystemDialog.TYPE.OK, null, null);
- }
- }
- public void BJEnd()
- {
- SubtitleMovieManager.DestroyGlobalInstance();
- this.m_UIRaycaster.enabled = false;
- GameMain.Instance.SysDlg.Close();
- BetSetUI.Instance.FadeOut();
- GameMain.Instance.MainCamera.FadeOut(0.5f, false, delegate
- {
- BjVoiceMgr.Instance.VoiceEnd();
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- GameMain.Instance.CharacterMgr.CharaAllOfsetRot(Vector3.zero);
- GameMain.Instance.ScriptMgr.is_motion_blend = false;
- GameMain.Instance.ScriptMgr.ClearForcExecWaitEvent();
- GameMain.Instance.ScriptMgr.StopMotionScript();
- GameMain.Instance.ScriptMgr.adv_kag.JumpLabel(this.m_CancelLabel);
- GameMain.Instance.ScriptMgr.adv_kag.Exec();
- }, true, default(Color));
- }
- public const float DeskHeight = 0.755f;
- [SerializeField]
- private string m_BGMName = "BGM009.ogg";
- [SerializeField]
- [Header("ディーラーとなるメイドの位置")]
- private Vector3 m_DealerMaidPos;
- [SerializeField]
- [Header("ディーラーとなるメイドの角度")]
- private Vector3 m_DealerMaidAngle;
- [SerializeField]
- private float m_AngleChange = 0.5f;
- [SerializeField]
- [Header("カメラ設定(通常時)")]
- private BlackjackGame.CamSetting m_NormalCamSetting;
- [SerializeField]
- [Header("カメラ設定(切り替え時)")]
- private BlackjackGame.CamSetting m_ZoomCamSetting;
- private bool m_IsZoom;
- [SerializeField]
- [Header("デッキの個数")]
- private int m_DeckCount = 1;
- [SerializeField]
- [Header("デッキオブジェクト")]
- private GameObject m_DeckObj;
- [SerializeField]
- [Header("UIの当たり判定クラス")]
- private GraphicRaycaster m_UIRaycaster;
- [SerializeField]
- [Header("独自のSe再生用")]
- private AudioSource m_CardSe;
- [SerializeField]
- private AudioSource m_BustSe;
- private DealQueue m_DealQueue;
- private bool m_ControlEnable;
- private CameraMain.CameraType m_MainCamType;
- private Vector3 m_ChaOffsetPos;
- private Vector3 m_ChaOffsetRot;
- private string m_CancelLabel;
- [Serializable]
- private class CamSetting
- {
- [Header("カメラのターゲット位置")]
- public Vector3 TatgetPos;
- [Header("カメラの相対角度")]
- public Vector2 TargetAngle;
- [Header("ターゲットに対するカメラの距離")]
- public float Distance;
- }
- }
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