using System; using System.Collections; using PlayerStatus; using UnityEngine; using UnityEngine.UI; public class BlackjackGame : MonoBehaviour { public static BlackjackGame Instance { get; private set; } public bool isZoom { get { return this.m_IsZoom; } } public AudioSource CardSe { get { return this.m_CardSe; } } public DealQueue DealQueue { get { return this.m_DealQueue; } } private void Awake() { BlackjackGame.Instance = this; uGUIUtility.GetEventSystem(); if (GameMain.Instance.ScriptMgr.adv_kag.tag_backup.ContainsKey("cancel_label")) { this.m_CancelLabel = GameMain.Instance.ScriptMgr.adv_kag.tag_backup["cancel_label"]; } } private void Start() { GameMain.Instance.SysShortcut.strSceneHelpName = "SceneBlackJack"; this.m_DealQueue = new DealQueue(); this.m_DealQueue.Init(); this.ResetTable(); base.StartCoroutine(this.CharaLoadWait()); } private IEnumerator CharaLoadWait() { GameMain.Instance.BgMgr.DeleteBg(); GameMain.Instance.SoundMgr.PlayBGM(this.m_BGMName, 0.5f, true); this.m_MainCamType = GameMain.Instance.MainCamera.GetCameraType(); GameMain.Instance.MainCamera.SetTargetPos(this.m_NormalCamSetting.TatgetPos, true); GameMain.Instance.MainCamera.SetDistance(this.m_NormalCamSetting.Distance, true); GameMain.Instance.MainCamera.SetAroundAngle(this.m_NormalCamSetting.TargetAngle, true); GameMain.Instance.MainLight.Reset(); GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color)); this.m_ControlEnable = GameMain.Instance.MainCamera.GetControl(); GameMain.Instance.MainCamera.SetControl(false); this.m_UIRaycaster.enabled = false; if (CasinoDataMgr.Instance.DealerMaid) { GameMain.Instance.CharacterMgr.SetActiveMaid(CasinoDataMgr.Instance.DealerMaid, 0); CasinoDataMgr.Instance.DealerMaid.AllProcPropSeqStart(); CasinoDataMgr.Instance.DealerMaid.Visible = true; } else { GameMain.Instance.CharacterMgr.status.casinoCoin = 499999L; ExChangeUI.Instance.TextUIUpdate(); } bool need_costumeload = CasinoDataMgr.Instance.DealerMaid && CasinoDataMgr.Instance.CurrentCasino.typeCostume != Facility.CostumeType.Heroine; Action load_end = delegate() { BjMotionControl.Instance.Init(); this.m_ChaOffsetRot = GameMain.Instance.CharacterMgr.GetCharaAllOfsetRot(); GameMain.Instance.CharacterMgr.CharaAllOfsetRot(this.m_DealerMaidAngle); this.m_UIRaycaster.enabled = true; GameMain.Instance.MainCamera.FadeIn(0.5f, false, null, false, true, default(Color)); }; while (GameMain.Instance.CharacterMgr.IsBusy()) { yield return null; } if (!need_costumeload) { yield return null; load_end(); yield break; } Maid dealerMaid = CasinoDataMgr.Instance.DealerMaid; Facility.CostumeType typeCostume = CasinoDataMgr.Instance.CurrentCasino.typeCostume; if (typeCostume != Facility.CostumeType.Default) { if (typeCostume == Facility.CostumeType.Edit) { CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToEditCostume(dealerMaid, false); } } else { CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToDefaultCostume(dealerMaid); } dealerMaid.AllProcPropSeqStart(); while (GameMain.Instance.CharacterMgr.IsBusy()) { yield return null; } yield return null; load_end(); yield break; } public void SetDealerPos() { this.m_ChaOffsetPos = GameMain.Instance.CharacterMgr.GetCharaAllOfsetPos(); GameMain.Instance.CharacterMgr.CharaAllOfsetPos(this.m_DealerMaidPos); } public void AngleChange() { UIStates.Instance.AngleDisabled(); this.m_IsZoom = !this.m_IsZoom; base.StartCoroutine(KasaiUtility.TimeCroutine(this.m_AngleChange, new Action(this.SetCamAngle), new Action(UIStates.Instance.AngleAbled))); } private void OnceAngleChange() { UIStates.Instance.AngleDisabled(); BjMotionControl.Instance.DoLeaveMotion = false; this.m_IsZoom = !this.m_IsZoom; base.StartCoroutine(KasaiUtility.TimeCroutine(this.m_AngleChange, new Action(this.SetCamAngle), null)); } private void SetCamAngle(float time) { float t = (!this.m_IsZoom) ? (1f - Mathf.Clamp01(time / this.m_AngleChange)) : Mathf.Clamp01(time / this.m_AngleChange); GameMain.Instance.MainCamera.SetTargetPos(Vector3.Lerp(this.m_NormalCamSetting.TatgetPos, this.m_ZoomCamSetting.TatgetPos, t), true); GameMain.Instance.MainCamera.SetAroundAngle(Vector2.Lerp(this.m_NormalCamSetting.TargetAngle, this.m_ZoomCamSetting.TargetAngle, t), true); GameMain.Instance.MainCamera.SetDistance(Mathf.Lerp(this.m_NormalCamSetting.Distance, this.m_ZoomCamSetting.Distance, t), true); } public void Deal() { UIStates.Instance.SetEnabled(false); UIStates.Instance.AngleAbled(); if (BjPlayer.Instance.IsPlacingBet()) { BjMotionControl.Instance.PlayMotion("*初期配布", new Action(this.FinishedDealing), false, false); if (GameMain.Instance.CharacterMgr.status.casinoCoin >= BjPlayer.Instance.CurrentBet) { this.InitialDeal(); } } } public void Hit() { BjPlayer.Instance.CurrentHand.IsHit = true; ActionDirect.Instance.ActionStart(Translations.Instance.HIT); UIStates.Instance.SetEnabled(false); BjMotionControl.Instance.DoLeaveMotion = false; Action end_action = delegate() { BjMotionControl.Instance.PlayMotion(BjMotionControl.Instance.GetHaihuMotion(), new Action(this.FinishedDealing), false, false); if (!BjPlayer.Instance.IsPlacingBet()) { this.DealPlayer(); } }; BjVoiceMgr.Instance.PlayVoice("ヒット", null, 0f); BjMotionControl.Instance.PlayMotion("*頷く", end_action, true, false); } public void DoubleDown() { ActionDirect.Instance.ActionStart(Translations.Instance.DOUBLE_DOWN); UIStates.Instance.SetEnabled(false); BjMotionControl.Instance.DoLeaveMotion = false; Action end_action = delegate() { ChipManager instance = ChipManager.Instance; instance.StackEndCallBack = (Action)Delegate.Combine(instance.StackEndCallBack, new Action(delegate() { BjVoiceMgr.Instance.PlayVoice("ダブルダウンオープン", new Action(this.DoDoubleDown), 0f); })); ChipManager instance2 = ChipManager.Instance; instance2.StackEndCallBack = (Action)Delegate.Combine(instance2.StackEndCallBack, new Action(UIStates.Instance.OnStateChange)); BjPlayer.Instance.DoubleDown(); ChipManager.Instance.UpdateStacks(); BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Normal); }; BjVoiceMgr.Instance.PlayVoice("ダブルダウン", null, 0f); BjMotionControl.Instance.PlayMotion("*頷く", end_action, true, false); } private void DoDoubleDown() { BjMotionControl.Instance.PlayMotion(BjMotionControl.Instance.GetHaihuMotion(), new Action(this.FinishedDealing), false, false); CardData card = CardDeck.Instance.GetCard(); this.m_DealQueue.DealCard(BjPlayer.Instance.DealCard(card)); } public void Stand() { ActionDirect.Instance.ActionStart(Translations.Instance.STAND); UIStates.Instance.SetEnabled(false); BjMotionControl.Instance.DoLeaveMotion = false; Action end_action = delegate() { if (!BjPlayer.Instance.IsSplitGame()) { BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Normal); } else { BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Split2); } BjPlayer.Instance.StandOnCurrentHand(); this.CheckIfEnded(); }; BjVoiceMgr.Instance.PlayVoice("スタンド", null, 0f); BjMotionControl.Instance.PlayMotion("*頷く", end_action, true, false); } public void Split() { ActionDirect.Instance.ActionStart(Translations.Instance.SPLIT); BjMotionControl.Instance.DoLeaveMotion = false; UIStates.Instance.SetEnabled(false); Action end_action = delegate() { ChipManager instance = ChipManager.Instance; instance.StackEndCallBack = (Action)Delegate.Combine(instance.StackEndCallBack, new Action(delegate() { GameMain.Instance.MainCamera.FadeOut(0.5f, false, new CameraMain.dgOnCompleteFade(this.SplitFadeIn), false, default(Color)); })); ChipManager instance2 = ChipManager.Instance; instance2.StackEndCallBack = (Action)Delegate.Combine(instance2.StackEndCallBack, new Action(UIStates.Instance.OnStateChange)); BjPlayer.Instance.Split(); ChipManager.Instance.UpdateStacks(); }; BjVoiceMgr.Instance.PlayVoice("スプリット", null, 0f); BjMotionControl.Instance.PlayMotion("*頷く", end_action, true, false); } private void SplitFadeIn() { GameObject card = BjPlayer.Instance.standardHand.TakeCard(1); BjPlayer.Instance.splitHand.StartSplit(card); BjPlayer.Instance.UpdateScore(); GameMain.Instance.MainCamera.FadeIn(0.5f, false, new CameraMain.dgOnCompleteFade(this.DoSplit), false, true, default(Color)); } private void DoSplit() { BjMotionControl.Instance.PlayMotion(BjMotionControl.Instance.GetHaihuMotion(), new Action(this.FinishedDealing), false, false); this.DealPlayer(); BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Split2); } public void Surrender() { ActionDirect.Instance.ActionStart(Translations.Instance.SURRENDER); UIStates.Instance.SetEnabled(false); BjMotionControl.Instance.DoLeaveMotion = false; Action end_action = delegate() { BjPlayer.Instance.Surrender(); this.CheckIfEnded(); }; BjVoiceMgr.Instance.PlayVoice("サレンダー", null, 0f); BjMotionControl.Instance.PlayMotion("*頷く", end_action, true, false); } private void InitialDeal() { BjPlayer.Instance.SubtractBet(); for (int i = 0; i < 2; i++) { this.DealPlayer(); this.DealDealer(); } } private void DealDealer() { UIStates.Instance.SetEnabled(false); BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Normal); if (Dealer.Instance.HasFacedownCard()) { Action end_call = delegate() { BjMotionControl.Instance.PlayMotion("*カード開く", new Action(this.FinishedAnimating), false, false); this.m_DealQueue.CardOpen(Dealer.Instance.GetFacedownCard()); }; BjVoiceMgr.Instance.PlayVoice("ディーラーオープン", end_call, 0f); } else if (Dealer.Instance.NeedCardMove) { BjMotionControl.Instance.PlayMotion("*カード移動", new Action(this.DealDealer), false, false); Dealer.Instance.CardMove(); } else { if (BjPlayer.Instance.IsturnEnd) { BjMotionControl.Instance.PlayMotion("*ディーラーに配布", new Action(this.FinishedAnimating), false, false); } CardData card = CardDeck.Instance.GetCard(); this.m_DealQueue.DealCard(Dealer.Instance.DealCard(card)); } } private void DealPlayer() { UIStates.Instance.SetEnabled(false); CardData card = CardDeck.Instance.GetCard(); this.m_DealQueue.DealCard(BjPlayer.Instance.DealCard(card)); } private void FinishedAnimating() { Dealer.Instance.CheckSurrender(); Dealer.Instance.CalculateScore(); this.FinishedDealing(); } private void FinishedDealing() { BjMotionControl.Instance.ForceWaitStop = false; UIStates.Instance.SetEnabled(true); UIStates.Instance.OnStateChange(); BjPlayer.Instance.UpdateScore(); Dealer.Instance.UpdateScoreView(); this.CheckIfEnded(); if (BetSetUI.Instance.IsDoBet && !BjPlayer.Instance.IsEnded() && !BjPlayer.Instance.IsSplitGame()) { BjMotionControl.Instance.DoLeaveMotion = true; } BjMotionControl.Instance.PlayWaitMotion(); } private void CheckIfEnded() { if (BjPlayer.Instance.IsEnded()) { this.PlayerIsFinished(); } else if (BjPlayer.Instance.IsSplitGame() && BjPlayer.Instance.HandIsEnded() && BjPlayer.Instance.CurrentHand == BjPlayer.Instance.splitHand) { bool is_bust = BjPlayer.Instance.CurrentHand.IsBust(); Action action = delegate() { BjPlayer.Instance.NextHand(); BjMotionControl.Instance.PlayMotion(BjMotionControl.Instance.GetHaihuMotion(), new Action(this.FinishedDealing), is_bust, true); this.DealPlayer(); BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Split1); }; if (is_bust) { if (BjPlayer.Instance.CurrentHand.IsDoubleDown) { BjVoiceMgr.Instance.PlayVoice("ダブルダウン慰め", action, 0f); } else { BjVoiceMgr.Instance.PlayVoice("バースト慰め", action, 0f); } this.m_BustSe.Play(); ActionDirect.Instance.ActionStart(Translations.Instance.BUST); BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Normal); } else { BjMotionControl.Instance.ForceWaitStop = true; action(); } } else if (BjPlayer.Instance.CurrentHand.IsHit) { BjVoiceMgr.Instance.PlayVoice("ヒット後選択", null, 0f); } else if (BjPlayer.Instance.IsSplitGame()) { BjVoiceMgr.Instance.PlayVoice("スプリット選択", null, 0f); } else { BjVoiceMgr.Instance.PlayVoice("行動選択", null, 0f); } } private void PlayerIsFinished() { if (!BjPlayer.Instance.IsEnded()) { return; } if (!Dealer.Instance.IsEnded()) { BjPlayer.Instance.IsturnEnd = true; UIStates.Instance.SetEnabled(false); if (Dealer.Instance.HasFacedownCard()) { if (BjPlayer.Instance.CurrentHand.IsNatural21()) { BjVoiceMgr.Instance.PlayVoice("ブラックジャック", new Action(this.DealDealer), 0f); GameMain.Instance.SoundMgr.PlaySe("casino_SE002.ogg", false); ActionDirect.Instance.ActionStart(Translations.Instance.BLACKJACK); } else if (BjPlayer.Instance.CurrentHand.IsBust()) { if (BjPlayer.Instance.CurrentHand.IsDoubleDown) { BjVoiceMgr.Instance.PlayVoice("ダブルダウン慰め", new Action(this.DealDealer), 0f); } else { BjVoiceMgr.Instance.PlayVoice("バースト慰め", new Action(this.DealDealer), 0f); } this.m_BustSe.Play(); ActionDirect.Instance.ActionStart(Translations.Instance.BUST); BjMotionControl.Instance.SetWaitMotion(BjMotionControl.WaitType.Normal); } else { this.DealDealer(); } } else { BjVoiceMgr.Instance.PlayScoreVoice(new Action(this.DealDealer), 0f); } } else { BjVoiceMgr.Instance.PlayScoreVoice(new Action(this.EndGame), 0f); } } private void EndGame() { if (!BjPlayer.Instance.EndingGame) { UIStates.Instance.AngleDisabled(); if (this.m_IsZoom) { this.OnceAngleChange(); } BjPlayer.Instance.EndingGame = true; BjMotionControl.Instance.ForceWaitStop = false; BjMotionControl.Instance.DoLeaveMotion = false; BjPlayer.Instance.AwardWinnings(Dealer.Instance.CurrentScore); } } public void ResetTable() { BjVoiceMgr.Instance.Stop(); UIStates.Instance.HideResultText(); BjPlayer.Instance.ResetScore(); Dealer.Instance.ResetScore(); BjMotionControl.Instance.PlayWaitMotion(BjMotionControl.WaitType.Normal); this.HardResetTable(); } private void HardResetTable() { BetSetUI.Instance.StateRecet(); CardDeck.Instance.Shuffle(this.m_DeckCount); BjPlayer.Instance.ResetTable(); Dealer.Instance.ResetHand(); ChipManager.Instance.HardReset(); ChipManager.Instance.UpdateStacks(); } public static string BlackJackResource(string behind_path) { return "SceneBlackJack/" + behind_path; } public Vector3 DeckPos() { return this.m_DeckObj.transform.position; } public void PushEndButton() { GameMain.Instance.SysDlg.ShowFromLanguageTerm("SceneCasino/ダイアログ/カジノ画面に戻ります", null, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.BJEnd), null); } public void BJStart() { Status status = GameMain.Instance.CharacterMgr.status; if (status.casinoCoin >= BetSetUI.Instance.MoneySetting.MinValue) { BetSetUI.Instance.FadeIn(); UIStates.Instance.OnStateChange(); } else { GameMain.Instance.SysDlg.ShowFromLanguageTerm("SceneCasino/ダイアログ/ブラックジャックをするには最低でもコインが必用です", new string[] { string.Format("{0:#,##0}", BetSetUI.Instance.MoneySetting.MinValue) }, SystemDialog.TYPE.OK, null, null); } } public void BJEnd() { SubtitleMovieManager.DestroyGlobalInstance(); this.m_UIRaycaster.enabled = false; GameMain.Instance.SysDlg.Close(); BetSetUI.Instance.FadeOut(); GameMain.Instance.MainCamera.FadeOut(0.5f, false, delegate { BjVoiceMgr.Instance.VoiceEnd(); GameMain.Instance.CharacterMgr.ResetCharaPosAll(); GameMain.Instance.CharacterMgr.CharaAllOfsetRot(Vector3.zero); GameMain.Instance.ScriptMgr.is_motion_blend = false; GameMain.Instance.ScriptMgr.ClearForcExecWaitEvent(); GameMain.Instance.ScriptMgr.StopMotionScript(); GameMain.Instance.ScriptMgr.adv_kag.JumpLabel(this.m_CancelLabel); GameMain.Instance.ScriptMgr.adv_kag.Exec(); }, true, default(Color)); } public const float DeskHeight = 0.755f; [SerializeField] private string m_BGMName = "BGM009.ogg"; [SerializeField] [Header("ディーラーとなるメイドの位置")] private Vector3 m_DealerMaidPos; [SerializeField] [Header("ディーラーとなるメイドの角度")] private Vector3 m_DealerMaidAngle; [SerializeField] private float m_AngleChange = 0.5f; [SerializeField] [Header("カメラ設定(通常時)")] private BlackjackGame.CamSetting m_NormalCamSetting; [SerializeField] [Header("カメラ設定(切り替え時)")] private BlackjackGame.CamSetting m_ZoomCamSetting; private bool m_IsZoom; [SerializeField] [Header("デッキの個数")] private int m_DeckCount = 1; [SerializeField] [Header("デッキオブジェクト")] private GameObject m_DeckObj; [SerializeField] [Header("UIの当たり判定クラス")] private GraphicRaycaster m_UIRaycaster; [SerializeField] [Header("独自のSe再生用")] private AudioSource m_CardSe; [SerializeField] private AudioSource m_BustSe; private DealQueue m_DealQueue; private bool m_ControlEnable; private CameraMain.CameraType m_MainCamType; private Vector3 m_ChaOffsetPos; private Vector3 m_ChaOffsetRot; private string m_CancelLabel; [Serializable] private class CamSetting { [Header("カメラのターゲット位置")] public Vector3 TatgetPos; [Header("カメラの相対角度")] public Vector2 TargetAngle; [Header("ターゲットに対するカメラの距離")] public float Distance; } }