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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- public class Appeal_Mgr : PartsMgrBase
 
- {
 
- 	public int AppealComboCount
 
- 	{
 
- 		get
 
- 		{
 
- 			return this.m_AppealComboCount;
 
- 		}
 
- 	}
 
- 	private float m_CutInTotal
 
- 	{
 
- 		get
 
- 		{
 
- 			return this.m_CutInTime + this.m_FadeStartTime + this.m_FadeOutTime;
 
- 		}
 
- 	}
 
- 	public static Appeal_Mgr Instance
 
- 	{
 
- 		get
 
- 		{
 
- 			return Appeal_Mgr.m_Instance;
 
- 		}
 
- 	}
 
- 	protected override void Start()
 
- 	{
 
- 		Appeal_Mgr.m_Instance = this;
 
- 		base.Start();
 
- 		this.m_ScreenEffect.SetActive(false);
 
- 		this.m_AppealCutInPanel.SetActive(false);
 
- 		this.m_RevarsalCutInPanel.SetActive(false);
 
- 		if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.VS_Skip)
 
- 		{
 
- 			ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Player);
 
- 			ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Enemy);
 
- 			if (RhythmAction_Mgr.NowState == RhythmAction_Mgr.DanceState.Dance_First)
 
- 			{
 
- 				this.m_VsSkip1st = true;
 
- 				ShootCutInTex.SetEnemyCutInTex(true);
 
- 			}
 
- 		}
 
- 		if (!base.IsActive)
 
- 		{
 
- 			base.gameObject.SetActive(false);
 
- 			return;
 
- 		}
 
- 		this.m_EffectBase.enabled = (GameMain.Instance.VRMode && DanceSetting.Settings.CutInGrade != Appeal_Mgr.CutInGrade.None);
 
- 		RhythmAction_Mgr.Instance.Search_AllEffect(this.m_ScreenEffect.transform, false);
 
- 		this.m_CharaAppealList.Add(DanceBattle_Mgr.CharaType.Player, new CharaAppealData());
 
- 		if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.VS || RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.BenchMark)
 
- 		{
 
- 			this.m_CharaAppealList.Add(DanceBattle_Mgr.CharaType.Enemy, new CharaAppealData());
 
- 		}
 
- 	}
 
- 	private void OnDestroy()
 
- 	{
 
- 		if (this.m_VsSkip1st)
 
- 		{
 
- 			this.m_NotTexClear = (RhythmAction_Mgr.Instance.IsTakeEnd || RhythmAction_Mgr.Instance.IsDanceSkip);
 
- 		}
 
- 		if (!this.m_NotTexClear)
 
- 		{
 
- 			ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Player);
 
- 			ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Enemy);
 
- 		}
 
- 	}
 
- 	private void AppealDataInit(DanceBattle_Mgr.CharaType chara_type)
 
- 	{
 
- 		if (!this.m_CharaAppealList.ContainsKey(chara_type))
 
- 		{
 
- 			this.m_CharaAppealList.Add(chara_type, new CharaAppealData());
 
- 		}
 
- 		CharaAppealData appeal_data = this.m_CharaAppealList[chara_type];
 
- 		foreach (Appeal_Mgr.AppealEfectData appealEfectData in this.m_EffectList)
 
- 		{
 
- 			if (appealEfectData.Charatype == chara_type)
 
- 			{
 
- 				appeal_data.CutInType = appealEfectData.CutInType;
 
- 				appeal_data.AppealGaugeEffect = appealEfectData.GaugeEffect;
 
- 				appeal_data.ReversalCutIn = appealEfectData.ReversalCutInTex;
 
- 				appeal_data.GaugeGroup = appealEfectData.GaugeGroup;
 
- 				appeal_data.AppealFlashGauge = appealEfectData.AppealFlashGauge;
 
- 				appeal_data.CoolTimeGauge = appealEfectData.CoolTimeGauge;
 
- 				appeal_data.AppelCoolFlash = appealEfectData.AppelCoolFlash;
 
- 				appeal_data.AudioSE = appealEfectData.CutinAudio;
 
- 				appeal_data.ReversalObj = appealEfectData.ReversalObj;
 
- 				appeal_data.TimerGauge = appealEfectData.TimerGauge;
 
- 				appeal_data.SweatEffect = appealEfectData.SweatEffect;
 
- 				appeal_data.AuraEffect = appealEfectData.AuraEffect;
 
- 			}
 
- 		}
 
- 		appeal_data.AudioSE.clip = Resources.Load<AudioClip>("SceneDance/Rhythm_Action/Sound/" + this.m_CutInSE);
 
- 		appeal_data.AudioSE.volume = this.m_CutinSeVol;
 
- 		RhythmAction_Mgr.Instance.AddAudioMgr(appeal_data.AudioSE);
 
- 		if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.VS || RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.BenchMark)
 
- 		{
 
- 			appeal_data.ReversalCutIn.sprite2D = ShootCutInTex.GetCutInTex(chara_type, ShootCutInTex.CutInName.逆転);
 
- 		}
 
- 		GameObject original;
 
- 		GameObject original2;
 
- 		if (chara_type == DanceBattle_Mgr.CharaType.Player)
 
- 		{
 
- 			original = Resources.Load<GameObject>("SceneDance/Rhythm_Action/Prefab/AppealCutIn/" + DanceMain.SelectDanceData.AppealCutinName);
 
- 			original2 = Resources.Load<GameObject>("SceneDance/Rhythm_Action/Prefab/ReversalCutIn/" + DanceMain.SelectDanceData.ReversalCutinName);
 
- 		}
 
- 		else
 
- 		{
 
- 			original = DanceBattle_Mgr.EnemyData.AppealCutInEffect;
 
- 			original2 = DanceBattle_Mgr.EnemyData.ReversalCutInEffect;
 
- 		}
 
- 		appeal_data.AppealCutInEffect = UnityEngine.Object.Instantiate<GameObject>(original);
 
- 		appeal_data.ReversalCutInEffect = UnityEngine.Object.Instantiate<GameObject>(original2);
 
- 		if (chara_type == DanceBattle_Mgr.CharaType.Player)
 
- 		{
 
- 			appeal_data.AppealCutInpanel = this.m_BackPanel;
 
- 			appeal_data.AppealCutIn = this.m_BackCutInSprite;
 
- 		}
 
- 		else
 
- 		{
 
- 			appeal_data.AppealCutInpanel = this.m_FrontPanel;
 
- 			appeal_data.AppealCutIn = this.m_FrontCutInSprite;
 
- 		}
 
- 		this.Setting_AllParticle(appeal_data.AppealCutInEffect.transform, appeal_data);
 
- 		appeal_data.AppealCutInpanel.SetActive(false);
 
- 		IEnumerator enumerator2 = appeal_data.ReversalCutInEffect.transform.GetEnumerator();
 
- 		try
 
- 		{
 
- 			while (enumerator2.MoveNext())
 
- 			{
 
- 				object obj = enumerator2.Current;
 
- 				Transform transform = (Transform)obj;
 
- 				RhythmAction_Mgr.Instance.AddParticleSystem(transform.GetComponent<ParticleSystem>());
 
- 				UI_ParticleImageFit component = transform.GetComponent<UI_ParticleImageFit>();
 
- 				if (component)
 
- 				{
 
- 					component.FitImage = appeal_data.ReversalCutIn;
 
- 				}
 
- 			}
 
- 		}
 
- 		finally
 
- 		{
 
- 			IDisposable disposable;
 
- 			if ((disposable = (enumerator2 as IDisposable)) != null)
 
- 			{
 
- 				disposable.Dispose();
 
- 			}
 
- 		}
 
- 		appeal_data.ReversalCutInEffect.transform.SetParent(appeal_data.ReversalCutIn.transform, false);
 
- 		appeal_data.ReversalObj.SetActive(false);
 
- 		for (int i = 0; i < appeal_data.GaugeGroup.childCount; i++)
 
- 		{
 
- 			UISprite component2 = appeal_data.GaugeGroup.GetChild(i).GetComponent<UISprite>();
 
- 			if (component2)
 
- 			{
 
- 				this.m_GaugeHeight = (float)component2.height;
 
- 				if ((i + 1) * 200 <= appeal_data.AppealMax)
 
- 				{
 
- 					appeal_data.AllGaugeList.Add(component2);
 
- 					component2.fillAmount = 0f;
 
- 				}
 
- 				else
 
- 				{
 
- 					component2.color = this.m_NotChargeColor;
 
- 					component2.fillAmount = (float)(appeal_data.AppealMax % ((i + 1) * 200)) / 200f;
 
- 				}
 
- 			}
 
- 		}
 
- 		RhythmAction_Mgr.Instance.AddParticleSystem(appeal_data.AppealGaugeEffect.GetComponent<ParticleSystem>());
 
- 		appeal_data.AppealGaugeEffect.SetActive(false);
 
- 		appeal_data.TimerGauge.gameObject.SetActive(false);
 
- 		RhythmAction_Mgr.Instance.AddParticleSystem(appeal_data.AuraEffect.GetComponent<ParticleSystem>());
 
- 		RhythmAction_Mgr.Instance.AddParticleSystem(appeal_data.SweatEffect.GetComponent<ParticleSystem>());
 
- 		appeal_data.AuraEffect.SetActive(false);
 
- 		appeal_data.SweatEffect.SetActive(false);
 
- 		if (chara_type == DanceBattle_Mgr.CharaType.Player)
 
- 		{
 
- 			string str = "csv_rhythm_action/cutin_voice";
 
- 			this.SetCutInVoice(str + ".nei");
 
- 			if (string.IsNullOrEmpty(this.GetPlayerData().strJobVoice))
 
- 			{
 
- 				for (int j = 0; j < GameUty.PathList.Count; j++)
 
- 				{
 
- 					this.SetCutInVoice(str + "_" + GameUty.PathList[j] + ".nei");
 
- 					if (!string.IsNullOrEmpty(this.GetPlayerData().strJobVoice))
 
- 					{
 
- 						break;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			appeal_data.strPersonalVoice1 = DanceBattle_Mgr.EnemyData.PersonalVoice1;
 
- 			appeal_data.strPersonalVoice2 = DanceBattle_Mgr.EnemyData.PersonalVoice2;
 
- 			appeal_data.strJobVoice = DanceBattle_Mgr.EnemyData.JobVoice;
 
- 			appeal_data.strReversalVoice = DanceBattle_Mgr.EnemyData.ReversalVoice;
 
- 		}
 
- 		Func<string, AudioSourceMgr> func = delegate(string name)
 
- 		{
 
- 			GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(GameObject.Find("AudioSe(Clone)"));
 
- 			AudioSourceMgr component3 = gameObject.GetComponent<AudioSourceMgr>();
 
- 			component3.name = name;
 
- 			component3.Init(AudioSourceMgr.Type.Se, false, GameMain.Instance.SoundMgr, appeal_data.AudioSE.transform.parent);
 
- 			component3.audiosource.spatialBlend = 0f;
 
- 			RhythmAction_Mgr.Instance.AddAudioMgr(component3.audiosource);
 
- 			return component3;
 
- 		};
 
- 		appeal_data.AudioVoice = func("CutinVoice");
 
- 		appeal_data.ReversalVoice = func("ReversalVoice");
 
- 	}
 
- 	private void SetCutInVoice(string csv_name)
 
- 	{
 
- 		if (!GameUty.FileSystem.IsExistentFile(csv_name))
 
- 		{
 
- 			return;
 
- 		}
 
- 		using (AFileBase afileBase = GameUty.FileSystem.FileOpen(csv_name))
 
- 		{
 
- 			using (CsvParser csvParser = new CsvParser())
 
- 			{
 
- 				bool condition = csvParser.Open(afileBase);
 
- 				NDebug.Assert(condition, csv_name + "\nopen failed.");
 
- 				for (int i = 0; i < csvParser.max_cell_y; i++)
 
- 				{
 
- 					if (!(RhythmAction_Mgr.Instance.UserMaid.status.personal.uniqueName != csvParser.GetCellAsString(0, i)))
 
- 					{
 
- 						for (int j = 0; j < csvParser.max_cell_x; j++)
 
- 						{
 
- 							switch (j)
 
- 							{
 
- 							case 1:
 
- 								this.GetPlayerData().strPersonalVoice1 = csvParser.GetCellAsString(j, i);
 
- 								break;
 
- 							case 2:
 
- 								this.GetPlayerData().strPersonalVoice2 = csvParser.GetCellAsString(j, i);
 
- 								break;
 
- 							case 3:
 
- 								this.GetPlayerData().strJobVoice = csvParser.GetCellAsString(j, i);
 
- 								break;
 
- 							case 4:
 
- 								this.GetPlayerData().strReversalVoice = csvParser.GetCellAsString(j, i);
 
- 								break;
 
- 							}
 
- 						}
 
- 						break;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	private void Setting_AllParticle(Transform parent, CharaAppealData appeal_data)
 
- 	{
 
- 		IEnumerator enumerator = parent.GetEnumerator();
 
- 		try
 
- 		{
 
- 			while (enumerator.MoveNext())
 
- 			{
 
- 				object obj = enumerator.Current;
 
- 				Transform transform = (Transform)obj;
 
- 				bool flag = DanceSetting.Settings.CutInGrade == Appeal_Mgr.CutInGrade.High;
 
- 				ParticleSystem component = transform.GetComponent<ParticleSystem>();
 
- 				UI_ImageFitPos component2 = transform.GetComponent<UI_ImageFitPos>();
 
- 				UI_ParticleImageFit component3 = transform.GetComponent<UI_ParticleImageFit>();
 
- 				ParticleSystemRenderer component4 = transform.GetComponent<ParticleSystemRenderer>();
 
- 				transform.gameObject.SetActive(flag);
 
- 				if (component2)
 
- 				{
 
- 					component2.FitImage = this.m_EffectBase;
 
- 				}
 
- 				if (component3)
 
- 				{
 
- 					component3.FitImage = this.m_EffectBase;
 
- 				}
 
- 				if (flag)
 
- 				{
 
- 					if (component)
 
- 					{
 
- 						appeal_data.AllCutInEffect.Add(component);
 
- 						RhythmAction_Mgr.Instance.AddParticleSystem(component);
 
- 					}
 
- 					if (component4)
 
- 					{
 
- 						appeal_data.EffectRender.Add(component4);
 
- 						appeal_data.m_EffectRenderOrder.Add(component4.sortingOrder);
 
- 					}
 
- 				}
 
- 				this.Setting_AllParticle(transform, appeal_data);
 
- 			}
 
- 		}
 
- 		finally
 
- 		{
 
- 			IDisposable disposable;
 
- 			if ((disposable = (enumerator as IDisposable)) != null)
 
- 			{
 
- 				disposable.Dispose();
 
- 			}
 
- 		}
 
- 	}
 
- 	private IEnumerator CutInOperate()
 
- 	{
 
- 		int appeal_count = 1;
 
- 		for (;;)
 
- 		{
 
- 			this.m_AppealcountLabel.text = string.Format("{0:00}", this.GetPlayerData().AppealValue / 200);
 
- 			if (!RhythmAction_Mgr.Instance.IsPause && !GameMain.Instance.MainCamera.IsFadeOut() && !RhythmAction_Mgr.Instance.IsReadyNow && this.m_GaugeChargeEnd)
 
- 			{
 
- 				if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.BenchMark)
 
- 				{
 
- 					if (RhythmAction_Mgr.Instance.DanceTimer >= RhythmAction_Mgr.Instance.TakeTime / 7f * (float)appeal_count && appeal_count <= 6)
 
- 					{
 
- 						appeal_count++;
 
- 						if (appeal_count % 2 == 0)
 
- 						{
 
- 							this.AppealCutIn(DanceBattle_Mgr.CharaType.Player);
 
- 							Voltage_Mgr.Instance.AddVoltage();
 
- 						}
 
- 						else
 
- 						{
 
- 							this.AppealCutIn(DanceBattle_Mgr.CharaType.Enemy);
 
- 						}
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					bool flag = Input.GetKeyDown(KeyCode.Space);
 
- 					if (GameMain.Instance.VRMode && !GameMain.Instance.OvrMgr.OvrCamera.IsNoHandController)
 
- 					{
 
- 						AVRControllerButtons controller_buttons = GameMain.Instance.OvrMgr.ovr_obj.left_controller.controller_buttons;
 
- 						AVRControllerButtons controller_buttons2 = GameMain.Instance.OvrMgr.ovr_obj.right_controller.controller_buttons;
 
- 						AVRController controller = GameMain.Instance.OvrMgr.ovr_obj.left_controller.controller;
 
- 						AVRController controller2 = GameMain.Instance.OvrMgr.ovr_obj.right_controller.controller;
 
- 						flag |= ((controller_buttons.GetPressDown(AVRControllerButtons.BTN.TRIGGER) && controller.HandDanceMode) || (controller_buttons2.GetPressDown(AVRControllerButtons.BTN.TRIGGER) && controller2.HandDanceMode));
 
- 					}
 
- 					else
 
- 					{
 
- 						flag |= NInput.GetMouseButtonDown(1);
 
- 					}
 
- 					if (flag && this.GetAppealData(DanceBattle_Mgr.CharaType.Player).IsCanApplel)
 
- 					{
 
- 						this.AppealCutIn(DanceBattle_Mgr.CharaType.Player);
 
- 						Voltage_Mgr.Instance.AddVoltage();
 
- 					}
 
- 				}
 
- 			}
 
- 			yield return null;
 
- 		}
 
- 		yield break;
 
- 	}
 
- 	private void SetCutInSprite(DanceBattle_Mgr.CharaType chara_type)
 
- 	{
 
- 		if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.Challenge)
 
- 		{
 
- 			this.SetCutInChallenge(chara_type);
 
- 		}
 
- 		else
 
- 		{
 
- 			this.SetCutInVS(chara_type);
 
- 		}
 
- 	}
 
- 	private void SetCutInChallenge(DanceBattle_Mgr.CharaType chara_type)
 
- 	{
 
- 		CharaAppealData charaAppealData = this.m_CharaAppealList[chara_type];
 
- 		charaAppealData.AppealCutIn.sprite2D = ShootCutInTex.GetCutInTex(chara_type, this.m_NowCutIn);
 
- 		ShootCutInTex.CutInName nowCutIn = ShootCutInTex.CutInName.ジョブ固有;
 
- 		switch (this.m_NowCutIn)
 
- 		{
 
- 		case ShootCutInTex.CutInName.性格固有1:
 
- 			charaAppealData.AudioVoice.LoadPlay(charaAppealData.strPersonalVoice1, 0f, false, false);
 
- 			nowCutIn = ShootCutInTex.CutInName.性格固有2;
 
- 			break;
 
- 		case ShootCutInTex.CutInName.性格固有2:
 
- 			charaAppealData.AudioVoice.LoadPlay(charaAppealData.strPersonalVoice2, 0f, false, false);
 
- 			nowCutIn = ShootCutInTex.CutInName.ジョブ固有;
 
- 			break;
 
- 		case ShootCutInTex.CutInName.ジョブ固有:
 
- 			charaAppealData.AudioVoice.LoadPlay(charaAppealData.strJobVoice, 0f, false, false);
 
- 			nowCutIn = ShootCutInTex.CutInName.性格固有1;
 
- 			break;
 
- 		}
 
- 		this.m_NowCutIn = nowCutIn;
 
- 	}
 
- 	private void SetCutInVS(DanceBattle_Mgr.CharaType chara_type)
 
- 	{
 
- 		CharaAppealData charaAppealData = this.m_CharaAppealList[chara_type];
 
- 		DanceBattle_Mgr.CharaType opponentType = DanceBattle_Mgr.GetOpponentType(chara_type);
 
- 		float num = Mathf.Abs(DanceBattle_Mgr.Instance.GetScoreRate(chara_type, true) - DanceBattle_Mgr.Instance.GetScoreRate(opponentType, true));
 
- 		Sprite cutInTex;
 
- 		if (num <= 20f)
 
- 		{
 
- 			cutInTex = ShootCutInTex.GetCutInTex(chara_type, ShootCutInTex.CutInName.ジョブ固有);
 
- 			charaAppealData.AudioVoice.LoadPlay(charaAppealData.strJobVoice, 0f, false, false);
 
- 		}
 
- 		else if (Score_Mgr.Instance.GetScore(chara_type) < Score_Mgr.Instance.GetScore(opponentType))
 
- 		{
 
- 			cutInTex = ShootCutInTex.GetCutInTex(chara_type, ShootCutInTex.CutInName.性格固有1);
 
- 			charaAppealData.AudioVoice.LoadPlay(charaAppealData.strPersonalVoice1, 0f, false, false);
 
- 		}
 
- 		else
 
- 		{
 
- 			cutInTex = ShootCutInTex.GetCutInTex(chara_type, ShootCutInTex.CutInName.性格固有2);
 
- 			charaAppealData.AudioVoice.LoadPlay(charaAppealData.strPersonalVoice2, 0f, false, false);
 
- 		}
 
- 		charaAppealData.AppealCutIn.sprite2D = cutInTex;
 
- 	}
 
- 	private IEnumerator CutIn(DanceBattle_Mgr.CharaType chara_type)
 
- 	{
 
- 		float timer = 0f;
 
- 		CharaAppealData appeal_data = this.m_CharaAppealList[chara_type];
 
- 		DanceBattle_Mgr.CharaType oppnent_type = DanceBattle_Mgr.GetOpponentType(chara_type);
 
- 		if (chara_type == DanceBattle_Mgr.CharaType.Player)
 
- 		{
 
- 			this.m_ScreenEffect.SetActive(DanceSetting.Settings.CutInGrade == Appeal_Mgr.CutInGrade.High);
 
- 		}
 
- 		appeal_data.TimerGauge.fillAmount = 1f;
 
- 		appeal_data.TimerGauge.gameObject.SetActive(true);
 
- 		appeal_data.AudioSE.Play();
 
- 		bool exist_cutin = this.m_AppealCutInPanel.activeSelf;
 
- 		if (!this.m_AppealCutInPanel.activeSelf)
 
- 		{
 
- 			this.m_AppealCutInPanel.SetActive(true);
 
- 		}
 
- 		if (this.m_CharaAppealList.ContainsKey(DanceBattle_Mgr.CharaType.Enemy))
 
- 		{
 
- 			if (this.GetAppealData(oppnent_type).IsCutInNow)
 
- 			{
 
- 				appeal_data.AppealCutIn = this.m_FrontCutInSprite;
 
- 				appeal_data.AppealCutInpanel = this.m_FrontPanel;
 
- 				appeal_data.CutInEffectOrder = 1;
 
- 			}
 
- 			else
 
- 			{
 
- 				appeal_data.AppealCutIn = this.m_BackCutInSprite;
 
- 				appeal_data.AppealCutInpanel = this.m_BackPanel;
 
- 				appeal_data.CutInEffectOrder = 0;
 
- 			}
 
- 		}
 
- 		appeal_data.AppealCutIn.color = Color.white;
 
- 		this.SetCutInSprite(chara_type);
 
- 		Vector3 cutin_local = Vector3.zero;
 
- 		Appeal_Mgr.CutInMove cutInType = appeal_data.CutInType;
 
- 		if (cutInType != Appeal_Mgr.CutInMove.CutIn_Left)
 
- 		{
 
- 			if (cutInType == Appeal_Mgr.CutInMove.CutIn_Right)
 
- 			{
 
- 				if (GameMain.Instance.VRMode)
 
- 				{
 
- 					cutin_local.x = (float)Note_Mgr.Instance.UIRootWidth;
 
- 				}
 
- 				else
 
- 				{
 
- 					cutin_local.x = (float)Screen.width * 1.5f;
 
- 					cutin_local = UI_ScreenFitBase.PointToScreenPos(cutin_local);
 
- 				}
 
- 				appeal_data.AppealCutInEffect.transform.localEulerAngles = Vector3.zero;
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			if (GameMain.Instance.VRMode)
 
- 			{
 
- 				cutin_local.x = (float)(-(float)Note_Mgr.Instance.UIRootWidth);
 
- 			}
 
- 			else
 
- 			{
 
- 				cutin_local.x = (float)Screen.width * -0.5f;
 
- 				cutin_local = UI_ScreenFitBase.PointToScreenPos(cutin_local);
 
- 			}
 
- 			appeal_data.AppealCutInEffect.transform.localEulerAngles = Vector3.up * 180f;
 
- 		}
 
- 		cutin_local.y = 0f;
 
- 		appeal_data.AppealCutInEffect.SetActive(true);
 
- 		appeal_data.AppealCutInpanel.gameObject.SetActive(DanceSetting.Settings.CutInGrade != Appeal_Mgr.CutInGrade.None);
 
- 		appeal_data.AppealCutInpanel.transform.localPosition = cutin_local;
 
- 		Vector3 first_pos = appeal_data.AppealCutInpanel.transform.localPosition;
 
- 		foreach (ParticleSystem particleSystem in appeal_data.AllCutInEffect)
 
- 		{
 
- 			particleSystem.Play();
 
- 		}
 
- 		appeal_data.AppealGauge = appeal_data.AppealValue;
 
- 		float first_gauge = (float)appeal_data.AppealGauge;
 
- 		appeal_data.AppealValue -= 200;
 
- 		if (appeal_data.AppealValue < 0)
 
- 		{
 
- 			appeal_data.AppealValue = 0;
 
- 		}
 
- 		if (chara_type == DanceBattle_Mgr.CharaType.Player)
 
- 		{
 
- 			RhythmAction_Mgr.Instance.UserMaid.status.baseAppealPoint -= 200;
 
- 		}
 
- 		for (;;)
 
- 		{
 
- 			if (!RhythmAction_Mgr.Instance.IsPause)
 
- 			{
 
- 				timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
 
- 				float num = Mathf.Sin(Mathf.Clamp01(timer / this.m_CutInTime) * 90f * 0.0174532924f);
 
- 				appeal_data.AppealCutInpanel.transform.localPosition = Vector3.Lerp(first_pos, Vector3.zero, num);
 
- 				this.m_EffectBase.transform.localPosition = appeal_data.AppealCutInpanel.transform.localPosition;
 
- 				appeal_data.AppealGauge = Mathf.Max((int)(first_gauge - 200f * num), 0);
 
- 				if (timer >= this.m_FadeStartTime)
 
- 				{
 
- 					appeal_data.AppealCutIn.alpha = 1f - Mathf.Sin(Mathf.Clamp01((timer - this.m_FadeStartTime) / this.m_FadeOutTime) * 90f * 0.0174532924f);
 
- 				}
 
- 				if (exist_cutin || !this.m_CharaAppealList.ContainsKey(DanceBattle_Mgr.CharaType.Enemy) || (!exist_cutin && !this.GetAppealData(oppnent_type).IsCutInNow))
 
- 				{
 
- 					this.m_EffectBase.color = appeal_data.AppealCutIn.color;
 
- 				}
 
- 				if (timer >= this.m_CutInTotal)
 
- 				{
 
- 					break;
 
- 				}
 
- 			}
 
- 			yield return null;
 
- 		}
 
- 		appeal_data.AppealGaugeEffect.SetActive(false);
 
- 		appeal_data.AppealCutInpanel.gameObject.SetActive(false);
 
- 		appeal_data.AppealCutInEffect.SetActive(false);
 
- 		appeal_data.IsCutInNow = false;
 
- 		appeal_data.AppealCutInpanel.transform.localPosition = first_pos;
 
- 		appeal_data.AppealGauge = appeal_data.AppealValue;
 
- 		if (this.m_CharaAppealList.ContainsKey(DanceBattle_Mgr.CharaType.Enemy))
 
- 		{
 
- 			if (!this.GetAppealData(oppnent_type).IsCutInNow)
 
- 			{
 
- 				this.m_AppealCutInPanel.SetActive(false);
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			this.m_AppealCutInPanel.SetActive(false);
 
- 		}
 
- 		base.StartCoroutine(this.AppealTime(chara_type));
 
- 		yield break;
 
- 		yield break;
 
- 	}
 
- 	private IEnumerator AppealTime(DanceBattle_Mgr.CharaType chara_type)
 
- 	{
 
- 		float timer = 0f;
 
- 		CharaAppealData appeal_data = this.m_CharaAppealList[chara_type];
 
- 		appeal_data.AppelCoolFlash.alpha = 0f;
 
- 		while (RhythmAction_Mgr.Instance.IsPause || appeal_data.AppealCombo < this.m_AppealComboCount)
 
- 		{
 
- 			yield return null;
 
- 		}
 
- 		Note_Mgr.Instance.RecetAppealCount(chara_type);
 
- 		appeal_data.IsAppealNow = false;
 
- 		if (chara_type == DanceBattle_Mgr.CharaType.Player)
 
- 		{
 
- 			this.m_ScreenEffect.SetActive(false);
 
- 		}
 
- 		this.GetAppealData(chara_type).AuraEffect.SetActive(false);
 
- 		appeal_data.TimerGauge.gameObject.SetActive(false);
 
- 		DanceBattle_Mgr.CharaType oppenent = DanceBattle_Mgr.GetOpponentType(chara_type);
 
- 		if (this.m_CharaAppealList.ContainsKey(oppenent))
 
- 		{
 
- 			this.GetAppealData(oppenent).SweatEffect.SetActive(false);
 
- 			appeal_data.SweatEffect.SetActive(this.GetAppealData(oppenent).IsAppealNow);
 
- 		}
 
- 		timer = 0f;
 
- 		appeal_data.IsAppealCoolNow = true;
 
- 		appeal_data.AppealCombo = 0;
 
- 		appeal_data.CoolTimeGauge.gameObject.SetActive(true);
 
- 		appeal_data.CoolTimeGauge.fillAmount = 1f;
 
- 		for (;;)
 
- 		{
 
- 			if (!RhythmAction_Mgr.Instance.IsPause)
 
- 			{
 
- 				timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
 
- 				if (timer > 5f + this.m_GaugeFlashTime)
 
- 				{
 
- 					break;
 
- 				}
 
- 				if (timer > 5f)
 
- 				{
 
- 					appeal_data.AppelCoolFlash.gameObject.SetActive(true);
 
- 					float num = timer - 5f;
 
- 					appeal_data.AppelCoolFlash.alpha = Mathf.Sin(Mathf.Clamp01(num / this.m_GaugeFlashTime) * 180f * 0.0174532924f);
 
- 				}
 
- 				else
 
- 				{
 
- 					appeal_data.CoolTimeGauge.fillAmount = 1f - Mathf.Clamp01(timer / 5f);
 
- 				}
 
- 			}
 
- 			yield return null;
 
- 		}
 
- 		appeal_data.AppelCoolFlash.gameObject.SetActive(false);
 
- 		appeal_data.CoolTimeGauge.gameObject.SetActive(false);
 
- 		appeal_data.IsAppealCoolNow = false;
 
- 		yield break;
 
- 		yield break;
 
- 	}
 
- 	private IEnumerator CutInReversal(DanceBattle_Mgr.CharaType chara_type)
 
- 	{
 
- 		float timer = 0f;
 
- 		CharaAppealData appeal_data = this.m_CharaAppealList[chara_type];
 
- 		if (!this.m_RevarsalCutInPanel.activeSelf)
 
- 		{
 
- 			this.m_RevarsalCutInPanel.SetActive(true);
 
- 		}
 
- 		Transform mask_parent = appeal_data.ReversalObj.transform;
 
- 		appeal_data.IsRevarsalNow = true;
 
- 		mask_parent.gameObject.SetActive(true);
 
- 		Vector3 cutin_local = Vector3.zero;
 
- 		appeal_data.ReversalVoice.LoadPlay(appeal_data.strReversalVoice, 0f, false, false);
 
- 		Appeal_Mgr.CutInMove cutInType = appeal_data.CutInType;
 
- 		if (cutInType != Appeal_Mgr.CutInMove.CutIn_Left)
 
- 		{
 
- 			if (cutInType == Appeal_Mgr.CutInMove.CutIn_Right)
 
- 			{
 
- 				cutin_local.x = (float)(appeal_data.ReversalCutIn.width / 2);
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			cutin_local.x = (float)(-(float)appeal_data.ReversalCutIn.width / 2);
 
- 		}
 
- 		cutin_local.y = -this.m_ReversalCutInMove;
 
- 		mask_parent.localPosition = cutin_local;
 
- 		Vector3 first_pos = mask_parent.localPosition;
 
- 		Vector3 move_pos = Vector3.zero;
 
- 		if (appeal_data.CutInType == Appeal_Mgr.CutInMove.CutIn_Left)
 
- 		{
 
- 			move_pos = first_pos + Vector3.right * (float)appeal_data.ReversalCutIn.width + Vector3.up * this.m_ReversalCutInMove;
 
- 		}
 
- 		else
 
- 		{
 
- 			move_pos = first_pos + Vector3.left * (float)appeal_data.ReversalCutIn.width + Vector3.up * this.m_ReversalCutInMove;
 
- 		}
 
- 		for (;;)
 
- 		{
 
- 			if (!RhythmAction_Mgr.Instance.IsPause)
 
- 			{
 
- 				timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
 
- 				Vector3 localScale = mask_parent.localScale;
 
- 				if (timer >= 2.75f)
 
- 				{
 
- 					break;
 
- 				}
 
- 				if (timer >= 2.5f)
 
- 				{
 
- 					float num = timer - 2.5f;
 
- 					float y = Mathf.Cos(Mathf.Clamp01(num / 0.25f) * 90f * 0.0174532924f);
 
- 					localScale.y = y;
 
- 					mask_parent.localScale = localScale;
 
- 				}
 
- 				else if (timer < 0.5f)
 
- 				{
 
- 					float num2 = Mathf.Sin(Mathf.Clamp01(timer / 0.5f) * 90f * 0.0174532924f);
 
- 					mask_parent.localPosition = Vector3.Lerp(first_pos, move_pos, num2);
 
- 					localScale.y = num2;
 
- 					mask_parent.localScale = localScale;
 
- 				}
 
- 			}
 
- 			yield return null;
 
- 		}
 
- 		appeal_data.IsRevarsalNow = false;
 
- 		mask_parent.gameObject.SetActive(false);
 
- 		mask_parent.localPosition = first_pos;
 
- 		if (chara_type != DanceBattle_Mgr.CharaType.Player)
 
- 		{
 
- 			if (chara_type == DanceBattle_Mgr.CharaType.Enemy)
 
- 			{
 
- 				if (!this.GetAppealData(DanceBattle_Mgr.CharaType.Player).IsRevarsalNow)
 
- 				{
 
- 					this.m_RevarsalCutInPanel.SetActive(false);
 
- 				}
 
- 			}
 
- 		}
 
- 		else if (!this.GetAppealData(DanceBattle_Mgr.CharaType.Enemy).IsRevarsalNow)
 
- 		{
 
- 			this.m_RevarsalCutInPanel.SetActive(false);
 
- 		}
 
- 		yield break;
 
- 		yield break;
 
- 	}
 
- 	private IEnumerator AppealGaugeCharge()
 
- 	{
 
- 		if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.Challenge && this.GetPlayerData().AppealValue == 0)
 
- 		{
 
- 			this.GetPlayerData().AppealGauge = 0;
 
- 			this.m_GaugeChargeEnd = true;
 
- 			yield break;
 
- 		}
 
- 		float timer = 0f;
 
- 		for (;;)
 
- 		{
 
- 			if (!RhythmAction_Mgr.Instance.IsPause && !GameMain.Instance.MainCamera.IsFadeOut())
 
- 			{
 
- 				timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
 
- 				if (timer > this.m_GaugeChargeTime)
 
- 				{
 
- 					break;
 
- 				}
 
- 				foreach (CharaAppealData charaAppealData in this.m_CharaAppealList.Values)
 
- 				{
 
- 					float num = Mathf.Sin(Mathf.Clamp01(timer / this.m_GaugeChargeTime) * 90f * 0.0174532924f);
 
- 					charaAppealData.AppealGauge = (int)((float)charaAppealData.AppealValue * num);
 
- 				}
 
- 			}
 
- 			yield return null;
 
- 		}
 
- 		base.StartCoroutine(this.GaugeFlash(DanceBattle_Mgr.CharaType.Player));
 
- 		if (this.m_CharaAppealList.ContainsKey(DanceBattle_Mgr.CharaType.Enemy))
 
- 		{
 
- 			base.StartCoroutine(this.GaugeFlash(DanceBattle_Mgr.CharaType.Enemy));
 
- 		}
 
- 		yield break;
 
- 		yield break;
 
- 	}
 
- 	private IEnumerator GaugeFlash(DanceBattle_Mgr.CharaType chara_type)
 
- 	{
 
- 		float timer = 0f;
 
- 		CharaAppealData appeal_data = this.GetAppealData(chara_type);
 
- 		appeal_data.AppealFlashGauge.gameObject.SetActive(true);
 
- 		appeal_data.AppealFlashGauge.alpha = 0f;
 
- 		for (;;)
 
- 		{
 
- 			if (!RhythmAction_Mgr.Instance.IsPause && !GameMain.Instance.MainCamera.IsFadeOut())
 
- 			{
 
- 				timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
 
- 				if (timer > this.m_GaugeFlashTime)
 
- 				{
 
- 					break;
 
- 				}
 
- 				appeal_data.AppealFlashGauge.alpha = Mathf.Sin(Mathf.Clamp01(timer / this.m_GaugeFlashTime) * 180f * 0.0174532924f);
 
- 			}
 
- 			yield return null;
 
- 		}
 
- 		appeal_data.AppealFlashGauge.gameObject.SetActive(false);
 
- 		this.m_GaugeChargeEnd = true;
 
- 		yield break;
 
- 		yield break;
 
- 	}
 
- 	private IEnumerator TimerGaugeFlash(DanceBattle_Mgr.CharaType chara_type)
 
- 	{
 
- 		float timer = 0f;
 
- 		for (;;)
 
- 		{
 
- 			if (!RhythmAction_Mgr.Instance.IsPause)
 
- 			{
 
- 				timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
 
- 				this.GetAppealData(chara_type).TimerGauge.alpha = Mathf.Lerp(1f, this.m_FlashMinAlpha, KasaiUtility.SinRate01(timer, this.m_TimerFlash, false, false));
 
- 				if (timer > this.m_TimerFlash)
 
- 				{
 
- 					break;
 
- 				}
 
- 			}
 
- 			yield return null;
 
- 		}
 
- 		yield break;
 
- 		yield break;
 
- 	}
 
- 	public void AddAppealValue(DanceBattle_Mgr.CharaType chara_type, int add_value = 1)
 
- 	{
 
- 		int num = this.GetAppealData(chara_type).AppealValue + add_value;
 
- 		if (num % 200 == 0)
 
- 		{
 
- 			base.StartCoroutine(this.GaugeFlash(chara_type));
 
- 			if (chara_type == DanceBattle_Mgr.CharaType.Player)
 
- 			{
 
- 				GameMain.Instance.SoundMgr.PlaySe(this.m_GaugeChargeSE, false);
 
- 			}
 
- 		}
 
- 		this.GetAppealData(chara_type).AppealValue += add_value;
 
- 		if (this.GetAppealData(chara_type).AppealValue > this.GetAppealData(chara_type).AppealMax)
 
- 		{
 
- 			this.GetAppealData(chara_type).AppealValue = this.GetAppealData(chara_type).AppealMax;
 
- 		}
 
- 		if (chara_type == DanceBattle_Mgr.CharaType.Player)
 
- 		{
 
- 			RhythmAction_Mgr.Instance.UserMaid.status.baseAppealPoint += add_value;
 
- 		}
 
- 		this.GetAppealData(chara_type).AppealGauge = this.GetAppealData(chara_type).AppealValue;
 
- 	}
 
- 	public override void StartAction()
 
- 	{
 
- 		if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.BenchMark)
 
- 		{
 
- 			RhythmAction_Mgr.Instance.UserMaid.status.baseDance = 9999;
 
- 			RhythmAction_Mgr.Instance.UserMaid.status.baseAppealPoint = 2000;
 
- 		}
 
- 		this.m_CharaAppealList[DanceBattle_Mgr.CharaType.Player].AppealMax = RhythmAction_Mgr.Instance.UserMaid.status.maxAppealPoint;
 
- 		this.AppealDataInit(DanceBattle_Mgr.CharaType.Player);
 
- 		this.GetPlayerData().AppealValue = Mathf.Clamp(RhythmAction_Mgr.Instance.UserMaid.status.appealPoint, 0, this.GetPlayerData().AppealMax);
 
- 		if (this.m_CharaAppealList.ContainsKey(DanceBattle_Mgr.CharaType.Enemy))
 
- 		{
 
- 			this.m_CharaAppealList[DanceBattle_Mgr.CharaType.Enemy].AppealMax = DanceBattle_Mgr.EnemyData.ApeealMax;
 
- 			this.AppealDataInit(DanceBattle_Mgr.CharaType.Enemy);
 
- 			this.m_CharaAppealList[DanceBattle_Mgr.CharaType.Enemy].AppealValue = DanceBattle_Mgr.EnemyData.InitialAppeal;
 
- 		}
 
- 		else
 
- 		{
 
- 			this.m_FrontPanel.SetActive(false);
 
- 			foreach (Appeal_Mgr.AppealEfectData appealEfectData in this.m_EffectList)
 
- 			{
 
- 				if (appealEfectData.Charatype == DanceBattle_Mgr.CharaType.Enemy)
 
- 				{
 
- 					appealEfectData.GaugeGroup.parent.gameObject.SetActive(false);
 
- 					appealEfectData.ReversalCutInTex.gameObject.SetActive(false);
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 		base.StartCoroutine(this.AppealGaugeCharge());
 
- 		base.StartCoroutine(this.CutInOperate());
 
- 	}
 
- 	public override void EndAction()
 
- 	{
 
- 		this.m_NotTexClear = true;
 
- 		foreach (CharaAppealData charaAppealData in this.m_CharaAppealList.Values)
 
- 		{
 
- 			UnityEngine.Object.Destroy(charaAppealData.AudioSE.gameObject);
 
- 		}
 
- 		ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Player);
 
- 		ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Enemy);
 
- 		if (!RhythmAction_Mgr.Instance.DanceEnd)
 
- 		{
 
- 			return;
 
- 		}
 
- 		bool flag = RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.VS && RhythmAction_Mgr.NowState == RhythmAction_Mgr.DanceState.Dance_First;
 
- 		if (flag && DanceBattle_Mgr.Instance.IsWin())
 
- 		{
 
- 			ShootCutInTex.SetEnemyCutInTex(true);
 
- 		}
 
- 	}
 
- 	public void AppealCutIn(DanceBattle_Mgr.CharaType chara_type)
 
- 	{
 
- 		this.GetAppealData(chara_type).IsAppealNow = true;
 
- 		this.GetAppealData(chara_type).IsCutInNow = true;
 
- 		this.GetAppealData(chara_type).AuraEffect.SetActive(true);
 
- 		this.GetAppealData(chara_type).SweatEffect.SetActive(false);
 
- 		DanceBattle_Mgr.CharaType opponentType = DanceBattle_Mgr.GetOpponentType(chara_type);
 
- 		if (this.m_CharaAppealList.ContainsKey(opponentType) && !this.GetAppealData(opponentType).IsAppealNow)
 
- 		{
 
- 			this.GetAppealData(opponentType).SweatEffect.SetActive(true);
 
- 		}
 
- 		base.StartCoroutine(this.CutIn(chara_type));
 
- 	}
 
- 	public void ReversalCutIn(DanceBattle_Mgr.CharaType chara_type)
 
- 	{
 
- 		if (this.GetAppealData(chara_type).IsRevarsalNow)
 
- 		{
 
- 			return;
 
- 		}
 
- 		base.StartCoroutine(this.CutInReversal(chara_type));
 
- 	}
 
- 	public CharaAppealData GetAppealData(DanceBattle_Mgr.CharaType chara_type)
 
- 	{
 
- 		return this.m_CharaAppealList[chara_type];
 
- 	}
 
- 	public CharaAppealData GetPlayerData()
 
- 	{
 
- 		return this.GetAppealData(DanceBattle_Mgr.CharaType.Player);
 
- 	}
 
- 	public void AddAppealCombo(DanceBattle_Mgr.CharaType chara_type)
 
- 	{
 
- 		if (!this.m_CharaAppealList.ContainsKey(chara_type))
 
- 		{
 
- 			return;
 
- 		}
 
- 		this.GetAppealData(chara_type).AppealCombo++;
 
- 		this.GetAppealData(chara_type).TimerGauge.fillAmount = 1f - Mathf.Clamp01((float)this.GetAppealData(chara_type).AppealCombo / (float)this.m_AppealComboCount);
 
- 		base.StartCoroutine(this.TimerGaugeFlash(chara_type));
 
- 	}
 
- 	public static string GradeTostring(Appeal_Mgr.CutInGrade grade)
 
- 	{
 
- 		string result = grade.ToString();
 
- 		if (grade != Appeal_Mgr.CutInGrade.High)
 
- 		{
 
- 			if (grade == Appeal_Mgr.CutInGrade.Low)
 
- 			{
 
- 				result = "Cut In Only";
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			result = "Cut In + Effect";
 
- 		}
 
- 		return result;
 
- 	}
 
- 	public static Appeal_Mgr.CutInGrade ParseGrade(string text_data)
 
- 	{
 
- 		Appeal_Mgr.CutInGrade result = Appeal_Mgr.CutInGrade.None;
 
- 		try
 
- 		{
 
- 			result = (Appeal_Mgr.CutInGrade)Enum.Parse(typeof(Appeal_Mgr.CutInGrade), text_data);
 
- 		}
 
- 		catch
 
- 		{
 
- 			if (text_data != null)
 
- 			{
 
- 				if (text_data == "Cut In + Effect")
 
- 				{
 
- 					result = Appeal_Mgr.CutInGrade.High;
 
- 					goto IL_70;
 
- 				}
 
- 				if (text_data == "Cut In Only")
 
- 				{
 
- 					result = Appeal_Mgr.CutInGrade.Low;
 
- 					goto IL_70;
 
- 				}
 
- 			}
 
- 			Debug.LogErrorFormat("文字データ「{0}」はAppeal_Mgr.CutInGradeに変換できません", new object[]
 
- 			{
 
- 				text_data
 
- 			});
 
- 			IL_70:;
 
- 		}
 
- 		return result;
 
- 	}
 
- 	private const string m_GaugeObj_Path = "SceneDance/Rhythm_Action/Prefab/AppealGauge";
 
- 	private const float m_AppealCoolTime = 5f;
 
- 	private const float m_ReversalTime = 0.5f;
 
- 	private const float m_ReversalCutInWait = 2f;
 
- 	private const float m_ReversalFade = 0.25f;
 
- 	private const int m_GaugeNum = 10;
 
- 	public const int AppealMax = 2000;
 
- 	public const int OneGaugeValue = 200;
 
- 	private const int m_BenchAppeal = 6;
 
- 	public const string SpecialLowString = "Cut In Only";
 
- 	public const string SpecialHighString = "Cut In + Effect";
 
- 	[SerializeField]
 
- 	[Header("アピール効果を得られるコンボ数")]
 
- 	private int m_AppealComboCount = 30;
 
- 	[SerializeField]
 
- 	[Header("カットイン時間")]
 
- 	private float m_CutInTime = 0.25f;
 
- 	[SerializeField]
 
- 	[Header("カットイン画像滞在時間")]
 
- 	private float m_FadeStartTime = 1.75f;
 
- 	[SerializeField]
 
- 	[Header("カットイン画像フェードアウト時間")]
 
- 	private float m_FadeOutTime = 0.25f;
 
- 	[SerializeField]
 
- 	[Header("アピール用SE")]
 
- 	private string m_CutInSE = "SEAppeal";
 
- 	[SerializeField]
 
- 	private string m_GaugeChargeSE = "SE038.ogg";
 
- 	[SerializeField]
 
- 	private float m_ReversalCutInMove = 256f;
 
- 	[SerializeField]
 
- 	[Header("アピールゲージ配置間隔")]
 
- 	private Vector2 m_SetSpace = new Vector2(40f, 50f);
 
- 	[SerializeField]
 
- 	[Header("チャージできないときの色")]
 
- 	private Color m_NotChargeColor;
 
- 	[SerializeField]
 
- 	[Header("画面全体エフェクト")]
 
- 	private GameObject m_ScreenEffect;
 
- 	private float m_GaugeHeight;
 
- 	private Dictionary<DanceBattle_Mgr.CharaType, CharaAppealData> m_CharaAppealList = new Dictionary<DanceBattle_Mgr.CharaType, CharaAppealData>();
 
- 	[SerializeField]
 
- 	[Header("プレイヤー・敵ごとのエフェクトリスト")]
 
- 	private List<Appeal_Mgr.AppealEfectData> m_EffectList = new List<Appeal_Mgr.AppealEfectData>
 
- 	{
 
- 		new Appeal_Mgr.AppealEfectData(DanceBattle_Mgr.CharaType.Player),
 
- 		new Appeal_Mgr.AppealEfectData(DanceBattle_Mgr.CharaType.Enemy)
 
- 	};
 
- 	[SerializeField]
 
- 	[Header("カットインエフェクト位置の基準になる画像")]
 
- 	private UI2DSprite m_EffectBase;
 
- 	[SerializeField]
 
- 	[Header("後アピールカットインパネル")]
 
- 	private GameObject m_BackPanel;
 
- 	[SerializeField]
 
- 	private UI2DSprite m_BackCutInSprite;
 
- 	[SerializeField]
 
- 	[Header("前アピールカットインパネル")]
 
- 	private GameObject m_FrontPanel;
 
- 	[SerializeField]
 
- 	private UI2DSprite m_FrontCutInSprite;
 
- 	[SerializeField]
 
- 	[Header("アピールカットイン親")]
 
- 	private GameObject m_AppealCutInPanel;
 
- 	[SerializeField]
 
- 	[Header("逆転カットインパネル親")]
 
- 	private GameObject m_RevarsalCutInPanel;
 
- 	[SerializeField]
 
- 	private float m_GaugeChargeTime = 0.25f;
 
- 	[SerializeField]
 
- 	private float m_GaugeFlashTime = 0.25f;
 
- 	[SerializeField]
 
- 	[Header("アピール可能数を表示するUI")]
 
- 	private UILabel m_AppealcountLabel;
 
- 	[SerializeField]
 
- 	[Header("タイマーゲージの点滅間隔")]
 
- 	private float m_TimerFlash = 0.5f;
 
- 	[SerializeField]
 
- 	[Range(0f, 1f)]
 
- 	private float m_FlashMinAlpha = 0.5f;
 
- 	[SerializeField]
 
- 	[Header("カットインSEのボリューム")]
 
- 	[Range(0f, 1f)]
 
- 	private float m_CutinSeVol = 0.5f;
 
- 	private ShootCutInTex.CutInName m_NowCutIn = ShootCutInTex.CutInName.ジョブ固有;
 
- 	private bool m_GaugeChargeEnd;
 
- 	private bool m_NotTexClear;
 
- 	private bool m_VsSkip1st;
 
- 	private static Appeal_Mgr m_Instance;
 
- 	public enum CutInGrade
 
- 	{
 
- 		High,
 
- 		Low,
 
- 		None
 
- 	}
 
- 	public enum CutInMove
 
- 	{
 
- 		CutIn_Right,
 
- 		CutIn_Left
 
- 	}
 
- 	[Serializable]
 
- 	private class AppealEfectData
 
- 	{
 
- 		public AppealEfectData(DanceBattle_Mgr.CharaType chara_type)
 
- 		{
 
- 			this.Charatype = chara_type;
 
- 		}
 
- 		public DanceBattle_Mgr.CharaType Charatype;
 
- 		public Appeal_Mgr.CutInMove CutInType;
 
- 		public UI2DSprite ReversalCutInTex;
 
- 		public Transform GaugeGroup;
 
- 		public GameObject GaugeEffect;
 
- 		public UIBasicSprite AppealFlashGauge;
 
- 		public UIBasicSprite CoolTimeGauge;
 
- 		public UIBasicSprite AppelCoolFlash;
 
- 		public AudioSource CutinAudio;
 
- 		public GameObject ReversalObj;
 
- 		public UIBasicSprite TimerGauge;
 
- 		public GameObject SweatEffect;
 
- 		public GameObject AuraEffect;
 
- 	}
 
- }
 
 
  |