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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Appeal_Mgr : PartsMgrBase
- {
- public int AppealComboCount
- {
- get
- {
- return this.m_AppealComboCount;
- }
- }
- private float m_CutInTotal
- {
- get
- {
- return this.m_CutInTime + this.m_FadeStartTime + this.m_FadeOutTime;
- }
- }
- public static Appeal_Mgr Instance
- {
- get
- {
- return Appeal_Mgr.m_Instance;
- }
- }
- protected override void Start()
- {
- Appeal_Mgr.m_Instance = this;
- base.Start();
- this.m_ScreenEffect.SetActive(false);
- this.m_AppealCutInPanel.SetActive(false);
- this.m_RevarsalCutInPanel.SetActive(false);
- if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.VS_Skip)
- {
- ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Player);
- ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Enemy);
- if (RhythmAction_Mgr.NowState == RhythmAction_Mgr.DanceState.Dance_First)
- {
- this.m_VsSkip1st = true;
- ShootCutInTex.SetEnemyCutInTex(true);
- }
- }
- if (!base.IsActive)
- {
- base.gameObject.SetActive(false);
- return;
- }
- this.m_EffectBase.enabled = (GameMain.Instance.VRMode && DanceSetting.Settings.CutInGrade != Appeal_Mgr.CutInGrade.None);
- RhythmAction_Mgr.Instance.Search_AllEffect(this.m_ScreenEffect.transform, false);
- this.m_CharaAppealList.Add(DanceBattle_Mgr.CharaType.Player, new CharaAppealData());
- if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.VS || RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.BenchMark)
- {
- this.m_CharaAppealList.Add(DanceBattle_Mgr.CharaType.Enemy, new CharaAppealData());
- }
- }
- private void OnDestroy()
- {
- if (this.m_VsSkip1st)
- {
- this.m_NotTexClear = (RhythmAction_Mgr.Instance.IsTakeEnd || RhythmAction_Mgr.Instance.IsDanceSkip);
- }
- if (!this.m_NotTexClear)
- {
- ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Player);
- ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Enemy);
- }
- }
- private void AppealDataInit(DanceBattle_Mgr.CharaType chara_type)
- {
- if (!this.m_CharaAppealList.ContainsKey(chara_type))
- {
- this.m_CharaAppealList.Add(chara_type, new CharaAppealData());
- }
- CharaAppealData appeal_data = this.m_CharaAppealList[chara_type];
- foreach (Appeal_Mgr.AppealEfectData appealEfectData in this.m_EffectList)
- {
- if (appealEfectData.Charatype == chara_type)
- {
- appeal_data.CutInType = appealEfectData.CutInType;
- appeal_data.AppealGaugeEffect = appealEfectData.GaugeEffect;
- appeal_data.ReversalCutIn = appealEfectData.ReversalCutInTex;
- appeal_data.GaugeGroup = appealEfectData.GaugeGroup;
- appeal_data.AppealFlashGauge = appealEfectData.AppealFlashGauge;
- appeal_data.CoolTimeGauge = appealEfectData.CoolTimeGauge;
- appeal_data.AppelCoolFlash = appealEfectData.AppelCoolFlash;
- appeal_data.AudioSE = appealEfectData.CutinAudio;
- appeal_data.ReversalObj = appealEfectData.ReversalObj;
- appeal_data.TimerGauge = appealEfectData.TimerGauge;
- appeal_data.SweatEffect = appealEfectData.SweatEffect;
- appeal_data.AuraEffect = appealEfectData.AuraEffect;
- }
- }
- appeal_data.AudioSE.clip = Resources.Load<AudioClip>("SceneDance/Rhythm_Action/Sound/" + this.m_CutInSE);
- appeal_data.AudioSE.volume = this.m_CutinSeVol;
- RhythmAction_Mgr.Instance.AddAudioMgr(appeal_data.AudioSE);
- if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.VS || RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.BenchMark)
- {
- appeal_data.ReversalCutIn.sprite2D = ShootCutInTex.GetCutInTex(chara_type, ShootCutInTex.CutInName.逆転);
- }
- GameObject original;
- GameObject original2;
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- original = Resources.Load<GameObject>("SceneDance/Rhythm_Action/Prefab/AppealCutIn/" + DanceMain.SelectDanceData.AppealCutinName);
- original2 = Resources.Load<GameObject>("SceneDance/Rhythm_Action/Prefab/ReversalCutIn/" + DanceMain.SelectDanceData.ReversalCutinName);
- }
- else
- {
- original = DanceBattle_Mgr.EnemyData.AppealCutInEffect;
- original2 = DanceBattle_Mgr.EnemyData.ReversalCutInEffect;
- }
- appeal_data.AppealCutInEffect = UnityEngine.Object.Instantiate<GameObject>(original);
- appeal_data.ReversalCutInEffect = UnityEngine.Object.Instantiate<GameObject>(original2);
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- appeal_data.AppealCutInpanel = this.m_BackPanel;
- appeal_data.AppealCutIn = this.m_BackCutInSprite;
- }
- else
- {
- appeal_data.AppealCutInpanel = this.m_FrontPanel;
- appeal_data.AppealCutIn = this.m_FrontCutInSprite;
- }
- this.Setting_AllParticle(appeal_data.AppealCutInEffect.transform, appeal_data);
- appeal_data.AppealCutInpanel.SetActive(false);
- IEnumerator enumerator2 = appeal_data.ReversalCutInEffect.transform.GetEnumerator();
- try
- {
- while (enumerator2.MoveNext())
- {
- object obj = enumerator2.Current;
- Transform transform = (Transform)obj;
- RhythmAction_Mgr.Instance.AddParticleSystem(transform.GetComponent<ParticleSystem>());
- UI_ParticleImageFit component = transform.GetComponent<UI_ParticleImageFit>();
- if (component)
- {
- component.FitImage = appeal_data.ReversalCutIn;
- }
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator2 as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- appeal_data.ReversalCutInEffect.transform.SetParent(appeal_data.ReversalCutIn.transform, false);
- appeal_data.ReversalObj.SetActive(false);
- for (int i = 0; i < appeal_data.GaugeGroup.childCount; i++)
- {
- UISprite component2 = appeal_data.GaugeGroup.GetChild(i).GetComponent<UISprite>();
- if (component2)
- {
- this.m_GaugeHeight = (float)component2.height;
- if ((i + 1) * 200 <= appeal_data.AppealMax)
- {
- appeal_data.AllGaugeList.Add(component2);
- component2.fillAmount = 0f;
- }
- else
- {
- component2.color = this.m_NotChargeColor;
- component2.fillAmount = (float)(appeal_data.AppealMax % ((i + 1) * 200)) / 200f;
- }
- }
- }
- RhythmAction_Mgr.Instance.AddParticleSystem(appeal_data.AppealGaugeEffect.GetComponent<ParticleSystem>());
- appeal_data.AppealGaugeEffect.SetActive(false);
- appeal_data.TimerGauge.gameObject.SetActive(false);
- RhythmAction_Mgr.Instance.AddParticleSystem(appeal_data.AuraEffect.GetComponent<ParticleSystem>());
- RhythmAction_Mgr.Instance.AddParticleSystem(appeal_data.SweatEffect.GetComponent<ParticleSystem>());
- appeal_data.AuraEffect.SetActive(false);
- appeal_data.SweatEffect.SetActive(false);
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- string str = "csv_rhythm_action/cutin_voice";
- this.SetCutInVoice(str + ".nei");
- if (string.IsNullOrEmpty(this.GetPlayerData().strJobVoice))
- {
- for (int j = 0; j < GameUty.PathList.Count; j++)
- {
- this.SetCutInVoice(str + "_" + GameUty.PathList[j] + ".nei");
- if (!string.IsNullOrEmpty(this.GetPlayerData().strJobVoice))
- {
- break;
- }
- }
- }
- }
- else
- {
- appeal_data.strPersonalVoice1 = DanceBattle_Mgr.EnemyData.PersonalVoice1;
- appeal_data.strPersonalVoice2 = DanceBattle_Mgr.EnemyData.PersonalVoice2;
- appeal_data.strJobVoice = DanceBattle_Mgr.EnemyData.JobVoice;
- appeal_data.strReversalVoice = DanceBattle_Mgr.EnemyData.ReversalVoice;
- }
- Func<string, AudioSourceMgr> func = delegate(string name)
- {
- GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(GameObject.Find("AudioSe(Clone)"));
- AudioSourceMgr component3 = gameObject.GetComponent<AudioSourceMgr>();
- component3.name = name;
- component3.Init(AudioSourceMgr.Type.Se, false, GameMain.Instance.SoundMgr, appeal_data.AudioSE.transform.parent);
- component3.audiosource.spatialBlend = 0f;
- RhythmAction_Mgr.Instance.AddAudioMgr(component3.audiosource);
- return component3;
- };
- appeal_data.AudioVoice = func("CutinVoice");
- appeal_data.ReversalVoice = func("ReversalVoice");
- }
- private void SetCutInVoice(string csv_name)
- {
- if (!GameUty.FileSystem.IsExistentFile(csv_name))
- {
- return;
- }
- using (AFileBase afileBase = GameUty.FileSystem.FileOpen(csv_name))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, csv_name + "\nopen failed.");
- for (int i = 0; i < csvParser.max_cell_y; i++)
- {
- if (!(RhythmAction_Mgr.Instance.UserMaid.status.personal.uniqueName != csvParser.GetCellAsString(0, i)))
- {
- for (int j = 0; j < csvParser.max_cell_x; j++)
- {
- switch (j)
- {
- case 1:
- this.GetPlayerData().strPersonalVoice1 = csvParser.GetCellAsString(j, i);
- break;
- case 2:
- this.GetPlayerData().strPersonalVoice2 = csvParser.GetCellAsString(j, i);
- break;
- case 3:
- this.GetPlayerData().strJobVoice = csvParser.GetCellAsString(j, i);
- break;
- case 4:
- this.GetPlayerData().strReversalVoice = csvParser.GetCellAsString(j, i);
- break;
- }
- }
- break;
- }
- }
- }
- }
- }
- private void Setting_AllParticle(Transform parent, CharaAppealData appeal_data)
- {
- IEnumerator enumerator = parent.GetEnumerator();
- try
- {
- while (enumerator.MoveNext())
- {
- object obj = enumerator.Current;
- Transform transform = (Transform)obj;
- bool flag = DanceSetting.Settings.CutInGrade == Appeal_Mgr.CutInGrade.High;
- ParticleSystem component = transform.GetComponent<ParticleSystem>();
- UI_ImageFitPos component2 = transform.GetComponent<UI_ImageFitPos>();
- UI_ParticleImageFit component3 = transform.GetComponent<UI_ParticleImageFit>();
- ParticleSystemRenderer component4 = transform.GetComponent<ParticleSystemRenderer>();
- transform.gameObject.SetActive(flag);
- if (component2)
- {
- component2.FitImage = this.m_EffectBase;
- }
- if (component3)
- {
- component3.FitImage = this.m_EffectBase;
- }
- if (flag)
- {
- if (component)
- {
- appeal_data.AllCutInEffect.Add(component);
- RhythmAction_Mgr.Instance.AddParticleSystem(component);
- }
- if (component4)
- {
- appeal_data.EffectRender.Add(component4);
- appeal_data.m_EffectRenderOrder.Add(component4.sortingOrder);
- }
- }
- this.Setting_AllParticle(transform, appeal_data);
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- }
- private IEnumerator CutInOperate()
- {
- int appeal_count = 1;
- for (;;)
- {
- this.m_AppealcountLabel.text = string.Format("{0:00}", this.GetPlayerData().AppealValue / 200);
- if (!RhythmAction_Mgr.Instance.IsPause && !GameMain.Instance.MainCamera.IsFadeOut() && !RhythmAction_Mgr.Instance.IsReadyNow && this.m_GaugeChargeEnd)
- {
- if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.BenchMark)
- {
- if (RhythmAction_Mgr.Instance.DanceTimer >= RhythmAction_Mgr.Instance.TakeTime / 7f * (float)appeal_count && appeal_count <= 6)
- {
- appeal_count++;
- if (appeal_count % 2 == 0)
- {
- this.AppealCutIn(DanceBattle_Mgr.CharaType.Player);
- Voltage_Mgr.Instance.AddVoltage();
- }
- else
- {
- this.AppealCutIn(DanceBattle_Mgr.CharaType.Enemy);
- }
- }
- }
- else
- {
- bool flag = Input.GetKeyDown(KeyCode.Space);
- if (GameMain.Instance.VRMode && !GameMain.Instance.OvrMgr.OvrCamera.IsNoHandController)
- {
- AVRControllerButtons controller_buttons = GameMain.Instance.OvrMgr.ovr_obj.left_controller.controller_buttons;
- AVRControllerButtons controller_buttons2 = GameMain.Instance.OvrMgr.ovr_obj.right_controller.controller_buttons;
- AVRController controller = GameMain.Instance.OvrMgr.ovr_obj.left_controller.controller;
- AVRController controller2 = GameMain.Instance.OvrMgr.ovr_obj.right_controller.controller;
- flag |= ((controller_buttons.GetPressDown(AVRControllerButtons.BTN.TRIGGER) && controller.HandDanceMode) || (controller_buttons2.GetPressDown(AVRControllerButtons.BTN.TRIGGER) && controller2.HandDanceMode));
- }
- else
- {
- flag |= NInput.GetMouseButtonDown(1);
- }
- if (flag && this.GetAppealData(DanceBattle_Mgr.CharaType.Player).IsCanApplel)
- {
- this.AppealCutIn(DanceBattle_Mgr.CharaType.Player);
- Voltage_Mgr.Instance.AddVoltage();
- }
- }
- }
- yield return null;
- }
- yield break;
- }
- private void SetCutInSprite(DanceBattle_Mgr.CharaType chara_type)
- {
- if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.Challenge)
- {
- this.SetCutInChallenge(chara_type);
- }
- else
- {
- this.SetCutInVS(chara_type);
- }
- }
- private void SetCutInChallenge(DanceBattle_Mgr.CharaType chara_type)
- {
- CharaAppealData charaAppealData = this.m_CharaAppealList[chara_type];
- charaAppealData.AppealCutIn.sprite2D = ShootCutInTex.GetCutInTex(chara_type, this.m_NowCutIn);
- ShootCutInTex.CutInName nowCutIn = ShootCutInTex.CutInName.ジョブ固有;
- switch (this.m_NowCutIn)
- {
- case ShootCutInTex.CutInName.性格固有1:
- charaAppealData.AudioVoice.LoadPlay(charaAppealData.strPersonalVoice1, 0f, false, false);
- nowCutIn = ShootCutInTex.CutInName.性格固有2;
- break;
- case ShootCutInTex.CutInName.性格固有2:
- charaAppealData.AudioVoice.LoadPlay(charaAppealData.strPersonalVoice2, 0f, false, false);
- nowCutIn = ShootCutInTex.CutInName.ジョブ固有;
- break;
- case ShootCutInTex.CutInName.ジョブ固有:
- charaAppealData.AudioVoice.LoadPlay(charaAppealData.strJobVoice, 0f, false, false);
- nowCutIn = ShootCutInTex.CutInName.性格固有1;
- break;
- }
- this.m_NowCutIn = nowCutIn;
- }
- private void SetCutInVS(DanceBattle_Mgr.CharaType chara_type)
- {
- CharaAppealData charaAppealData = this.m_CharaAppealList[chara_type];
- DanceBattle_Mgr.CharaType opponentType = DanceBattle_Mgr.GetOpponentType(chara_type);
- float num = Mathf.Abs(DanceBattle_Mgr.Instance.GetScoreRate(chara_type, true) - DanceBattle_Mgr.Instance.GetScoreRate(opponentType, true));
- Sprite cutInTex;
- if (num <= 20f)
- {
- cutInTex = ShootCutInTex.GetCutInTex(chara_type, ShootCutInTex.CutInName.ジョブ固有);
- charaAppealData.AudioVoice.LoadPlay(charaAppealData.strJobVoice, 0f, false, false);
- }
- else if (Score_Mgr.Instance.GetScore(chara_type) < Score_Mgr.Instance.GetScore(opponentType))
- {
- cutInTex = ShootCutInTex.GetCutInTex(chara_type, ShootCutInTex.CutInName.性格固有1);
- charaAppealData.AudioVoice.LoadPlay(charaAppealData.strPersonalVoice1, 0f, false, false);
- }
- else
- {
- cutInTex = ShootCutInTex.GetCutInTex(chara_type, ShootCutInTex.CutInName.性格固有2);
- charaAppealData.AudioVoice.LoadPlay(charaAppealData.strPersonalVoice2, 0f, false, false);
- }
- charaAppealData.AppealCutIn.sprite2D = cutInTex;
- }
- private IEnumerator CutIn(DanceBattle_Mgr.CharaType chara_type)
- {
- float timer = 0f;
- CharaAppealData appeal_data = this.m_CharaAppealList[chara_type];
- DanceBattle_Mgr.CharaType oppnent_type = DanceBattle_Mgr.GetOpponentType(chara_type);
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- this.m_ScreenEffect.SetActive(DanceSetting.Settings.CutInGrade == Appeal_Mgr.CutInGrade.High);
- }
- appeal_data.TimerGauge.fillAmount = 1f;
- appeal_data.TimerGauge.gameObject.SetActive(true);
- appeal_data.AudioSE.Play();
- bool exist_cutin = this.m_AppealCutInPanel.activeSelf;
- if (!this.m_AppealCutInPanel.activeSelf)
- {
- this.m_AppealCutInPanel.SetActive(true);
- }
- if (this.m_CharaAppealList.ContainsKey(DanceBattle_Mgr.CharaType.Enemy))
- {
- if (this.GetAppealData(oppnent_type).IsCutInNow)
- {
- appeal_data.AppealCutIn = this.m_FrontCutInSprite;
- appeal_data.AppealCutInpanel = this.m_FrontPanel;
- appeal_data.CutInEffectOrder = 1;
- }
- else
- {
- appeal_data.AppealCutIn = this.m_BackCutInSprite;
- appeal_data.AppealCutInpanel = this.m_BackPanel;
- appeal_data.CutInEffectOrder = 0;
- }
- }
- appeal_data.AppealCutIn.color = Color.white;
- this.SetCutInSprite(chara_type);
- Vector3 cutin_local = Vector3.zero;
- Appeal_Mgr.CutInMove cutInType = appeal_data.CutInType;
- if (cutInType != Appeal_Mgr.CutInMove.CutIn_Left)
- {
- if (cutInType == Appeal_Mgr.CutInMove.CutIn_Right)
- {
- if (GameMain.Instance.VRMode)
- {
- cutin_local.x = (float)Note_Mgr.Instance.UIRootWidth;
- }
- else
- {
- cutin_local.x = (float)Screen.width * 1.5f;
- cutin_local = UI_ScreenFitBase.PointToScreenPos(cutin_local);
- }
- appeal_data.AppealCutInEffect.transform.localEulerAngles = Vector3.zero;
- }
- }
- else
- {
- if (GameMain.Instance.VRMode)
- {
- cutin_local.x = (float)(-(float)Note_Mgr.Instance.UIRootWidth);
- }
- else
- {
- cutin_local.x = (float)Screen.width * -0.5f;
- cutin_local = UI_ScreenFitBase.PointToScreenPos(cutin_local);
- }
- appeal_data.AppealCutInEffect.transform.localEulerAngles = Vector3.up * 180f;
- }
- cutin_local.y = 0f;
- appeal_data.AppealCutInEffect.SetActive(true);
- appeal_data.AppealCutInpanel.gameObject.SetActive(DanceSetting.Settings.CutInGrade != Appeal_Mgr.CutInGrade.None);
- appeal_data.AppealCutInpanel.transform.localPosition = cutin_local;
- Vector3 first_pos = appeal_data.AppealCutInpanel.transform.localPosition;
- foreach (ParticleSystem particleSystem in appeal_data.AllCutInEffect)
- {
- particleSystem.Play();
- }
- appeal_data.AppealGauge = appeal_data.AppealValue;
- float first_gauge = (float)appeal_data.AppealGauge;
- appeal_data.AppealValue -= 200;
- if (appeal_data.AppealValue < 0)
- {
- appeal_data.AppealValue = 0;
- }
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- RhythmAction_Mgr.Instance.UserMaid.status.baseAppealPoint -= 200;
- }
- for (;;)
- {
- if (!RhythmAction_Mgr.Instance.IsPause)
- {
- timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
- float num = Mathf.Sin(Mathf.Clamp01(timer / this.m_CutInTime) * 90f * 0.0174532924f);
- appeal_data.AppealCutInpanel.transform.localPosition = Vector3.Lerp(first_pos, Vector3.zero, num);
- this.m_EffectBase.transform.localPosition = appeal_data.AppealCutInpanel.transform.localPosition;
- appeal_data.AppealGauge = Mathf.Max((int)(first_gauge - 200f * num), 0);
- if (timer >= this.m_FadeStartTime)
- {
- appeal_data.AppealCutIn.alpha = 1f - Mathf.Sin(Mathf.Clamp01((timer - this.m_FadeStartTime) / this.m_FadeOutTime) * 90f * 0.0174532924f);
- }
- if (exist_cutin || !this.m_CharaAppealList.ContainsKey(DanceBattle_Mgr.CharaType.Enemy) || (!exist_cutin && !this.GetAppealData(oppnent_type).IsCutInNow))
- {
- this.m_EffectBase.color = appeal_data.AppealCutIn.color;
- }
- if (timer >= this.m_CutInTotal)
- {
- break;
- }
- }
- yield return null;
- }
- appeal_data.AppealGaugeEffect.SetActive(false);
- appeal_data.AppealCutInpanel.gameObject.SetActive(false);
- appeal_data.AppealCutInEffect.SetActive(false);
- appeal_data.IsCutInNow = false;
- appeal_data.AppealCutInpanel.transform.localPosition = first_pos;
- appeal_data.AppealGauge = appeal_data.AppealValue;
- if (this.m_CharaAppealList.ContainsKey(DanceBattle_Mgr.CharaType.Enemy))
- {
- if (!this.GetAppealData(oppnent_type).IsCutInNow)
- {
- this.m_AppealCutInPanel.SetActive(false);
- }
- }
- else
- {
- this.m_AppealCutInPanel.SetActive(false);
- }
- base.StartCoroutine(this.AppealTime(chara_type));
- yield break;
- yield break;
- }
- private IEnumerator AppealTime(DanceBattle_Mgr.CharaType chara_type)
- {
- float timer = 0f;
- CharaAppealData appeal_data = this.m_CharaAppealList[chara_type];
- appeal_data.AppelCoolFlash.alpha = 0f;
- while (RhythmAction_Mgr.Instance.IsPause || appeal_data.AppealCombo < this.m_AppealComboCount)
- {
- yield return null;
- }
- Note_Mgr.Instance.RecetAppealCount(chara_type);
- appeal_data.IsAppealNow = false;
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- this.m_ScreenEffect.SetActive(false);
- }
- this.GetAppealData(chara_type).AuraEffect.SetActive(false);
- appeal_data.TimerGauge.gameObject.SetActive(false);
- DanceBattle_Mgr.CharaType oppenent = DanceBattle_Mgr.GetOpponentType(chara_type);
- if (this.m_CharaAppealList.ContainsKey(oppenent))
- {
- this.GetAppealData(oppenent).SweatEffect.SetActive(false);
- appeal_data.SweatEffect.SetActive(this.GetAppealData(oppenent).IsAppealNow);
- }
- timer = 0f;
- appeal_data.IsAppealCoolNow = true;
- appeal_data.AppealCombo = 0;
- appeal_data.CoolTimeGauge.gameObject.SetActive(true);
- appeal_data.CoolTimeGauge.fillAmount = 1f;
- for (;;)
- {
- if (!RhythmAction_Mgr.Instance.IsPause)
- {
- timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
- if (timer > 5f + this.m_GaugeFlashTime)
- {
- break;
- }
- if (timer > 5f)
- {
- appeal_data.AppelCoolFlash.gameObject.SetActive(true);
- float num = timer - 5f;
- appeal_data.AppelCoolFlash.alpha = Mathf.Sin(Mathf.Clamp01(num / this.m_GaugeFlashTime) * 180f * 0.0174532924f);
- }
- else
- {
- appeal_data.CoolTimeGauge.fillAmount = 1f - Mathf.Clamp01(timer / 5f);
- }
- }
- yield return null;
- }
- appeal_data.AppelCoolFlash.gameObject.SetActive(false);
- appeal_data.CoolTimeGauge.gameObject.SetActive(false);
- appeal_data.IsAppealCoolNow = false;
- yield break;
- yield break;
- }
- private IEnumerator CutInReversal(DanceBattle_Mgr.CharaType chara_type)
- {
- float timer = 0f;
- CharaAppealData appeal_data = this.m_CharaAppealList[chara_type];
- if (!this.m_RevarsalCutInPanel.activeSelf)
- {
- this.m_RevarsalCutInPanel.SetActive(true);
- }
- Transform mask_parent = appeal_data.ReversalObj.transform;
- appeal_data.IsRevarsalNow = true;
- mask_parent.gameObject.SetActive(true);
- Vector3 cutin_local = Vector3.zero;
- appeal_data.ReversalVoice.LoadPlay(appeal_data.strReversalVoice, 0f, false, false);
- Appeal_Mgr.CutInMove cutInType = appeal_data.CutInType;
- if (cutInType != Appeal_Mgr.CutInMove.CutIn_Left)
- {
- if (cutInType == Appeal_Mgr.CutInMove.CutIn_Right)
- {
- cutin_local.x = (float)(appeal_data.ReversalCutIn.width / 2);
- }
- }
- else
- {
- cutin_local.x = (float)(-(float)appeal_data.ReversalCutIn.width / 2);
- }
- cutin_local.y = -this.m_ReversalCutInMove;
- mask_parent.localPosition = cutin_local;
- Vector3 first_pos = mask_parent.localPosition;
- Vector3 move_pos = Vector3.zero;
- if (appeal_data.CutInType == Appeal_Mgr.CutInMove.CutIn_Left)
- {
- move_pos = first_pos + Vector3.right * (float)appeal_data.ReversalCutIn.width + Vector3.up * this.m_ReversalCutInMove;
- }
- else
- {
- move_pos = first_pos + Vector3.left * (float)appeal_data.ReversalCutIn.width + Vector3.up * this.m_ReversalCutInMove;
- }
- for (;;)
- {
- if (!RhythmAction_Mgr.Instance.IsPause)
- {
- timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
- Vector3 localScale = mask_parent.localScale;
- if (timer >= 2.75f)
- {
- break;
- }
- if (timer >= 2.5f)
- {
- float num = timer - 2.5f;
- float y = Mathf.Cos(Mathf.Clamp01(num / 0.25f) * 90f * 0.0174532924f);
- localScale.y = y;
- mask_parent.localScale = localScale;
- }
- else if (timer < 0.5f)
- {
- float num2 = Mathf.Sin(Mathf.Clamp01(timer / 0.5f) * 90f * 0.0174532924f);
- mask_parent.localPosition = Vector3.Lerp(first_pos, move_pos, num2);
- localScale.y = num2;
- mask_parent.localScale = localScale;
- }
- }
- yield return null;
- }
- appeal_data.IsRevarsalNow = false;
- mask_parent.gameObject.SetActive(false);
- mask_parent.localPosition = first_pos;
- if (chara_type != DanceBattle_Mgr.CharaType.Player)
- {
- if (chara_type == DanceBattle_Mgr.CharaType.Enemy)
- {
- if (!this.GetAppealData(DanceBattle_Mgr.CharaType.Player).IsRevarsalNow)
- {
- this.m_RevarsalCutInPanel.SetActive(false);
- }
- }
- }
- else if (!this.GetAppealData(DanceBattle_Mgr.CharaType.Enemy).IsRevarsalNow)
- {
- this.m_RevarsalCutInPanel.SetActive(false);
- }
- yield break;
- yield break;
- }
- private IEnumerator AppealGaugeCharge()
- {
- if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.Challenge && this.GetPlayerData().AppealValue == 0)
- {
- this.GetPlayerData().AppealGauge = 0;
- this.m_GaugeChargeEnd = true;
- yield break;
- }
- float timer = 0f;
- for (;;)
- {
- if (!RhythmAction_Mgr.Instance.IsPause && !GameMain.Instance.MainCamera.IsFadeOut())
- {
- timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
- if (timer > this.m_GaugeChargeTime)
- {
- break;
- }
- foreach (CharaAppealData charaAppealData in this.m_CharaAppealList.Values)
- {
- float num = Mathf.Sin(Mathf.Clamp01(timer / this.m_GaugeChargeTime) * 90f * 0.0174532924f);
- charaAppealData.AppealGauge = (int)((float)charaAppealData.AppealValue * num);
- }
- }
- yield return null;
- }
- base.StartCoroutine(this.GaugeFlash(DanceBattle_Mgr.CharaType.Player));
- if (this.m_CharaAppealList.ContainsKey(DanceBattle_Mgr.CharaType.Enemy))
- {
- base.StartCoroutine(this.GaugeFlash(DanceBattle_Mgr.CharaType.Enemy));
- }
- yield break;
- yield break;
- }
- private IEnumerator GaugeFlash(DanceBattle_Mgr.CharaType chara_type)
- {
- float timer = 0f;
- CharaAppealData appeal_data = this.GetAppealData(chara_type);
- appeal_data.AppealFlashGauge.gameObject.SetActive(true);
- appeal_data.AppealFlashGauge.alpha = 0f;
- for (;;)
- {
- if (!RhythmAction_Mgr.Instance.IsPause && !GameMain.Instance.MainCamera.IsFadeOut())
- {
- timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
- if (timer > this.m_GaugeFlashTime)
- {
- break;
- }
- appeal_data.AppealFlashGauge.alpha = Mathf.Sin(Mathf.Clamp01(timer / this.m_GaugeFlashTime) * 180f * 0.0174532924f);
- }
- yield return null;
- }
- appeal_data.AppealFlashGauge.gameObject.SetActive(false);
- this.m_GaugeChargeEnd = true;
- yield break;
- yield break;
- }
- private IEnumerator TimerGaugeFlash(DanceBattle_Mgr.CharaType chara_type)
- {
- float timer = 0f;
- for (;;)
- {
- if (!RhythmAction_Mgr.Instance.IsPause)
- {
- timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
- this.GetAppealData(chara_type).TimerGauge.alpha = Mathf.Lerp(1f, this.m_FlashMinAlpha, KasaiUtility.SinRate01(timer, this.m_TimerFlash, false, false));
- if (timer > this.m_TimerFlash)
- {
- break;
- }
- }
- yield return null;
- }
- yield break;
- yield break;
- }
- public void AddAppealValue(DanceBattle_Mgr.CharaType chara_type, int add_value = 1)
- {
- int num = this.GetAppealData(chara_type).AppealValue + add_value;
- if (num % 200 == 0)
- {
- base.StartCoroutine(this.GaugeFlash(chara_type));
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- GameMain.Instance.SoundMgr.PlaySe(this.m_GaugeChargeSE, false);
- }
- }
- this.GetAppealData(chara_type).AppealValue += add_value;
- if (this.GetAppealData(chara_type).AppealValue > this.GetAppealData(chara_type).AppealMax)
- {
- this.GetAppealData(chara_type).AppealValue = this.GetAppealData(chara_type).AppealMax;
- }
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- RhythmAction_Mgr.Instance.UserMaid.status.baseAppealPoint += add_value;
- }
- this.GetAppealData(chara_type).AppealGauge = this.GetAppealData(chara_type).AppealValue;
- }
- public override void StartAction()
- {
- if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.BenchMark)
- {
- RhythmAction_Mgr.Instance.UserMaid.status.baseDance = 9999;
- RhythmAction_Mgr.Instance.UserMaid.status.baseAppealPoint = 2000;
- }
- this.m_CharaAppealList[DanceBattle_Mgr.CharaType.Player].AppealMax = RhythmAction_Mgr.Instance.UserMaid.status.maxAppealPoint;
- this.AppealDataInit(DanceBattle_Mgr.CharaType.Player);
- this.GetPlayerData().AppealValue = Mathf.Clamp(RhythmAction_Mgr.Instance.UserMaid.status.appealPoint, 0, this.GetPlayerData().AppealMax);
- if (this.m_CharaAppealList.ContainsKey(DanceBattle_Mgr.CharaType.Enemy))
- {
- this.m_CharaAppealList[DanceBattle_Mgr.CharaType.Enemy].AppealMax = DanceBattle_Mgr.EnemyData.ApeealMax;
- this.AppealDataInit(DanceBattle_Mgr.CharaType.Enemy);
- this.m_CharaAppealList[DanceBattle_Mgr.CharaType.Enemy].AppealValue = DanceBattle_Mgr.EnemyData.InitialAppeal;
- }
- else
- {
- this.m_FrontPanel.SetActive(false);
- foreach (Appeal_Mgr.AppealEfectData appealEfectData in this.m_EffectList)
- {
- if (appealEfectData.Charatype == DanceBattle_Mgr.CharaType.Enemy)
- {
- appealEfectData.GaugeGroup.parent.gameObject.SetActive(false);
- appealEfectData.ReversalCutInTex.gameObject.SetActive(false);
- break;
- }
- }
- }
- base.StartCoroutine(this.AppealGaugeCharge());
- base.StartCoroutine(this.CutInOperate());
- }
- public override void EndAction()
- {
- this.m_NotTexClear = true;
- foreach (CharaAppealData charaAppealData in this.m_CharaAppealList.Values)
- {
- UnityEngine.Object.Destroy(charaAppealData.AudioSE.gameObject);
- }
- ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Player);
- ShootCutInTex.TextureClear(DanceBattle_Mgr.CharaType.Enemy);
- if (!RhythmAction_Mgr.Instance.DanceEnd)
- {
- return;
- }
- bool flag = RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.VS && RhythmAction_Mgr.NowState == RhythmAction_Mgr.DanceState.Dance_First;
- if (flag && DanceBattle_Mgr.Instance.IsWin())
- {
- ShootCutInTex.SetEnemyCutInTex(true);
- }
- }
- public void AppealCutIn(DanceBattle_Mgr.CharaType chara_type)
- {
- this.GetAppealData(chara_type).IsAppealNow = true;
- this.GetAppealData(chara_type).IsCutInNow = true;
- this.GetAppealData(chara_type).AuraEffect.SetActive(true);
- this.GetAppealData(chara_type).SweatEffect.SetActive(false);
- DanceBattle_Mgr.CharaType opponentType = DanceBattle_Mgr.GetOpponentType(chara_type);
- if (this.m_CharaAppealList.ContainsKey(opponentType) && !this.GetAppealData(opponentType).IsAppealNow)
- {
- this.GetAppealData(opponentType).SweatEffect.SetActive(true);
- }
- base.StartCoroutine(this.CutIn(chara_type));
- }
- public void ReversalCutIn(DanceBattle_Mgr.CharaType chara_type)
- {
- if (this.GetAppealData(chara_type).IsRevarsalNow)
- {
- return;
- }
- base.StartCoroutine(this.CutInReversal(chara_type));
- }
- public CharaAppealData GetAppealData(DanceBattle_Mgr.CharaType chara_type)
- {
- return this.m_CharaAppealList[chara_type];
- }
- public CharaAppealData GetPlayerData()
- {
- return this.GetAppealData(DanceBattle_Mgr.CharaType.Player);
- }
- public void AddAppealCombo(DanceBattle_Mgr.CharaType chara_type)
- {
- if (!this.m_CharaAppealList.ContainsKey(chara_type))
- {
- return;
- }
- this.GetAppealData(chara_type).AppealCombo++;
- this.GetAppealData(chara_type).TimerGauge.fillAmount = 1f - Mathf.Clamp01((float)this.GetAppealData(chara_type).AppealCombo / (float)this.m_AppealComboCount);
- base.StartCoroutine(this.TimerGaugeFlash(chara_type));
- }
- public static string GradeTostring(Appeal_Mgr.CutInGrade grade)
- {
- string result = grade.ToString();
- if (grade != Appeal_Mgr.CutInGrade.High)
- {
- if (grade == Appeal_Mgr.CutInGrade.Low)
- {
- result = "Cut In Only";
- }
- }
- else
- {
- result = "Cut In + Effect";
- }
- return result;
- }
- public static Appeal_Mgr.CutInGrade ParseGrade(string text_data)
- {
- Appeal_Mgr.CutInGrade result = Appeal_Mgr.CutInGrade.None;
- try
- {
- result = (Appeal_Mgr.CutInGrade)Enum.Parse(typeof(Appeal_Mgr.CutInGrade), text_data);
- }
- catch
- {
- if (text_data != null)
- {
- if (text_data == "Cut In + Effect")
- {
- result = Appeal_Mgr.CutInGrade.High;
- goto IL_70;
- }
- if (text_data == "Cut In Only")
- {
- result = Appeal_Mgr.CutInGrade.Low;
- goto IL_70;
- }
- }
- Debug.LogErrorFormat("文字データ「{0}」はAppeal_Mgr.CutInGradeに変換できません", new object[]
- {
- text_data
- });
- IL_70:;
- }
- return result;
- }
- private const string m_GaugeObj_Path = "SceneDance/Rhythm_Action/Prefab/AppealGauge";
- private const float m_AppealCoolTime = 5f;
- private const float m_ReversalTime = 0.5f;
- private const float m_ReversalCutInWait = 2f;
- private const float m_ReversalFade = 0.25f;
- private const int m_GaugeNum = 10;
- public const int AppealMax = 2000;
- public const int OneGaugeValue = 200;
- private const int m_BenchAppeal = 6;
- public const string SpecialLowString = "Cut In Only";
- public const string SpecialHighString = "Cut In + Effect";
- [SerializeField]
- [Header("アピール効果を得られるコンボ数")]
- private int m_AppealComboCount = 30;
- [SerializeField]
- [Header("カットイン時間")]
- private float m_CutInTime = 0.25f;
- [SerializeField]
- [Header("カットイン画像滞在時間")]
- private float m_FadeStartTime = 1.75f;
- [SerializeField]
- [Header("カットイン画像フェードアウト時間")]
- private float m_FadeOutTime = 0.25f;
- [SerializeField]
- [Header("アピール用SE")]
- private string m_CutInSE = "SEAppeal";
- [SerializeField]
- private string m_GaugeChargeSE = "SE038.ogg";
- [SerializeField]
- private float m_ReversalCutInMove = 256f;
- [SerializeField]
- [Header("アピールゲージ配置間隔")]
- private Vector2 m_SetSpace = new Vector2(40f, 50f);
- [SerializeField]
- [Header("チャージできないときの色")]
- private Color m_NotChargeColor;
- [SerializeField]
- [Header("画面全体エフェクト")]
- private GameObject m_ScreenEffect;
- private float m_GaugeHeight;
- private Dictionary<DanceBattle_Mgr.CharaType, CharaAppealData> m_CharaAppealList = new Dictionary<DanceBattle_Mgr.CharaType, CharaAppealData>();
- [SerializeField]
- [Header("プレイヤー・敵ごとのエフェクトリスト")]
- private List<Appeal_Mgr.AppealEfectData> m_EffectList = new List<Appeal_Mgr.AppealEfectData>
- {
- new Appeal_Mgr.AppealEfectData(DanceBattle_Mgr.CharaType.Player),
- new Appeal_Mgr.AppealEfectData(DanceBattle_Mgr.CharaType.Enemy)
- };
- [SerializeField]
- [Header("カットインエフェクト位置の基準になる画像")]
- private UI2DSprite m_EffectBase;
- [SerializeField]
- [Header("後アピールカットインパネル")]
- private GameObject m_BackPanel;
- [SerializeField]
- private UI2DSprite m_BackCutInSprite;
- [SerializeField]
- [Header("前アピールカットインパネル")]
- private GameObject m_FrontPanel;
- [SerializeField]
- private UI2DSprite m_FrontCutInSprite;
- [SerializeField]
- [Header("アピールカットイン親")]
- private GameObject m_AppealCutInPanel;
- [SerializeField]
- [Header("逆転カットインパネル親")]
- private GameObject m_RevarsalCutInPanel;
- [SerializeField]
- private float m_GaugeChargeTime = 0.25f;
- [SerializeField]
- private float m_GaugeFlashTime = 0.25f;
- [SerializeField]
- [Header("アピール可能数を表示するUI")]
- private UILabel m_AppealcountLabel;
- [SerializeField]
- [Header("タイマーゲージの点滅間隔")]
- private float m_TimerFlash = 0.5f;
- [SerializeField]
- [Range(0f, 1f)]
- private float m_FlashMinAlpha = 0.5f;
- [SerializeField]
- [Header("カットインSEのボリューム")]
- [Range(0f, 1f)]
- private float m_CutinSeVol = 0.5f;
- private ShootCutInTex.CutInName m_NowCutIn = ShootCutInTex.CutInName.ジョブ固有;
- private bool m_GaugeChargeEnd;
- private bool m_NotTexClear;
- private bool m_VsSkip1st;
- private static Appeal_Mgr m_Instance;
- public enum CutInGrade
- {
- High,
- Low,
- None
- }
- public enum CutInMove
- {
- CutIn_Right,
- CutIn_Left
- }
- [Serializable]
- private class AppealEfectData
- {
- public AppealEfectData(DanceBattle_Mgr.CharaType chara_type)
- {
- this.Charatype = chara_type;
- }
- public DanceBattle_Mgr.CharaType Charatype;
- public Appeal_Mgr.CutInMove CutInType;
- public UI2DSprite ReversalCutInTex;
- public Transform GaugeGroup;
- public GameObject GaugeEffect;
- public UIBasicSprite AppealFlashGauge;
- public UIBasicSprite CoolTimeGauge;
- public UIBasicSprite AppelCoolFlash;
- public AudioSource CutinAudio;
- public GameObject ReversalObj;
- public UIBasicSprite TimerGauge;
- public GameObject SweatEffect;
- public GameObject AuraEffect;
- }
- }
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