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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class OnaholeChuBlipDevice : MonoBehaviour
- {
- private Dictionary<string, float> data_dic_ = new Dictionary<string, float>();
- private float insertDepth;
- private float pistonSpeed;
- private float pistonSpeedUpdateTime;
- private float calcPistonSpeed;
- private float beforeInsertDepth;
- private float beforeInsertDir;
- private float updateStroke;
- private float stroke;
- private float pistonSmooth = 0.75f;
- private int dir;
- private float decisionInsertDepth;
- private float testDepth;
- }
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