using System; using System.Collections.Generic; using UnityEngine; public class OnaholeChuBlipDevice : MonoBehaviour { private Dictionary data_dic_ = new Dictionary(); private float insertDepth; private float pistonSpeed; private float pistonSpeedUpdateTime; private float calcPistonSpeed; private float beforeInsertDepth; private float beforeInsertDir; private float updateStroke; private float stroke; private float pistonSmooth = 0.75f; private int dir; private float decisionInsertDepth; private float testDepth; }