CharaSelectStatusMgr.cs 329 B

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  1. using System;
  2. using UnityEngine;
  3. public class CharaSelectStatusMgr : StatusMgr
  4. {
  5. public override void Init()
  6. {
  7. this.m_goPanel = this.statusCtrl.gameObject;
  8. this.m_ctrl = this.statusCtrl;
  9. this.m_ctrl.Init(this, this.m_goPanel);
  10. this.m_goPanel.SetActive(false);
  11. }
  12. [SerializeField]
  13. public StatusCtrl statusCtrl;
  14. }