using System; using UnityEngine; public class CharaSelectStatusMgr : StatusMgr { public override void Init() { this.m_goPanel = this.statusCtrl.gameObject; this.m_ctrl = this.statusCtrl; this.m_ctrl.Init(this, this.m_goPanel); this.m_goPanel.SetActive(false); } [SerializeField] public StatusCtrl statusCtrl; }