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- using System;
- using UnityEngine;
- [ExecuteInEditMode]
- [AddComponentMenu("NGUI/UI/NGUI Texture")]
- public class UITexture : UIBasicSprite
- {
- public override Texture mainTexture
- {
- get
- {
- if (this.mTexture != null)
- {
- return this.mTexture;
- }
- if (this.mMat != null)
- {
- return this.mMat.mainTexture;
- }
- return null;
- }
- set
- {
- if (this.mTexture != value)
- {
- if (this.drawCall != null && this.drawCall.widgetCount == 1 && this.mMat == null)
- {
- this.mTexture = value;
- this.drawCall.mainTexture = value;
- }
- else
- {
- base.RemoveFromPanel();
- this.mTexture = value;
- this.mPMA = -1;
- this.MarkAsChanged();
- }
- }
- }
- }
- public override Material material
- {
- get
- {
- return this.mMat;
- }
- set
- {
- if (this.mMat != value)
- {
- base.RemoveFromPanel();
- this.mShader = null;
- this.mMat = value;
- this.mPMA = -1;
- this.MarkAsChanged();
- }
- }
- }
- public override Shader shader
- {
- get
- {
- if (this.mMat != null)
- {
- return this.mMat.shader;
- }
- if (this.mShader == null)
- {
- this.mShader = Shader.Find("Unlit/Transparent Colored");
- }
- return this.mShader;
- }
- set
- {
- if (this.mShader != value)
- {
- if (this.drawCall != null && this.drawCall.widgetCount == 1 && this.mMat == null)
- {
- this.mShader = value;
- this.drawCall.shader = value;
- }
- else
- {
- base.RemoveFromPanel();
- this.mShader = value;
- this.mPMA = -1;
- this.mMat = null;
- this.MarkAsChanged();
- }
- }
- }
- }
- public override bool premultipliedAlpha
- {
- get
- {
- if (this.mPMA == -1)
- {
- Material material = this.material;
- this.mPMA = ((!(material != null) || !(material.shader != null) || !material.shader.name.Contains("Premultiplied")) ? 0 : 1);
- }
- return this.mPMA == 1;
- }
- }
- public override Vector4 border
- {
- get
- {
- return this.mBorder;
- }
- set
- {
- if (this.mBorder != value)
- {
- this.mBorder = value;
- this.MarkAsChanged();
- }
- }
- }
- public Rect uvRect
- {
- get
- {
- return this.mRect;
- }
- set
- {
- if (this.mRect != value)
- {
- this.mRect = value;
- this.MarkAsChanged();
- }
- }
- }
- public override Vector4 drawingDimensions
- {
- get
- {
- Vector2 pivotOffset = base.pivotOffset;
- float num = -pivotOffset.x * (float)this.mWidth;
- float num2 = -pivotOffset.y * (float)this.mHeight;
- float num3 = num + (float)this.mWidth;
- float num4 = num2 + (float)this.mHeight;
- if (this.mTexture != null && this.mType != UIBasicSprite.Type.Tiled)
- {
- int width = this.mTexture.width;
- int height = this.mTexture.height;
- int num5 = 0;
- int num6 = 0;
- float num7 = 1f;
- float num8 = 1f;
- if (width > 0 && height > 0 && (this.mType == UIBasicSprite.Type.Simple || this.mType == UIBasicSprite.Type.Filled))
- {
- if ((width & 1) != 0)
- {
- num5++;
- }
- if ((height & 1) != 0)
- {
- num6++;
- }
- num7 = 1f / (float)width * (float)this.mWidth;
- num8 = 1f / (float)height * (float)this.mHeight;
- }
- if (this.mFlip == UIBasicSprite.Flip.Horizontally || this.mFlip == UIBasicSprite.Flip.Both)
- {
- num += (float)num5 * num7;
- }
- else
- {
- num3 -= (float)num5 * num7;
- }
- if (this.mFlip == UIBasicSprite.Flip.Vertically || this.mFlip == UIBasicSprite.Flip.Both)
- {
- num2 += (float)num6 * num8;
- }
- else
- {
- num4 -= (float)num6 * num8;
- }
- }
- float num9;
- float num10;
- if (this.mFixedAspect)
- {
- num9 = 0f;
- num10 = 0f;
- }
- else
- {
- Vector4 border = this.border;
- num9 = border.x + border.z;
- num10 = border.y + border.w;
- }
- float x = Mathf.Lerp(num, num3 - num9, this.mDrawRegion.x);
- float y = Mathf.Lerp(num2, num4 - num10, this.mDrawRegion.y);
- float z = Mathf.Lerp(num + num9, num3, this.mDrawRegion.z);
- float w = Mathf.Lerp(num2 + num10, num4, this.mDrawRegion.w);
- return new Vector4(x, y, z, w);
- }
- }
- public bool fixedAspect
- {
- get
- {
- return this.mFixedAspect;
- }
- set
- {
- if (this.mFixedAspect != value)
- {
- this.mFixedAspect = value;
- this.mDrawRegion = new Vector4(0f, 0f, 1f, 1f);
- this.MarkAsChanged();
- }
- }
- }
- public override void MakePixelPerfect()
- {
- base.MakePixelPerfect();
- if (this.mType == UIBasicSprite.Type.Tiled)
- {
- return;
- }
- Texture mainTexture = this.mainTexture;
- if (mainTexture == null)
- {
- return;
- }
- if ((this.mType == UIBasicSprite.Type.Simple || this.mType == UIBasicSprite.Type.Filled || !base.hasBorder) && mainTexture != null)
- {
- int num = mainTexture.width;
- int num2 = mainTexture.height;
- if ((num & 1) == 1)
- {
- num++;
- }
- if ((num2 & 1) == 1)
- {
- num2++;
- }
- base.width = num;
- base.height = num2;
- }
- }
- protected override void OnUpdate()
- {
- base.OnUpdate();
- if (this.mFixedAspect)
- {
- Texture mainTexture = this.mainTexture;
- if (mainTexture != null)
- {
- int num = mainTexture.width;
- int num2 = mainTexture.height;
- if ((num & 1) == 1)
- {
- num++;
- }
- if ((num2 & 1) == 1)
- {
- num2++;
- }
- float num3 = (float)this.mWidth;
- float num4 = (float)this.mHeight;
- float num5 = num3 / num4;
- float num6 = (float)num / (float)num2;
- if (num6 < num5)
- {
- float num7 = (num3 - num4 * num6) / num3 * 0.5f;
- base.drawRegion = new Vector4(num7, 0f, 1f - num7, 1f);
- }
- else
- {
- float num8 = (num4 - num3 / num6) / num4 * 0.5f;
- base.drawRegion = new Vector4(0f, num8, 1f, 1f - num8);
- }
- }
- }
- }
- public override void OnFill(BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color32> cols)
- {
- Texture mainTexture = this.mainTexture;
- if (mainTexture == null)
- {
- return;
- }
- Rect rect = new Rect(this.mRect.x * (float)mainTexture.width, this.mRect.y * (float)mainTexture.height, (float)mainTexture.width * this.mRect.width, (float)mainTexture.height * this.mRect.height);
- Rect inner = rect;
- Vector4 border = this.border;
- inner.xMin += border.x;
- inner.yMin += border.y;
- inner.xMax -= border.z;
- inner.yMax -= border.w;
- float num = 1f / (float)mainTexture.width;
- float num2 = 1f / (float)mainTexture.height;
- rect.xMin *= num;
- rect.xMax *= num;
- rect.yMin *= num2;
- rect.yMax *= num2;
- inner.xMin *= num;
- inner.xMax *= num;
- inner.yMin *= num2;
- inner.yMax *= num2;
- int size = verts.size;
- base.Fill(verts, uvs, cols, rect, inner);
- if (this.onPostFill != null)
- {
- this.onPostFill(this, size, verts, uvs, cols);
- }
- }
- [HideInInspector]
- [SerializeField]
- private Rect mRect = new Rect(0f, 0f, 1f, 1f);
- [HideInInspector]
- [SerializeField]
- private Texture mTexture;
- [HideInInspector]
- [SerializeField]
- private Material mMat;
- [HideInInspector]
- [SerializeField]
- private Shader mShader;
- [HideInInspector]
- [SerializeField]
- private Vector4 mBorder = Vector4.zero;
- [HideInInspector]
- [SerializeField]
- private bool mFixedAspect;
- [NonSerialized]
- private int mPMA = -1;
- }
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