using System; using UnityEngine; [ExecuteInEditMode] [AddComponentMenu("NGUI/UI/NGUI Texture")] public class UITexture : UIBasicSprite { public override Texture mainTexture { get { if (this.mTexture != null) { return this.mTexture; } if (this.mMat != null) { return this.mMat.mainTexture; } return null; } set { if (this.mTexture != value) { if (this.drawCall != null && this.drawCall.widgetCount == 1 && this.mMat == null) { this.mTexture = value; this.drawCall.mainTexture = value; } else { base.RemoveFromPanel(); this.mTexture = value; this.mPMA = -1; this.MarkAsChanged(); } } } } public override Material material { get { return this.mMat; } set { if (this.mMat != value) { base.RemoveFromPanel(); this.mShader = null; this.mMat = value; this.mPMA = -1; this.MarkAsChanged(); } } } public override Shader shader { get { if (this.mMat != null) { return this.mMat.shader; } if (this.mShader == null) { this.mShader = Shader.Find("Unlit/Transparent Colored"); } return this.mShader; } set { if (this.mShader != value) { if (this.drawCall != null && this.drawCall.widgetCount == 1 && this.mMat == null) { this.mShader = value; this.drawCall.shader = value; } else { base.RemoveFromPanel(); this.mShader = value; this.mPMA = -1; this.mMat = null; this.MarkAsChanged(); } } } } public override bool premultipliedAlpha { get { if (this.mPMA == -1) { Material material = this.material; this.mPMA = ((!(material != null) || !(material.shader != null) || !material.shader.name.Contains("Premultiplied")) ? 0 : 1); } return this.mPMA == 1; } } public override Vector4 border { get { return this.mBorder; } set { if (this.mBorder != value) { this.mBorder = value; this.MarkAsChanged(); } } } public Rect uvRect { get { return this.mRect; } set { if (this.mRect != value) { this.mRect = value; this.MarkAsChanged(); } } } public override Vector4 drawingDimensions { get { Vector2 pivotOffset = base.pivotOffset; float num = -pivotOffset.x * (float)this.mWidth; float num2 = -pivotOffset.y * (float)this.mHeight; float num3 = num + (float)this.mWidth; float num4 = num2 + (float)this.mHeight; if (this.mTexture != null && this.mType != UIBasicSprite.Type.Tiled) { int width = this.mTexture.width; int height = this.mTexture.height; int num5 = 0; int num6 = 0; float num7 = 1f; float num8 = 1f; if (width > 0 && height > 0 && (this.mType == UIBasicSprite.Type.Simple || this.mType == UIBasicSprite.Type.Filled)) { if ((width & 1) != 0) { num5++; } if ((height & 1) != 0) { num6++; } num7 = 1f / (float)width * (float)this.mWidth; num8 = 1f / (float)height * (float)this.mHeight; } if (this.mFlip == UIBasicSprite.Flip.Horizontally || this.mFlip == UIBasicSprite.Flip.Both) { num += (float)num5 * num7; } else { num3 -= (float)num5 * num7; } if (this.mFlip == UIBasicSprite.Flip.Vertically || this.mFlip == UIBasicSprite.Flip.Both) { num2 += (float)num6 * num8; } else { num4 -= (float)num6 * num8; } } float num9; float num10; if (this.mFixedAspect) { num9 = 0f; num10 = 0f; } else { Vector4 border = this.border; num9 = border.x + border.z; num10 = border.y + border.w; } float x = Mathf.Lerp(num, num3 - num9, this.mDrawRegion.x); float y = Mathf.Lerp(num2, num4 - num10, this.mDrawRegion.y); float z = Mathf.Lerp(num + num9, num3, this.mDrawRegion.z); float w = Mathf.Lerp(num2 + num10, num4, this.mDrawRegion.w); return new Vector4(x, y, z, w); } } public bool fixedAspect { get { return this.mFixedAspect; } set { if (this.mFixedAspect != value) { this.mFixedAspect = value; this.mDrawRegion = new Vector4(0f, 0f, 1f, 1f); this.MarkAsChanged(); } } } public override void MakePixelPerfect() { base.MakePixelPerfect(); if (this.mType == UIBasicSprite.Type.Tiled) { return; } Texture mainTexture = this.mainTexture; if (mainTexture == null) { return; } if ((this.mType == UIBasicSprite.Type.Simple || this.mType == UIBasicSprite.Type.Filled || !base.hasBorder) && mainTexture != null) { int num = mainTexture.width; int num2 = mainTexture.height; if ((num & 1) == 1) { num++; } if ((num2 & 1) == 1) { num2++; } base.width = num; base.height = num2; } } protected override void OnUpdate() { base.OnUpdate(); if (this.mFixedAspect) { Texture mainTexture = this.mainTexture; if (mainTexture != null) { int num = mainTexture.width; int num2 = mainTexture.height; if ((num & 1) == 1) { num++; } if ((num2 & 1) == 1) { num2++; } float num3 = (float)this.mWidth; float num4 = (float)this.mHeight; float num5 = num3 / num4; float num6 = (float)num / (float)num2; if (num6 < num5) { float num7 = (num3 - num4 * num6) / num3 * 0.5f; base.drawRegion = new Vector4(num7, 0f, 1f - num7, 1f); } else { float num8 = (num4 - num3 / num6) / num4 * 0.5f; base.drawRegion = new Vector4(0f, num8, 1f, 1f - num8); } } } } public override void OnFill(BetterList verts, BetterList uvs, BetterList cols) { Texture mainTexture = this.mainTexture; if (mainTexture == null) { return; } Rect rect = new Rect(this.mRect.x * (float)mainTexture.width, this.mRect.y * (float)mainTexture.height, (float)mainTexture.width * this.mRect.width, (float)mainTexture.height * this.mRect.height); Rect inner = rect; Vector4 border = this.border; inner.xMin += border.x; inner.yMin += border.y; inner.xMax -= border.z; inner.yMax -= border.w; float num = 1f / (float)mainTexture.width; float num2 = 1f / (float)mainTexture.height; rect.xMin *= num; rect.xMax *= num; rect.yMin *= num2; rect.yMax *= num2; inner.xMin *= num; inner.xMax *= num; inner.yMin *= num2; inner.yMax *= num2; int size = verts.size; base.Fill(verts, uvs, cols, rect, inner); if (this.onPostFill != null) { this.onPostFill(this, size, verts, uvs, cols); } } [HideInInspector] [SerializeField] private Rect mRect = new Rect(0f, 0f, 1f, 1f); [HideInInspector] [SerializeField] private Texture mTexture; [HideInInspector] [SerializeField] private Material mMat; [HideInInspector] [SerializeField] private Shader mShader; [HideInInspector] [SerializeField] private Vector4 mBorder = Vector4.zero; [HideInInspector] [SerializeField] private bool mFixedAspect; [NonSerialized] private int mPMA = -1; }