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- using System;
- using System.Collections.Generic;
- public class DanceData
- {
- public void Recet()
- {
- this.IsPlayable = this.InitialPlayable;
- }
- public int ID;
- public string title;
- public int title_font_size;
- public int title_offset_y;
- public string scene_name;
- public int select_chara_num;
- public string sample_image_name;
- public string commentary_text;
- public string bgm_file_name;
- public List<string> preset_name;
- public int scenario_progress;
- public DanceData.DanceTerm Term = DanceData.DanceTerm.None;
- public string AppealCutinName;
- public string ReversalCutinName;
- public string danceshow_scene;
- public string danceshow_image;
- public List<int> maid_order = new List<int>();
- public DanceData.BgType bgType;
- public bool InitialPlayable;
- public bool IsPlayable;
- public bool RhythmGameCorrespond = true;
- public enum BgType
- {
- LiveStage,
- Theater
- }
- public enum DanceTerm
- {
- クラブ,
- レストラン,
- VS外,
- None
- }
- }
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