DanceData.cs 979 B

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  1. using System;
  2. using System.Collections.Generic;
  3. public class DanceData
  4. {
  5. public void Recet()
  6. {
  7. this.IsPlayable = this.InitialPlayable;
  8. }
  9. public int ID;
  10. public string title;
  11. public int title_font_size;
  12. public int title_offset_y;
  13. public string scene_name;
  14. public int select_chara_num;
  15. public string sample_image_name;
  16. public string commentary_text;
  17. public string bgm_file_name;
  18. public List<string> preset_name;
  19. public int scenario_progress;
  20. public DanceData.DanceTerm Term = DanceData.DanceTerm.None;
  21. public string AppealCutinName;
  22. public string ReversalCutinName;
  23. public string danceshow_scene;
  24. public string danceshow_image;
  25. public List<int> maid_order = new List<int>();
  26. public DanceData.BgType bgType;
  27. public bool InitialPlayable;
  28. public bool IsPlayable;
  29. public bool RhythmGameCorrespond = true;
  30. public enum BgType
  31. {
  32. LiveStage,
  33. Theater
  34. }
  35. public enum DanceTerm
  36. {
  37. クラブ,
  38. レストラン,
  39. VS外,
  40. None
  41. }
  42. }