using System; using System.Collections.Generic; public class DanceData { public void Recet() { this.IsPlayable = this.InitialPlayable; } public int ID; public string title; public int title_font_size; public int title_offset_y; public string scene_name; public int select_chara_num; public string sample_image_name; public string commentary_text; public string bgm_file_name; public List preset_name; public int scenario_progress; public DanceData.DanceTerm Term = DanceData.DanceTerm.None; public string AppealCutinName; public string ReversalCutinName; public string danceshow_scene; public string danceshow_image; public List maid_order = new List(); public DanceData.BgType bgType; public bool InitialPlayable; public bool IsPlayable; public bool RhythmGameCorrespond = true; public enum BgType { LiveStage, Theater } public enum DanceTerm { クラブ, レストラン, VS外, None } }