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- using System;
- using System.Collections.Generic;
- using wf;
- namespace scoutmode
- {
- public static class LockData
- {
- public static HashSet<string> personalEnabledIdList
- {
- get
- {
- LockData.CreateData();
- return LockData.personalEnabledIdList_;
- }
- }
- public static void CreateData()
- {
- if (LockData.personalEnabledIdList_ != null)
- {
- return;
- }
- HashSet<string> collection = new HashSet<string>();
- CsvCommonIdManager.ReadEnabledIdList(GameUty.FileSystem, GameUty.PathList, "scoutmode_personal_enabled_list", ref collection);
- LockData.personalEnabledIdList_ = new HashSet<string>(collection);
- }
- private static HashSet<string> personalEnabledIdList_;
- }
- }
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