using System; using System.Collections.Generic; using wf; namespace scoutmode { public static class LockData { public static HashSet personalEnabledIdList { get { LockData.CreateData(); return LockData.personalEnabledIdList_; } } public static void CreateData() { if (LockData.personalEnabledIdList_ != null) { return; } HashSet collection = new HashSet(); CsvCommonIdManager.ReadEnabledIdList(GameUty.FileSystem, GameUty.PathList, "scoutmode_personal_enabled_list", ref collection); LockData.personalEnabledIdList_ = new HashSet(collection); } private static HashSet personalEnabledIdList_; } }