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+ 5 - 5
Assembly-CSharp.sln

@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
 # Visual Studio 15
 VisualStudioVersion = 15.0.26228.4
 MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp\Assembly-CSharp.csproj", "{C0AFCF01-96DA-41AB-992D-325EA140DA40}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp\Assembly-CSharp.csproj", "{1D4C8962-DCA3-4002-B801-78843BB56CC9}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -11,10 +11,10 @@ Global
 		Release|Any CPU = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{C0AFCF01-96DA-41AB-992D-325EA140DA40}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{C0AFCF01-96DA-41AB-992D-325EA140DA40}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{C0AFCF01-96DA-41AB-992D-325EA140DA40}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{C0AFCF01-96DA-41AB-992D-325EA140DA40}.Release|Any CPU.Build.0 = Release|Any CPU
+		{1D4C8962-DCA3-4002-B801-78843BB56CC9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{1D4C8962-DCA3-4002-B801-78843BB56CC9}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{1D4C8962-DCA3-4002-B801-78843BB56CC9}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{1D4C8962-DCA3-4002-B801-78843BB56CC9}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE

+ 16 - 16
Assembly-CSharp/Assembly-CSharp.csproj

@@ -4,7 +4,7 @@
   <PropertyGroup>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
-    <ProjectGuid>{C0AFCF01-96DA-41AB-992D-325EA140DA40}</ProjectGuid>
+    <ProjectGuid>{1D4C8962-DCA3-4002-B801-78843BB56CC9}</ProjectGuid>
     <OutputType>Library</OutputType>
     <RootNamespace>Assembly-CSharp</RootNamespace>
     <AssemblyName>Assembly-CSharp</AssemblyName>
@@ -34,49 +34,49 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="Assembly-CSharp-firstpass">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
     </Reference>
     <Reference Include="Assembly-UnityScript-firstpass">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\Assembly-UnityScript-firstpass.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\Assembly-UnityScript-firstpass.dll</HintPath>
     </Reference>
     <Reference Include="FoveUnityPlugin">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\FoveUnityPlugin.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\FoveUnityPlugin.dll</HintPath>
     </Reference>
     <Reference Include="Ionic.Zlib">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\Ionic.Zlib.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\Ionic.Zlib.dll</HintPath>
     </Reference>
     <Reference Include="JsonFx.Json">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\JsonFx.Json.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\JsonFx.Json.dll</HintPath>
     </Reference>
     <Reference Include="LeapCSharp.NET3.5">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\LeapCSharp.NET3.5.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\LeapCSharp.NET3.5.dll</HintPath>
     </Reference>
     <Reference Include="System">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\System.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\System.dll</HintPath>
     </Reference>
     <Reference Include="System.Core">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\System.Core.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\System.Core.dll</HintPath>
     </Reference>
     <Reference Include="System.Drawing">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\System.Drawing.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\System.Drawing.dll</HintPath>
     </Reference>
     <Reference Include="System.Windows.Forms">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\System.Windows.Forms.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\System.Windows.Forms.dll</HintPath>
     </Reference>
     <Reference Include="System.Xml">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\System.Xml.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\System.Xml.dll</HintPath>
     </Reference>
     <Reference Include="System.Xml.Linq">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\System.Xml.Linq.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\System.Xml.Linq.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\UnityEngine.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.UI">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\UnityEngine.UI.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\UnityEngine.UI.dll</HintPath>
     </Reference>
     <Reference Include="zxing.unity">
-      <HintPath>..\..\..\..\..\Programs\COM3D2\COM3D2\COM3D2x64_Data\Managed\zxing.unity.dll</HintPath>
+      <HintPath>A:\Gams\COM3D2\COM3D2\COM3D2x64_Data\Managed\zxing.unity.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Assembly-CSharp/BaseKagManager.cs

@@ -5410,7 +5410,7 @@ public class BaseKagManager : IDisposable
 	public void Serialize(BinaryWriter binary)
 	{
 		binary.Write("CM3D2_KAG");
-		binary.Write(1290);
+		binary.Write(1300);
 		byte[] array = this.kag_.Serialize();
 		int value = array.Length;
 		binary.Write(value);

+ 1 - 1
Assembly-CSharp/BasePhotoCustomObject.cs

@@ -173,7 +173,7 @@ public abstract class BasePhotoCustomObject : MonoBehaviour, IComparable<BasePho
 			using (BinaryWriter binaryWriter = new BinaryWriter(memoryStream))
 			{
 				binaryWriter.Write("COM3D2_PHOTO_CUSTOM_OBJECT");
-				binaryWriter.Write(1290);
+				binaryWriter.Write(1300);
 				binaryWriter.Write(this.type.ToString());
 				binaryWriter.Write(this.scale_);
 				binaryWriter.Write(this.enabledTextureColor_);

+ 1 - 1
Assembly-CSharp/BasePhotoWindowManager.cs

@@ -153,7 +153,7 @@ public abstract class BasePhotoWindowManager : MonoBehaviour
 			using (BinaryWriter binaryWriter = new BinaryWriter(memoryStream))
 			{
 				binaryWriter.Write(this.save_header_uidata);
-				binaryWriter.Write(1290);
+				binaryWriter.Write(1300);
 				binaryWriter.Write(this.save_data_.Count);
 				foreach (KeyValuePair<string, Dictionary<string, Dictionary<string, string>>> keyValuePair3 in this.save_data_)
 				{

+ 4 - 4
Assembly-CSharp/CMSystem.cs

@@ -855,7 +855,7 @@ public class CMSystem
 	{
 		XElement xelement = new XElement("Config", new object[]
 		{
-			new XAttribute("Version", 1290),
+			new XAttribute("Version", 1300),
 			new XElement("System", new XElement("SysButtonShowAlways", this.SysButtonShowAlways)),
 			new XElement("Screen", new object[]
 			{
@@ -1203,7 +1203,7 @@ public class CMSystem
 		MemoryStream memoryStream = new MemoryStream();
 		BinaryWriter binaryWriter = new BinaryWriter(memoryStream);
 		binaryWriter.Write("CM3D2_SYSTEM2");
-		binaryWriter.Write(1290);
+		binaryWriter.Write(1300);
 		binaryWriter.Write(this.m_dicEditColorPresetData.Count);
 		foreach (KeyValuePair<int, Dictionary<string, int>> keyValuePair in this.m_dicEditColorPresetData)
 		{
@@ -1837,7 +1837,7 @@ public class CMSystem
 
 		public void OnBeforeSerialize()
 		{
-			this.m_nVersion = 1290;
+			this.m_nVersion = 1300;
 		}
 
 		public void OnAfterDeserialize()
@@ -1845,7 +1845,7 @@ public class CMSystem
 		}
 
 		[SerializeField]
-		private int m_nVersion = 1290;
+		private int m_nVersion = 1300;
 
 		[SerializeField]
 		private string m_strDShowFilter = "Microsoft DTV-DVD Video Decoder";

+ 4 - 4
Assembly-CSharp/CharacterMgr.cs

@@ -991,7 +991,7 @@ public class CharacterMgr : MonoBehaviour
 		BinaryWriter binaryWriter = new BinaryWriter(memoryStream);
 		string result = string.Empty;
 		binaryWriter.Write("CM3D2_PRESET_S");
-		binaryWriter.Write(1290);
+		binaryWriter.Write(1300);
 		binaryWriter.Write((char)presset_type);
 		maid.SerializePropLowCapacity(binaryWriter);
 		maid.SerializeMultiColor(binaryWriter);
@@ -1008,7 +1008,7 @@ public class CharacterMgr : MonoBehaviour
 		MemoryStream memoryStream = new MemoryStream();
 		BinaryWriter binaryWriter = new BinaryWriter(memoryStream);
 		binaryWriter.Write("CM3D2_PRESET");
-		binaryWriter.Write(1290);
+		binaryWriter.Write(1300);
 		binaryWriter.Write((int)f_type);
 		if (texture2D != null)
 		{
@@ -1054,7 +1054,7 @@ public class CharacterMgr : MonoBehaviour
 		MemoryStream memoryStream = new MemoryStream();
 		BinaryWriter binaryWriter = new BinaryWriter(memoryStream);
 		binaryWriter.Write("CM3D2_PRESET");
-		binaryWriter.Write(1290);
+		binaryWriter.Write(1300);
 		binaryWriter.Write((int)f_type);
 		if (texture2D != null)
 		{
@@ -1318,7 +1318,7 @@ public class CharacterMgr : MonoBehaviour
 	public bool Serialize(BinaryWriter bwWrite)
 	{
 		bwWrite.Write("CM3D2_CHR_MGR");
-		bwWrite.Write(1290);
+		bwWrite.Write(1300);
 		this.m_PlayerStatus.Serialize(bwWrite);
 		bwWrite.Write(this.m_listStockMan.Count);
 		for (int i = 0; i < this.m_listStockMan.Count; i++)

+ 2 - 2
Assembly-CSharp/ControllerShortcutSettingData.cs

@@ -33,7 +33,7 @@ public static class ControllerShortcutSettingData
 	{
 		public void OnBeforeSerialize()
 		{
-			this.m_nVersion = 1290;
+			this.m_nVersion = 1300;
 		}
 
 		public void OnAfterDeserialize()
@@ -261,7 +261,7 @@ public static class ControllerShortcutSettingData
 		private const string CONF_NAME = "OvrControllerShortcutConfig.json";
 
 		[SerializeField]
-		private int m_nVersion = 1290;
+		private int m_nVersion = 1300;
 
 		[SerializeField]
 		private bool IsDirectShortcutMode = true;

+ 1 - 1
Assembly-CSharp/DeskManager.cs

@@ -143,7 +143,7 @@ internal class DeskManager
 	public static void SerializeSingleSaveData(BinaryWriter binary)
 	{
 		binary.Write("CM3D2_DeskCustomize");
-		binary.Write(1290);
+		binary.Write(1300);
 		binary.Write(DeskManager.item_inst_data_.Count);
 		for (int i = 0; i < DeskManager.item_inst_data_.Count; i++)
 		{

+ 3 - 3
Assembly-CSharp/DynamicBone.cs

@@ -30,7 +30,7 @@ public class DynamicBone : MonoBehaviour
 			return false;
 		};
 		f_bw.Write("CM3D21_PHY");
-		f_bw.Write(1290);
+		f_bw.Write(1300);
 		if (this.m_Root == null)
 		{
 			NDebug.MessageBox("エラー", "×物理ルートボーンが設定されていません。");
@@ -94,7 +94,7 @@ public class DynamicBone : MonoBehaviour
 	public bool SerializeWriteCollider(BinaryWriter f_bw, string f_strFileName)
 	{
 		f_bw.Write("CM3D21_COL");
-		f_bw.Write(1290);
+		f_bw.Write(1300);
 		if (this.m_Colliders == null || this.m_Colliders.Count == 0)
 		{
 			NDebug.MessageBox("エラー", "×物理Collidersは空です。");
@@ -110,7 +110,7 @@ public class DynamicBone : MonoBehaviour
 			else
 			{
 				f_bw.Write(this.m_Colliders[i].TypeName);
-				this.m_Colliders[i].Serialize(f_bw, 1290);
+				this.m_Colliders[i].Serialize(f_bw, 1300);
 			}
 		}
 		this.m_ColliderFileName = f_strFileName;

+ 1 - 1
Assembly-CSharp/DynamicSkirtBone.cs

@@ -18,7 +18,7 @@ public class DynamicSkirtBone : MonoBehaviour
 	public bool SerializeWrite(BinaryWriter f_bw)
 	{
 		f_bw.Write("CM3D21_PSK");
-		f_bw.Write(1290);
+		f_bw.Write(1300);
 		f_bw.Write(this.m_fPanierRadius);
 		this.SerializeWriteAnimationCurve(f_bw, this.m_PanierRadiusDistrib);
 		int num = (this.m_PanierRadiusDistribGroup == null) ? 0 : this.m_PanierRadiusDistribGroup.Length;

+ 1 - 1
Assembly-CSharp/EditMod.cs

@@ -303,7 +303,7 @@ public class EditMod : MonoBehaviour
 		MemoryStream memoryStream = new MemoryStream();
 		BinaryWriter binaryWriter = new BinaryWriter(memoryStream);
 		binaryWriter.Write("CM3D2_MOD");
-		binaryWriter.Write(1290);
+		binaryWriter.Write(1300);
 		binaryWriter.Write(value);
 		binaryWriter.Write(text2.ToLower());
 		binaryWriter.Write(value2);

+ 1 - 1
Assembly-CSharp/EmpireLifeModeManager.cs

@@ -477,7 +477,7 @@ public class EmpireLifeModeManager : MonoBehaviour
 	public bool Serialize(BinaryWriter brWrite)
 	{
 		brWrite.Write("CM3D21_LIFE_MODE_MGR");
-		brWrite.Write(1290);
+		brWrite.Write(1300);
 		brWrite.Write("2");
 		DataArray<int, byte> saveDataScenarioExecuteCountArray = this.m_SaveDataScenarioExecuteCountArray;
 		if (EmpireLifeModeManager.<>f__mg$cache1 == null)

+ 1 - 1
Assembly-CSharp/FacilityManager.cs

@@ -657,7 +657,7 @@ public class FacilityManager : MonoBehaviour
 		Stopwatch stopwatch = new Stopwatch();
 		stopwatch.Start();
 		brWrite.Write("CM3D21_FACILITY_MGR");
-		brWrite.Write(1290);
+		brWrite.Write(1300);
 		brWrite.Write("5");
 		int num = 0;
 		for (int i = 0; i < this.m_FacilityArray.Count; i++)

+ 2 - 2
Assembly-CSharp/GameMain.cs

@@ -678,7 +678,7 @@ public class GameMain : MonoSingleton<GameMain>
 		serializeHeader.strComment = f_strComment;
 		serializeHeader.productTypeID = (int)Product.type;
 		binaryWriter.Write("COM3D2_SAVE");
-		binaryWriter.Write(1290);
+		binaryWriter.Write(1300);
 		this.SerializeWriteHeader(binaryWriter, serializeHeader);
 		binaryWriter.Write("bookmark_kk_01");
 		GameMain.BinaryBookmark binaryBookmark = new GameMain.BinaryBookmark(binaryWriter);
@@ -796,7 +796,7 @@ public class GameMain : MonoSingleton<GameMain>
 		MemoryStream memoryStream = new MemoryStream();
 		BinaryWriter binaryWriter = new BinaryWriter(memoryStream);
 		binaryWriter.Write("COM3D2_SAVE");
-		binaryWriter.Write(1290);
+		binaryWriter.Write(1300);
 		this.SerializeWriteHeader(binaryWriter, saveDataHeader);
 		binaryWriter.Write(array, (int)saveDataHeader.lHeaderSize, (int)((long)array.Length - saveDataHeader.lHeaderSize));
 		File.WriteAllBytes(path, memoryStream.ToArray());

+ 1 - 1
Assembly-CSharp/GameModeManager.cs

@@ -31,7 +31,7 @@ public static class GameModeManager
 	public static bool Serialize(BinaryWriter brWrite)
 	{
 		brWrite.Write("CM3D21_GAME_MODE_MGR");
-		brWrite.Write(1290);
+		brWrite.Write(1300);
 		brWrite.Write(1);
 		brWrite.Write((int)GameModeManager.m_NowGameModeType);
 		return true;

+ 2 - 2
Assembly-CSharp/GameUty.cs

@@ -1397,14 +1397,14 @@ public class GameUty
 
 	public static string GetBuildVersionText()
 	{
-		int num = 1290;
+		int num = 1300;
 		return (num >= 1000) ? ((float)num / 1000f).ToString("F2") : ((float)num / 100f).ToString("F2");
 	}
 
 	public static string GetGameVersionText()
 	{
 		string text = "COM3D2x64.exe";
-		int num = 1290;
+		int num = 1300;
 		string path = Path.GetFullPath(".\\") + "update.lst";
 		string[] array = new string[0];
 		if (File.Exists(path))

+ 2 - 2
Assembly-CSharp/HandSignShortcut.cs

@@ -506,7 +506,7 @@ public class HandSignShortcut : MonoBehaviour
 	{
 		public void OnBeforeSerialize()
 		{
-			this.m_nVersion = 1290;
+			this.m_nVersion = 1300;
 		}
 
 		public void OnAfterDeserialize()
@@ -815,7 +815,7 @@ public class HandSignShortcut : MonoBehaviour
 		private const string CONF_NAME = "MaidFingerDataList.json";
 
 		[SerializeField]
-		private int m_nVersion = 1290;
+		private int m_nVersion = 1300;
 
 		[SerializeField]
 		private List<HandSignShortcut.MaidFingerData> MaidFingerDataList = new List<HandSignShortcut.MaidFingerData>();

+ 1 - 1
Assembly-CSharp/Kasizuki/KasizukiManager.cs

@@ -864,7 +864,7 @@ namespace Kasizuki
 		public void Serialize(BinaryWriter bw)
 		{
 			bw.Write("COM3D2_KASIZUKI");
-			bw.Write(1290);
+			bw.Write(1300);
 			this.SerializeOriginHeader(bw);
 			foreach (KeyValuePair<int, KasizukiManager.SaveData> keyValuePair in this.m_SaveDataArray)
 			{

+ 3 - 3
Assembly-CSharp/Maid.cs

@@ -1343,7 +1343,7 @@ public class Maid : MonoBehaviour
 	public bool SerializeProp(BinaryWriter f_bwWrite)
 	{
 		f_bwWrite.Write("CM3D2_MPROP_LIST");
-		f_bwWrite.Write(1290);
+		f_bwWrite.Write(1300);
 		f_bwWrite.Write(this.m_dicMaidProp.Count);
 		int num = 0;
 		foreach (KeyValuePair<string, MaidProp> keyValuePair in this.m_dicMaidProp)
@@ -1377,7 +1377,7 @@ public class Maid : MonoBehaviour
 	public bool SerializeMisc(BinaryWriter f_bwWrite)
 	{
 		f_bwWrite.Write("CM3D2_MAID_MISC");
-		f_bwWrite.Write(1290);
+		f_bwWrite.Write(1300);
 		f_bwWrite.Write(this.m_nActiveSlotNo);
 		if (this.m_texIcon != null)
 		{
@@ -1402,7 +1402,7 @@ public class Maid : MonoBehaviour
 	public bool SerializeBody(BinaryWriter f_bwWrite)
 	{
 		f_bwWrite.Write("CM3D2_MAID_BODY");
-		f_bwWrite.Write(1290);
+		f_bwWrite.Write(1300);
 		return true;
 	}
 

+ 1 - 1
Assembly-CSharp/MaidParts.cs

@@ -37,7 +37,7 @@ public class MaidParts : MonoBehaviour
 	public unsafe bool Serialize(BinaryWriter f_bwWrite)
 	{
 		f_bwWrite.Write("CM3D2_MULTI_COL");
-		f_bwWrite.Write(1290);
+		f_bwWrite.Write(1300);
 		f_bwWrite.Write(this.m_aryPartsColor.Length);
 		for (int i = 0; i < this.m_aryPartsColor.Length; i++)
 		{

+ 1 - 1
Assembly-CSharp/MaidProp.cs

@@ -8,7 +8,7 @@ public class MaidProp
 	public bool Serialize(BinaryWriter f_bwWrite)
 	{
 		f_bwWrite.Write("CM3D2_MPROP");
-		f_bwWrite.Write(1290);
+		f_bwWrite.Write(1300);
 		f_bwWrite.Write(this.idx);
 		f_bwWrite.Write(this.name);
 		f_bwWrite.Write(this.type);

+ 1 - 1
Assembly-CSharp/MaidStatus/Status.cs

@@ -1316,7 +1316,7 @@ namespace MaidStatus
 		public void Serialize(BinaryWriter binary)
 		{
 			binary.Write("CM3D2_MAID_STATUS");
-			binary.Write(1290);
+			binary.Write(1300);
 			binary.Write(this.guid);
 			binary.Write(this.creationTime);
 			binary.Write((short)this.heroineType);

+ 1 - 1
Assembly-CSharp/Menu.cs

@@ -911,7 +911,7 @@ public class Menu : MonoBehaviour
 			Directory.CreateDirectory(text);
 		}
 		StreamWriter streamWriter = new StreamWriter(text + "\\" + text2 + ".txt", false, Encoding.UTF8);
-		streamWriter.WriteLine("出力バージョン\t" + 1290);
+		streamWriter.WriteLine("出力バージョン\t" + 1300);
 		streamWriter.WriteLine("基本アイテム\t" + filename.Replace(" ", ":"));
 		try
 		{

+ 1 - 1
Assembly-CSharp/Misc.cs

@@ -2,7 +2,7 @@
 
 public class Misc
 {
-	public const int GAME_VERSION = 1290;
+	public const int GAME_VERSION = 1300;
 
 	public const string GAME_DATA_PATH = "GameData";
 

+ 1 - 1
Assembly-CSharp/ModCompile.cs

@@ -604,7 +604,7 @@ public class ModCompile : MonoBehaviour
 		MemoryStream memoryStream = new MemoryStream();
 		BinaryWriter binaryWriter = new BinaryWriter(memoryStream);
 		binaryWriter.Write("CM3D2_MESH");
-		binaryWriter.Write(1290);
+		binaryWriter.Write(1300);
 		string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(f_strMqoFile);
 		binaryWriter.Write(fileNameWithoutExtension);
 		binaryWriter.Write(exObjIn2.strName);

+ 2 - 2
Assembly-CSharp/OvrIK.cs

@@ -1568,7 +1568,7 @@ public class OvrIK : MonoBehaviour
 	{
 		public void OnBeforeSerialize()
 		{
-			this.m_nVersion = 1290;
+			this.m_nVersion = 1300;
 		}
 
 		public void OnAfterDeserialize()
@@ -1628,7 +1628,7 @@ public class OvrIK : MonoBehaviour
 		private const string CONF_NAME = "OvrIK.json";
 
 		[SerializeField]
-		private int m_nVersion = 1290;
+		private int m_nVersion = 1300;
 
 		[SerializeField]
 		private float solver_locomotion_weight = 1f;

+ 1 - 1
Assembly-CSharp/PhotoModeSaveAndLoad.cs

@@ -450,7 +450,7 @@ public class PhotoModeSaveAndLoad : MonoBehaviour
 	private XElement CreateCommonData(string title, string comment)
 	{
 		string value = DateTime.ParseExact(DateTime.Now.ToString("yyyyMMddHHmmss"), "yyyyMMddHHmmss", null).ToString("yyyy.MM.dd HH:mm");
-		XElement xelement = new XElement("GameVersion", 1290);
+		XElement xelement = new XElement("GameVersion", 1300);
 		XElement xelement2 = new XElement("SaveTime", value);
 		XElement xelement3 = new XElement("Title", title);
 		XElement xelement4 = new XElement("Comment", comment);

+ 1 - 1
Assembly-CSharp/PlayerStatus/Status.cs

@@ -831,7 +831,7 @@ namespace PlayerStatus
 		public void Serialize(BinaryWriter binary)
 		{
 			binary.Write("CM3D2_PLAYER_STATUS");
-			binary.Write(1290);
+			binary.Write(1300);
 			binary.Write(this.playerName_);
 			binary.Write(this.days_);
 			binary.Write(this.totalPurchasePrice_);

+ 1 - 1
Assembly-CSharp/SceneNPCEdit/SaveData.cs

@@ -10,7 +10,7 @@ namespace SceneNPCEdit
 		public static void Serialize(BinaryWriter binary)
 		{
 			binary.Write("CM3D2_NPCEDIT");
-			binary.Write(1290);
+			binary.Write(1300);
 			binary.Write(SaveData.presetData.Count);
 			foreach (KeyValuePair<int, byte[]> keyValuePair in SaveData.presetData)
 			{

+ 1 - 1
Assembly-CSharp/ScriptManager.cs

@@ -3217,7 +3217,7 @@ public class ScriptManager : IDisposable
 	public void Serialize(BinaryWriter binary)
 	{
 		binary.Write("CM3D2_SCRIPT");
-		binary.Write(1290);
+		binary.Write(1300);
 		this.adv_kag_.Serialize(binary);
 	}
 

+ 1 - 1
Assembly-CSharp/WindowPartsFingerPreset.cs

@@ -182,7 +182,7 @@ public class WindowPartsFingerPreset : MonoBehaviour
 	{
 		WindowPartsFingerBlend.Type blendType = tareget_blend.BlendType;
 		FingerBlend.BaseFinger baseFingerClass = tareget_blend.GetBaseFingerClass(tareget_blend.mgr.select_maid, blendType);
-		XElement xelement = new XElement("GameVersion", 1290);
+		XElement xelement = new XElement("GameVersion", 1300);
 		XElement xelement2 = new XElement("RightData", blendType == WindowPartsFingerBlend.Type.RightArm || blendType == WindowPartsFingerBlend.Type.RightLeg);
 		XElement xelement3 = new XElement("BinaryData", Convert.ToBase64String(baseFingerClass.GetBinary()));
 		XNode[] contents = new XNode[]