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@@ -108,6 +108,8 @@ namespace CM3D2.ToukaScreenShot.Plugin
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var ss = GetToukaScreenShot();
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File.WriteAllBytes(GetTimeFileName(), ss.EncodeToPNG());
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+ Destroy(ss);
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+
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// Actually unload textures and GC unused stuff to free up memory
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yield return Resources.UnloadUnusedAssets();
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GC.Collect();
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