@@ -108,6 +108,8 @@ namespace CM3D2.ToukaScreenShot.Plugin
var ss = GetToukaScreenShot();
File.WriteAllBytes(GetTimeFileName(), ss.EncodeToPNG());
+ Destroy(ss);
+
// Actually unload textures and GC unused stuff to free up memory
yield return Resources.UnloadUnusedAssets();
GC.Collect();