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- using UnityEngine;
- public class MouseDrag5 : MonoBehaviour
- {
- public int ido;
- public bool isClick;
- public Maid maid = null;
- public int no;
- public GameObject obj;
- public void OnMouseDown()
- {
- if (maid == null)
- {
- return;
- }
- if (ido == 1)
- {
- isClick = true;
- }
- if (ido == 2)
- {
- isClick = true;
- }
- }
- }
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