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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Text.RegularExpressions;
- using ExIni;
- using UnityEngine;
- using Object = UnityEngine.Object;
- using Random = System.Random;
- namespace CM3D2.MultipleMaids.Plugin
- {
- public partial class MultipleMaids
- {
- private void MaidUpdate()
- {
- if (isHaiti)
- {
- for (int i = 0; i < maxMaidCnt; i++)
- {
- if (gHandL[i])
- {
- HandL1[i] = null;
- Destroy(gHandL[i]);
- Destroy(gArmL[i]);
- Destroy(gFootL[i]);
- Destroy(gHizaL[i]);
- Destroy(gHandR[i]);
- Destroy(gArmR[i]);
- Destroy(gFootR[i]);
- Destroy(gHizaR[i]);
- Destroy(gClavicleL[i]);
- Destroy(gClavicleR[i]);
- Destroy(gNeck[i]);
- Destroy(gSpine[i]);
- Destroy(gSpine0a[i]);
- Destroy(gSpine1a[i]);
- Destroy(gSpine1[i]);
- Destroy(gPelvis[i]);
- }
- }
- for (int j = 0; j < maidCnt; j++)
- {
- Vector3 zero = Vector3.zero;
- Vector3 zero2 = Vector3.zero;
- if (selectList.Count <= 7)
- {
- if (selectList.Count % 2 == 1)
- {
- switch (j)
- {
- case 0:
- maidArray[j].SetPos(new Vector3(0f, 0f, 0f));
- break;
- case 1:
- maidArray[j].SetPos(new Vector3(-0.6f, 0f, 0.26f));
- break;
- case 2:
- maidArray[j].SetPos(new Vector3(0.6f, 0f, 0.26f));
- break;
- case 3:
- maidArray[j].SetPos(new Vector3(-1.1f, 0f, 0.69f));
- break;
- case 4:
- maidArray[j].SetPos(new Vector3(1.1f, 0f, 0.69f));
- break;
- case 5:
- maidArray[j].SetPos(new Vector3(-1.47f, 0f, 1.1f));
- break;
- case 6:
- maidArray[j].SetPos(new Vector3(1.47f, 0f, 1.1f));
- break;
- }
- }
- else
- {
- switch (j)
- {
- case 0:
- maidArray[j].SetPos(new Vector3(0.3f, 0f, 0f));
- break;
- case 1:
- maidArray[j].SetPos(new Vector3(-0.3f, 0f, 0f));
- break;
- case 2:
- maidArray[j].SetPos(new Vector3(0.7f, 0f, 0.4f));
- break;
- case 3:
- maidArray[j].SetPos(new Vector3(-0.7f, 0f, 0.4f));
- break;
- case 4:
- maidArray[j].SetPos(new Vector3(1f, 0f, 0.9f));
- break;
- case 5:
- maidArray[j].SetPos(new Vector3(-1f, 0f, 0.9f));
- break;
- }
- }
- }
- else
- {
- float num = 0f;
- if (selectList.Count >= 11)
- {
- num = -0.4f;
- if (selectList.Count % 2 == 1)
- {
- switch (j)
- {
- case 0:
- maidArray[j].SetPos(new Vector3(0f, 0f, 0f + num));
- break;
- case 1:
- maidArray[j].SetPos(new Vector3(-0.5f, 0f, 0.2f + num));
- break;
- case 2:
- maidArray[j].SetPos(new Vector3(0.5f, 0f, 0.2f + num));
- break;
- case 3:
- maidArray[j].SetPos(new Vector3(-0.9f, 0f, 0.55f + num));
- break;
- case 4:
- maidArray[j].SetPos(new Vector3(0.9f, 0f, 0.55f + num));
- break;
- case 5:
- maidArray[j].SetPos(new Vector3(-1.25f, 0f, 0.9f + num));
- break;
- case 6:
- maidArray[j].SetPos(new Vector3(1.25f, 0f, 0.9f + num));
- break;
- case 7:
- maidArray[j].SetPos(new Vector3(-1.57f, 0f, 1.3f + num));
- break;
- case 8:
- maidArray[j].SetPos(new Vector3(1.57f, 0f, 1.3f + num));
- break;
- case 9:
- maidArray[j].SetPos(new Vector3(-1.77f, 0f, 1.72f + num));
- break;
- case 10:
- maidArray[j].SetPos(new Vector3(1.77f, 0f, 1.72f + num));
- break;
- case 11:
- maidArray[j].SetPos(new Vector3(-1.85f, 0f, 2.17f + num));
- break;
- case 12:
- maidArray[j].SetPos(new Vector3(1.85f, 0f, 2.17f + num));
- break;
- default:
- maidArray[j].SetPos(new Vector3(0f, 0f, 0.7f + num));
- break;
- }
- }
- else
- {
- switch (j)
- {
- case 0:
- maidArray[j].SetPos(new Vector3(0.25f, 0f, 0f + num));
- break;
- case 1:
- maidArray[j].SetPos(new Vector3(-0.25f, 0f, 0f + num));
- break;
- case 2:
- maidArray[j].SetPos(new Vector3(0.7f, 0f, 0.25f + num));
- break;
- case 3:
- maidArray[j].SetPos(new Vector3(-0.7f, 0f, 0.25f + num));
- break;
- case 4:
- maidArray[j].SetPos(new Vector3(1.05f, 0f, 0.6f + num));
- break;
- case 5:
- maidArray[j].SetPos(new Vector3(-1.05f, 0f, 0.6f + num));
- break;
- case 6:
- maidArray[j].SetPos(new Vector3(1.35f, 0f, 0.9f + num));
- break;
- case 7:
- maidArray[j].SetPos(new Vector3(-1.35f, 0f, 0.9f + num));
- break;
- case 8:
- maidArray[j].SetPos(new Vector3(1.6f, 0f, 1.3f + num));
- break;
- case 9:
- maidArray[j].SetPos(new Vector3(-1.6f, 0f, 1.3f + num));
- break;
- case 10:
- maidArray[j].SetPos(new Vector3(1.8f, 0f, 1.72f + num));
- break;
- case 11:
- maidArray[j].SetPos(new Vector3(-1.8f, 0f, 1.72f + num));
- break;
- case 12:
- maidArray[j].SetPos(new Vector3(1.9f, 0f, 2.17f + num));
- break;
- case 13:
- maidArray[j].SetPos(new Vector3(-1.9f, 0f, 2.17f + num));
- break;
- default:
- maidArray[j].SetPos(new Vector3(0f, 0f, 0.7f + num));
- break;
- }
- }
- }
- else if (selectList.Count >= 8)
- {
- if (selectList.Count >= 9)
- {
- num = -0.2f;
- }
- if (selectList.Count % 2 == 1)
- {
- switch (j)
- {
- case 0:
- maidArray[j].SetPos(new Vector3(0f, 0f, 0f + num));
- break;
- case 1:
- maidArray[j].SetPos(new Vector3(-0.55f, 0f, 0.2f + num));
- break;
- case 2:
- maidArray[j].SetPos(new Vector3(0.55f, 0f, 0.2f + num));
- break;
- case 3:
- maidArray[j].SetPos(new Vector3(-1f, 0f, 0.6f + num));
- break;
- case 4:
- maidArray[j].SetPos(new Vector3(1f, 0f, 0.6f + num));
- break;
- case 5:
- maidArray[j].SetPos(new Vector3(-1.35f, 0f, 1f + num));
- break;
- case 6:
- maidArray[j].SetPos(new Vector3(1.35f, 0f, 1f + num));
- break;
- case 7:
- maidArray[j].SetPos(new Vector3(-1.6f, 0f, 1.4f + num));
- break;
- case 8:
- maidArray[j].SetPos(new Vector3(1.6f, 0f, 1.4f + num));
- break;
- }
- }
- else
- {
- switch (j)
- {
- case 0:
- maidArray[j].SetPos(new Vector3(0.28f, 0f, 0f + num));
- break;
- case 1:
- maidArray[j].SetPos(new Vector3(-0.28f, 0f, 0f + num));
- break;
- case 2:
- maidArray[j].SetPos(new Vector3(0.78f, 0f, 0.3f + num));
- break;
- case 3:
- maidArray[j].SetPos(new Vector3(-0.78f, 0f, 0.3f + num));
- break;
- case 4:
- maidArray[j].SetPos(new Vector3(1.22f, 0f, 0.7f + num));
- break;
- case 5:
- maidArray[j].SetPos(new Vector3(-1.22f, 0f, 0.7f + num));
- break;
- case 6:
- maidArray[j].SetPos(new Vector3(1.55f, 0f, 1.1f + num));
- break;
- case 7:
- maidArray[j].SetPos(new Vector3(-1.55f, 0f, 1.1f + num));
- break;
- case 8:
- maidArray[j].SetPos(new Vector3(1.77f, 0f, 1.58f + num));
- break;
- case 9:
- maidArray[j].SetPos(new Vector3(-1.77f, 0f, 1.58f + num));
- break;
- }
- }
- }
- }
- zero2.y = (float) (Math.Atan2((double) maidArray[j].transform.position.x,
- (double) (maidArray[j].transform.position.z - 1.5f)) * 180.0 / 3.1415926535897931) + 180f;
- maidArray[j].SetRot(zero2);
- }
- isHaiti = false;
- }
- if (isYobidashi)
- {
- bool flag = false;
- for (int j = 0; j < maxMaidCnt; j++)
- {
- if (selectList.Count > j && maidArray[j] != null && maidArray[j].IsBusy)
- {
- flag = true;
- }
- }
- if (!flag)
- {
- for (int k = 0; k < selectList.Count; k++)
- {
- if ((k == maxMaidCnt - 1 || (k < maxMaidCnt - 1 && maidArray[k + 1] == null)) && maidArray[k] == null)
- {
- if ((k != 0 || !(maidArray[k + 1] == null) || !(maidArray[k] == null))
- && (k <= 0 || !(maidArray[k - 1] != null) || maidArray[k - 1].IsBusy))
- {
- return;
- }
- if ((int) selectList[k] >= 12)
- {
- maidArray[k] = GameMain.Instance.CharacterMgr.GetStockMaid((int) selectList[k]);
- if (!maidArray[k].body0.isLoadedBody)
- {
- maidArray[k].DutPropAll();
- maidArray[k].AllProcPropSeqStart();
- }
- maidArray[k].Visible = true;
- }
- else if (sceneLevel != 5)
- {
- maidArray[k] =
- GameMain.Instance.CharacterMgr.Activate((int) selectList[k], (int) selectList[k], false, false);
- maidArray[k] = GameMain.Instance.CharacterMgr.CharaVisible((int) selectList[k], true, false);
- }
- else if (k == 0 && (int) selectList[k] == 0)
- {
- maidArray[k] =
- GameMain.Instance.CharacterMgr.Activate((int) selectList[k], (int) selectList[k], false, false);
- maidArray[k] = GameMain.Instance.CharacterMgr.CharaVisible((int) selectList[k], true, false);
- }
- else if (k == 0)
- {
- maidArray[k] = GameMain.Instance.CharacterMgr.Activate(0, (int) selectList[k], false, false);
- maidArray[k] = GameMain.Instance.CharacterMgr.CharaVisible(0, true, false);
- }
- else if ((int) selectList[k] + 1 == 12)
- {
- maidArray[k] = GameMain.Instance.CharacterMgr.GetStockMaid((int) selectList[k]);
- if (!maidArray[k].body0.isLoadedBody)
- {
- maidArray[k].DutPropAll();
- maidArray[k].AllProcPropSeqStart();
- }
- maidArray[k].Visible = true;
- }
- else
- {
- maidArray[k] =
- GameMain.Instance.CharacterMgr.Activate((int) selectList[k] + 1, (int) selectList[k], false, false);
- maidArray[k] = GameMain.Instance.CharacterMgr.CharaVisible((int) selectList[k] + 1, true, false);
- }
- if (maidArray[k] && maidArray[k].Visible)
- {
- maidArray[k].body0.boHeadToCam = true;
- maidArray[k].body0.boEyeToCam = true;
- }
- }
- }
- isHaiti = true;
- isYobidashi = false;
- }
- }
- if (sceneLevel == 5 && !isFadeOut && Input.GetKeyDown(KeyCode.F7) && this.getModKeyPressing(modKey.Shift))
- {
- if (!isF7S)
- {
- isF7S = true;
- isF7SInit = true;
- bGui = false;
- base.Preferences["config"]["shift_f7"].Value = "true";
- base.SaveConfig();
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- bgmCombo.selectedItemIndex = 2;
- }
- else
- {
- isF7S = false;
- base.Preferences["config"]["shift_f7"].Value = "false";
- base.SaveConfig();
- if (!isF7)
- {
- this.init2();
- okFlg = false;
- bGui = false;
- }
- GameMain.Instance.SoundMgr.PlaySe("se003.ogg", false);
- }
- }
- else if (sceneLevel == 5 && !isFadeOut && Input.GetKeyDown(KeyCode.F7))
- {
- if (isF7S && !isF7)
- {
- okFlg = true;
- faceFlg = false;
- poseFlg = false;
- sceneFlg = false;
- kankyoFlg = false;
- kankyo2Flg = false;
- bGui = true;
- isGuiInit = true;
- isF7 = true;
- bgmCombo.selectedItemIndex = 2;
- }
- else if (isF7S && isF7)
- {
- bGui = false;
- isF7 = false;
- }
- else if (!isF7)
- {
- this.init();
- okFlg = true;
- isGuiInit = true;
- comboBoxControl.selectedItemIndex = 0;
- comboBoxList = new GUIContent[11];
- comboBoxList[0] = new GUIContent("通常");
- comboBoxList[1] = new GUIContent("横一列");
- comboBoxList[2] = new GUIContent("縦一列");
- comboBoxList[3] = new GUIContent("斜め");
- comboBoxList[4] = new GUIContent("円(外向き)");
- comboBoxList[5] = new GUIContent("円(内向き)");
- comboBoxList[6] = new GUIContent("扇");
- comboBoxList[7] = new GUIContent("V");
- comboBoxList[8] = new GUIContent("^");
- comboBoxList[9] = new GUIContent("M");
- comboBoxList[10] = new GUIContent("W");
- listStyle.normal.textColor = Color.white;
- listStyle.normal.background = this.MakeTex(2, 2, new Color(0f, 0f, 0f, 0.5f));
- listStyle.onHover.background = (listStyle.hover.background = new Texture2D(2, 2));
- listStyle.padding.left = (listStyle.padding.right = (listStyle.padding.top = (listStyle.padding.bottom = 4)));
- listStyle.fontSize = this.GetPix(13);
- isYobidashi = true;
- bGui = true;
- isFadeOut = true;
- if (!isF7S)
- {
- maidArray[0] = GameMain.Instance.CharacterMgr.GetMaid(0);
- }
- List<Maid> stockMaidList = GameMain.Instance.CharacterMgr.GetStockMaidList();
- for (int i = 0; i < stockMaidList.Count; i++)
- {
- if (maidArray[0] == stockMaidList[i])
- {
- editMaid = i;
- }
- }
- selectList = new ArrayList();
- selectList.Add(editMaid);
- bgmCombo.selectedItemIndex = 2;
- try
- {
- shodaiFlg[(int) selectList[0]] = false;
- TMorph morph = maidArray[0].body0.Face.morph;
- float[] fieldValue = GetFieldValue<TMorph, float[]>(morph, "BlendValues");
- float num2 = fieldValue[(int) morph.hash["tangopen"]];
- }
- catch
- {
- shodaiFlg[(int) selectList[0]] = true;
- }
- if (!isVR)
- {
- eyeL[(int) selectList[0]] = maidArray[0].body0.quaDefEyeL.eulerAngles;
- eyeR[(int) selectList[0]] = maidArray[0].body0.quaDefEyeR.eulerAngles;
- }
- isF7 = true;
- }
- else
- {
- if (!isF7S)
- {
- this.init();
- maidArray[0] = GameMain.Instance.CharacterMgr.Activate(0, editMaid, false, false);
- maidArray[0] = GameMain.Instance.CharacterMgr.CharaVisible(0, true, false);
- okFlg = false;
- }
- else
- {
- isF7SInit = true;
- }
- bGui = false;
- isF7 = false;
- }
- }
- if (sceneLevel == 5 && isF7S && isF7SInit)
- {
- isF7SInit = false;
- this.init2();
- okFlg = true;
- ikMaid = 0;
- ikBui = 5;
- ikMode[0] = 0;
- bgmCombo.selectedItemIndex = 2;
- maidArray[0] = GameMain.Instance.CharacterMgr.GetMaid(0);
- List<Maid> stockMaidList = GameMain.Instance.CharacterMgr.GetStockMaidList();
- for (int i = 0; i < stockMaidList.Count; i++)
- {
- if (maidArray[0] == stockMaidList[i])
- {
- editMaid = i;
- }
- }
- selectList = new ArrayList();
- selectList.Add(editMaid);
- listStyle.normal.textColor = Color.white;
- listStyle.normal.background = this.MakeTex(2, 2, new Color(0f, 0f, 0f, 0.5f));
- listStyle.onHover.background = (listStyle.hover.background = new Texture2D(2, 2));
- listStyle.padding.left = (listStyle.padding.right = (listStyle.padding.top = (listStyle.padding.bottom = 4)));
- listStyle.fontSize = this.GetPix(13);
- try
- {
- shodaiFlg[(int) selectList[0]] = false;
- TMorph morph = maidArray[0].body0.Face.morph;
- float[] fieldValue = GetFieldValue<TMorph, float[]>(morph, "BlendValues");
- float num2 = fieldValue[(int) morph.hash["tangopen"]];
- }
- catch
- {
- shodaiFlg[(int) selectList[0]] = true;
- }
- if (!isVR)
- {
- eyeL[(int) selectList[0]] = maidArray[0].body0.quaDefEyeL.eulerAngles;
- eyeR[(int) selectList[0]] = maidArray[0].body0.quaDefEyeR.eulerAngles;
- }
- bGui = false;
- }
- if (sceneLevel == 3 && !isFadeOut && Input.GetKeyDown(KeyCode.F7))
- {
- GameObject gameObject = GameObject.Find("UI Root");
- GameObject gameObject2 = gameObject.transform.Find("DailyPanel").gameObject;
- if (!okFlg && !gameObject2.activeSelf)
- {
- return;
- }
- bool flag2 = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- for (int k = 0; k < characterMgr.GetStockMaidCount(); k++)
- {
- characterMgr.GetStockMaidList()[k].Visible = false;
- }
- if (isPanel)
- {
- this.init();
- okFlg = true;
- isF7 = true;
- isPanel = false;
- isGuiInit = true;
- comboBoxControl.selectedItemIndex = 0;
- comboBoxList = new GUIContent[11];
- comboBoxList[0] = new GUIContent("通常");
- comboBoxList[1] = new GUIContent("横一列");
- comboBoxList[2] = new GUIContent("縦一列");
- comboBoxList[3] = new GUIContent("斜め");
- comboBoxList[4] = new GUIContent("円(外向き)");
- comboBoxList[5] = new GUIContent("円(内向き)");
- comboBoxList[6] = new GUIContent("扇");
- comboBoxList[7] = new GUIContent("V");
- comboBoxList[8] = new GUIContent("^");
- comboBoxList[9] = new GUIContent("M");
- comboBoxList[10] = new GUIContent("W");
- listStyle.normal.textColor = Color.white;
- listStyle.normal.background = this.MakeTex(2, 2, new Color(0f, 0f, 0f, 0.5f));
- listStyle.onHover.background = (listStyle.hover.background = new Texture2D(2, 2));
- listStyle.padding.left = (listStyle.padding.right = (listStyle.padding.top = (listStyle.padding.bottom = 4)));
- listStyle.fontSize = this.GetPix(13);
- GameMain.Instance.BgMgr.ChangeBg("Theater");
- if (!isVR)
- {
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- CameraMain cameraMain = GameMain.Instance.MainCamera;
- cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
- cameraMain.SetDistance(3f, true);
- }
- isYobidashi = true;
- bGui = false;
- isFadeOut = true;
- GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color));
- selectList = new ArrayList();
- selectList.Add(0);
- GameMain.Instance.SoundMgr.PlayBGM("BGM008.ogg", 0f, true);
- bgmCombo.selectedItemIndex = 0;
- }
- else
- {
- this.init();
- isPanel = true;
- isF7 = false;
- bGui = false;
- GameMain.Instance.SoundMgr.PlayBGM("BGM009.ogg", 1f, true);
- if (flag2)
- {
- GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
- }
- else
- {
- GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
- }
- if (!isVR)
- {
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
- GameMain.Instance.MainCamera.SetDistance(1.6f, true);
- GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
- }
- }
- gameObject2.SetActive(isPanel);
- }
- if (!okFlg)
- {
- if (maidArray[0] && maidArray[0].Visible)
- {
- int num3 = (int) maidArray[0].transform.position.y;
- if (num3 == 100)
- {
- okFlg = true;
- Vector3 vector = Vector3.zero;
- maidArray[0].SetPos(vector);
- isScript = true;
- }
- }
- else if (maidArray[0] && !maidArray[0].Visible)
- {
- maidArray[0] = GameMain.Instance.CharacterMgr.GetMaid(0);
- }
- else if (!maidArray[0])
- {
- maidArray[0] = GameMain.Instance.CharacterMgr.GetMaid(0);
- }
- }
- if (okFlg)
- {
- hFlg = false;
- mFlg = false;
- fFlg = false;
- sFlg = false;
- atFlg = false;
- yFlg = false;
- escFlg = false;
- maidCnt = 0;
- if (!cameraObj && !isVR)
- {
- cameraObj = new GameObject("subCamera");
- subcamera = cameraObj.AddComponent<Camera>();
- subcamera.CopyFrom(Camera.main);
- cameraObj.SetActive(true);
- subcamera.clearFlags = CameraClearFlags.Depth;
- subcamera.cullingMask = 256;
- subcamera.depth = 1f;
- subcamera.transform.parent = mainCamera.transform;
- float num2 = 2f;
- if (Application.unityVersion.StartsWith("4"))
- {
- num2 = 1f;
- }
- GameObject gameObject3 = new GameObject("Light");
- gameObject3.AddComponent<Light>();
- lightList.Add(gameObject3);
- lightColorR.Add(1f);
- lightColorG.Add(1f);
- lightColorB.Add(1f);
- lightIndex.Add(0);
- lightX.Add(40f);
- lightY.Add(180f);
- lightAkarusa.Add(num2);
- lightKage.Add(0.098f);
- lightRange.Add(50f);
- gameObject3.transform.position = GameMain.Instance.MainLight.transform.position;
- gameObject3.GetComponent<Light>().intensity = num2;
- gameObject3.GetComponent<Light>().spotAngle = 50f;
- gameObject3.GetComponent<Light>().range = 10f;
- gameObject3.GetComponent<Light>().type = LightType.Directional;
- gameObject3.GetComponent<Light>().color = new Color(0.5f, 1f, 0f);
- gameObject3.GetComponent<Light>().cullingMask = 256;
- }
- if (this.getModKeyPressing(modKey.Shift) && !this.getModKeyPressing(modKey.Ctrl) && !this.getModKeyPressing(modKey.Alt)
- && !Input.GetKey(KeyCode.Space) && !Input.GetKey(KeyCode.Z) && !Input.GetKey(KeyCode.X) && !Input.GetKey(KeyCode.W)
- && !Input.GetKey(KeyCode.Q) && !Input.GetKey(KeyCode.R) && !Input.GetKey(KeyCode.E) && !Input.GetKey(KeyCode.Y)
- && !Input.GetKey(KeyCode.V) && !Input.GetKey(KeyCode.C) && !Input.GetKey(KeyCode.D) && !Input.GetKey(KeyCode.S))
- {
- float axis = Input.GetAxis("Mouse ScrollWheel");
- if (axis > 0f)
- {
- mainCamera.SetDistance(mainCamera.GetDistance() - 0.5f, true);
- if (mainCamera.GetDistance() < 0.1f)
- {
- mainCamera.SetDistance(0.1f, true);
- }
- }
- else if (axis < 0f)
- {
- mainCamera.SetDistance(mainCamera.GetDistance() + 0.5f, true);
- if (mainCamera.GetDistance() > 25f)
- {
- mainCamera.SetDistance(25f, true);
- }
- }
- }
- for (int j = 0; j < maxMaidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidCnt++;
- }
- }
- if (maidArray[0] != null && maidArray[0].Visible)
- {
- if (this.getModKeyPressing(modKey.Shift))
- {
- speed = 5f * Time.deltaTime * 60f;
- }
- else
- {
- speed = 1f * Time.deltaTime * 60f;
- }
- Vector3 vector2 = mainCameraTransform.TransformDirection(Vector3.forward);
- Vector3 vector3 = mainCameraTransform.TransformDirection(Vector3.right);
- Vector3 vector4 = mainCameraTransform.TransformDirection(Vector3.up);
- if (!isVR || isVR2)
- {
- if (!isVR)
- {
- if (isBloom)
- {
- Bloom fieldValue2 = GetFieldValue<CameraMain, Bloom>(mainCamera, "m_gcBloom");
- fieldValue2.enabled = true;
- fieldValue2.bloomIntensity = bloom1;
- fieldValue2.bloomBlurIterations = (int) bloom2;
- fieldValue2.bloomThreshholdColor = new Color(1f - bloom3, 1f - bloom4, 1f - bloom5);
- if (isBloomA)
- {
- fieldValue2.hdr = Bloom.HDRBloomMode.On;
- }
- else
- {
- fieldValue2.hdr = Bloom.HDRBloomMode.Auto;
- }
- isBloom2 = true;
- }
- else if (isBloom2)
- {
- isBloom2 = false;
- Bloom fieldValue2 = GetFieldValue<CameraMain, Bloom>(mainCamera, "m_gcBloom");
- fieldValue2.enabled = true;
- fieldValue2.bloomIntensity = 2.85f;
- fieldValue2.hdr = Bloom.HDRBloomMode.Auto;
- fieldValue2.bloomThreshholdColor = new Color(1f, 1f, 1f);
- fieldValue2.bloomBlurIterations = 3;
- }
- if (isDepth)
- {
- depth_field_.enabled = true;
- depth_field_.focalLength = depth1;
- depth_field_.focalSize = depth2;
- depth_field_.aperture = depth3;
- depth_field_.maxBlurSize = depth4;
- if (isDepthA)
- {
- depth_field_.visualizeFocus = true;
- }
- else
- {
- depth_field_.visualizeFocus = false;
- }
- }
- else
- {
- if (depth_field_ == null)
- {
- depth_field_ = GameMain.Instance.MainCamera.gameObject.AddComponent<DepthOfFieldScatter>();
- if (depth_field_.dofHdrShader == null)
- {
- depth_field_.dofHdrShader = Shader.Find("Hidden/Dof/DepthOfFieldHdr");
- }
- if (depth_field_.dx11BokehShader == null)
- {
- depth_field_.dx11BokehShader = Shader.Find("Hidden/Dof/DX11Dof");
- }
- if (depth_field_.dx11BokehTexture == null)
- {
- depth_field_.dx11BokehTexture = (Resources.Load("Textures/hexShape") as Texture2D);
- }
- }
- depth_field_.enabled = false;
- }
- if (isFog)
- {
- if (fog_.fogShader == null)
- {
- fog_.fogShader = Shader.Find("Hidden/GlobalFog");
- }
- fog_.enabled = true;
- fog_.startDistance = fog1;
- fog_.globalDensity = fog2;
- fog_.heightScale = fog3;
- fog_.height = fog4;
- fog_.globalFogColor.r = fog5;
- fog_.globalFogColor.g = fog6;
- fog_.globalFogColor.b = fog7;
- }
- else
- {
- if (fog_ == null)
- {
- fog_ = GameMain.Instance.MainCamera.gameObject.AddComponent<GlobalFog>();
- }
- fog_.enabled = false;
- }
- if (isSepia != isSepian)
- {
- isSepia = isSepian;
- if (isSepia)
- {
- if (sepia_tone_.shader == null)
- {
- sepia_tone_.shader = Shader.Find("Hidden/Sepiatone Effect");
- }
- sepia_tone_.enabled = true;
- }
- else
- {
- if (sepia_tone_ == null)
- {
- sepia_tone_ = GameMain.Instance.MainCamera.gameObject.AddComponent<SepiaToneEffect>();
- }
- sepia_tone_.enabled = false;
- }
- }
- if (bokashi > 0f)
- {
- Blur component = GameMain.Instance.MainCamera.gameObject.GetComponent<Blur>();
- component.enabled = true;
- component.blurSize = bokashi / 10f;
- component.blurIterations = 0;
- component.downsample = 0;
- if (bokashi > 3f)
- {
- component.blurSize -= 0.3f;
- component.blurIterations = 1;
- component.downsample = 1;
- }
- }
- else
- {
- Blur component = GameMain.Instance.MainCamera.gameObject.GetComponent<Blur>();
- component.enabled = false;
- }
- if (kamiyure > 0f)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- Maid maid = maidArray[j];
- for (int l = 0; l < maid.body0.goSlot.Count; l++)
- {
- if (maid.body0.goSlot[l].obj != null)
- {
- DynamicBone component2 = maid.body0.goSlot[l].obj.GetComponent<DynamicBone>();
- if (component2 != null && component2.enabled)
- {
- component2.m_Gravity = new Vector3(softG.x * 5f, softG.y * 5f + kamiyure, softG.z * 5f);
- }
- }
- List<THair1> fieldValue3 =
- GetFieldValue<TBoneHair_, List<THair1>>(maid.body0.goSlot[l].bonehair, "hair1list");
- for (int k = 0; k < fieldValue3.Count; k++)
- {
- fieldValue3[k].SoftG = new Vector3(softG.x, softG.y + kamiyure, softG.z);
- }
- }
- }
- }
- if (isBlur)
- {
- Vignetting component3 = GameMain.Instance.MainCamera.gameObject.GetComponent<Vignetting>();
- component3.mode = Vignetting.AberrationMode.Simple;
- component3.intensity = blur1;
- component3.chromaticAberration = blur4;
- component3.blur = blur2;
- component3.blurSpread = blur3;
- component3.enabled = true;
- isBlur2 = true;
- }
- else if (isBlur2)
- {
- isBlur2 = false;
- Vignetting component3 = GameMain.Instance.MainCamera.gameObject.GetComponent<Vignetting>();
- component3.mode = Vignetting.AberrationMode.Simple;
- component3.intensity = -3.98f;
- component3.chromaticAberration = -0.75f;
- component3.axialAberration = 1.18f;
- component3.blurSpread = 4.19f;
- component3.luminanceDependency = 0.494f;
- component3.blurDistance = 1.71f;
- component3.enabled = false;
- }
- }
- if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.I))
- {
- GameMain.Instance.MainLight.transform.eulerAngles -= Vector3.right / 2f;
- lightX[0] = GameMain.Instance.MainLight.transform.eulerAngles.x;
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.K))
- {
- if (GameMain.Instance.MainLight.transform.eulerAngles.x < 85f)
- {
- GameMain.Instance.MainLight.transform.eulerAngles += Vector3.right / 2f;
- lightX[0] = GameMain.Instance.MainLight.transform.eulerAngles.x;
- }
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.J))
- {
- GameMain.Instance.MainLight.transform.eulerAngles -= Vector3.up / 1.5f;
- lightY[0] = GameMain.Instance.MainLight.transform.eulerAngles.y;
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.L))
- {
- GameMain.Instance.MainLight.transform.eulerAngles += Vector3.up / 1.5f;
- lightY[0] = GameMain.Instance.MainLight.transform.eulerAngles.y;
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.BackQuote))
- {
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.MainLight.SetIntensity(0.95f);
- GameMain.Instance.MainLight.GetComponent<Light>().type = LightType.Directional;
- lightIndex[0] = 0;
- lightColorR[0] = 1f;
- lightColorG[0] = 1f;
- lightColorB[0] = 1f;
- lightX[0] = 40f;
- lightY[0] = 180f;
- lightAkarusa[0] = 0.95f;
- lightKage[0] = 0.098f;
- lightRange[0] = 50f;
- bgObject.SetActive(true);
- mainCamera.GetComponent<Camera>().backgroundColor = new Color(0f, 0f, 0f);
- isIdx1 = false;
- isIdx2 = false;
- isIdx3 = false;
- isIdx4 = false;
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.Minus) && this.getModKeyPressing(modKey.Shift))
- {
- List<float> list;
- (list = lightColorR)[0] = list[0] + 0.01f;
- if (lightColorR[0] > 1f)
- {
- lightColorR[0] = 1f;
- }
- if (lightIndex[0] != 3)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().color =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- else
- {
- mainCamera.GetComponent<Camera>().backgroundColor =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.Quote) && this.getModKeyPressing(modKey.Shift))
- {
- List<float> list;
- (list = lightColorG)[0] = list[0] + 0.01f;
- if (lightColorG[0] > 1f)
- {
- lightColorG[0] = 1f;
- }
- if (lightIndex[0] != 3)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().color =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- else
- {
- mainCamera.GetComponent<Camera>().backgroundColor =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.LeftBracket) && this.getModKeyPressing(modKey.Shift))
- {
- List<float> list;
- (list = lightColorB)[0] = list[0] + 0.01f;
- if (lightColorB[0] > 1f)
- {
- lightColorB[0] = 1f;
- }
- if (lightIndex[0] != 3)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().color =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- else
- {
- mainCamera.GetComponent<Camera>().backgroundColor =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.Minus))
- {
- List<float> list;
- (list = lightColorR)[0] = list[0] - 0.01f;
- if (lightColorR[0] < 0f)
- {
- lightColorR[0] = 0f;
- }
- if (lightIndex[0] != 3)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().color =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- else
- {
- mainCamera.GetComponent<Camera>().backgroundColor =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.Quote))
- {
- List<float> list;
- (list = lightColorG)[0] = list[0] - 0.01f;
- if (lightColorG[0] < 0f)
- {
- lightColorG[0] = 0f;
- }
- if (lightIndex[0] != 3)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().color =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- else
- {
- mainCamera.GetComponent<Camera>().backgroundColor =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.LeftBracket))
- {
- List<float> list;
- (list = lightColorB)[0] = list[0] - 0.01f;
- if (lightColorB[0] < 0f)
- {
- lightColorB[0] = 0f;
- }
- if (lightIndex[0] != 3)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().color =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- else
- {
- mainCamera.GetComponent<Camera>().backgroundColor =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.Alpha0))
- {
- GameMain.Instance.MainLight.GetComponent<Light>().intensity += 0.12f * Time.deltaTime;
- lightAkarusa[0] = GameMain.Instance.MainLight.GetComponent<Light>().intensity;
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.P))
- {
- GameMain.Instance.MainLight.GetComponent<Light>().intensity -= 0.12f * Time.deltaTime;
- lightAkarusa[0] = GameMain.Instance.MainLight.GetComponent<Light>().intensity;
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.Alpha9))
- {
- GameMain.Instance.MainLight.GetComponent<Light>().spotAngle += 0.2f;
- GameMain.Instance.MainLight.GetComponent<Light>().range += 0.2f;
- lightRange[0] = GameMain.Instance.MainLight.GetComponent<Light>().spotAngle;
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.O))
- {
- GameMain.Instance.MainLight.GetComponent<Light>().spotAngle -= 0.2f;
- GameMain.Instance.MainLight.GetComponent<Light>().range -= 0.2f;
- lightRange[0] = GameMain.Instance.MainLight.GetComponent<Light>().spotAngle;
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKeyDown(KeyCode.U))
- {
- List<int> list2;
- (list2 = lightIndex)[0] = list2[0] + 1;
- if (lightIndex[0] == 4)
- {
- lightIndex[0] = 0;
- }
- lightColorR[0] = 1f;
- lightColorG[0] = 1f;
- lightColorB[0] = 1f;
- lightX[0] = 40f;
- lightY[0] = 180f;
- lightAkarusa[0] = 0.95f;
- lightKage[0] = 0.098f;
- lightRange[0] = 50f;
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.MainLight.SetIntensity(0.95f);
- GameMain.Instance.MainLight.GetComponent<Light>().spotAngle = 50f;
- GameMain.Instance.MainLight.GetComponent<Light>().range = 10f;
- GameMain.Instance.MainLight.gameObject.transform.position = new Vector3(0f, 2f, 0f);
- if (lightIndex[0] == 0)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().type = LightType.Directional;
- bgObject.SetActive(true);
- mainCamera.GetComponent<Camera>().backgroundColor = new Color(0f, 0f, 0f);
- }
- else if (lightIndex[0] == 1)
- {
- GameMain.Instance.MainLight.transform.eulerAngles += Vector3.right * 40f;
- lightX[0] = GameMain.Instance.MainLight.transform.eulerAngles.x;
- GameMain.Instance.MainLight.GetComponent<Light>().type = LightType.Spot;
- }
- else if (lightIndex[0] == 2)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().type = LightType.Point;
- }
- else if (lightIndex[0] == 3)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().type = LightType.Directional;
- mainCamera.GetComponent<Camera>().backgroundColor =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- bgObject.SetActive(false);
- }
- isIdx1 = false;
- isIdx2 = false;
- isIdx3 = false;
- isIdx4 = false;
- }
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.Insert))
- {
- GameMain.Instance.MainLight.transform.eulerAngles -= Vector3.right / 2f;
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.Delete))
- {
- if (GameMain.Instance.MainLight.transform.eulerAngles.x < 85f)
- {
- GameMain.Instance.MainLight.transform.eulerAngles += Vector3.right / 2f;
- }
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.Home))
- {
- GameMain.Instance.MainLight.transform.eulerAngles -= Vector3.up / 1.5f;
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.End))
- {
- GameMain.Instance.MainLight.transform.eulerAngles += Vector3.up / 1.5f;
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.BackQuote))
- {
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.MainLight.SetIntensity(0.95f);
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.PageUp))
- {
- GameMain.Instance.MainLight.GetComponent<Light>().intensity += 0.1f * Time.deltaTime;
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.PageDown))
- {
- GameMain.Instance.MainLight.GetComponent<Light>().intensity -= 0.1f * Time.deltaTime;
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.Quote))
- {
- if (lightIndex[0] == 1)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().spotAngle += 0.2f;
- }
- else
- {
- GameMain.Instance.MainLight.GetComponent<Light>().range += 0.2f;
- }
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKey(KeyCode.LeftBracket))
- {
- if (lightIndex[0] == 1)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().spotAngle -= 0.2f;
- }
- else
- {
- GameMain.Instance.MainLight.GetComponent<Light>().range -= 0.2f;
- }
- }
- else if (Input.GetKey(KeyCode.R) && Input.GetKeyDown(KeyCode.Minus))
- {
- List<int> list2;
- (list2 = lightIndex)[0] = list2[0] + 1;
- if (lightIndex[0] == 3)
- {
- lightIndex[0] = 0;
- }
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.MainLight.SetIntensity(0.95f);
- GameMain.Instance.MainLight.GetComponent<Light>().spotAngle = 50f;
- GameMain.Instance.MainLight.GetComponent<Light>().range = 10f;
- GameMain.Instance.MainLight.gameObject.transform.position = new Vector3(0f, 2f, 0f);
- if (lightIndex[0] == 0)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().type = LightType.Directional;
- }
- else if (lightIndex[0] == 1)
- {
- GameMain.Instance.MainLight.transform.eulerAngles += Vector3.right * 40f;
- GameMain.Instance.MainLight.GetComponent<Light>().type = LightType.Spot;
- }
- else if (lightIndex[0] == 2)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().type = LightType.Point;
- }
- }
- int i;
- for (i = 0; i < lightList.Count; i++)
- {
- if (i > 0)
- {
- lightList[i].GetComponent<Light>().color = new Color(lightColorR[i], lightColorG[i], lightColorB[i]);
- lightList[i].GetComponent<Light>().intensity = lightAkarusa[i];
- lightList[i].GetComponent<Light>().spotAngle = lightRange[i];
- lightList[i].GetComponent<Light>().range = lightRange[i] / 5f;
- if (!Input.GetKey(KeyCode.X) && (!Input.GetKey(KeyCode.Z) || !this.getModKeyPressing(modKey.Shift)))
- {
- lightList[i].transform.eulerAngles = new Vector3(lightX[i], lightY[i], 18f);
- }
- }
- else
- {
- GameMain.Instance.MainLight.SetIntensity(lightAkarusa[0]);
- GameMain.Instance.MainLight.GetComponent<Light>().shadowStrength = lightKage[0];
- if (!Input.GetKey(KeyCode.X) && (!Input.GetKey(KeyCode.Z) || !this.getModKeyPressing(modKey.Shift)))
- {
- GameMain.Instance.MainLight.SetRotation(new Vector3(lightX[0], lightY[0], 18f));
- }
- GameMain.Instance.MainLight.GetComponent<Light>().spotAngle = lightRange[i];
- GameMain.Instance.MainLight.GetComponent<Light>().range = lightRange[i] / 5f;
- if (lightIndex[i] != 3)
- {
- GameMain.Instance.MainLight.GetComponent<Light>().color =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- else
- {
- mainCamera.GetComponent<Camera>().backgroundColor =
- new Color(lightColorR[0], lightColorG[0], lightColorB[0]);
- }
- }
- }
- bool flag3 = false;
- if (sceneLevel == 5 && (Input.GetKeyDown(KeyCode.F12)
- || (Input.GetKey(KeyCode.Q) && this.getModKeyPressing(modKey.Shift))))
- {
- for (i = 0; i < maidCnt; i++)
- {
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- }
- for (int j = 0; j < maidCnt; j++)
- {
- if (!isVR && sceneLevel == 5 && j == isEditNo)
- {
- bool flag4 = shodaiFlg[(int) selectList[j]];
- shodaiFlg[(int) selectList[j]] = false;
- try
- {
- TMorph morph = maidArray[j].body0.Face.morph;
- float[] fieldValue = GetFieldValue<TMorph, float[]>(morph, "BlendValues");
- float num2 = fieldValue[(int) morph.hash["tangopen"]];
- }
- catch
- {
- shodaiFlg[(int) selectList[j]] = true;
- }
- if (shodaiFlg[(int) selectList[j]] != flag4)
- {
- if (!isVR)
- {
- eyeL[(int) selectList[j]] = maidArray[j].body0.quaDefEyeL.eulerAngles;
- eyeR[(int) selectList[j]] = maidArray[j].body0.quaDefEyeR.eulerAngles;
- }
- }
- }
- if (maidArray[j] && maidArray[j].Visible && isStop[j])
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Stop();
- }
- if (sceneLevel == 5)
- {
- if (editSelectMaid == maidArray[j])
- {
- flag3 = true;
- }
- }
- Maid maid = maidArray[j];
- }
- if (sceneLevel == 5 && !flag3 && maidCnt > 0)
- {
- isEditNo = 0;
- SceneEdit component4 = GameObject.Find("__SceneEdit__").GetComponent<SceneEdit>();
- SetFieldValue<SceneEdit, Maid>(component4, "m_maid", maidArray[0]);
- }
- i = 0;
- while (i < maidCnt)
- {
- Transform transform = maidArray[i].transform;
- Maid maid = maidArray[i];
- if (cafeFlg[i])
- {
- cafeCount[i]++;
- if (cafeCount[i] > 1)
- {
- maid.DelProp(MPN.handitem, true);
- maid.SetProp("handitem", "HandItemR_Etoile_Teacup_I_.menu", 0, true, false);
- maid.AllProcPropSeqStart();
- cafeFlg[i] = false;
- cafeCount[i] = 0;
- }
- }
- KeyCode key;
- if (i >= 14)
- {
- bool flag5 = false;
- bool flag6 = false;
- for (int k = 0; k < keyArray.Length; k++)
- {
- if (Input.GetKey(keyArray[k]))
- {
- flag5 = true;
- break;
- }
- if (Input.GetKeyUp(keyArray[k]))
- {
- flag6 = true;
- break;
- }
- }
- key = keyArray[6];
- if (!flag5 || this.getModKeyPressing(modKey.Ctrl))
- {
- if (!flag6 || this.getModKeyPressing(modKey.Ctrl))
- {
- goto IL_49FE;
- }
- idoFlg[i - 7] = false;
- }
- }
- else if (i >= 7)
- {
- bool flag5 = false;
- bool flag6 = false;
- for (int k = 0; k < keyArray.Length; k++)
- {
- if (Input.GetKey(keyArray[k]))
- {
- flag5 = true;
- break;
- }
- if (Input.GetKeyUp(keyArray[k]))
- {
- flag6 = true;
- break;
- }
- }
- key = keyArray[i - 7];
- if (!flag5 || this.getModKeyPressing(modKey.Ctrl))
- {
- if (!flag6 || this.getModKeyPressing(modKey.Ctrl))
- {
- goto IL_49FE;
- }
- idoFlg[i - 7] = false;
- }
- }
- else
- {
- bool flag5 = false;
- for (int k = 0; k < keyArray.Length; k++)
- {
- if (Input.GetKey(keyArray[k]))
- {
- flag5 = true;
- break;
- }
- }
- if (!flag5 || !this.getModKeyPressing(modKey.Ctrl))
- {
- key = keyArray[i];
- goto IL_49FE;
- }
- }
- IL_1688E:
- i++;
- continue;
- IL_49FE:
- if (xFlg[i])
- {
- if (!maid.AudioMan.audiosource.isPlaying)
- {
- if (maid.status.personal.uniqueName == "Pride")
- {
- string text = "s0_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < tunArray.Length; k++)
- {
- if (tunArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Cool")
- {
- string text = "s1_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < coolArray.Length; k++)
- {
- if (coolArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Pure")
- {
- string text = "s2_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < pureArray.Length; k++)
- {
- if (pureArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Yandere")
- {
- string text = "s3_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < yanArray.Length; k++)
- {
- if (yanArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Muku")
- {
- string text = "h0_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h0Array.Length; k++)
- {
- if (h0Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Majime")
- {
- string text = "h1_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h1Array.Length; k++)
- {
- if (h1Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Rindere")
- {
- string text = "h2_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h2Array.Length; k++)
- {
- if (h2Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- }
- }
- if (zFlg[i])
- {
- if (!maid.AudioMan.audiosource.isPlaying)
- {
- string text = "";
- if (maid.status.personal.uniqueName == "Pride")
- {
- text = "s0_";
- Random random = new Random();
- int num4 = random.Next(tunArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", tunArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Cool")
- {
- text = "s1_";
- Random random = new Random();
- int num4 = random.Next(coolArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", coolArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Pure")
- {
- text = "s2_";
- Random random = new Random();
- int num4 = random.Next(pureArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", pureArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Yandere")
- {
- text = "s3_";
- Random random = new Random();
- int num4 = random.Next(yanArray.Length);
- text = text + string.Format("{0:00000}", yanArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Muku")
- {
- text = "h0_";
- Random random = new Random();
- int num4 = random.Next(h0tArray.Length);
- text = text + string.Format("{0:00000}", h0tArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Majime")
- {
- text = "h1_";
- Random random = new Random();
- int num4 = random.Next(h1tArray.Length);
- text = text + string.Format("{0:00000}", h1tArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Rindere")
- {
- text = "h2_";
- Random random = new Random();
- int num4 = random.Next(h2tArray.Length);
- text = text + string.Format("{0:00000}", h2tArray[num4]) + ".ogg";
- }
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- if (!isVR || isVR2)
- {
- if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.Q))
- {
- ikMaid = i;
- isIK[i] = true;
- ikBui = 1;
- ikMode[i] = 0;
- this.SetIK(maid, i);
- HandL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Hand", true);
- UpperArmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R UpperArm", true);
- ForearmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Forearm", true);
- Clavicle = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Clavicle", true);
- IK_hand = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handR", true);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- qFlg = true;
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.W))
- {
- ikMaid = i;
- isIK[i] = true;
- ikBui = 2;
- ikMode[i] = 0;
- this.SetIK(maid, i);
- HandL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Hand", true);
- UpperArmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L UpperArm", true);
- ForearmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Forearm", true);
- Clavicle = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Clavicle", true);
- IK_hand = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handL", true);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.A))
- {
- ikMaid = i;
- isIK[i] = true;
- ikBui = 3;
- ikMode[i] = 0;
- this.SetIK(maid, i);
- HandL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Foot", true);
- UpperArmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Thigh", true);
- ForearmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Calf", true);
- Clavicle = CMT.SearchObjName(maid.body0.m_Bones.transform, "Hip_L", true);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.S))
- {
- ikMaid = i;
- isIK[i] = true;
- ikBui = 4;
- ikMode[i] = 0;
- this.SetIK(maid, i);
- HandL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Foot", true);
- UpperArmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Thigh", true);
- ForearmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Calf", true);
- Clavicle = CMT.SearchObjName(maid.body0.m_Bones.transform, "Hip_L", true);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- sFlg = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.U))
- {
- maid.body0.transform.localRotation =
- Quaternion.Euler(maid.body0.transform.localEulerAngles) * Quaternion.AngleAxis(-1.5f, Vector3.up);
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.O))
- {
- maid.body0.transform.localRotation =
- Quaternion.Euler(maid.body0.transform.localEulerAngles) * Quaternion.AngleAxis(1.5f, Vector3.up);
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.F))
- {
- bGui = true;
- isPoseInit = true;
- isGuiInit = true;
- poseFlg = true;
- faceFlg = false;
- sceneFlg = false;
- kankyoFlg = false;
- kankyo2Flg = false;
- fFlg = true;
- for (int k = 0; k < maidCnt; k++)
- {
- if (maid == maidArray[k])
- {
- selectMaidIndex = k;
- }
- }
- copyIndex = 0;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.V))
- {
- bGui = true;
- isFaceInit = true;
- isGuiInit = true;
- faceFlg = true;
- poseFlg = false;
- sceneFlg = false;
- kankyoFlg = false;
- kankyo2Flg = false;
- maid.boMabataki = false;
- for (int k = 0; k < maidCnt; k++)
- {
- if (maid == maidArray[k])
- {
- selectMaidIndex = k;
- }
- }
- faceCombo.selectedItemIndex = faceIndex[selectMaidIndex];
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && this.getModKeyPressing(modKey.Shift)
- && (Input.GetKeyDown(KeyCode.X) || (isVR && Input.GetKeyDown(KeyCode.UpArrow))))
- {
- if (!xFlg[i])
- {
- xFlg[i] = true;
- zFlg[i] = false;
- if (maid.status.personal.uniqueName == "Pride")
- {
- string text = "s0_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < tunArray.Length; k++)
- {
- if (tunArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Cool")
- {
- string text = "s1_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < coolArray.Length; k++)
- {
- if (coolArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Pure")
- {
- string text = "s2_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < pureArray.Length; k++)
- {
- if (pureArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Yandere")
- {
- string text = "s3_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < yanArray.Length; k++)
- {
- if (yanArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Muku")
- {
- string text = "h0_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h0Array.Length; k++)
- {
- if (h0Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Majime")
- {
- string text = "h1_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h1Array.Length; k++)
- {
- if (h1Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Rindere")
- {
- string text = "h2_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h2Array.Length; k++)
- {
- if (h2Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- }
- else
- {
- xFlg[i] = false;
- maid.AudioMan.Clear();
- }
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && this.getModKeyPressing(modKey.Shift)
- && (Input.GetKeyDown(KeyCode.Z) || (isVR && Input.GetKeyDown(KeyCode.DownArrow))))
- {
- if (!zFlg[i])
- {
- zFlg[i] = true;
- xFlg[i] = false;
- string text = "";
- if (maid.status.personal.uniqueName == "Pride")
- {
- text = "s0_";
- Random random = new Random();
- int num4 = random.Next(tunArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", tunArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Cool")
- {
- text = "s1_";
- Random random = new Random();
- int num4 = random.Next(coolArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", coolArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Pure")
- {
- text = "s2_";
- Random random = new Random();
- int num4 = random.Next(pureArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", pureArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Yandere")
- {
- text = "s3_";
- Random random = new Random();
- int num4 = random.Next(yanArray.Length);
- text = text + string.Format("{0:00000}", yanArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Muku")
- {
- text = "h0_";
- Random random = new Random();
- int num4 = random.Next(h0tArray.Length);
- text = text + string.Format("{0:00000}", h0tArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Majime")
- {
- text = "h1_";
- Random random = new Random();
- int num4 = random.Next(h1tArray.Length);
- text = text + string.Format("{0:00000}", h1tArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Rindere")
- {
- text = "h2_";
- Random random = new Random();
- int num4 = random.Next(h2tArray.Length);
- text = text + string.Format("{0:00000}", h2tArray[num4]) + ".ogg";
- }
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- else
- {
- zFlg[i] = false;
- maid.AudioMan.Clear();
- }
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && (Input.GetKeyDown(KeyCode.Z) || (isVR && Input.GetKeyDown(KeyCode.DownArrow))))
- {
- string text = "";
- if (maid.status.personal.uniqueName == "Pride")
- {
- text = "s0_";
- Random random = new Random();
- int num4 = random.Next(tunArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", tunArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Cool")
- {
- text = "s1_";
- Random random = new Random();
- int num4 = random.Next(coolArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", coolArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Pure")
- {
- text = "s2_";
- Random random = new Random();
- int num4 = random.Next(pureArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", pureArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Yandere")
- {
- text = "s3_";
- Random random = new Random();
- int num4 = random.Next(yanArray.Length);
- text = text + string.Format("{0:00000}", yanArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Muku")
- {
- text = "h0_";
- Random random = new Random();
- int num4 = random.Next(h0tArray.Length);
- text = text + string.Format("{0:00000}", h0tArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Majime")
- {
- text = "h1_";
- Random random = new Random();
- int num4 = random.Next(h1tArray.Length);
- text = text + string.Format("{0:00000}", h1tArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Rindere")
- {
- text = "h2_";
- Random random = new Random();
- int num4 = random.Next(h2tArray.Length);
- text = text + string.Format("{0:00000}", h2tArray[num4]) + ".ogg";
- }
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && (Input.GetKeyDown(KeyCode.X) || (isVR && Input.GetKeyDown(KeyCode.UpArrow))))
- {
- if (maid.status.personal.uniqueName == "Pride")
- {
- string text = "s0_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < tunArray.Length; k++)
- {
- if (tunArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Cool")
- {
- string text = "s1_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < coolArray.Length; k++)
- {
- if (coolArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Pure")
- {
- string text = "s2_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < pureArray.Length; k++)
- {
- if (pureArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Yandere")
- {
- string text = "s3_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < yanArray.Length; k++)
- {
- if (yanArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Muku")
- {
- string text = "h0_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h0Array.Length; k++)
- {
- if (h0Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Majime")
- {
- string text = "h1_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h1Array.Length; k++)
- {
- if (h1Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Rindere")
- {
- string text = "h2_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h2Array.Length; k++)
- {
- if (h2Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.M))
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- itemIndex[i]++;
- if (itemIndex[i] == itemArray.Length - 1)
- {
- itemIndex[i] = 0;
- }
- string[] array = new string[2];
- array = itemArray[itemIndex[i]].Split(new char[] {','});
- if (itemIndex[i] > 13)
- {
- array = itemArray[itemIndex[i] + 1].Split(new char[] {','});
- }
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- bool flag8 = false;
- if (itemIndex[i] == 12 || itemIndex[i] == 13)
- {
- flag8 = true;
- }
- if (!flag8)
- {
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- }
- if (array[0] != "")
- {
- maid.SetProp(array[0], array[1], 0, true, false);
- }
- if (itemIndex[i] == 13)
- {
- array = itemArray[itemIndex[i] + 1].Split(new char[] {','});
- maid.SetProp(array[0], array[1], 0, true, false);
- }
- if (itemIndex[i] == 23)
- {
- array = itemArray[itemIndex[i]].Split(new char[] {','});
- maid.SetProp(array[0], array[1], 0, true, false);
- cafeFlg[i] = true;
- }
- maid.AllProcPropSeqStart();
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- mFlg = true;
- }
- else if (Input.GetKey(key) && (Input.GetKeyDown(KeyCode.LeftBracket)
- || (Input.GetKeyDown(KeyCode.BackQuote) && this.getModKeyPressing(modKey.Alt))))
- {
- for (int k = 0; k < 10; k++)
- {
- maid.transform.RotateAround(maid.transform.position,
- Vector3.right,
- -maid.transform.rotation.eulerAngles.x);
- maid.transform.RotateAround(maid.transform.position,
- Vector3.forward,
- -maid.transform.rotation.eulerAngles.z);
- }
- idoFlg[i] = true;
- atFlg = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && ((Input.GetKey(KeyCode.Minus) && this.getModKeyPressing(modKey.Shift))
- || (Input.GetKey(KeyCode.I) && this.getModKeyPressing(modKey.Alt))))
- {
- maid.transform.RotateAround(maid.transform.position, new Vector3(vector3.x, 0f, vector3.z), 0.4f);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && ((Input.GetKey(KeyCode.Quote) && this.getModKeyPressing(modKey.Shift))
- || (Input.GetKey(KeyCode.K) && this.getModKeyPressing(modKey.Alt))))
- {
- maid.transform.RotateAround(maid.transform.position, new Vector3(vector3.x, 0f, vector3.z), -0.4f);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && (Input.GetKey(KeyCode.Minus)
- || (Input.GetKey(KeyCode.J) && this.getModKeyPressing(modKey.Alt))))
- {
- maid.transform.RotateAround(maid.transform.position, new Vector3(vector2.x, 0f, vector2.z), 0.4f);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && (Input.GetKey(KeyCode.Quote)
- || (Input.GetKey(KeyCode.L) && this.getModKeyPressing(modKey.Alt))))
- {
- maid.transform.RotateAround(maid.transform.position, new Vector3(vector2.x, 0f, vector2.z), -0.4f);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.I) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.I) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.K) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.K) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.I))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.K))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.Alpha0))
- {
- Vector3 vector = maid.transform.position;
- vector.y += 0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.P))
- {
- Vector3 vector = maid.transform.position;
- vector.y -= 0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (maid.boMabataki && Input.GetKey(key) && Input.GetKeyDown(KeyCode.Alpha8)
- && this.getModKeyPressing(modKey.Shift))
- {
- faceIndex[i]--;
- if (faceIndex[i] <= -1)
- {
- faceIndex[i] = faceArray.Length - 1;
- }
- maid.FaceAnime(faceArray[faceIndex[i]], 1f, 0);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (maid.boMabataki && Input.GetKey(key) && Input.GetKeyDown(KeyCode.Alpha8))
- {
- faceIndex[i]++;
- if (faceIndex[i] == faceArray.Length)
- {
- faceIndex[i] = 0;
- }
- maid.FaceAnime(faceArray[faceIndex[i]], 1f, 0);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.Alpha9))
- {
- faceBlendIndex[i]++;
- if (faceBlendIndex[i] == faceBlendArray.Length)
- {
- faceBlendIndex[i] = 0;
- }
- maid.FaceBlend(faceBlendArray[faceBlendIndex[i]]);
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.Space))
- {
- string[] array = poseArray[poseIndex[i]].Split(new char[] {','});
- isStop[i] = false;
- poseCount[i] = 20;
- if (array[0].Contains("_momi") || array[0].Contains("paizuri_"))
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- }
- else
- {
- maid.body0.MuneYureL(1f);
- maid.body0.MuneYureR(1f);
- maid.body0.jbMuneL.enabled = true;
- maid.body0.jbMuneR.enabled = true;
- }
- int num6;
- if (array[0].Contains("MultipleMaidsPose"))
- {
- string path = array[0].Split(new char[] {'/'})[1];
- byte[] array2 = new byte[0];
- try
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- array2 = new byte[fileStream.Length];
- fileStream.Read(array2, 0, array2.Length);
- }
- }
- catch { }
- if (0 < array2.Length)
- {
- string text = Path.GetFileName(path);
- long num5 = (long) text.GetHashCode();
- maid.body0.CrossFade(num5.ToString(), array2, false, false, false, 0f, 1f);
- Maid.AutoTwist[] array3 = new Maid.AutoTwist[]
- {
- Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL,
- Maid.AutoTwist.WristR, Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
- };
- for (int m = 0; m < array3.Length; m++)
- {
- maid.SetAutoTwist(array3[m], true);
- }
- }
- }
- else if (array[0].StartsWith("p") && int.TryParse(array[0].Substring(1), out num6))
- {
- loadPose[i] = array[0];
- }
- else if (!array[0].StartsWith("dance_"))
- {
- maidArray[i].CrossFade(array[0] + ".anm", false, true, false, 0f, 1f);
- }
- else
- {
- if (!maidArray[i].body0.m_Bones.GetComponent<Animation>().GetClip(array[0] + ".anm"))
- {
- maidArray[i].body0.LoadAnime(array[0] + ".anm",
- GameUty.FileSystem,
- array[0] + ".anm",
- false,
- false);
- }
- maidArray[i].body0.m_Bones.GetComponent<Animation>().Play(array[0] + ".anm");
- }
- if (array.Length > 1)
- {
- maidArray[i].body0.m_Bones.GetComponent<Animation>()[array[0] + ".anm"].time = float.Parse(array[1]);
- isStop[i] = true;
- if (array.Length > 2)
- {
- Transform transform2 = CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- }
- isLock[i] = false;
- idoFlg[i] = true;
- mHandL[i].initFlg = false;
- mHandR[i].initFlg = false;
- mFootL[i].initFlg = false;
- mFootR[i].initFlg = false;
- pHandL[i] = 0;
- pHandR[i] = 0;
- muneIKL[i] = false;
- muneIKR[i] = false;
- if (!isVR)
- {
- maidArray[i].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[i]];
- maidArray[i].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[i]];
- }
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (maid.body0.isLoadedBody)
- {
- if (muneIKL[i] && vIKMuneL[i].x != 0f)
- {
- IKMuneLSub[i].localEulerAngles = vIKMuneLSub[i];
- IKMuneL[i].localEulerAngles = vIKMuneL[i];
- }
- if (muneIKR[i] && vIKMuneR[i].x != 0f)
- {
- IKMuneRSub[i].localEulerAngles = vIKMuneRSub[i];
- IKMuneR[i].localEulerAngles = vIKMuneR[i];
- }
- if (!HandL1[i])
- {
- this.SetIKInit(i);
- this.SetIK(maid, i);
- ikBui = 5;
- }
- else
- {
- bool flag5 = false;
- for (int k = 0; k < keyArray.Length; k++)
- {
- if (Input.GetKey(keyArray[k]))
- {
- flag5 = true;
- break;
- }
- }
- if ((!Input.GetKey(KeyCode.Space) && Input.GetKey(KeyCode.W)) || Input.GetKey(KeyCode.R)
- || Input.GetKey(KeyCode.Y))
- {
- flag5 = true;
- }
- if (!flag5)
- {
- if (this.getModKeyPressing(modKey.Ctrl) && this.getModKeyPressing(modKey.Alt)
- && this.getModKeyPressing(modKey.Shift))
- {
- ikMode[i] = 15;
- }
- else if (this.getModKeyPressing(modKey.Shift) && this.getModKeyPressing(modKey.Alt))
- {
- ikMode[i] = 5;
- }
- else if (this.getModKeyPressing(modKey.Shift) && Input.GetKey(KeyCode.Space))
- {
- ikMode[i] = 6;
- }
- else if (this.getModKeyPressing(modKey.Ctrl) && Input.GetKey(KeyCode.Space))
- {
- ikMode[i] = 7;
- }
- else if (Input.GetKey(KeyCode.Z) && this.getModKeyPressing(modKey.Shift))
- {
- ikMode[i] = 11;
- }
- else if (Input.GetKey(KeyCode.Z) && this.getModKeyPressing(modKey.Ctrl))
- {
- ikMode[i] = 12;
- }
- else if (Input.GetKey(KeyCode.X) && this.getModKeyPressing(modKey.Shift))
- {
- ikMode[i] = 14;
- }
- else if (this.getModKeyPressing(modKey.Shift))
- {
- ikMode[i] = 1;
- }
- else if (this.getModKeyPressing(modKey.Ctrl) && this.getModKeyPressing(modKey.Alt))
- {
- ikMode[i] = 8;
- }
- else if (this.getModKeyPressing(modKey.Ctrl))
- {
- ikMode[i] = 2;
- }
- else if (this.getModKeyPressing(modKey.Alt))
- {
- ikMode[i] = 3;
- }
- else if (Input.GetKey(KeyCode.Space))
- {
- ikMode[i] = 4;
- }
- else if (Input.GetKey(KeyCode.X))
- {
- ikMode[i] = 9;
- }
- else if (Input.GetKey(KeyCode.Z))
- {
- ikMode[i] = 10;
- }
- else if (Input.GetKey(KeyCode.C))
- {
- ikMode[i] = 13;
- }
- else if (Input.GetKey(KeyCode.A))
- {
- ikMode[i] = 16;
- }
- else
- {
- ikMode[i] = 0;
- }
- if (!isIK[i])
- {
- if (ikMode[i] < 9)
- {
- ikMode[i] = 0;
- }
- }
- bool flag9 = false;
- bool flag10 = false;
- bool flag11 = false;
- bool flag12 = false;
- if (gFinger[i, 0])
- {
- for (int j = 0; j < 15; j++)
- {
- if (mFinger[i, j].isStop)
- {
- flag9 = true;
- }
- }
- for (int j = 15; j < 30; j++)
- {
- if (mFinger[i, j].isStop)
- {
- flag10 = true;
- }
- }
- for (int j = 0; j < 6; j++)
- {
- if (mFinger2[i, j].isStop)
- {
- flag11 = true;
- }
- }
- for (int j = 6; j < 12; j++)
- {
- if (mFinger2[i, j].isStop)
- {
- flag12 = true;
- }
- }
- }
- if (gMaid[i] != null)
- {
- if (ikMode[i] >= 9 && ikMode[i] <= 14)
- {
- gMaid[i].SetActive(true);
- if (isCube)
- {
- gMaidC[i].SetActive(true);
- }
- }
- else
- {
- gMaid[i].SetActive(false);
- gMaidC[i].SetActive(false);
- }
- }
- if (flag10 || mHandR[i].isSelect || mArmR[i].isSelect || mClavicleR[i].isSelect
- || (ikMode[i] == 4 && Input.GetKeyDown(KeyCode.Q)))
- {
- ikBui = 1;
- if (ikMode[i] != 4 || !Input.GetKeyDown(KeyCode.Q))
- {
- ikMaid = i;
- }
- if (ikMaid == i)
- {
- this.SetIK(maid, i);
- HandL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Hand", true);
- UpperArmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R UpperArm", true);
- ForearmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Forearm", true);
- Clavicle = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Clavicle", true);
- IK_hand = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handR", true);
- }
- if (Input.GetKeyDown(KeyCode.Q))
- {
- qFlg = true;
- }
- }
- else if (flag9 || mHandL[i].isSelect || mArmL[i].isSelect || mClavicleL[i].isSelect
- || (ikMode[i] == 4 && Input.GetKeyDown(KeyCode.W)))
- {
- ikBui = 2;
- if (ikMode[i] != 4 || !Input.GetKeyDown(KeyCode.W))
- {
- ikMaid = i;
- }
- if (ikMaid == i)
- {
- this.SetIK(maid, i);
- HandL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Hand", true);
- UpperArmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L UpperArm", true);
- ForearmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Forearm", true);
- Clavicle = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Clavicle", true);
- IK_hand = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handL", true);
- }
- if (Input.GetKeyDown(KeyCode.W))
- {
- wFlg = true;
- }
- }
- else if (flag12 || mFootR[i].isSelect || mHizaR[i].isSelect
- || (ikMode[i] == 4 && Input.GetKeyDown(KeyCode.A)))
- {
- ikBui = 3;
- if (ikMode[i] != 4 || !Input.GetKeyDown(KeyCode.A))
- {
- ikMaid = i;
- }
- if (ikMaid == i)
- {
- this.SetIK(maid, i);
- HandL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Foot", true);
- UpperArmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Thigh", true);
- ForearmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Calf", true);
- Clavicle = CMT.SearchObjName(maid.body0.m_Bones.transform, "Hip_L", true);
- }
- }
- else if (flag11 || mFootL[i].isSelect || mHizaL[i].isSelect
- || (ikMode[i] == 4 && Input.GetKeyDown(KeyCode.S)))
- {
- ikBui = 4;
- if (ikMode[i] != 4 || !Input.GetKeyDown(KeyCode.S))
- {
- ikMaid = i;
- }
- if (ikMaid == i)
- {
- this.SetIK(maid, i);
- HandL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Foot", true);
- UpperArmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Thigh", true);
- ForearmL = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Calf", true);
- Clavicle = CMT.SearchObjName(maid.body0.m_Bones.transform, "Hip_L", true);
- }
- if (Input.GetKeyDown(KeyCode.S))
- {
- sFlg = true;
- }
- }
- mHandR[i].isSelect = false;
- mArmR[i].isSelect = false;
- mHandL[i].isSelect = false;
- mArmL[i].isSelect = false;
- mFootR[i].isSelect = false;
- mHizaR[i].isSelect = false;
- mFootL[i].isSelect = false;
- mHizaL[i].isSelect = false;
- mClavicleL[i].isSelect = false;
- mClavicleR[i].isSelect = false;
- if (ikMode[i] == 16)
- {
- if (!gHead2[i])
- {
- this.SetIKInit6(i);
- }
- if (mHead2[i].isClick)
- {
- mHead2[i].isClick = false;
- bGui = true;
- isFaceInit = true;
- isGuiInit = true;
- faceFlg = true;
- poseFlg = false;
- sceneFlg = false;
- kankyoFlg = false;
- kankyo2Flg = false;
- maid.boMabataki = false;
- selectMaidIndex = mHead2[i].no;
- faceCombo.selectedItemIndex = faceIndex[selectMaidIndex];
- }
- if (mMaid2[i].isClick)
- {
- mMaid2[i].isClick = false;
- bGui = true;
- isPoseInit = true;
- isGuiInit = true;
- poseFlg = true;
- faceFlg = false;
- sceneFlg = false;
- kankyoFlg = false;
- kankyo2Flg = false;
- selectMaidIndex = mMaid2[i].no;
- copyIndex = 0;
- }
- gHead2[i].transform.position =
- new Vector3(Head2[i].position.x,
- (Head2[i].position.y * 1.2f + Head3[i].position.y * 0.8f) / 2f,
- Head2[i].position.z);
- gHead2[i].transform.eulerAngles =
- new Vector3(Head2[i].transform.eulerAngles.x,
- Head2[i].transform.eulerAngles.y,
- Head2[i].transform.eulerAngles.z + 90f);
- mHead2[i].no = i;
- mHead2[i].maid = maid;
- mHead2[i].ido = 1;
- gMaid2[i].transform.position =
- new Vector3((Pelvis2[i].position.x + Spine0a2[i].position.x) / 2f,
- (Spine12[i].position.y + Spine0a2[i].position.y) / 2f,
- (Spine0a2[i].position.z + Pelvis2[i].position.z) / 2f);
- gMaid2[i].transform.eulerAngles =
- new Vector3(Spine0a2[i].transform.eulerAngles.x,
- Spine0a2[i].transform.eulerAngles.y,
- Spine0a2[i].transform.eulerAngles.z + 90f);
- mMaid2[i].no = i;
- mMaid2[i].maid = maid;
- mMaid2[i].ido = 2;
- gArmL[i].SetActive(false);
- gFootL[i].SetActive(false);
- gHizaL[i].SetActive(false);
- gHandR[i].SetActive(false);
- gArmR[i].SetActive(false);
- gFootR[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- }
- else if (ikMode[i] == 8)
- {
- if (ikModeOld[i] == 15 && gIKHandL[i])
- {
- mIKHandL[i].ido = 1;
- mIKHandL[i].reset = true;
- mIKHandR[i].ido = 1;
- mIKHandR[i].reset = true;
- }
- else if (ikModeOld[i] == 3 && gHead[i])
- {
- mHead[i].ido = 7;
- mHead[i].reset = true;
- }
- else
- {
- if (!gIKHandL[i])
- {
- this.SetIKInit5(i);
- }
- gIKHandL[i].transform.position = IKHandL[i].position;
- gIKHandL[i].transform.eulerAngles = IKHandL[i].eulerAngles;
- mIKHandL[i].maid = maid;
- mIKHandL[i].HandL = IKHandL[i];
- mIKHandL[i].ido = 1;
- gIKHandR[i].transform.position = IKHandR[i].position;
- gIKHandR[i].transform.eulerAngles = IKHandR[i].eulerAngles;
- mIKHandR[i].maid = maid;
- mIKHandR[i].HandL = IKHandR[i];
- mIKHandR[i].ido = 1;
- if (!gIKMuneL[i])
- {
- this.SetIKInit7(i);
- }
- if (!gHead[i])
- {
- this.SetIKInit4(i);
- }
- mIKMuneL[i].maid = maid;
- mIKMuneL[i].HandL = IKMuneLSub[i];
- mIKMuneL[i].UpperArmL = IKMuneL[i];
- mIKMuneL[i].ForearmL = IKMuneL[i];
- gIKMuneL[i].transform.position = (IKMuneL[i].position + IKMuneLSub[i].position) / 2f;
- mIKMuneR[i].maid = maid;
- mIKMuneR[i].HandL = IKMuneRSub[i];
- mIKMuneR[i].UpperArmL = IKMuneR[i];
- mIKMuneR[i].ForearmL = IKMuneR[i];
- gIKMuneR[i].transform.position = (IKMuneR[i].position + IKMuneRSub[i].position) / 2f;
- gHead[i].transform.position =
- new Vector3(Head2[i].position.x,
- (Head2[i].position.y * 1.2f + Head3[i].position.y * 0.8f) / 2f,
- Head2[i].position.z);
- gHead[i].transform.eulerAngles =
- new Vector3(Head2[i].transform.eulerAngles.x,
- Head2[i].transform.eulerAngles.y,
- Head2[i].transform.eulerAngles.z + 90f);
- mHead[i].head = Head1[i];
- mHead[i].maid = maid;
- mHead[i].ido = 7;
- mHead[i].shodaiFlg = shodaiFlg[(int) selectList[i]];
- gHead[i].SetActive(true);
- if (mHead[i].isClick)
- {
- mHead[i].isClick = false;
- mHead[i].isClick2 = false;
- maid.body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[i]];
- maid.body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[i]];
- }
- if (mIKMuneL[i].isMouseUp && mIKMuneL[i].isMouseDrag)
- {
- IKMuneLSub[i].localEulerAngles = mIKMuneL[i].HandLangles;
- IKMuneL[i].localEulerAngles = mIKMuneL[i].UpperArmLangles;
- vIKMuneLSub[i] = new Vector3(IKMuneLSub[i].localEulerAngles.x,
- IKMuneLSub[i].localEulerAngles.y,
- IKMuneLSub[i].localEulerAngles.z);
- vIKMuneL[i] = new Vector3(IKMuneL[i].localEulerAngles.x,
- IKMuneL[i].localEulerAngles.y,
- IKMuneL[i].localEulerAngles.z);
- muneIKL[i] = true;
- isStop[i] = true;
- isLock[i] = true;
- mIKMuneL[i].isMouseDrag = false;
- }
- if (mIKMuneL[i].isMouseDown)
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- maid.body0.jbMuneL.enabled = false;
- maid.body0.jbMuneR.enabled = false;
- muneIKL[i] = false;
- mIKMuneL[i].isMouseUp = false;
- }
- if (mIKMuneR[i].isMouseUp && mIKMuneR[i].isMouseDrag)
- {
- IKMuneRSub[i].localEulerAngles = mIKMuneR[i].HandLangles;
- IKMuneR[i].localEulerAngles = mIKMuneR[i].UpperArmLangles;
- vIKMuneRSub[i] = new Vector3(IKMuneRSub[i].localEulerAngles.x,
- IKMuneRSub[i].localEulerAngles.y,
- IKMuneRSub[i].localEulerAngles.z);
- vIKMuneR[i] = new Vector3(IKMuneR[i].localEulerAngles.x,
- IKMuneR[i].localEulerAngles.y,
- IKMuneR[i].localEulerAngles.z);
- muneIKR[i] = true;
- isStop[i] = true;
- isLock[i] = true;
- mIKMuneR[i].isMouseDrag = false;
- }
- if (mIKMuneR[i].isMouseDown)
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- maid.body0.jbMuneL.enabled = false;
- maid.body0.jbMuneR.enabled = false;
- muneIKR[i] = false;
- mIKMuneL[i].isMouseUp = false;
- }
- if (mHead[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mHead[i].isStop = false;
- }
- gJotai[i].SetActive(false);
- gKahuku[i].SetActive(false);
- gHandL[i].SetActive(false);
- gArmL[i].SetActive(false);
- gFootL[i].SetActive(false);
- gHizaL[i].SetActive(false);
- gHandR[i].SetActive(false);
- gArmR[i].SetActive(false);
- gFootR[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- }
- }
- else if (ikMode[i] == 15)
- {
- if (ikModeOld[i] == 8 && gIKHandL[i])
- {
- mIKHandL[i].ido = 2;
- mIKHandL[i].reset = true;
- mIKHandR[i].ido = 2;
- mIKHandR[i].reset = true;
- }
- else
- {
- if (!gIKHandL[i])
- {
- this.SetIKInit5(i);
- }
- gIKHandL[i].transform.position = IKHandL[i].position;
- gIKHandL[i].transform.eulerAngles = IKHandL[i].eulerAngles;
- mIKHandL[i].maid = maid;
- mIKHandL[i].HandL = IKHandL[i];
- mIKHandL[i].ido = 2;
- gIKHandR[i].transform.position = IKHandR[i].position;
- gIKHandR[i].transform.eulerAngles = IKHandR[i].eulerAngles;
- mIKHandR[i].maid = maid;
- mIKHandR[i].HandL = IKHandR[i];
- mIKHandR[i].ido = 2;
- Destroy(gHead[i]);
- Destroy(gJotai[i]);
- Destroy(gKahuku[i]);
- gHandL[i].SetActive(false);
- gArmL[i].SetActive(false);
- gFootL[i].SetActive(false);
- gHizaL[i].SetActive(false);
- gHandR[i].SetActive(false);
- gArmR[i].SetActive(false);
- gFootR[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- }
- }
- else if (ikMode[i] == 1)
- {
- mHandL[i].ido = 10;
- mHandR[i].ido = 10;
- mFootL[i].ido = 10;
- mFootR[i].ido = 10;
- if (ikModeOld[i] == 0 && gNeck[i])
- {
- if (isBone[i])
- {
- mNeck[i].ido = 4;
- mNeck[i].reset = true;
- mSpine[i].ido = 4;
- mSpine[i].reset = true;
- mSpine0a[i].ido = 4;
- mSpine0a[i].reset = true;
- mSpine1a[i].ido = 4;
- mSpine1a[i].reset = true;
- mSpine1[i].ido = 4;
- mSpine1[i].reset = true;
- mPelvis[i].ido = 4;
- mPelvis[i].reset = true;
- mHizaL[i].ido = 5;
- mHizaL[i].reset = true;
- mHizaR[i].ido = 5;
- mHizaR[i].reset = true;
- }
- }
- else
- {
- gArmL[i].SetActive(false);
- gArmR[i].SetActive(false);
- if (!isBone[i])
- {
- gHizaL[i].SetActive(false);
- gHizaR[i].SetActive(false);
- }
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- if (isBone[i])
- {
- mNeck[i].maid = maid;
- mNeck[i].head = Neck[i];
- mNeck[i].no = i;
- mNeck[i].ido = 4;
- gNeck[i].transform.position = Neck[i].position;
- gNeck[i].transform.localEulerAngles = Neck[i].localEulerAngles;
- if (mNeck[i].isHead)
- {
- mNeck[i].isHead = false;
- isLookn[i] = isLook[i];
- isLook[i] = !isLook[i];
- }
- mSpine[i].maid = maid;
- mSpine[i].head = Spine2[i];
- mSpine[i].no = i;
- mSpine[i].ido = 4;
- gSpine[i].transform.position = Spine2[i].position;
- gSpine[i].transform.localEulerAngles = Spine2[i].localEulerAngles;
- mSpine0a[i].maid = maid;
- mSpine0a[i].head = Spine0a2[i];
- mSpine0a[i].no = i;
- mSpine0a[i].ido = 4;
- gSpine0a[i].transform.position = Spine0a2[i].position;
- gSpine0a[i].transform.localEulerAngles = Spine0a2[i].localEulerAngles;
- mSpine1a[i].maid = maid;
- mSpine1a[i].head = Spine1a2[i];
- mSpine1a[i].no = i;
- mSpine1a[i].ido = 4;
- gSpine1a[i].transform.position = Spine1a2[i].position;
- gSpine1a[i].transform.localEulerAngles = Spine1a2[i].localEulerAngles;
- mSpine1[i].maid = maid;
- mSpine1[i].head = Spine12[i];
- mSpine1[i].no = i;
- mSpine1[i].ido = 4;
- gSpine1[i].transform.position = Spine12[i].position;
- gSpine1[i].transform.localEulerAngles = Spine12[i].localEulerAngles;
- mPelvis[i].maid = maid;
- mPelvis[i].head = Pelvis2[i];
- mPelvis[i].no = i;
- mPelvis[i].ido = 8;
- gPelvis[i].transform.position = Pelvis2[i].position;
- gPelvis[i].transform.localEulerAngles = Pelvis2[i].localEulerAngles;
- mHizaL[i].ido = 5;
- mHizaR[i].ido = 5;
- }
- }
- }
- else if (ikMode[i] == 2)
- {
- if (ikModeOld[i] == 0 && gPelvis[i])
- {
- mPelvis[i].ido = 9;
- mPelvis[i].reset = true;
- }
- else
- {
- gArmL[i].SetActive(false);
- gHizaL[i].SetActive(false);
- gArmR[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- mPelvis[i].maid = maid;
- mPelvis[i].head = Pelvis2[i];
- mPelvis[i].no = i;
- mPelvis[i].ido = 9;
- gPelvis[i].transform.position = Pelvis2[i].position;
- gPelvis[i].transform.localEulerAngles = Pelvis2[i].localEulerAngles;
- }
- }
- else if (ikMode[i] == 3)
- {
- if ((ikModeOld[i] == 5 || ikModeOld[i] == 8) && gHead[i])
- {
- mHead[i].ido = 1;
- mHead[i].reset = true;
- mJotai[i].ido = 2;
- mJotai[i].reset = true;
- mKahuku[i].ido = 3;
- mKahuku[i].reset = true;
- mHandL[i].ido = 1;
- mHandR[i].ido = 1;
- mFootL[i].ido = 3;
- mFootR[i].ido = 3;
- mHizaL[i].ido = 5;
- mHizaR[i].ido = 5;
- mHandL[i].reset = true;
- mHandR[i].reset = true;
- mFootL[i].reset = true;
- mFootR[i].reset = true;
- mHizaL[i].reset = true;
- mHizaR[i].reset = true;
- }
- else if (ikModeOld[i] == 0)
- {
- mHandL[i].ido = 1;
- mHandR[i].ido = 1;
- mFootL[i].ido = 3;
- mFootR[i].ido = 3;
- mHizaL[i].ido = 5;
- mHizaR[i].ido = 5;
- mHandL[i].reset = true;
- mHandR[i].reset = true;
- mFootL[i].reset = true;
- mFootR[i].reset = true;
- mHizaL[i].reset = true;
- mHizaR[i].reset = true;
- }
- else
- {
- if (!gHead[i])
- {
- this.SetIKInit4(i);
- }
- if (mHead[i].isHead)
- {
- mHead[i].isHead = false;
- isLookn[i] = isLook[i];
- isLook[i] = !isLook[i];
- }
- gHead[i].transform.position =
- new Vector3(Head2[i].position.x,
- (Head2[i].position.y * 1.2f + Head3[i].position.y * 0.8f) / 2f,
- Head2[i].position.z);
- gHead[i].transform.eulerAngles =
- new Vector3(Head2[i].transform.eulerAngles.x,
- Head2[i].transform.eulerAngles.y,
- Head2[i].transform.eulerAngles.z + 90f);
- mHead[i].head = Head1[i];
- mHead[i].maid = maid;
- mHead[i].no = i;
- mHead[i].ido = 1;
- Transform spine0a = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine0a", true);
- Transform transform3 =
- CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1", true);
- Transform transform4 =
- CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1a", true);
- Transform transform5 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine", true);
- Transform transform6 =
- CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Pelvis", true);
- gJotai[i].transform.position =
- new Vector3(transform3.position.x,
- (transform3.position.y * 0f + transform4.position.y * 2f) / 2f,
- transform3.position.z);
- gJotai[i].transform.eulerAngles =
- new Vector3(transform3.transform.eulerAngles.x,
- transform3.transform.eulerAngles.y,
- transform3.transform.eulerAngles.z + 90f);
- mJotai[i].Spine0a = spine0a;
- mJotai[i].Spine1 = transform3;
- mJotai[i].Spine1a = transform4;
- mJotai[i].Spine = transform5;
- mJotai[i].maid = maid;
- mJotai[i].ido = 2;
- gKahuku[i].transform.position =
- new Vector3(transform6.position.x,
- (transform6.position.y + transform5.position.y) / 2f,
- transform6.position.z);
- gKahuku[i].transform.eulerAngles =
- new Vector3(transform6.transform.eulerAngles.x + 90f,
- transform6.transform.eulerAngles.y + 90f,
- transform6.transform.eulerAngles.z);
- mKahuku[i].Pelvis = transform6;
- mKahuku[i].maid = maid;
- mKahuku[i].ido = 3;
- mHandL[i].ido = 1;
- mHandR[i].ido = 1;
- mFootL[i].ido = 3;
- mFootR[i].ido = 3;
- mHizaL[i].ido = 5;
- mHizaR[i].ido = 5;
- gJotai[i].SetActive(true);
- gKahuku[i].SetActive(true);
- gHandL[i].SetActive(true);
- gArmL[i].SetActive(false);
- gFootL[i].SetActive(true);
- gHizaL[i].SetActive(true);
- gHandR[i].SetActive(true);
- gArmR[i].SetActive(false);
- gFootR[i].SetActive(true);
- gHizaR[i].SetActive(true);
- Destroy(gIKHandL[i]);
- Destroy(gIKHandR[i]);
- Destroy(gIKMuneL[i]);
- Destroy(gIKMuneR[i]);
- if (isBone[i])
- {
- gHizaL[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gHead[i].SetActive(false);
- gJotai[i].SetActive(false);
- gKahuku[i].SetActive(false);
- }
- else
- {
- gHizaL[i].SetActive(true);
- gHizaR[i].SetActive(true);
- gHead[i].SetActive(true);
- gJotai[i].SetActive(true);
- gKahuku[i].SetActive(true);
- }
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- if (mHead[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mHead[i].isStop = false;
- }
- if (mJotai[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mJotai[i].isStop = false;
- }
- if (mKahuku[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mKahuku[i].isStop = false;
- }
- if (mKahuku[i].isSelect)
- {
- mKahuku[i].isSelect = false;
- if (ikMaid != i)
- {
- ikMaid = i;
- ikBui = 5;
- this.SetIK(maid, i);
- }
- }
- if (mJotai[i].isSelect)
- {
- mJotai[i].isSelect = false;
- if (ikMaid != i)
- {
- ikMaid = i;
- ikBui = 5;
- this.SetIK(maid, i);
- }
- }
- if (mKahuku[i].isSelect)
- {
- mKahuku[i].isSelect = false;
- if (ikMaid != i)
- {
- ikMaid = i;
- ikBui = 5;
- this.SetIK(maid, i);
- }
- }
- }
- }
- else if (ikMode[i] == 5)
- {
- if (ikModeOld[i] == 3 && gHead[i])
- {
- mHead[i].ido = 4;
- mHead[i].reset = true;
- mJotai[i].ido = 5;
- mJotai[i].reset = true;
- mKahuku[i].ido = 6;
- mKahuku[i].reset = true;
- mHandL[i].ido = 2;
- mHandR[i].ido = 2;
- mFootL[i].ido = 4;
- mFootR[i].ido = 4;
- mHizaL[i].ido = 5;
- mHizaR[i].ido = 5;
- mHandL[i].reset = true;
- mHandR[i].reset = true;
- mFootL[i].reset = true;
- mFootR[i].reset = true;
- mHizaL[i].reset = true;
- mHizaR[i].reset = true;
- }
- else if (ikModeOld[i] == 0)
- {
- mHandL[i].ido = 2;
- mHandR[i].ido = 2;
- mFootL[i].ido = 4;
- mFootR[i].ido = 4;
- mHizaL[i].ido = 5;
- mHizaR[i].ido = 5;
- mHandL[i].reset = true;
- mHandR[i].reset = true;
- mFootL[i].reset = true;
- mFootR[i].reset = true;
- mHizaL[i].reset = true;
- mHizaR[i].reset = true;
- }
- else
- {
- if (!gHead[i])
- {
- this.SetIKInit4(i);
- }
- if (mHead[i].isHead)
- {
- mHead[i].isHead = false;
- isLookn[i] = isLook[i];
- isLook[i] = !isLook[i];
- }
- gHead[i].transform.position =
- new Vector3(Head2[i].position.x,
- (Head2[i].position.y * 1.2f + Head3[i].position.y * 0.8f) / 2f,
- Head2[i].position.z);
- gHead[i].transform.eulerAngles =
- new Vector3(Head2[i].transform.eulerAngles.x,
- Head2[i].transform.eulerAngles.y,
- Head2[i].transform.eulerAngles.z + 90f);
- mHead[i].head = Head1[i];
- mHead[i].maid = maid;
- mHead[i].ido = 4;
- Transform spine0a = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine0a", true);
- Transform transform3 =
- CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1", true);
- Transform transform4 =
- CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1a", true);
- Transform transform5 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine", true);
- Transform transform6 =
- CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Pelvis", true);
- gJotai[i].transform.position =
- new Vector3(transform3.position.x,
- (transform3.position.y * 0f + transform4.position.y * 2f) / 2f,
- transform3.position.z);
- gJotai[i].transform.eulerAngles =
- new Vector3(transform3.transform.eulerAngles.x,
- transform3.transform.eulerAngles.y,
- transform3.transform.eulerAngles.z + 90f);
- mJotai[i].Spine0a = spine0a;
- mJotai[i].Spine1 = transform3;
- mJotai[i].Spine1a = transform4;
- mJotai[i].Spine = transform5;
- mJotai[i].maid = maid;
- mJotai[i].ido = 5;
- gKahuku[i].transform.position =
- new Vector3(transform6.position.x,
- (transform6.position.y + transform5.position.y) / 2f,
- transform6.position.z);
- gKahuku[i].transform.eulerAngles =
- new Vector3(transform6.transform.eulerAngles.x + 90f,
- transform6.transform.eulerAngles.y + 90f,
- transform6.transform.eulerAngles.z);
- mKahuku[i].Pelvis = transform6;
- mKahuku[i].maid = maid;
- mKahuku[i].ido = 6;
- mHandL[i].ido = 2;
- mHandR[i].ido = 2;
- mFootL[i].ido = 4;
- mFootR[i].ido = 4;
- mHizaL[i].ido = 5;
- mHizaR[i].ido = 5;
- gArmL[i].SetActive(false);
- gArmR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- if (isBone[i])
- {
- gHizaL[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gHead[i].SetActive(false);
- gJotai[i].SetActive(false);
- gKahuku[i].SetActive(false);
- }
- else
- {
- gHizaL[i].SetActive(true);
- gHizaR[i].SetActive(true);
- gHead[i].SetActive(true);
- gJotai[i].SetActive(true);
- gKahuku[i].SetActive(true);
- }
- if (mHead[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mHead[i].isStop = false;
- }
- if (mJotai[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mJotai[i].isStop = false;
- }
- if (mKahuku[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mKahuku[i].isStop = false;
- }
- if (mHead[i].isSelect)
- {
- mHead[i].isSelect = false;
- if (ikMaid != i)
- {
- ikMaid = i;
- ikBui = 5;
- this.SetIK(maid, i);
- }
- }
- if (mJotai[i].isSelect)
- {
- mJotai[i].isSelect = false;
- if (ikMaid != i)
- {
- ikMaid = i;
- ikBui = 5;
- this.SetIK(maid, i);
- }
- }
- if (mKahuku[i].isSelect)
- {
- mKahuku[i].isSelect = false;
- if (ikMaid != i)
- {
- ikMaid = i;
- ikBui = 5;
- this.SetIK(maid, i);
- }
- }
- }
- }
- else if (ikMode[i] == 13)
- {
- if ((ikModeOld[i] == 0 || ikModeOld[i] >= 9) && ikModeOld[i] != 13 && gMaid[i])
- {
- mMaid[i].ido = 5;
- mMaid[i].reset = true;
- mMaidC[i].ido = 5;
- mMaidC[i].reset = true;
- gMaidC[i].GetComponent<Renderer>().material.color = new Color(0.7f, 0.7f, 0.3f);
- }
- else
- {
- if (!gMaid[i])
- {
- this.SetIKInit3(i);
- }
- gMaid[i].transform.position =
- new Vector3((Pelvis2[i].position.x + Spine0a2[i].position.x) / 2f,
- (Spine12[i].position.y + Spine0a2[i].position.y) / 2f,
- (Spine0a2[i].position.z + Pelvis2[i].position.z) / 2f);
- gMaid[i].transform.eulerAngles =
- new Vector3(Spine0a2[i].transform.eulerAngles.x,
- Spine0a2[i].transform.eulerAngles.y,
- Spine0a2[i].transform.eulerAngles.z + 90f);
- mMaid[i].maid = maid;
- mMaid[i].ido = 5;
- gMaidC[i].transform.position = maid.transform.position;
- gMaidC[i].transform.eulerAngles = maid.transform.eulerAngles;
- mMaidC[i].maid = maid;
- mMaidC[i].ido = 5;
- if (isCube)
- {
- gMaidC[i].GetComponent<Renderer>().material.color = new Color(0.7f, 0.7f, 0.3f);
- gMaidC[i].SetActive(true);
- }
- else
- {
- gMaidC[i].SetActive(false);
- }
- gHandL[i].SetActive(false);
- gArmL[i].SetActive(false);
- gFootL[i].SetActive(false);
- gHizaL[i].SetActive(false);
- gHandR[i].SetActive(false);
- gArmR[i].SetActive(false);
- gFootR[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- }
- if (mMaid[i].isSelect)
- {
- mMaid[i].isSelect = false;
- if (ikMaid != i)
- {
- ikMaid = i;
- ikBui = 5;
- this.SetIK(maid, i);
- }
- }
- }
- else if (ikMode[i] == 11)
- {
- if ((ikModeOld[i] == 0 || ikModeOld[i] >= 9) && ikModeOld[i] != 11 && gMaid[i])
- {
- mMaid[i].ido = 3;
- mMaid[i].reset = true;
- mMaidC[i].ido = 3;
- mMaidC[i].reset = true;
- gMaidC[i].GetComponent<Renderer>().material.color = new Color(0.4f, 0.4f, 1f, 0.5f);
- }
- else
- {
- if (!gMaid[i])
- {
- this.SetIKInit3(i);
- }
- gMaid[i].transform.position =
- new Vector3((Pelvis2[i].position.x + Spine0a2[i].position.x) / 2f,
- (Spine12[i].position.y + Spine0a2[i].position.y) / 2f,
- (Spine0a2[i].position.z + Pelvis2[i].position.z) / 2f);
- gMaid[i].transform.eulerAngles =
- new Vector3(Spine0a2[i].transform.eulerAngles.x,
- Spine0a2[i].transform.eulerAngles.y,
- Spine0a2[i].transform.eulerAngles.z + 90f);
- mMaid[i].maid = maid;
- mMaid[i].ido = 3;
- gMaidC[i].transform.position = maid.transform.position;
- gMaidC[i].transform.eulerAngles = maid.transform.eulerAngles;
- mMaidC[i].maid = maid;
- mMaidC[i].ido = 3;
- if (isCube)
- {
- gMaidC[i].GetComponent<Renderer>().material.color = new Color(0.4f, 0.4f, 1f, 0.5f);
- gMaidC[i].SetActive(true);
- }
- else
- {
- gMaidC[i].SetActive(false);
- }
- gHandL[i].SetActive(false);
- gArmL[i].SetActive(false);
- gFootL[i].SetActive(false);
- gHizaL[i].SetActive(false);
- gHandR[i].SetActive(false);
- gArmR[i].SetActive(false);
- gFootR[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- }
- if (mMaid[i].isSelect)
- {
- mMaid[i].isSelect = false;
- if (ikMaid != i)
- {
- ikMaid = i;
- ikBui = 5;
- this.SetIK(maid, i);
- }
- }
- }
- else if (ikMode[i] == 12)
- {
- if ((ikModeOld[i] == 0 || ikModeOld[i] >= 9) && ikModeOld[i] != 12 && gMaid[i])
- {
- mMaid[i].ido = 2;
- mMaid[i].reset = true;
- mMaidC[i].ido = 2;
- mMaidC[i].reset = true;
- gMaidC[i].GetComponent<Renderer>().material.color = new Color(0.4f, 0.4f, 1f, 0.5f);
- }
- else
- {
- if (!gMaid[i])
- {
- this.SetIKInit3(i);
- }
- gMaid[i].transform.position =
- new Vector3((Pelvis2[i].position.x + Spine0a2[i].position.x) / 2f,
- (Spine12[i].position.y + Spine0a2[i].position.y) / 2f,
- (Spine0a2[i].position.z + Pelvis2[i].position.z) / 2f);
- gMaid[i].transform.eulerAngles =
- new Vector3(Spine0a2[i].transform.eulerAngles.x,
- Spine0a2[i].transform.eulerAngles.y,
- Spine0a2[i].transform.eulerAngles.z + 90f);
- mMaid[i].maid = maid;
- mMaid[i].ido = 2;
- gMaidC[i].transform.position = maid.transform.position;
- gMaidC[i].transform.eulerAngles = maid.transform.eulerAngles;
- mMaidC[i].maid = maid;
- mMaidC[i].ido = 2;
- if (isCube)
- {
- gMaidC[i].GetComponent<Renderer>().material.color = new Color(0.4f, 0.4f, 1f, 0.5f);
- gMaidC[i].SetActive(true);
- }
- else
- {
- gMaidC[i].SetActive(false);
- }
- gHandL[i].SetActive(false);
- gArmL[i].SetActive(false);
- gFootL[i].SetActive(false);
- gHizaL[i].SetActive(false);
- gHandR[i].SetActive(false);
- gArmR[i].SetActive(false);
- gFootR[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- }
- if (mMaid[i].isSelect)
- {
- mMaid[i].isSelect = false;
- if (ikMaid != i)
- {
- ikMaid = i;
- ikBui = 5;
- this.SetIK(maid, i);
- }
- }
- }
- else if (ikMode[i] == 10)
- {
- if ((ikModeOld[i] == 0 || ikModeOld[i] >= 9) && ikModeOld[i] != 10 && gMaid[i])
- {
- mMaid[i].ido = 1;
- mMaid[i].reset = true;
- mMaidC[i].ido = 1;
- mMaidC[i].reset = true;
- gMaidC[i].GetComponent<Renderer>().material.color = new Color(0.4f, 0.4f, 1f, 0.5f);
- }
- else
- {
- if (!gMaid[i])
- {
- this.SetIKInit3(i);
- }
- gMaid[i].transform.position =
- new Vector3((Pelvis2[i].position.x + Spine0a2[i].position.x) / 2f,
- (Spine12[i].position.y + Spine0a2[i].position.y) / 2f,
- (Spine0a2[i].position.z + Pelvis2[i].position.z) / 2f);
- gMaid[i].transform.eulerAngles =
- new Vector3(Spine0a2[i].transform.eulerAngles.x,
- Spine0a2[i].transform.eulerAngles.y,
- Spine0a2[i].transform.eulerAngles.z + 90f);
- mMaid[i].maid = maid;
- mMaid[i].ido = 1;
- gMaidC[i].transform.position = maid.transform.position;
- gMaidC[i].transform.eulerAngles = maid.transform.eulerAngles;
- mMaidC[i].maid = maid;
- mMaidC[i].ido = 1;
- if (isCube)
- {
- gMaidC[i].GetComponent<Renderer>().material.color = new Color(0.4f, 0.4f, 1f, 0.5f);
- gMaidC[i].SetActive(true);
- }
- else
- {
- gMaidC[i].SetActive(false);
- }
- gHandL[i].SetActive(false);
- gArmL[i].SetActive(false);
- gFootL[i].SetActive(false);
- gHizaL[i].SetActive(false);
- gHandR[i].SetActive(false);
- gArmR[i].SetActive(false);
- gFootR[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- }
- if (mMaid[i].isSelect)
- {
- mMaid[i].isSelect = false;
- if (ikMaid != i)
- {
- ikMaid = i;
- ikBui = 5;
- this.SetIK(maid, i);
- }
- }
- }
- else if (ikMode[i] == 9)
- {
- if ((ikModeOld[i] == 0 || ikModeOld[i] >= 9) && ikModeOld[i] != 9 && gMaid[i])
- {
- mMaid[i].ido = 4;
- mMaid[i].reset = true;
- mMaidC[i].ido = 4;
- mMaidC[i].reset = true;
- gMaidC[i].GetComponent<Renderer>().material.color = new Color(0.3f, 0.7f, 0.3f);
- }
- else
- {
- if (!gMaid[i])
- {
- this.SetIKInit3(i);
- }
- gMaid[i].transform.position =
- new Vector3((Pelvis2[i].position.x + Spine0a2[i].position.x) / 2f,
- (Spine12[i].position.y + Spine0a2[i].position.y) / 2f,
- (Spine0a2[i].position.z + Pelvis2[i].position.z) / 2f);
- gMaid[i].transform.eulerAngles =
- new Vector3(Spine0a2[i].transform.eulerAngles.x,
- Spine0a2[i].transform.eulerAngles.y,
- Spine0a2[i].transform.eulerAngles.z + 90f);
- mMaid[i].maid = maid;
- mMaid[i].ido = 4;
- gMaidC[i].transform.position = maid.transform.position;
- gMaidC[i].transform.eulerAngles = maid.transform.eulerAngles;
- mMaidC[i].maid = maid;
- mMaidC[i].ido = 4;
- if (isCube)
- {
- gMaidC[i].GetComponent<Renderer>().material.color = new Color(0.3f, 0.7f, 0.3f);
- gMaidC[i].SetActive(true);
- }
- else
- {
- gMaidC[i].SetActive(false);
- }
- gHandL[i].SetActive(false);
- gArmL[i].SetActive(false);
- gFootL[i].SetActive(false);
- gHizaL[i].SetActive(false);
- gHandR[i].SetActive(false);
- gArmR[i].SetActive(false);
- gFootR[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- }
- if (mMaid[i].isSelect)
- {
- mMaid[i].isSelect = false;
- if (ikMaid != i)
- {
- ikMaid = i;
- ikBui = 5;
- this.SetIK(maid, i);
- }
- }
- }
- else if (ikMode[i] == 14)
- {
- if ((ikModeOld[i] == 0 || ikModeOld[i] >= 9) && ikModeOld[i] != 14 && gMaid[i])
- {
- mMaid[i].ido = 6;
- mMaid[i].reset = true;
- mMaidC[i].ido = 6;
- mMaidC[i].reset = true;
- gMaidC[i].GetComponent<Renderer>().material.color = new Color(0.3f, 0.7f, 0.3f);
- }
- else
- {
- if (!gMaid[i])
- {
- this.SetIKInit3(i);
- }
- gMaid[i].transform.position =
- new Vector3((Pelvis2[i].position.x + Spine0a2[i].position.x) / 2f,
- (Spine12[i].position.y + Spine0a2[i].position.y) / 2f,
- (Spine0a2[i].position.z + Pelvis2[i].position.z) / 2f);
- gMaid[i].transform.eulerAngles =
- new Vector3(Spine0a2[i].transform.eulerAngles.x,
- Spine0a2[i].transform.eulerAngles.y,
- Spine0a2[i].transform.eulerAngles.z + 90f);
- mMaid[i].maid = maid;
- mMaid[i].ido = 6;
- gMaidC[i].transform.position = maid.transform.position;
- gMaidC[i].transform.eulerAngles = maid.transform.eulerAngles;
- mMaidC[i].maid = maid;
- mMaidC[i].ido = 6;
- if (isCube)
- {
- gMaidC[i].GetComponent<Renderer>().material.color = new Color(0.3f, 0.7f, 0.3f);
- gMaidC[i].SetActive(true);
- }
- else
- {
- gMaidC[i].SetActive(false);
- }
- gHandL[i].SetActive(false);
- gArmL[i].SetActive(false);
- gFootL[i].SetActive(false);
- gHizaL[i].SetActive(false);
- gHandR[i].SetActive(false);
- gArmR[i].SetActive(false);
- gFootR[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- }
- if (mMaid[i].isSelect)
- {
- mMaid[i].isSelect = false;
- if (ikMaid != i)
- {
- ikMaid = i;
- ikBui = 5;
- this.SetIK(maid, i);
- }
- }
- }
- else if (ikMode[i] == 6)
- {
- if (!gFinger[i, 0])
- {
- this.SetIKInit2(i);
- }
- Destroy(gMaid[i]);
- Destroy(gMaidC[i]);
- Destroy(gHead[i]);
- Destroy(gJotai[i]);
- Destroy(gKahuku[i]);
- gHandL[i].SetActive(false);
- gArmL[i].SetActive(false);
- gFootL[i].SetActive(false);
- gHizaL[i].SetActive(false);
- gHandR[i].SetActive(false);
- gArmR[i].SetActive(false);
- gFootR[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- for (int j = 0; j < 10; j++)
- {
- mFinger[i, j * 3 + 2].maid = maid;
- mFinger[i, j * 3 + 2].HandL = Finger[i, j * 4 + 3];
- mFinger[i, j * 3 + 2].UpperArmL = Finger[i, j * 4 + 2];
- mFinger[i, j * 3 + 2].ForearmL = Finger[i, j * 4 + 2];
- mFinger[i, j * 3 + 2].ido = 12;
- if (j == 0 || j == 5)
- {
- mFinger[i, j * 3 + 2].ido = 15;
- }
- mFinger[i, j * 3 + 1].maid = maid;
- mFinger[i, j * 3 + 1].HandL = Finger[i, j * 4 + 2];
- mFinger[i, j * 3 + 1].UpperArmL = Finger[i, j * 4 + 1];
- mFinger[i, j * 3 + 1].ForearmL = Finger[i, j * 4 + 1];
- mFinger[i, j * 3 + 1].ido = 11;
- if (j == 0 || j == 5)
- {
- mFinger[i, j * 3 + 1].ido = 14;
- }
- mFinger[i, j * 3].maid = maid;
- mFinger[i, j * 3].HandL = Finger[i, j * 4 + 1];
- mFinger[i, j * 3].UpperArmL = Finger[i, j * 4];
- mFinger[i, j * 3].ForearmL = Finger[i, j * 4];
- mFinger[i, j * 3].ido = 13;
- if (j == 0 || j == 5)
- {
- mFinger[i, j * 3].ido = 0;
- }
- gFinger[i, j * 3 + 2].SetActive(false);
- gFinger[i, j * 3 + 1].SetActive(false);
- gFinger[i, j * 3].SetActive(true);
- gFinger[i, j * 3].SetActive(true);
- mFinger[i, j * 3].ido = 16;
- if (ikModeOld[i] != 6)
- {
- mFinger[i, j * 3].reset = true;
- }
- gFinger[i, j * 3 + 2].transform.position =
- (Finger[i, j * 4 + 3].position + Finger[i, j * 4 + 3].position
- + Finger[i, j * 4 + 2].position) / 3f;
- gFinger[i, j * 3 + 1].transform.position = Finger[i, j * 4 + 2].position;
- gFinger[i, j * 3].transform.position = Finger[i, j * 4 + 1].position;
- if (mFinger[i, j * 3 + 2].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mFinger[i, j * 3 + 2].isStop = false;
- }
- if (mFinger[i, j * 3 + 1].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mFinger[i, j * 3 + 1].isStop = false;
- }
- if (mFinger[i, j * 3].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mFinger[i, j * 3].isStop = false;
- }
- }
- for (int j = 0; j < 6; j++)
- {
- mFinger2[i, j * 2 + 1].maid = maid;
- mFinger2[i, j * 2 + 1].HandL = Finger2[i, j * 3 + 2];
- mFinger2[i, j * 2 + 1].UpperArmL = Finger2[i, j * 3 + 1];
- mFinger2[i, j * 2 + 1].ForearmL = Finger2[i, j * 3 + 1];
- mFinger2[i, j * 2 + 1].ido = 0;
- mFinger2[i, j * 2].maid = maid;
- mFinger2[i, j * 2].HandL = Finger2[i, j * 3 + 1];
- mFinger2[i, j * 2].UpperArmL = Finger2[i, j * 3];
- mFinger2[i, j * 2].ForearmL = Finger2[i, j * 3];
- mFinger2[i, j * 2].ido = 0;
- gFinger2[i, j * 2 + 1].SetActive(false);
- gFinger2[i, j * 2].SetActive(false);
- gFinger2[i, j * 2 + 1].transform.position = Finger2[i, j * 3 + 2].position;
- gFinger2[i, j * 2].transform.position = Finger2[i, j * 3 + 1].position;
- if (mFinger2[i, j * 2 + 1].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mFinger2[i, j * 2 + 1].isStop = false;
- }
- if (mFinger2[i, j * 2].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mFinger2[i, j * 2].isStop = false;
- }
- }
- }
- else if (ikMode[i] == 4)
- {
- if (!gFinger[i, 0])
- {
- this.SetIKInit2(i);
- }
- Destroy(gMaid[i]);
- Destroy(gMaidC[i]);
- Destroy(gHead[i]);
- Destroy(gJotai[i]);
- Destroy(gKahuku[i]);
- gHandL[i].SetActive(false);
- gArmL[i].SetActive(false);
- gFootL[i].SetActive(false);
- gHizaL[i].SetActive(false);
- gHandR[i].SetActive(false);
- gArmR[i].SetActive(false);
- gFootR[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- for (int j = 0; j < 10; j++)
- {
- mFinger[i, j * 3 + 2].maid = maid;
- mFinger[i, j * 3 + 2].HandL = Finger[i, j * 4 + 3];
- mFinger[i, j * 3 + 2].UpperArmL = Finger[i, j * 4 + 2];
- mFinger[i, j * 3 + 2].ForearmL = Finger[i, j * 4 + 2];
- mFinger[i, j * 3 + 2].ido = 12;
- mFinger[i, j * 3 + 2].onFlg = true;
- if (j == 0 || j == 5)
- {
- mFinger[i, j * 3 + 2].ido = 15;
- }
- mFinger[i, j * 3 + 1].maid = maid;
- mFinger[i, j * 3 + 1].HandL = Finger[i, j * 4 + 2];
- mFinger[i, j * 3 + 1].UpperArmL = Finger[i, j * 4 + 1];
- mFinger[i, j * 3 + 1].ForearmL = Finger[i, j * 4 + 1];
- mFinger[i, j * 3 + 1].ido = 11;
- mFinger[i, j * 3 + 1].onFlg = true;
- if (j == 0 || j == 5)
- {
- mFinger[i, j * 3 + 1].ido = 14;
- }
- mFinger[i, j * 3].maid = maid;
- mFinger[i, j * 3].HandL = Finger[i, j * 4 + 1];
- mFinger[i, j * 3].UpperArmL = Finger[i, j * 4];
- mFinger[i, j * 3].ForearmL = Finger[i, j * 4];
- mFinger[i, j * 3].ido = 13;
- mFinger[i, j * 3].onFlg = true;
- if (j == 0 || j == 5)
- {
- mFinger[i, j * 3].ido = 0;
- }
- if (ikModeOld[i] != 4)
- {
- mFinger[i, j * 3].reset = true;
- }
- gFinger[i, j * 3 + 2].SetActive(true);
- gFinger[i, j * 3 + 1].SetActive(true);
- gFinger[i, j * 3].SetActive(true);
- gFinger[i, j * 3 + 2].transform.position =
- (Finger[i, j * 4 + 3].position + Finger[i, j * 4 + 3].position
- + Finger[i, j * 4 + 2].position) / 3f;
- gFinger[i, j * 3 + 1].transform.position = Finger[i, j * 4 + 2].position;
- gFinger[i, j * 3].transform.position = Finger[i, j * 4 + 1].position;
- if (mFinger[i, j * 3 + 2].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mFinger[i, j * 3 + 2].isStop = false;
- }
- if (mFinger[i, j * 3 + 1].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mFinger[i, j * 3 + 1].isStop = false;
- }
- if (mFinger[i, j * 3].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mFinger[i, j * 3].isStop = false;
- }
- }
- for (int j = 0; j < 6; j++)
- {
- mFinger2[i, j * 2 + 1].maid = maid;
- mFinger2[i, j * 2 + 1].HandL = Finger2[i, j * 3 + 2];
- mFinger2[i, j * 2 + 1].UpperArmL = Finger2[i, j * 3 + 1];
- mFinger2[i, j * 2 + 1].ForearmL = Finger2[i, j * 3 + 1];
- mFinger2[i, j * 2 + 1].ido = 17;
- mFinger2[i, j * 2].maid = maid;
- mFinger2[i, j * 2].HandL = Finger2[i, j * 3 + 1];
- mFinger2[i, j * 2].UpperArmL = Finger2[i, j * 3];
- mFinger2[i, j * 2].ForearmL = Finger2[i, j * 3];
- mFinger2[i, j * 2].ido = 0;
- gFinger2[i, j * 2 + 1].SetActive(true);
- gFinger2[i, j * 2].SetActive(true);
- gFinger2[i, j * 2 + 1].transform.position = Finger2[i, j * 3 + 2].position;
- gFinger2[i, j * 2].transform.position = Finger2[i, j * 3 + 1].position;
- if (mFinger2[i, j * 2 + 1].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mFinger2[i, j * 2 + 1].isStop = false;
- }
- if (mFinger2[i, j * 2].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mFinger2[i, j * 2].isStop = false;
- }
- }
- }
- else if (ikModeOld[i] == 1 || ikModeOld[i] == 3 || ikModeOld[i] == 5 || ikModeOld[i] == 8)
- {
- mHandL[i].ido = 0;
- mHandR[i].ido = 0;
- mFootL[i].ido = 0;
- mFootR[i].ido = 0;
- mHizaL[i].ido = 0;
- mHizaR[i].ido = 0;
- mHandL[i].reset = true;
- mHandR[i].reset = true;
- mFootL[i].reset = true;
- mFootR[i].reset = true;
- mHizaL[i].reset = true;
- mHizaR[i].reset = true;
- }
- else
- {
- if (gFinger[i, 0])
- {
- for (int j = 0; j < 30; j++)
- {
- gFinger[i, j].SetActive(false);
- }
- for (int j = 0; j < 12; j++)
- {
- gFinger2[i, j].SetActive(false);
- }
- }
- Destroy(gHead[i]);
- Destroy(gJotai[i]);
- Destroy(gKahuku[i]);
- Destroy(gIKHandL[i]);
- Destroy(gIKHandR[i]);
- Destroy(gIKMuneL[i]);
- Destroy(gIKMuneR[i]);
- Destroy(gHead2[i]);
- Destroy(gMaid2[i]);
- gHandL[i].SetActive(true);
- gArmL[i].SetActive(true);
- gFootL[i].SetActive(true);
- gHizaL[i].SetActive(true);
- gHandR[i].SetActive(true);
- gArmR[i].SetActive(true);
- gFootR[i].SetActive(true);
- gHizaR[i].SetActive(true);
- mHandL[i].ido = 0;
- mHandR[i].ido = 0;
- mFootL[i].ido = 0;
- mFootR[i].ido = 0;
- gClavicleL[i].SetActive(true);
- gClavicleR[i].SetActive(true);
- }
- if (!isIK[i])
- {
- gHandL[i].SetActive(false);
- gArmL[i].SetActive(false);
- gFootL[i].SetActive(false);
- gHizaL[i].SetActive(false);
- gHandR[i].SetActive(false);
- gArmR[i].SetActive(false);
- gFootR[i].SetActive(false);
- gHizaR[i].SetActive(false);
- gClavicleL[i].SetActive(false);
- gClavicleR[i].SetActive(false);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- }
- if (isIK[i])
- {
- mHandL[i].maid = maid;
- mHandL[i].HandL = HandL1[i];
- if (ikMode[i] == 2)
- {
- mHandL[i].UpperArmL = ForearmL1[i];
- }
- else
- {
- mHandL[i].UpperArmL = UpperArmL1[i];
- if (ikModeOld[i] == 2 && isLock[i])
- {
- mHandL[i].OnMouseDown();
- mHandL[i].isSelect = false;
- }
- }
- mHandL[i].ForearmL = ForearmL1[i];
- mArmL[i].maid = maid;
- mArmL[i].HandL = ForearmL1[i];
- mArmL[i].UpperArmL = UpperArmL1[i];
- mArmL[i].ForearmL = UpperArmL1[i];
- mArmL[i].onFlg = true;
- if (mArmL[i].onFlg2)
- {
- mArmL[i].onFlg2 = false;
- mHandL[i].initFlg = false;
- }
- if (ikMode[i] == 2)
- {
- mHandL[i].initFlg = false;
- mHandR[i].initFlg = false;
- mFootL[i].initFlg = false;
- mFootR[i].initFlg = false;
- mHandL[i].onFlg = true;
- mHandR[i].onFlg = true;
- mFootL[i].onFlg = true;
- mFootR[i].onFlg = true;
- }
- else
- {
- mHandL[i].onFlg = false;
- mHandR[i].onFlg = false;
- mFootL[i].onFlg = false;
- mFootR[i].onFlg = false;
- }
- gHandL[i].transform.position = HandL1[i].position;
- gArmL[i].transform.position = ForearmL1[i].position;
- mClavicleL[i].maid = maid;
- mClavicleL[i].HandL = UpperArmL1[i];
- mClavicleL[i].UpperArmL = ClavicleL1[i];
- mClavicleL[i].ForearmL = ClavicleL1[i];
- gClavicleL[i].transform.position = UpperArmL1[i].position;
- if (mHandL[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mHandL[i].isStop = false;
- }
- if (mArmL[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mArmL[i].isStop = false;
- }
- if (mClavicleL[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mClavicleL[i].isStop = false;
- }
- mHandR[i].maid = maid;
- mHandR[i].HandL = HandR1[i];
- if (ikMode[i] == 2)
- {
- mHandR[i].UpperArmL = ForearmR1[i];
- }
- else
- {
- mHandR[i].UpperArmL = UpperArmR1[i];
- if (ikModeOld[i] == 2 && isLock[i])
- {
- mHandR[i].OnMouseDown();
- mHandR[i].isSelect = false;
- }
- }
- mHandR[i].ForearmL = ForearmR1[i];
- mArmR[i].maid = maid;
- mArmR[i].HandL = ForearmR1[i];
- mArmR[i].UpperArmL = UpperArmR1[i];
- mArmR[i].ForearmL = UpperArmR1[i];
- mArmR[i].onFlg = true;
- if (mArmR[i].onFlg2)
- {
- mArmR[i].onFlg2 = false;
- mHandR[i].initFlg = false;
- }
- gHandR[i].transform.position = HandR1[i].position;
- gArmR[i].transform.position = ForearmR1[i].position;
- mClavicleR[i].maid = maid;
- mClavicleR[i].HandL = UpperArmR1[i];
- mClavicleR[i].UpperArmL = ClavicleR1[i];
- mClavicleR[i].ForearmL = ClavicleR1[i];
- gClavicleR[i].transform.position = UpperArmR1[i].position;
- if (mHandR[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mHandR[i].isStop = false;
- }
- if (mArmR[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mArmR[i].isStop = false;
- }
- if (mClavicleL[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mClavicleL[i].isStop = false;
- }
- mFootL[i].maid = maid;
- mFootL[i].HandL = HandL2[i];
- if (ikMode[i] == 2)
- {
- mFootL[i].UpperArmL = ForearmL2[i];
- }
- else
- {
- mFootL[i].UpperArmL = UpperArmL2[i];
- if (ikModeOld[i] == 2 && isLock[i])
- {
- mFootL[i].OnMouseDown();
- mFootL[i].isSelect = false;
- }
- }
- mFootL[i].ForearmL = ForearmL2[i];
- mHizaL[i].maid = maid;
- mHizaL[i].HandL = ForearmL2[i];
- mHizaL[i].UpperArmL = UpperArmL2[i];
- mHizaL[i].ForearmL = UpperArmL2[i];
- mHizaL[i].onFlg = true;
- if (mHizaL[i].onFlg2)
- {
- mHizaL[i].onFlg2 = false;
- mFootL[i].initFlg = false;
- }
- gFootL[i].transform.position = HandL2[i].position;
- gHizaL[i].transform.position = ForearmL2[i].position;
- if (mFootL[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mFootL[i].isStop = false;
- }
- if (mHizaL[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mHizaL[i].isStop = false;
- }
- mFootR[i].maid = maid;
- mFootR[i].HandL = HandR2[i];
- if (ikMode[i] == 2)
- {
- mFootR[i].UpperArmL = ForearmR2[i];
- }
- else
- {
- mFootR[i].UpperArmL = UpperArmR2[i];
- if (ikModeOld[i] == 2 && isLock[i])
- {
- mFootR[i].OnMouseDown();
- mFootR[i].isSelect = false;
- }
- }
- mFootR[i].ForearmL = ForearmR2[i];
- mHizaR[i].maid = maid;
- mHizaR[i].HandL = ForearmR2[i];
- mHizaR[i].UpperArmL = UpperArmR2[i];
- mHizaR[i].ForearmL = UpperArmR2[i];
- mHizaR[i].onFlg = true;
- if (mHizaR[i].onFlg2)
- {
- mHizaR[i].onFlg2 = false;
- mFootR[i].initFlg = false;
- }
- gFootR[i].transform.position = HandR2[i].position;
- gHizaR[i].transform.position = ForearmR2[i].position;
- if (mFootR[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mFootR[i].isStop = false;
- }
- if (mHizaR[i].isStop)
- {
- isStop[i] = true;
- isLock[i] = true;
- mHizaR[i].isStop = false;
- }
- bool flag13 = false;
- if (ikModeOld[i] == 9 || ikModeOld[i] == 10 || ikModeOld[i] == 11 || ikModeOld[i] == 12
- || ikModeOld[i] == 14)
- {
- flag13 = true;
- }
- if (isBone[i])
- {
- if ((ikMode[i] != 3 && ikMode[i] != 5 && ikMode[i] != 8) || ikMode[i] != ikModeOld[i]
- || isChange[i])
- {
- gizmoFootL[i].Visible = false;
- gizmoHandR[i].Visible = false;
- gizmoHandL[i].Visible = false;
- gizmoFootR[i].Visible = false;
- }
- else
- {
- bool fieldValue4 = GetFieldValue<GizmoRender, bool>(gizmoHandL[i], "is_drag_");
- bool fieldValue5 = GetFieldValue<GizmoRender, bool>(gizmoHandR[i], "is_drag_");
- bool fieldValue6 = GetFieldValue<GizmoRender, bool>(gizmoFootL[i], "is_drag_");
- bool fieldValue7 = GetFieldValue<GizmoRender, bool>(gizmoFootR[i], "is_drag_");
- if (ikMode[i] == 3)
- {
- gizmoHandL[i].transform.position = HandL1[i].transform.position;
- gizmoHandR[i].transform.position = HandR1[i].transform.position;
- gizmoFootL[i].transform.position = HandL2[i].transform.position;
- gizmoFootR[i].transform.position = HandR2[i].transform.position;
- if (fieldValue4 || fieldValue5 || fieldValue6 || fieldValue7)
- {
- HandL1[i].transform.rotation = gizmoHandL[i].transform.rotation;
- HandR1[i].transform.rotation = gizmoHandR[i].transform.rotation;
- HandL2[i].transform.rotation = gizmoFootL[i].transform.rotation;
- HandR2[i].transform.rotation = gizmoFootR[i].transform.rotation;
- }
- else
- {
- gizmoHandL[i].transform.rotation = HandL1[i].transform.rotation;
- gizmoHandR[i].transform.rotation = HandR1[i].transform.rotation;
- gizmoFootL[i].transform.rotation = HandL2[i].transform.rotation;
- gizmoFootR[i].transform.rotation = HandR2[i].transform.rotation;
- }
- }
- else if (ikMode[i] == 5)
- {
- gizmoHandL[i].transform.position = UpperArmL1[i].transform.position;
- gizmoHandR[i].transform.position = UpperArmR1[i].transform.position;
- gizmoFootL[i].transform.position = UpperArmL2[i].transform.position;
- gizmoFootR[i].transform.position = UpperArmR2[i].transform.position;
- if (fieldValue4 || fieldValue5 || fieldValue6 || fieldValue7)
- {
- UpperArmL1[i].transform.rotation = gizmoHandL[i].transform.rotation;
- UpperArmR1[i].transform.rotation = gizmoHandR[i].transform.rotation;
- UpperArmL2[i].transform.rotation = gizmoFootL[i].transform.rotation;
- UpperArmR2[i].transform.rotation = gizmoFootR[i].transform.rotation;
- flag13 = true;
- }
- else
- {
- gizmoHandL[i].transform.rotation = UpperArmL1[i].transform.rotation;
- gizmoHandR[i].transform.rotation = UpperArmR1[i].transform.rotation;
- gizmoFootL[i].transform.rotation = UpperArmL2[i].transform.rotation;
- gizmoFootR[i].transform.rotation = UpperArmR2[i].transform.rotation;
- }
- }
- else if (ikMode[i] == 8)
- {
- gizmoHandL[i].transform.position = ForearmL1[i].transform.position;
- gizmoHandR[i].transform.position = ForearmR1[i].transform.position;
- gizmoFootL[i].transform.position = ForearmL2[i].transform.position;
- gizmoFootR[i].transform.position = ForearmR2[i].transform.position;
- if (fieldValue4 || fieldValue5 || fieldValue6 || fieldValue7)
- {
- ForearmL1[i].transform.rotation = gizmoHandL[i].transform.rotation;
- ForearmR1[i].transform.rotation = gizmoHandR[i].transform.rotation;
- ForearmL2[i].transform.rotation = gizmoFootL[i].transform.rotation;
- ForearmR2[i].transform.rotation = gizmoFootR[i].transform.rotation;
- flag13 = true;
- }
- else
- {
- gizmoHandL[i].transform.rotation = ForearmL1[i].transform.rotation;
- gizmoHandR[i].transform.rotation = ForearmR1[i].transform.rotation;
- gizmoFootL[i].transform.rotation = ForearmL2[i].transform.rotation;
- gizmoFootR[i].transform.rotation = ForearmR2[i].transform.rotation;
- }
- }
- gizmoHandL[i].Visible = true;
- gizmoHandR[i].Visible = true;
- gizmoFootL[i].Visible = true;
- gizmoFootR[i].Visible = true;
- gHandL[i].SetActive(false);
- gFootL[i].SetActive(false);
- gHandR[i].SetActive(false);
- gFootR[i].SetActive(false);
- if (!isLock[i])
- {
- if (fieldValue4 || fieldValue5 || fieldValue6 || fieldValue7)
- {
- isStop[i] = true;
- isLock[i] = true;
- }
- }
- }
- if (isChange[i])
- {
- isChange[i] = false;
- gHandL[i].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gHandR[i].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gArmL[i].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gArmR[i].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gFootL[i].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gFootR[i].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gHizaL[i].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gHizaR[i].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gClavicleL[i].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gClavicleR[i].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gHandL[i].GetComponent<Renderer>().enabled = true;
- gHandR[i].GetComponent<Renderer>().enabled = true;
- gArmL[i].GetComponent<Renderer>().enabled = true;
- gArmR[i].GetComponent<Renderer>().enabled = true;
- gFootL[i].GetComponent<Renderer>().enabled = true;
- gFootR[i].GetComponent<Renderer>().enabled = true;
- gHizaL[i].GetComponent<Renderer>().enabled = true;
- gHizaR[i].GetComponent<Renderer>().enabled = true;
- gClavicleL[i].GetComponent<Renderer>().enabled = true;
- gClavicleR[i].GetComponent<Renderer>().enabled = true;
- gHandL[i].GetComponent<Renderer>().material = m_material2;
- gHandR[i].GetComponent<Renderer>().material = m_material2;
- gArmL[i].GetComponent<Renderer>().material = m_material2;
- gArmR[i].GetComponent<Renderer>().material = m_material2;
- gFootL[i].GetComponent<Renderer>().material = m_material2;
- gFootR[i].GetComponent<Renderer>().material = m_material2;
- gHizaL[i].GetComponent<Renderer>().material = m_material2;
- gHizaR[i].GetComponent<Renderer>().material = m_material2;
- gClavicleL[i].GetComponent<Renderer>().material = m_material2;
- gClavicleR[i].GetComponent<Renderer>().material = m_material2;
- }
- if (ikMode[i] == 0 && (ikModeOld[i] == 1 || ikModeOld[i] == 2) && gNeck[i])
- {
- mNeck[i].ido = 1;
- mNeck[i].reset = true;
- mSpine[i].ido = 1;
- mSpine[i].reset = true;
- mSpine0a[i].ido = 1;
- mSpine0a[i].reset = true;
- mSpine1a[i].ido = 1;
- mSpine1a[i].reset = true;
- mSpine1[i].ido = 1;
- mSpine1[i].reset = true;
- mPelvis[i].ido = 1;
- mPelvis[i].reset = true;
- }
- else if (ikMode[i] == 0)
- {
- gNeck[i].SetActive(true);
- gSpine[i].SetActive(true);
- gSpine0a[i].SetActive(true);
- gSpine1a[i].SetActive(true);
- gSpine1[i].SetActive(true);
- gPelvis[i].SetActive(true);
- if (mNeck[i].isHead)
- {
- mNeck[i].isHead = false;
- isLookn[i] = isLook[i];
- isLook[i] = !isLook[i];
- }
- mNeck[i].maid = maid;
- mNeck[i].head = Neck[i];
- mNeck[i].no = i;
- mNeck[i].ido = 1;
- gNeck[i].transform.position = Neck[i].position;
- gNeck[i].transform.localEulerAngles = Neck[i].localEulerAngles;
- mSpine[i].maid = maid;
- mSpine[i].head = Spine2[i];
- mSpine[i].no = i;
- mSpine[i].ido = 1;
- gSpine[i].transform.position = Spine2[i].position;
- gSpine[i].transform.eulerAngles =
- new Vector3(Spine2[i].localEulerAngles.z,
- Spine2[i].localEulerAngles.y,
- Spine2[i].localEulerAngles.x);
- mSpine0a[i].maid = maid;
- mSpine0a[i].head = Spine0a2[i];
- mSpine0a[i].no = i;
- mSpine0a[i].ido = 1;
- gSpine0a[i].transform.position = Spine0a2[i].position;
- gSpine0a[i].transform.eulerAngles =
- new Vector3(-Spine0a2[i].localEulerAngles.z,
- Spine0a2[i].localEulerAngles.x,
- Spine0a2[i].localEulerAngles.y);
- mSpine1a[i].maid = maid;
- mSpine1a[i].head = Spine1a2[i];
- mSpine1a[i].no = i;
- mSpine1a[i].ido = 1;
- gSpine1a[i].transform.position = Spine1a2[i].position;
- gSpine1a[i].transform.localEulerAngles =
- new Vector3(-Spine1a2[i].localEulerAngles.z,
- Spine1a2[i].localEulerAngles.x,
- Spine1a2[i].localEulerAngles.y);
- mSpine1[i].maid = maid;
- mSpine1[i].head = Spine12[i];
- mSpine1[i].no = i;
- mSpine1[i].ido = 1;
- gSpine1[i].transform.position = Spine12[i].position;
- gSpine1[i].transform.localEulerAngles =
- new Vector3(-Spine12[i].localEulerAngles.z,
- Spine12[i].localEulerAngles.x,
- Spine12[i].localEulerAngles.y);
- mPelvis[i].maid = maid;
- mPelvis[i].head = Pelvis2[i];
- mPelvis[i].no = i;
- mPelvis[i].ido = 1;
- gPelvis[i].transform.position = Pelvis2[i].position;
- gPelvis[i].transform.localEulerAngles = Pelvis2[i].localEulerAngles;
- if (mNeck[i].isIdo)
- {
- mNeck[i].isIdo = false;
- isLock[i] = true;
- }
- if (mSpine[i].isIdo)
- {
- mSpine[i].isIdo = false;
- flag13 = true;
- isLock[i] = true;
- }
- if (mSpine0a[i].isIdo)
- {
- mSpine0a[i].isIdo = false;
- flag13 = true;
- isLock[i] = true;
- }
- if (mSpine1a[i].isIdo)
- {
- mSpine1a[i].isIdo = false;
- flag13 = true;
- isLock[i] = true;
- }
- if (mSpine1[i].isIdo)
- {
- mSpine1[i].isIdo = false;
- flag13 = true;
- isLock[i] = true;
- }
- if (mPelvis[i].isIdo)
- {
- mPelvis[i].isIdo = false;
- flag13 = true;
- isLock[i] = true;
- }
- if (mClavicleL[i].isIdo)
- {
- mClavicleL[i].isIdo = false;
- flag13 = true;
- isLock[i] = true;
- }
- if (mClavicleR[i].isIdo)
- {
- mClavicleR[i].isIdo = false;
- flag13 = true;
- isLock[i] = true;
- }
- }
- }
- else if (isChange[i])
- {
- isChange[i] = false;
- gHandL[i].GetComponent<Renderer>().enabled = false;
- gArmL[i].GetComponent<Renderer>().enabled = false;
- gFootL[i].GetComponent<Renderer>().enabled = false;
- gHizaL[i].GetComponent<Renderer>().enabled = false;
- gHandR[i].GetComponent<Renderer>().enabled = false;
- gArmR[i].GetComponent<Renderer>().enabled = false;
- gFootR[i].GetComponent<Renderer>().enabled = false;
- gHizaR[i].GetComponent<Renderer>().enabled = false;
- gClavicleL[i].GetComponent<Renderer>().enabled = false;
- gClavicleR[i].GetComponent<Renderer>().enabled = false;
- gHandL[i].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- gHandR[i].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- gArmL[i].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- gArmR[i].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- gFootL[i].transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
- gFootR[i].transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
- gHizaL[i].transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
- gHizaR[i].transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
- gClavicleL[i].transform.localScale = new Vector3(0.13f, 0.13f, 0.13f);
- mClavicleR[i].transform.localScale = new Vector3(0.13f, 0.13f, 0.13f);
- gNeck[i].SetActive(false);
- gSpine[i].SetActive(false);
- gSpine0a[i].SetActive(false);
- gSpine1a[i].SetActive(false);
- gSpine1[i].SetActive(false);
- gPelvis[i].SetActive(false);
- gizmoHandL[i].Visible = false;
- gizmoHandR[i].Visible = false;
- gizmoFootL[i].Visible = false;
- gizmoFootR[i].Visible = false;
- }
- if (flag13)
- {
- mHandL[i].initFlg = false;
- mHandR[i].initFlg = false;
- mFootL[i].initFlg = false;
- mFootR[i].initFlg = false;
- }
- }
- ikModeOld[i] = ikMode[i];
- bool flag14 = false;
- if (!Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.Q) && i == ikMaid)
- {
- if (Input.GetKey(KeyCode.X) && Input.GetKey(KeyCode.BackQuote))
- {
- for (int k = 0; k < 10; k++)
- {
- maid.transform.RotateAround(maid.transform.position,
- Vector3.right,
- -maid.transform.rotation.eulerAngles.x);
- maid.transform.RotateAround(maid.transform.position,
- Vector3.forward,
- -maid.transform.rotation.eulerAngles.z);
- }
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.X) && Input.GetKey(KeyCode.I) && Input.GetKey(KeyCode.J))
- {
- maid.transform.RotateAround(maid.transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- 0.3f);
- maid.transform.RotateAround(maid.transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- 0.3f);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.X) && Input.GetKey(KeyCode.I) && Input.GetKey(KeyCode.L))
- {
- maid.transform.RotateAround(maid.transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- 0.3f);
- maid.transform.RotateAround(maid.transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- -0.3f);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.X) && Input.GetKey(KeyCode.K) && Input.GetKey(KeyCode.J))
- {
- maid.transform.RotateAround(maid.transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- -0.3f);
- maid.transform.RotateAround(maid.transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- 0.3f);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.X) && Input.GetKey(KeyCode.K) && Input.GetKey(KeyCode.L))
- {
- maid.transform.RotateAround(maid.transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- -0.3f);
- maid.transform.RotateAround(maid.transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- -0.3f);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.X) && Input.GetKey(KeyCode.I))
- {
- maid.transform.RotateAround(maid.transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- 0.4f);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.X) && Input.GetKey(KeyCode.K))
- {
- maid.transform.RotateAround(maid.transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- -0.4f);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.X) && Input.GetKey(KeyCode.J))
- {
- maid.transform.RotateAround(maid.transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- 0.4f);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.X) && Input.GetKey(KeyCode.L))
- {
- maid.transform.RotateAround(maid.transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- -0.4f);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.X) && Input.GetKey(KeyCode.U))
- {
- maid.body0.transform.localRotation =
- Quaternion.Euler(maid.body0.transform.localEulerAngles)
- * Quaternion.AngleAxis(-1.5f, Vector3.up);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.X) && Input.GetKey(KeyCode.O))
- {
- maid.body0.transform.localRotation =
- Quaternion.Euler(maid.body0.transform.localEulerAngles)
- * Quaternion.AngleAxis(1.5f, Vector3.up);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.Z) && Input.GetKey(KeyCode.U))
- {
- maid.body0.transform.RotateAround(maid.transform.position, Vector3.up, -1.5f);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.Z) && Input.GetKey(KeyCode.O))
- {
- maid.body0.transform.RotateAround(maid.transform.position, Vector3.up, 1.5f);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.Z) && Input.GetKey(KeyCode.I) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.0075f * speed;
- maid.SetPos(vector);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.Z) && Input.GetKey(KeyCode.I) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.0075f * speed;
- maid.SetPos(vector);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.Z) && Input.GetKey(KeyCode.K) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.0075f * speed;
- maid.SetPos(vector);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.Z) && Input.GetKey(KeyCode.K) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.0075f * speed;
- maid.SetPos(vector);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.Z) && Input.GetKey(KeyCode.I))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.0075f * speed;
- maid.SetPos(vector);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.Z) && Input.GetKey(KeyCode.K))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.0075f * speed;
- maid.SetPos(vector);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.Z) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.0075f * speed;
- maid.SetPos(vector);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.Z) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.0075f * speed;
- maid.SetPos(vector);
- flag14 = true;
- }
- else if ((Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.X)) && Input.GetKey(KeyCode.Alpha0))
- {
- Vector3 vector = maid.transform.position;
- vector.y += 0.0075f * speed;
- maid.SetPos(vector);
- flag14 = true;
- }
- else if ((Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.X)) && Input.GetKey(KeyCode.P))
- {
- Vector3 vector = maid.transform.position;
- vector.y -= 0.0075f * speed;
- maid.SetPos(vector);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.C) && Input.GetKey(KeyCode.I))
- {
- maid.transform.localScale =
- new Vector3(maid.transform.localScale.x * 1.005f,
- maid.transform.localScale.y * 1.005f,
- maid.transform.localScale.z * 1.005f);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.C) && Input.GetKey(KeyCode.K))
- {
- maid.transform.localScale =
- new Vector3(maid.transform.localScale.x * 0.995f,
- maid.transform.localScale.y * 0.995f,
- maid.transform.localScale.z * 0.995f);
- flag14 = true;
- }
- else if (Input.GetKey(KeyCode.C) && Input.GetKey(KeyCode.BackQuote))
- {
- maid.transform.localScale = new Vector3(1f, 1f, 1f);
- flag14 = true;
- }
- }
- if (!flag14 && (ikBui != 5 || (ikBui == 5 && (ikMode[i] == 4 || ikMode[i] == 6 || ikMode[i] == 7)))
- && !Input.GetKey(KeyCode.V) && !Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.Q)
- && i == ikMaid)
- {
- if (Input.GetKey(KeyCode.I))
- {
- if (ikMode[i] == 0)
- {
- Vector3 vector5 = HandL.position;
- vector5 += new Vector3(vector2.x, 0f, vector2.z) * 0.004f;
- ikLeftArm.Init(UpperArmL, ForearmL, HandL, maidArray[i].body0);
- ikLeftArm.Porc(UpperArmL, ForearmL, HandL, vector5, default(Vector3));
- }
- else if (ikMode[i] == 2)
- {
- Vector3 vector5 = HandL.position;
- vector5 += new Vector3(vector2.x, 0f, vector2.z) * 0.004f;
- ikLeftArm.Init(ForearmL, ForearmL, HandL, maidArray[i].body0);
- ikLeftArm.Porc(ForearmL, ForearmL, HandL, vector5, default(Vector3));
- }
- else if (ikMode[i] == 3)
- {
- if (ikBui == 1 || ikBui == 2)
- {
- HandL.RotateAround(HandL.position, new Vector3(vector3.x, 0f, vector3.z), 0.8f);
- }
- else
- {
- HandL.RotateAround(HandL.position, new Vector3(vector3.x, 0f, vector3.z), -0.8f);
- }
- }
- else if (ikMode[i] == 4)
- {
- Head.RotateAround(Head.position, new Vector3(vector3.x, 0f, vector3.z), 0.4f);
- }
- else if (ikMode[i] == 8)
- {
- IK_hand.RotateAround(IK_hand.position, new Vector3(vector3.x, 0f, vector3.z), 0.6f);
- }
- else if (ikMode[i] == 6)
- {
- Spine1a.RotateAround(Spine1a.position, new Vector3(vector3.x, 0f, vector3.z), 0.03f);
- Spine1.RotateAround(Spine1.position, new Vector3(vector3.x, 0f, vector3.z), 0.1f);
- Spine0a.RotateAround(Spine0a.position, new Vector3(vector3.x, 0f, vector3.z), 0.09f);
- Spine.RotateAround(Spine.position, new Vector3(vector3.x, 0f, vector3.z), 0.07f);
- }
- else if (ikMode[i] == 7)
- {
- Pelvis.RotateAround(Pelvis.position, new Vector3(vector3.x, 0f, vector3.z), -0.2f);
- }
- else if (ikMode[i] == 5)
- {
- Vector3 vector5 = ForearmL.position;
- vector5 += new Vector3(vector2.x, 0f, vector2.z) * 0.0035f;
- ikLeftArm.Init(Clavicle, UpperArmL, ForearmL, maidArray[i].body0);
- ikLeftArm.Porc(Clavicle, UpperArmL, ForearmL, vector5, default(Vector3));
- }
- else
- {
- Vector3 vector5 = ForearmL.position;
- vector5 += new Vector3(vector2.x, 0f, vector2.z) * 0.0035f;
- ikLeftArm.Init(UpperArmL, UpperArmL, ForearmL, maidArray[i].body0);
- ikLeftArm.Porc(UpperArmL, UpperArmL, ForearmL, vector5, default(Vector3));
- }
- isStop[i] = true;
- isLock[i] = true;
- }
- else if (Input.GetKey(KeyCode.K))
- {
- if (ikMode[i] == 0)
- {
- Vector3 vector5 = HandL.position;
- vector5 += new Vector3(vector2.x, 0f, vector2.z) * -0.004f;
- ikLeftArm.Init(UpperArmL, ForearmL, HandL, maidArray[i].body0);
- ikLeftArm.Porc(UpperArmL, ForearmL, HandL, vector5, default(Vector3));
- }
- else if (ikMode[i] == 2)
- {
- Vector3 vector5 = HandL.position;
- vector5 += new Vector3(vector2.x, 0f, vector2.z) * -0.004f;
- ikLeftArm.Init(ForearmL, ForearmL, HandL, maidArray[i].body0);
- ikLeftArm.Porc(ForearmL, ForearmL, HandL, vector5, default(Vector3));
- }
- else if (ikMode[i] == 3)
- {
- if (ikBui == 1 || ikBui == 2)
- {
- HandL.RotateAround(HandL.position, new Vector3(vector3.x, 0f, vector3.z), -0.8f);
- }
- else
- {
- HandL.RotateAround(HandL.position, new Vector3(vector3.x, 0f, vector3.z), 0.8f);
- }
- }
- else if (ikMode[i] == 4)
- {
- Head.RotateAround(Head.position, new Vector3(vector3.x, 0f, vector3.z), -0.4f);
- }
- else if (ikMode[i] == 8)
- {
- IK_hand.RotateAround(IK_hand.position, new Vector3(vector3.x, 0f, vector3.z), -0.6f);
- }
- else if (ikMode[i] == 6)
- {
- Spine1a.RotateAround(Spine1a.position, new Vector3(vector3.x, 0f, vector3.z), -0.03f);
- Spine1.RotateAround(Spine1.position, new Vector3(vector3.x, 0f, vector3.z), -0.1f);
- Spine0a.RotateAround(Spine0a.position, new Vector3(vector3.x, 0f, vector3.z), -0.09f);
- Spine.RotateAround(Spine.position, new Vector3(vector3.x, 0f, vector3.z), -0.07f);
- }
- else if (ikMode[i] == 7)
- {
- Pelvis.RotateAround(Pelvis.position, new Vector3(vector3.x, 0f, vector3.z), 0.2f);
- }
- else if (ikMode[i] == 5)
- {
- Vector3 vector5 = ForearmL.position;
- vector5 += new Vector3(vector2.x, 0f, vector2.z) * -0.0035f;
- ikLeftArm.Init(Clavicle, UpperArmL, ForearmL, maidArray[i].body0);
- ikLeftArm.Porc(Clavicle, UpperArmL, ForearmL, vector5, default(Vector3));
- }
- else
- {
- Vector3 vector5 = ForearmL.position;
- vector5 += new Vector3(vector2.x, 0f, vector2.z) * -0.0035f;
- ikLeftArm.Init(UpperArmL, UpperArmL, ForearmL, maidArray[i].body0);
- ikLeftArm.Porc(UpperArmL, UpperArmL, ForearmL, vector5, default(Vector3));
- }
- isStop[i] = true;
- isLock[i] = true;
- }
- else if (Input.GetKey(KeyCode.J))
- {
- if (ikMode[i] == 0)
- {
- Vector3 vector5 = HandL.position;
- vector5 += new Vector3(vector3.x, 0f, vector3.z) * -0.004f;
- ikLeftArm.Init(UpperArmL, ForearmL, HandL, maidArray[i].body0);
- ikLeftArm.Porc(UpperArmL, ForearmL, HandL, vector5, default(Vector3));
- }
- else if (ikMode[i] == 2)
- {
- Vector3 vector5 = HandL.position;
- vector5 += new Vector3(vector3.x, 0f, vector3.z) * -0.004f;
- ikLeftArm.Init(ForearmL, ForearmL, HandL, maidArray[i].body0);
- ikLeftArm.Porc(ForearmL, ForearmL, HandL, vector5, default(Vector3));
- }
- else if (ikMode[i] == 3)
- {
- if (ikBui == 1 || ikBui == 2)
- {
- HandL.RotateAround(HandL.position, new Vector3(vector2.x, 0f, vector2.z), 0.8f);
- }
- else
- {
- HandL.RotateAround(HandL.position, new Vector3(vector2.x, 0f, vector2.z), -0.8f);
- }
- }
- else if (ikMode[i] == 4)
- {
- Head.RotateAround(Head.position, new Vector3(vector2.x, 0f, vector2.z), 0.4f);
- }
- else if (ikMode[i] == 8)
- {
- IK_hand.RotateAround(IK_hand.position, new Vector3(vector2.x, 0f, vector2.z), 0.6f);
- }
- else if (ikMode[i] == 6)
- {
- Spine1a.RotateAround(Spine1a.position, new Vector3(vector2.x, 0f, vector2.z), 0.03f);
- Spine1.RotateAround(Spine1.position, new Vector3(vector2.x, 0f, vector2.z), 0.1f);
- Spine0a.RotateAround(Spine0a.position, new Vector3(vector2.x, 0f, vector2.z), 0.09f);
- Spine.RotateAround(Spine.position, new Vector3(vector2.x, 0f, vector2.z), 0.07f);
- }
- else if (ikMode[i] == 7)
- {
- Pelvis.RotateAround(Pelvis.position, new Vector3(vector2.x, 0f, vector2.z), -0.2f);
- }
- else if (ikMode[i] == 5)
- {
- Vector3 vector5 = ForearmL.position;
- vector5 += new Vector3(vector3.x, 0f, vector3.z) * -0.0035f;
- ikLeftArm.Init(Clavicle, UpperArmL, ForearmL, maidArray[i].body0);
- ikLeftArm.Porc(Clavicle, UpperArmL, ForearmL, vector5, default(Vector3));
- }
- else
- {
- Vector3 vector5 = ForearmL.position;
- vector5 += new Vector3(vector3.x, 0f, vector3.z) * -0.0035f;
- ikLeftArm.Init(UpperArmL, UpperArmL, ForearmL, maidArray[i].body0);
- ikLeftArm.Porc(UpperArmL, UpperArmL, ForearmL, vector5, default(Vector3));
- }
- isStop[i] = true;
- isLock[i] = true;
- }
- else if (Input.GetKey(KeyCode.L))
- {
- if (ikMode[i] == 0)
- {
- Vector3 vector5 = HandL.position;
- vector5 += new Vector3(vector3.x, 0f, vector3.z) * 0.004f;
- ikLeftArm.Init(UpperArmL, ForearmL, HandL, maidArray[i].body0);
- ikLeftArm.Porc(UpperArmL, ForearmL, HandL, vector5, default(Vector3));
- }
- else if (ikMode[i] == 2)
- {
- Vector3 vector5 = HandL.position;
- vector5 += new Vector3(vector3.x, 0f, vector3.z) * 0.004f;
- ikLeftArm.Init(ForearmL, ForearmL, HandL, maidArray[i].body0);
- ikLeftArm.Porc(ForearmL, ForearmL, HandL, vector5, default(Vector3));
- }
- else if (ikMode[i] == 3)
- {
- if (ikBui == 1 || ikBui == 2)
- {
- HandL.RotateAround(HandL.position, new Vector3(vector2.x, 0f, vector2.z), -0.8f);
- }
- else
- {
- HandL.RotateAround(HandL.position, new Vector3(vector2.x, 0f, vector2.z), 0.8f);
- }
- }
- else if (ikMode[i] == 4)
- {
- Head.RotateAround(Head.position, new Vector3(vector2.x, 0f, vector2.z), -0.4f);
- }
- else if (ikMode[i] == 8)
- {
- IK_hand.RotateAround(IK_hand.position, new Vector3(vector2.x, 0f, vector2.z), -0.6f);
- }
- else if (ikMode[i] == 6)
- {
- Spine1a.RotateAround(Spine1a.position, new Vector3(vector2.x, 0f, vector2.z), -0.03f);
- Spine1.RotateAround(Spine1.position, new Vector3(vector2.x, 0f, vector2.z), -0.1f);
- Spine0a.RotateAround(Spine0a.position, new Vector3(vector2.x, 0f, vector2.z), -0.09f);
- Spine.RotateAround(Spine.position, new Vector3(vector2.x, 0f, vector2.z), -0.07f);
- }
- else if (ikMode[i] == 7)
- {
- Pelvis.RotateAround(Pelvis.position, new Vector3(vector2.x, 0f, vector2.z), 0.2f);
- }
- else if (ikMode[i] == 5)
- {
- Vector3 vector5 = ForearmL.position;
- vector5 += new Vector3(vector3.x, 0f, vector3.z) * 0.0035f;
- ikLeftArm.Init(Clavicle, UpperArmL, ForearmL, maidArray[i].body0);
- ikLeftArm.Porc(Clavicle, UpperArmL, ForearmL, vector5, default(Vector3));
- }
- else
- {
- Vector3 vector5 = ForearmL.position;
- vector5 += new Vector3(vector3.x, 0f, vector3.z) * 0.0035f;
- ikLeftArm.Init(UpperArmL, UpperArmL, ForearmL, maidArray[i].body0);
- ikLeftArm.Porc(UpperArmL, UpperArmL, ForearmL, vector5, default(Vector3));
- }
- isStop[i] = true;
- isLock[i] = true;
- }
- else if (Input.GetKey(KeyCode.U))
- {
- if (ikMode[i] == 3)
- {
- HandL.localRotation =
- Quaternion.Euler(HandL.localEulerAngles)
- * Quaternion.AngleAxis(1f, Vector3.right);
- isStop[i] = true;
- isLock[i] = true;
- }
- else if (ikMode[i] == 4)
- {
- Head.RotateAround(Head.position, Vector3.up, -0.7f);
- isStop[i] = true;
- isLock[i] = true;
- }
- else if (ikMode[i] == 8)
- {
- IK_hand.RotateAround(IK_hand.position, Vector3.up, -0.7f);
- isStop[i] = true;
- isLock[i] = true;
- }
- else if (ikMode[i] == 6)
- {
- Spine1a.RotateAround(Spine1a.position, Vector3.up, -0.084f);
- Spine0a.RotateAround(Spine0a.position, Vector3.up, -0.156f);
- Spine.RotateAround(Spine.position, Vector3.up, -0.156f);
- isStop[i] = true;
- isLock[i] = true;
- }
- else if (ikMode[i] == 7)
- {
- Pelvis.RotateAround(Pelvis.position, Vector3.up, 0.4f);
- isStop[i] = true;
- isLock[i] = true;
- }
- else if ((ikMode[i] == 0 || ikMode[i] == 1 || ikMode[i] == 2) && (ikBui == 3 || ikBui == 4))
- {
- UpperArmL.localRotation =
- Quaternion.Euler(UpperArmL.localEulerAngles)
- * Quaternion.AngleAxis(0.5f, Vector3.right);
- isStop[i] = true;
- isLock[i] = true;
- }
- else if ((ikMode[i] == 0 || ikMode[i] == 1 || ikMode[i] == 2) && (ikBui == 1 || ikBui == 2))
- {
- UpperArmL.RotateAround(UpperArmL.position, Vector3.right, 0.5f);
- isStop[i] = true;
- isLock[i] = true;
- }
- }
- else if (Input.GetKey(KeyCode.O))
- {
- if (ikMode[i] == 3)
- {
- HandL.localRotation =
- Quaternion.Euler(HandL.localEulerAngles)
- * Quaternion.AngleAxis(-1f, Vector3.right);
- isStop[i] = true;
- isLock[i] = true;
- }
- else if (ikMode[i] == 4)
- {
- Head.RotateAround(Head.position, Vector3.up, 0.7f);
- isStop[i] = true;
- isLock[i] = true;
- }
- else if (ikMode[i] == 8)
- {
- IK_hand.RotateAround(IK_hand.position, Vector3.up, 0.7f);
- isStop[i] = true;
- isLock[i] = true;
- }
- else if (ikMode[i] == 6)
- {
- Spine1a.RotateAround(Spine1a.position, Vector3.up, 0.084f);
- Spine0a.RotateAround(Spine0a.position, Vector3.up, 0.156f);
- Spine.RotateAround(Spine.position, Vector3.up, 0.156f);
- isStop[i] = true;
- isLock[i] = true;
- }
- else if (ikMode[i] == 7)
- {
- Pelvis.RotateAround(Pelvis.position, Vector3.up, -0.4f);
- isStop[i] = true;
- isLock[i] = true;
- }
- else if ((ikMode[i] == 0 || ikMode[i] == 1 || ikMode[i] == 2) && (ikBui == 3 || ikBui == 4))
- {
- UpperArmL.localRotation =
- Quaternion.Euler(UpperArmL.localEulerAngles)
- * Quaternion.AngleAxis(-0.5f, Vector3.right);
- isStop[i] = true;
- isLock[i] = true;
- }
- else if ((ikMode[i] == 0 || ikMode[i] == 1 || ikMode[i] == 2) && (ikBui == 1 || ikBui == 2))
- {
- UpperArmL.RotateAround(UpperArmL.position, Vector3.right, -0.5f);
- isStop[i] = true;
- isLock[i] = true;
- }
- }
- else if (Input.GetKey(KeyCode.Alpha0))
- {
- if (ikMode[i] == 0)
- {
- Vector3 vector5 = HandL.position;
- vector5.y += 0.005f;
- ikLeftArm.Init(UpperArmL, HandL, HandL, maidArray[i].body0);
- ikLeftArm.Porc(UpperArmL, HandL, HandL, vector5, default(Vector3));
- }
- else if (ikMode[i] == 2)
- {
- Vector3 vector5 = HandL.position;
- vector5.y += 0.005f;
- ikLeftArm.Init(ForearmL, ForearmL, HandL, maidArray[i].body0);
- ikLeftArm.Porc(ForearmL, ForearmL, HandL, vector5, default(Vector3));
- }
- else if (ikMode[i] == 5)
- {
- Vector3 vector5 = ForearmL.position;
- vector5.y += 0.0035f;
- ikLeftArm.Init(Clavicle, UpperArmL, ForearmL, maidArray[i].body0);
- ikLeftArm.Porc(Clavicle, UpperArmL, ForearmL, vector5, default(Vector3));
- }
- else
- {
- Vector3 vector5 = ForearmL.position;
- vector5.y += 0.0035f;
- ikLeftArm.Init(UpperArmL, UpperArmL, ForearmL, maidArray[i].body0);
- ikLeftArm.Porc(UpperArmL, UpperArmL, ForearmL, vector5, default(Vector3));
- }
- isStop[i] = true;
- isLock[i] = true;
- }
- else if (Input.GetKey(KeyCode.P))
- {
- if (ikMode[i] == 0)
- {
- Vector3 vector5 = HandL.position;
- vector5.y -= 0.005f;
- ikLeftArm.Init(UpperArmL, HandL, HandL, maidArray[i].body0);
- ikLeftArm.Porc(UpperArmL, HandL, HandL, vector5, default(Vector3));
- }
- else if (ikMode[i] == 2)
- {
- Vector3 vector5 = HandL.position;
- vector5.y -= 0.005f;
- ikLeftArm.Init(ForearmL, ForearmL, HandL, maidArray[i].body0);
- ikLeftArm.Porc(ForearmL, ForearmL, HandL, vector5, default(Vector3));
- }
- else if (ikMode[i] == 5)
- {
- Vector3 vector5 = ForearmL.position;
- vector5.y -= 0.0035f;
- ikLeftArm.Init(Clavicle, UpperArmL, ForearmL, maidArray[i].body0);
- ikLeftArm.Porc(Clavicle, UpperArmL, ForearmL, vector5, default(Vector3));
- }
- else
- {
- Vector3 vector5 = ForearmL.position;
- vector5.y -= 0.0035f;
- ikLeftArm.Init(UpperArmL, UpperArmL, ForearmL, maidArray[i].body0);
- ikLeftArm.Porc(UpperArmL, UpperArmL, ForearmL, vector5, default(Vector3));
- }
- isStop[i] = true;
- isLock[i] = true;
- }
- }
- }
- }
- }
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.LeftBracket) && this.getModKeyPressing(modKey.Shift))
- {
- maid.transform.RotateAround(maid.transform.position, Vector3.up, -0.75f);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.LeftBracket))
- {
- maid.transform.RotateAround(maid.transform.position, Vector3.up, 0.75f);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.DownArrow) && this.getModKeyPressing(modKey.Shift))
- {
- if (!xFlg[i])
- {
- xFlg[i] = true;
- zFlg[i] = false;
- if (maid.status.personal.uniqueName == "Pride")
- {
- string text = "s0_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < tunArray.Length; k++)
- {
- if (tunArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Cool")
- {
- string text = "s1_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < coolArray.Length; k++)
- {
- if (coolArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Pure")
- {
- string text = "s2_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < pureArray.Length; k++)
- {
- if (pureArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Yandere")
- {
- string text = "s3_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < yanArray.Length; k++)
- {
- if (yanArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Muku")
- {
- string text = "h0_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h0Array.Length; k++)
- {
- if (h0Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Majime")
- {
- string text = "h1_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h1Array.Length; k++)
- {
- if (h1Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Rindere")
- {
- string text = "h2_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h2Array.Length; k++)
- {
- if (h2Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- }
- else
- {
- xFlg[i] = false;
- maid.AudioMan.Clear();
- }
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.UpArrow) && this.getModKeyPressing(modKey.Shift))
- {
- if (!zFlg[i])
- {
- zFlg[i] = true;
- xFlg[i] = false;
- string text = "";
- if (maid.status.personal.uniqueName == "Pride")
- {
- text = "s0_";
- Random random = new Random();
- int num4 = random.Next(tunArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", tunArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Cool")
- {
- text = "s1_";
- Random random = new Random();
- int num4 = random.Next(coolArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", coolArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Pure")
- {
- text = "s2_";
- Random random = new Random();
- int num4 = random.Next(pureArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", pureArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Yandere")
- {
- text = "s3_";
- Random random = new Random();
- int num4 = random.Next(yanArray.Length);
- text = text + string.Format("{0:00000}", yanArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Muku")
- {
- text = "h0_";
- Random random = new Random();
- int num4 = random.Next(h0tArray.Length);
- text = text + string.Format("{0:00000}", h0tArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Majime")
- {
- text = "h1_";
- Random random = new Random();
- int num4 = random.Next(h1tArray.Length);
- text = text + string.Format("{0:00000}", h1tArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Rindere")
- {
- text = "h2_";
- Random random = new Random();
- int num4 = random.Next(h2tArray.Length);
- text = text + string.Format("{0:00000}", h2tArray[num4]) + ".ogg";
- }
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- else
- {
- zFlg[i] = false;
- maid.AudioMan.Clear();
- }
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.UpArrow))
- {
- string text = "";
- if (maid.status.personal.uniqueName == "Pride")
- {
- text = "s0_";
- Random random = new Random();
- int num4 = random.Next(tunArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", tunArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Cool")
- {
- text = "s1_";
- Random random = new Random();
- int num4 = random.Next(coolArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", coolArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Pure")
- {
- text = "s2_";
- Random random = new Random();
- int num4 = random.Next(pureArray.Length);
- object obj = text;
- text = string.Concat(new object[] {obj, "0", pureArray[num4], ".ogg"});
- }
- if (maid.status.personal.uniqueName == "Yandere")
- {
- text = "s3_";
- Random random = new Random();
- int num4 = random.Next(yanArray.Length);
- text = text + string.Format("{0:00000}", yanArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Muku")
- {
- text = "h0_";
- Random random = new Random();
- int num4 = random.Next(h0tArray.Length);
- text = text + string.Format("{0:00000}", h0tArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Majime")
- {
- text = "h1_";
- Random random = new Random();
- int num4 = random.Next(h1tArray.Length);
- text = text + string.Format("{0:00000}", h1tArray[num4]) + ".ogg";
- }
- if (maid.status.personal.uniqueName == "Rindere")
- {
- text = "h2_";
- Random random = new Random();
- int num4 = random.Next(h2tArray.Length);
- text = text + string.Format("{0:00000}", h2tArray[num4]) + ".ogg";
- }
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.DownArrow))
- {
- if (maid.status.personal.uniqueName == "Pride")
- {
- string text = "s0_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < tunArray.Length; k++)
- {
- if (tunArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Cool")
- {
- string text = "s1_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < coolArray.Length; k++)
- {
- if (coolArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Pure")
- {
- string text = "s2_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < pureArray.Length; k++)
- {
- if (pureArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + "0" + num4.ToString() + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Yandere")
- {
- string text = "s3_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < yanArray.Length; k++)
- {
- if (yanArray[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (!flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Muku")
- {
- string text = "h0_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h0Array.Length; k++)
- {
- if (h0Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Majime")
- {
- string text = "h1_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h1Array.Length; k++)
- {
- if (h1Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- if (maid.status.personal.uniqueName == "Rindere")
- {
- string text = "h2_";
- Random random = new Random();
- int num4 = random.Next(10000);
- bool flag7 = false;
- for (int k = 0; k < h2Array.Length; k++)
- {
- if (h2Array[k] == num4)
- {
- flag7 = true;
- break;
- }
- }
- if (flag7)
- {
- text = text + string.Format("{0:00000}", num4) + ".ogg";
- if (GameUty.FileSystem.IsExistentFile(text))
- {
- maid.AudioMan.LoadPlay(text, 0f, false, false);
- }
- }
- }
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.Insert) && Input.GetKey(KeyCode.Home))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.Insert) && Input.GetKey(KeyCode.End))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.Delete) && Input.GetKey(KeyCode.Home))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.Delete) && Input.GetKey(KeyCode.End))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.Insert))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.Delete))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.Home))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.End))
- {
- Vector3 vector = maid.transform.position;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.PageUp))
- {
- Vector3 vector = maid.transform.position;
- vector.y += 0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.PageDown))
- {
- Vector3 vector = maid.transform.position;
- vector.y -= 0.0075f * speed;
- maid.SetPos(vector);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.Minus) && this.getModKeyPressing(modKey.Shift))
- {
- faceIndex[i]--;
- if (faceIndex[i] <= -1)
- {
- faceIndex[i] = faceArray.Length - 1;
- }
- maid.FaceAnime(faceArray[faceIndex[i]], 1f, 0);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.Minus))
- {
- faceIndex[i]++;
- if (faceIndex[i] == faceArray.Length)
- {
- faceIndex[i] = 0;
- }
- maid.FaceAnime(faceArray[faceIndex[i]], 1f, 0);
- idoFlg[i] = true;
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.Quote))
- {
- faceBlendIndex[i]++;
- if (faceBlendIndex[i] == faceBlendArray.Length)
- {
- faceBlendIndex[i] = 0;
- }
- maid.FaceBlend(faceBlendArray[faceBlendIndex[i]]);
- idoFlg[i] = true;
- }
- if (Input.GetKey(key) && Input.GetKey(KeyCode.E))
- {
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- maid.transform.localScale = new Vector3(maid.transform.localScale.x * 1.005f,
- maid.transform.localScale.y * 1.005f,
- maid.transform.localScale.z * 1.005f);
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.D))
- {
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- maid.transform.localScale = new Vector3(maid.transform.localScale.x * 0.995f,
- maid.transform.localScale.y * 0.995f,
- maid.transform.localScale.z * 0.995f);
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.C))
- {
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- maid.transform.localScale = new Vector3(1f, 1f, 1f);
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.H))
- {
- if (!isVR)
- {
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- maid.body0.SetMask(TBody.SlotID.wear, true);
- maid.body0.SetMask(TBody.SlotID.skirt, true);
- maid.body0.SetMask(TBody.SlotID.bra, true);
- maid.body0.SetMask(TBody.SlotID.panz, true);
- maid.body0.SetMask(TBody.SlotID.mizugi, true);
- maid.body0.SetMask(TBody.SlotID.onepiece, true);
- isWear = true;
- isSkirt = true;
- isBra = true;
- isPanz = true;
- Random random = new Random();
- int num4 = random.Next(2);
- if (num4 == 1)
- {
- maid.body0.SetMask(TBody.SlotID.wear, false);
- }
- if (num4 == 1)
- {
- isWear = false;
- }
- num4 = random.Next(2);
- if (num4 == 1)
- {
- maid.body0.SetMask(TBody.SlotID.skirt, false);
- }
- if (num4 == 1)
- {
- isSkirt = false;
- }
- num4 = random.Next(2);
- if (num4 == 1)
- {
- maid.body0.SetMask(TBody.SlotID.bra, false);
- }
- if (num4 == 1)
- {
- isBra = false;
- }
- num4 = random.Next(2);
- if (num4 == 1)
- {
- maid.body0.SetMask(TBody.SlotID.panz, false);
- }
- if (num4 == 1)
- {
- isPanz = false;
- }
- num4 = random.Next(2);
- if (num4 == 1)
- {
- maid.body0.SetMask(TBody.SlotID.mizugi, false);
- }
- num4 = random.Next(2);
- if (num4 == 1)
- {
- maid.body0.SetMask(TBody.SlotID.onepiece, false);
- }
- hFlg = true;
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKeyDown(key) && Input.GetKey(KeyCode.LeftShift) && !isLock[i])
- {
- poseIndex[i]--;
- if (poseIndex[i] <= -1)
- {
- poseIndex[i] = poseArray.Length - 1;
- }
- if (maid && maid.Visible)
- {
- string[] array = poseArray[poseIndex[i]].Split(new char[] {','});
- isStop[i] = false;
- poseCount[i] = 20;
- if (array[0].Contains("_momi") || array[0].Contains("paizuri_"))
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- }
- else
- {
- maid.body0.MuneYureL(1f);
- maid.body0.MuneYureR(1f);
- }
- int num6;
- if (array[0].Contains("MultipleMaidsPose"))
- {
- string path = array[0].Split(new char[] {'/'})[1];
- byte[] array2 = new byte[0];
- try
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- array2 = new byte[fileStream.Length];
- fileStream.Read(array2, 0, array2.Length);
- }
- }
- catch { }
- if (0 < array2.Length)
- {
- string text = Path.GetFileName(path);
- long num5 = (long) text.GetHashCode();
- maid.body0.CrossFade(num5.ToString(), array2, false, false, false, 0f, 1f);
- Maid.AutoTwist[] array3 = new Maid.AutoTwist[]
- {
- Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL,
- Maid.AutoTwist.WristR, Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
- };
- for (int m = 0; m < array3.Length; m++)
- {
- maid.SetAutoTwist(array3[m], true);
- }
- }
- }
- else if (array[0].StartsWith("p") && int.TryParse(array[0].Substring(1), out num6))
- {
- loadPose[i] = array[0];
- }
- else if (!array[0].StartsWith("dance_"))
- {
- maidArray[i].CrossFade(array[0] + ".anm", false, true, false, 0f, 1f);
- }
- else
- {
- if (!maid.body0.m_Bones.GetComponent<Animation>().GetClip(array[0] + ".anm"))
- {
- maid.body0.LoadAnime(array[0] + ".anm", GameUty.FileSystem, array[0] + ".anm", false, false);
- }
- maid.body0.m_Bones.GetComponent<Animation>().Play(array[0] + ".anm");
- }
- if (array.Length > 1)
- {
- maid.body0.m_Bones.GetComponent<Animation>()[array[0] + ".anm"].time = float.Parse(array[1]);
- isStop[i] = true;
- if (array.Length > 2)
- {
- Transform transform2 = CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- }
- }
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKeyDown(key) && Input.GetKey(KeyCode.RightAlt) && !isLock[i])
- {
- int num7 = poseIndex[i];
- for (int k = 0; k < groupList.Count; k++)
- {
- if (poseIndex[i] < (int) groupList[k])
- {
- poseIndex[i] = (int) groupList[k];
- break;
- }
- }
- if (num7 == poseIndex[i] && poseIndex[i] >= (int) groupList[groupList.Count - 1])
- {
- poseIndex[i] = 0;
- }
- if (maid && maid.Visible)
- {
- string[] array = poseArray[poseIndex[i]].Split(new char[] {','});
- isStop[i] = false;
- poseCount[i] = 20;
- if (array[0].Contains("_momi") || array[0].Contains("paizuri_"))
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- }
- else
- {
- maid.body0.MuneYureL(1f);
- maid.body0.MuneYureR(1f);
- }
- int num6;
- if (array[0].Contains("MultipleMaidsPose"))
- {
- string path = array[0].Split(new char[] {'/'})[1];
- byte[] array2 = new byte[0];
- try
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- array2 = new byte[fileStream.Length];
- fileStream.Read(array2, 0, array2.Length);
- }
- }
- catch { }
- if (0 < array2.Length)
- {
- string text = Path.GetFileName(path);
- long num5 = (long) text.GetHashCode();
- maid.body0.CrossFade(num5.ToString(), array2, false, false, false, 0f, 1f);
- Maid.AutoTwist[] array3 = new Maid.AutoTwist[]
- {
- Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL,
- Maid.AutoTwist.WristR, Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
- };
- for (int m = 0; m < array3.Length; m++)
- {
- maid.SetAutoTwist(array3[m], true);
- }
- }
- }
- else if (array[0].StartsWith("p") && int.TryParse(array[0].Substring(1), out num6))
- {
- loadPose[i] = array[0];
- }
- else if (!array[0].StartsWith("dance_"))
- {
- maid.CrossFade(array[0] + ".anm", false, true, false, 0f, 1f);
- }
- else
- {
- if (!maid.body0.m_Bones.GetComponent<Animation>().GetClip(array[0] + ".anm"))
- {
- maid.body0.LoadAnime(array[0] + ".anm", GameUty.FileSystem, array[0] + ".anm", false, false);
- }
- maid.body0.m_Bones.GetComponent<Animation>().Play(array[0] + ".anm");
- }
- if (array.Length > 1)
- {
- maid.body0.m_Bones.GetComponent<Animation>()[array[0] + ".anm"].time = float.Parse(array[1]);
- isStop[i] = true;
- if (array.Length > 2)
- {
- Transform transform2 = CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- }
- }
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKeyDown(key) && Input.GetKey(KeyCode.LeftAlt) && !isLock[i])
- {
- for (int k = 0; k < groupList.Count; k++)
- {
- if (k == 0 && poseIndex[i] <= (int) groupList[k])
- {
- if (poseIndex[i] == 0)
- {
- poseIndex[i] = (int) groupList[groupList.Count - 1];
- }
- else
- {
- poseIndex[i] = 0;
- }
- break;
- }
- if (k > 0 && poseIndex[i] > (int) groupList[k - 1] && poseIndex[i] <= (int) groupList[k])
- {
- poseIndex[i] = (int) groupList[k - 1];
- break;
- }
- }
- if (poseIndex[i] > (int) groupList[groupList.Count - 1])
- {
- poseIndex[i] = (int) groupList[groupList.Count - 1];
- }
- if (maid && maid.Visible)
- {
- string[] array = poseArray[poseIndex[i]].Split(new char[] {','});
- isStop[i] = false;
- poseCount[i] = 20;
- if (array[0].Contains("_momi") || array[0].Contains("paizuri_"))
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- }
- else
- {
- maid.body0.MuneYureL(1f);
- maid.body0.MuneYureR(1f);
- }
- int num6;
- if (array[0].Contains("MultipleMaidsPose"))
- {
- string path = array[0].Split(new char[] {'/'})[1];
- byte[] array2 = new byte[0];
- try
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- array2 = new byte[fileStream.Length];
- fileStream.Read(array2, 0, array2.Length);
- }
- }
- catch { }
- if (0 < array2.Length)
- {
- string text = Path.GetFileName(path);
- long num5 = (long) text.GetHashCode();
- maid.body0.CrossFade(num5.ToString(), array2, false, false, false, 0f, 1f);
- Maid.AutoTwist[] array3 = new Maid.AutoTwist[]
- {
- Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL,
- Maid.AutoTwist.WristR, Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
- };
- for (int m = 0; m < array3.Length; m++)
- {
- maid.SetAutoTwist(array3[m], true);
- }
- }
- }
- else if (array[0].StartsWith("p") && int.TryParse(array[0].Substring(1), out num6))
- {
- loadPose[i] = array[0];
- }
- else if (!array[0].StartsWith("dance_"))
- {
- maid.CrossFade(array[0] + ".anm", false, true, false, 0f, 1f);
- }
- else
- {
- if (!maid.body0.m_Bones.GetComponent<Animation>().GetClip(array[0] + ".anm"))
- {
- maid.body0.LoadAnime(array[0] + ".anm", GameUty.FileSystem, array[0] + ".anm", false, false);
- }
- maid.body0.m_Bones.GetComponent<Animation>().Play(array[0] + ".anm");
- }
- if (array.Length > 1)
- {
- maid.body0.m_Bones.GetComponent<Animation>()[array[0] + ".anm"].time = float.Parse(array[1]);
- isStop[i] = true;
- if (array.Length > 2)
- {
- Transform transform2 = CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- }
- }
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKeyDown(KeyCode.BackQuote) && !atFlg)
- {
- headEyeIndex[i]++;
- if (headEyeIndex[i] == headEyeArray.Length)
- {
- headEyeIndex[i] = 0;
- }
- maid.body0.trsLookTarget = GameMain.Instance.MainCamera.transform;
- maid.body0.boHeadToCam = true;
- maid.body0.boEyeToCam = true;
- if (headEyeIndex[i] == 0)
- {
- maid.body0.trsLookTarget = GameMain.Instance.MainCamera.transform;
- maid.body0.boHeadToCam = true;
- maid.body0.boEyeToCam = true;
- }
- else
- {
- maid.body0.trsLookTarget = null;
- CameraMain cameraMain = GameMain.Instance.MainCamera;
- if (headEyeIndex[i] == 1)
- {
- maid.body0.offsetLookTarget = new Vector3(-0.35f, 1f, -0.3f);
- }
- if (headEyeIndex[i] == 2)
- {
- maid.body0.offsetLookTarget = new Vector3(-0.4f, 1f, 0f);
- }
- if (headEyeIndex[i] == 3)
- {
- maid.body0.offsetLookTarget = new Vector3(-0.35f, 1f, 0.3f);
- }
- if (headEyeIndex[i] == 4)
- {
- maid.body0.offsetLookTarget = new Vector3(0f, 1f, -0.4f);
- }
- if (headEyeIndex[i] == 5)
- {
- maid.body0.offsetLookTarget = new Vector3(0f, 1f, 0f);
- }
- if (headEyeIndex[i] == 6)
- {
- maid.body0.offsetLookTarget = new Vector3(0f, 1f, 0.4f);
- }
- if (headEyeIndex[i] == 7)
- {
- maid.body0.offsetLookTarget = new Vector3(0.4f, 1f, -0.4f);
- }
- if (headEyeIndex[i] == 8)
- {
- maid.body0.offsetLookTarget = new Vector3(0.4f, 1f, 0f);
- }
- if (headEyeIndex[i] == 9)
- {
- maid.body0.offsetLookTarget = new Vector3(0.4f, 1f, 0.4f);
- }
- }
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKey(key) && Input.GetKey(KeyCode.Return))
- {
- idoFlg[i] = true;
- if (i >= 7)
- {
- idoFlg[i - 7] = true;
- }
- }
- else if (Input.GetKeyUp(key))
- {
- if (idoFlg[i])
- {
- idoFlg[i] = false;
- }
- else if (!this.getModKeyPressing(modKey.Ctrl) || i >= 7)
- {
- if (!isLock[i])
- {
- poseIndex[i]++;
- if (poseIndex[i] == poseArray.Length)
- {
- poseIndex[i] = 0;
- }
- if (maid && maid.Visible)
- {
- string[] array = poseArray[poseIndex[i]].Split(new char[] {','});
- isStop[i] = false;
- poseCount[i] = 20;
- if (array[0].Contains("_momi") || array[0].Contains("paizuri_"))
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- }
- else
- {
- maid.body0.MuneYureL(1f);
- maid.body0.MuneYureR(1f);
- }
- int num6;
- if (array[0].Contains("MultipleMaidsPose"))
- {
- string path = array[0].Split(new char[] {'/'})[1];
- byte[] array2 = new byte[0];
- try
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- array2 = new byte[fileStream.Length];
- fileStream.Read(array2, 0, array2.Length);
- }
- }
- catch { }
- if (0 < array2.Length)
- {
- string text = Path.GetFileName(path);
- long num5 = (long) text.GetHashCode();
- maid.body0.CrossFade(num5.ToString(), array2, false, false, false, 0f, 1f);
- Maid.AutoTwist[] array3 = new Maid.AutoTwist[]
- {
- Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL,
- Maid.AutoTwist.WristR, Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
- };
- for (int m = 0; m < array3.Length; m++)
- {
- maid.SetAutoTwist(array3[m], true);
- }
- }
- }
- else if (array[0].StartsWith("p") && int.TryParse(array[0].Substring(1), out num6))
- {
- loadPose[i] = array[0];
- }
- else if (!array[0].StartsWith("dance_"))
- {
- maidArray[i].CrossFade(array[0] + ".anm", false, true, false, 0f, 1f);
- }
- else
- {
- if (!maid.body0.m_Bones.GetComponent<Animation>().GetClip(array[0] + ".anm"))
- {
- maid.body0.LoadAnime(array[0] + ".anm",
- GameUty.FileSystem,
- array[0] + ".anm",
- false,
- false);
- }
- maid.body0.m_Bones.GetComponent<Animation>().Play(array[0] + ".anm");
- }
- if (array.Length > 1)
- {
- maid.body0.m_Bones.GetComponent<Animation>()[array[0] + ".anm"].time = float.Parse(array[1]);
- isStop[i] = true;
- if (array.Length > 2)
- {
- Transform transform2 =
- CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- }
- }
- }
- }
- }
- goto IL_1688E;
- }
- }
- if (Input.GetKeyDown(KeyCode.E)) { }
- if (!isVR && Input.GetKeyDown(KeyCode.F8) && sceneFlg && bGui)
- {
- bGui = false;
- }
- else if (!isVR && Input.GetKeyDown(KeyCode.F8))
- {
- sceneFlg = true;
- faceFlg = false;
- poseFlg = false;
- kankyoFlg = false;
- kankyo2Flg = false;
- bGui = true;
- int i = 0;
- while (i < 10)
- {
- date[i] = "未保存";
- ninzu[i] = "";
- IniKey iniKey = base.Preferences["scene"]["s" + (page * 10 + i + 1)];
- if (iniKey.Value != null && iniKey.Value.ToString() != "")
- {
- string[] array4 = iniKey.Value.Split(new char[] {'_'});
- if (array4.Length >= 2)
- {
- string[] array5 = array4[0].Split(new char[] {','});
- date[i] = array5[0];
- ninzu[i] = array5[1] + "人";
- }
- }
- IL_16A2F:
- i++;
- continue;
- goto IL_16A2F;
- }
- }
- if (Input.GetKeyDown(KeyCode.F) && this.getModKeyPressing(modKey.Shift) && !fFlg)
- {
- bgmIndex--;
- if (bgmIndex <= -1)
- {
- bgmIndex = bgmArray.Length - 1;
- }
- GameMain.Instance.SoundMgr.PlayBGM(bgmArray[bgmIndex] + ".ogg", 0f, true);
- bgmCombo.selectedItemIndex = bgmIndex;
- }
- else if (Input.GetKeyDown(KeyCode.F) && !fFlg)
- {
- bgmIndex++;
- if (bgmIndex == bgmArray.Length)
- {
- bgmIndex = 0;
- }
- GameMain.Instance.SoundMgr.PlayBGM(bgmArray[bgmIndex] + ".ogg", 0f, true);
- bgmCombo.selectedItemIndex = bgmIndex;
- }
- if (!isVR && Input.GetKeyDown(KeyCode.M) && !mFlg)
- {
- GameObject gameObject4 = GameObject.Find("__GameMain__/SystemUI Root");
- GameObject gameObject5 = gameObject4.transform.Find("MessageWindowPanel").gameObject;
- MessageWindowMgr messageWindowMgr = GameMain.Instance.ScriptMgr.adv_kag.MessageWindowMgr;
- if (isMessage)
- {
- isMessage = false;
- messageWindowMgr.CloseMessageWindowPanel();
- }
- else if (!bGuiMessage)
- {
- bGuiMessage = true;
- }
- else
- {
- bGuiMessage = false;
- isMessage = false;
- messageWindowMgr.CloseMessageWindowPanel();
- }
- }
- if (isDanceChu && Input.GetKey(KeyCode.Return) && Input.GetKeyDown(KeyCode.Escape))
- {
- escFlg = true;
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].StopKuchipakuPattern();
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart1F = false;
- isDanceStart1K = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart3K = false;
- isDanceStart4F = false;
- isDanceStart4K = false;
- isDanceStart5F = false;
- isDanceStart5K = false;
- isDanceStart6F = false;
- isDanceStart6K = false;
- isDanceStart7F = false;
- isDanceStart7V = false;
- isDanceStart8F = false;
- isDanceStart8V = false;
- isDanceStart8P = false;
- isDanceStart9F = false;
- isDanceStart9K = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart11V = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart13K = false;
- isDanceStart14F = false;
- isDanceStart14V = false;
- isDanceStart15F = false;
- isDanceStart15V = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- maidArray[j].SetAutoTwistAll(true);
- }
- danceCheckIndex = 0;
- for (int k = 0; k < danceCheck.Length; k++)
- {
- danceCheck[danceCheckIndex] = 1f;
- }
- isDance = false;
- isDanceChu = false;
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- GameMain.Instance.SoundMgr.PlayBGM(bgmArray[bgmIndex] + ".ogg", 0f, true);
- }
- if (Input.GetKeyDown(KeyCode.Tab) || (!escFlg && Input.GetKeyDown(KeyCode.Escape)))
- {
- if (isScript)
- {
- GameObject gameObject4 = GameObject.Find("__GameMain__/SystemUI Root");
- GameObject gameObject5 = gameObject4.transform.Find("MessageWindowPanel").gameObject;
- if (isPanel)
- {
- isPanel = false;
- }
- else
- {
- isPanel = true;
- }
- gameObject5.SetActive(isPanel);
- }
- else
- {
- bGui = !bGui;
- }
- }
- if (Input.GetKeyDown(KeyCode.Y) && this.getModKeyPressing(modKey.Shift))
- {
- keyFlg = true;
- bgIndex--;
- if (bgIndex <= -1)
- {
- bgIndex = bgArray.Length - 1;
- }
- if (!moveBg)
- {
- bg.localScale = new Vector3(1f, 1f, 1f);
- if (bgArray[bgIndex].Length == 36)
- {
- GameMain.Instance.BgMgr.ChangeBgMyRoom(bgArray[bgIndex]);
- }
- else
- {
- GameMain.Instance.BgMgr.ChangeBg(bgArray[bgIndex]);
- }
- bgCombo.selectedItemIndex = bgIndex;
- if (bgArray[bgIndex] == "karaokeroom")
- {
- bg.transform.position = bgObject.transform.position;
- Vector3 vector = Vector3.zero;
- Vector3 zero3 = Vector3.zero;
- zero3.y = 90f;
- vector.z = 4f;
- vector.x = 1f;
- bg.transform.localPosition = vector;
- bg.transform.localRotation = Quaternion.Euler(zero3);
- }
- }
- }
- else if (Input.GetKey(KeyCode.Y) && Input.GetKey(KeyCode.E))
- {
- keyFlg = true;
- bg.localScale = new Vector3(bg.localScale.x * 1.005f, bg.localScale.y * 1.005f, bg.localScale.z * 1.005f);
- }
- else if (Input.GetKey(KeyCode.Y) && Input.GetKey(KeyCode.D))
- {
- keyFlg = true;
- bg.localScale = new Vector3(bg.localScale.x * 0.995f, bg.localScale.y * 0.995f, bg.localScale.z * 0.995f);
- }
- else if (Input.GetKey(KeyCode.Y) && Input.GetKeyDown(KeyCode.C))
- {
- keyFlg = true;
- bg.localScale = new Vector3(1f, 1f, 1f);
- }
- else if ((Input.GetKey(KeyCode.Y) || Input.GetKey(KeyCode.V)) && Input.GetKey(KeyCode.I) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector2 = mainCameraTransform.TransformDirection(Vector3.forward);
- Vector3 vector3 = mainCameraTransform.TransformDirection(Vector3.right);
- Vector3 vector4 = mainCameraTransform.TransformDirection(Vector3.up);
- Vector3 vector = bg.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.025f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.025f * speed;
- bg.localPosition = vector;
- if (Input.GetKey(KeyCode.Y))
- {
- keyFlg = true;
- }
- }
- else if ((Input.GetKey(KeyCode.Y) || Input.GetKey(KeyCode.V)) && Input.GetKey(KeyCode.I) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector2 = mainCameraTransform.TransformDirection(Vector3.forward);
- Vector3 vector3 = mainCameraTransform.TransformDirection(Vector3.right);
- Vector3 vector4 = mainCameraTransform.TransformDirection(Vector3.up);
- Vector3 vector = bg.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.025f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.025f * speed;
- bg.localPosition = vector;
- if (Input.GetKey(KeyCode.Y))
- {
- keyFlg = true;
- }
- }
- else if ((Input.GetKey(KeyCode.Y) || Input.GetKey(KeyCode.V)) && Input.GetKey(KeyCode.K) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector2 = mainCameraTransform.TransformDirection(Vector3.forward);
- Vector3 vector3 = mainCameraTransform.TransformDirection(Vector3.right);
- Vector3 vector4 = mainCameraTransform.TransformDirection(Vector3.up);
- Vector3 vector = bg.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.025f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.025f * speed;
- bg.localPosition = vector;
- if (Input.GetKey(KeyCode.Y))
- {
- keyFlg = true;
- }
- }
- else if ((Input.GetKey(KeyCode.Y) || Input.GetKey(KeyCode.V)) && Input.GetKey(KeyCode.K) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector2 = mainCameraTransform.TransformDirection(Vector3.forward);
- Vector3 vector3 = mainCameraTransform.TransformDirection(Vector3.right);
- Vector3 vector4 = mainCameraTransform.TransformDirection(Vector3.up);
- Vector3 vector = bg.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.025f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.025f * speed;
- bg.localPosition = vector;
- if (Input.GetKey(KeyCode.Y))
- {
- keyFlg = true;
- }
- }
- else if ((Input.GetKey(KeyCode.Y) || Input.GetKey(KeyCode.V)) && Input.GetKey(KeyCode.I))
- {
- Vector3 vector2 = mainCameraTransform.TransformDirection(Vector3.forward);
- Vector3 vector3 = mainCameraTransform.TransformDirection(Vector3.right);
- Vector3 vector4 = mainCameraTransform.TransformDirection(Vector3.up);
- Vector3 vector = bg.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.025f * speed;
- bg.localPosition = vector;
- if (Input.GetKey(KeyCode.Y))
- {
- keyFlg = true;
- }
- }
- else if ((Input.GetKey(KeyCode.Y) || Input.GetKey(KeyCode.V)) && Input.GetKey(KeyCode.K))
- {
- Vector3 vector2 = mainCameraTransform.TransformDirection(Vector3.forward);
- Vector3 vector3 = mainCameraTransform.TransformDirection(Vector3.right);
- Vector3 vector4 = mainCameraTransform.TransformDirection(Vector3.up);
- Vector3 vector = bg.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.025f * speed;
- bg.localPosition = vector;
- if (Input.GetKey(KeyCode.Y))
- {
- keyFlg = true;
- }
- }
- else if ((Input.GetKey(KeyCode.Y) || Input.GetKey(KeyCode.V)) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector2 = mainCameraTransform.TransformDirection(Vector3.forward);
- Vector3 vector3 = mainCameraTransform.TransformDirection(Vector3.right);
- Vector3 vector4 = mainCameraTransform.TransformDirection(Vector3.up);
- Vector3 vector = bg.position;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.025f * speed;
- bg.localPosition = vector;
- if (Input.GetKey(KeyCode.Y))
- {
- keyFlg = true;
- }
- }
- else if ((Input.GetKey(KeyCode.Y) || Input.GetKey(KeyCode.V)) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector2 = mainCameraTransform.TransformDirection(Vector3.forward);
- Vector3 vector3 = mainCameraTransform.TransformDirection(Vector3.right);
- Vector3 vector4 = mainCameraTransform.TransformDirection(Vector3.up);
- Vector3 vector = bg.position;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.025f * speed;
- bg.localPosition = vector;
- if (Input.GetKey(KeyCode.Y))
- {
- keyFlg = true;
- }
- }
- else if ((Input.GetKey(KeyCode.Y) || Input.GetKey(KeyCode.V)) && Input.GetKey(KeyCode.Alpha0))
- {
- Vector3 vector = bg.position;
- vector.y -= 0.015f * speed;
- bg.localPosition = vector;
- if (Input.GetKey(KeyCode.Y))
- {
- keyFlg = true;
- }
- }
- else if ((Input.GetKey(KeyCode.Y) || Input.GetKey(KeyCode.V)) && Input.GetKey(KeyCode.P))
- {
- Vector3 vector = bg.position;
- vector.y += 0.015f * speed;
- bg.localPosition = vector;
- if (Input.GetKey(KeyCode.Y))
- {
- keyFlg = true;
- }
- }
- else if ((Input.GetKey(KeyCode.Y) || Input.GetKey(KeyCode.V)) && Input.GetKey(KeyCode.U))
- {
- bg.RotateAround(maidArray[0].transform.position, Vector3.up, 0.7f);
- if (Input.GetKey(KeyCode.Y))
- {
- keyFlg = true;
- }
- }
- else if ((Input.GetKey(KeyCode.Y) || Input.GetKey(KeyCode.V)) && Input.GetKey(KeyCode.O))
- {
- bg.RotateAround(maidArray[0].transform.position, Vector3.up, -0.7f);
- if (Input.GetKey(KeyCode.Y))
- {
- keyFlg = true;
- }
- }
- else if (Input.GetKeyDown(KeyCode.Y) && Input.GetKey(KeyCode.Return))
- {
- if (Input.GetKey(KeyCode.Y))
- {
- keyFlg = true;
- }
- }
- else if (Input.GetKeyUp(KeyCode.Y) && !yFlg)
- {
- if (keyFlg)
- {
- keyFlg = false;
- }
- else
- {
- bgIndex++;
- if (bgIndex == bgArray.Length)
- {
- bgIndex = 0;
- }
- if (!moveBg)
- {
- bg.localScale = new Vector3(1f, 1f, 1f);
- if (bgArray[bgIndex].Length == 36)
- {
- GameMain.Instance.BgMgr.ChangeBgMyRoom(bgArray[bgIndex]);
- }
- else
- {
- GameMain.Instance.BgMgr.ChangeBg(bgArray[bgIndex]);
- }
- bgCombo.selectedItemIndex = bgIndex;
- if (bgArray[bgIndex] == "karaokeroom")
- {
- bg.transform.position = bgObject.transform.position;
- Vector3 vector = Vector3.zero;
- Vector3 zero3 = Vector3.zero;
- zero3.y = 90f;
- vector.z = 4f;
- vector.x = 1f;
- bg.transform.localPosition = vector;
- bg.transform.localRotation = Quaternion.Euler(zero3);
- }
- }
- }
- }
- if (maidArray[0] != null && maidArray[0].Visible)
- {
- if (Input.GetKeyDown(KeyCode.Comma) && this.getModKeyPressing(modKey.Shift))
- {
- int[] array6 = new int[1];
- int[] array7 = array6;
- if (maidCnt == 2)
- {
- array7 = new int[] {0, 1};
- }
- if (maidCnt == 3)
- {
- array7 = new int[] {0, 1, 2};
- }
- if (maidCnt == 4)
- {
- array7 = new int[] {0, 1, 2, 3};
- }
- if (maidCnt == 5)
- {
- array7 = new int[] {0, 1, 2, 3, 4};
- }
- if (maidCnt == 6)
- {
- array7 = new int[] {0, 1, 2, 3, 4, 5};
- }
- if (maidCnt == 7)
- {
- array7 = new int[] {0, 1, 2, 3, 4, 5, 6};
- }
- if (maidCnt == 8)
- {
- array7 = new int[] {0, 1, 2, 3, 4, 5, 6, 7};
- }
- if (maidCnt == 9)
- {
- array7 = new int[] {0, 1, 2, 3, 4, 5, 6, 7, 8};
- }
- if (maidCnt == 10)
- {
- array7 = new int[] {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
- }
- if (maidCnt == 11)
- {
- array7 = new int[] {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
- }
- if (maidCnt == 12)
- {
- array7 = new int[] {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
- }
- Random random = new Random();
- int n = array7.Length;
- while (n > 1)
- {
- n--;
- int j = random.Next(n + 1);
- int num8 = array7[j];
- array7[j] = array7[n];
- array7[n] = num8;
- }
- int[] array8 = new int[maidCnt];
- Vector3[] array9 = new Vector3[maidCnt];
- Vector3[] array10 = new Vector3[maidCnt];
- int[] array11 = new int[maidCnt];
- for (int i = 0; i < maidCnt; i++)
- {
- array8[array7[i]] = poseIndex[array7[i]];
- array9[array7[i]] = maidArray[array7[i]].transform.localRotation.eulerAngles;
- array10[array7[i]] = maidArray[array7[i]].transform.position;
- array11[array7[i]] = headEyeIndex[array7[i]];
- }
- for (int i = 0; i < maidCnt; i++)
- {
- if (maidArray[i] && maidArray[i].Visible && !isLock[i])
- {
- string[] array12 = poseArray[array8[array7[i]]].Split(new char[] {','});
- isStop[i] = false;
- poseCount[i] = 20;
- Maid maid = maidArray[i];
- if (array12[0].Contains("_momi") || array12[0].Contains("paizuri_"))
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- }
- else
- {
- maid.body0.MuneYureL(1f);
- maid.body0.MuneYureR(1f);
- }
- int num6;
- if (array12[0].Contains("MultipleMaidsPose"))
- {
- string path = array12[0].Split(new char[] {'/'})[1];
- byte[] array2 = new byte[0];
- try
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- array2 = new byte[fileStream.Length];
- fileStream.Read(array2, 0, array2.Length);
- }
- }
- catch { }
- if (0 < array2.Length)
- {
- string text = Path.GetFileName(path);
- long num5 = (long) text.GetHashCode();
- maid.body0.CrossFade(num5.ToString(), array2, false, false, false, 0f, 1f);
- Maid.AutoTwist[] array3 = new Maid.AutoTwist[]
- {
- Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL,
- Maid.AutoTwist.WristR, Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
- };
- for (int m = 0; m < array3.Length; m++)
- {
- maid.SetAutoTwist(array3[m], true);
- }
- }
- }
- else if (array12[0].StartsWith("p") && int.TryParse(array12[0].Substring(1), out num6))
- {
- loadPose[i] = array12[0];
- }
- else if (!array12[0].StartsWith("dance_"))
- {
- maidArray[i].CrossFade(array12[0] + ".anm", false, true, false, 0f, 1f);
- }
- else
- {
- if (!maidArray[i].body0.m_Bones.GetComponent<Animation>().GetClip(array12[0] + ".anm"))
- {
- maidArray[i].body0.LoadAnime(array12[0] + ".anm",
- GameUty.FileSystem,
- array12[0] + ".anm",
- false,
- false);
- }
- maidArray[i].body0.m_Bones.GetComponent<Animation>().Play(array12[0] + ".anm");
- }
- if (array12.Length > 1)
- {
- maidArray[i].body0.m_Bones.GetComponent<Animation>()[array12[0] + ".anm"].time =
- float.Parse(array12[1]);
- isStop[i] = true;
- if (array12.Length > 2)
- {
- Transform transform2 = CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- }
- }
- poseIndex[i] = array8[array7[i]];
- maidArray[i].SetRot(array9[array7[i]]);
- maidArray[i].SetPos(array10[array7[i]]);
- headEyeIndex[i] = array11[array7[i]];
- maidArray[i].body0.trsLookTarget = GameMain.Instance.MainCamera.transform;
- maidArray[i].body0.boHeadToCam = true;
- maidArray[i].body0.boEyeToCam = true;
- if (headEyeIndex[i] == 0)
- {
- maidArray[i].body0.trsLookTarget = GameMain.Instance.MainCamera.transform;
- maidArray[i].body0.boHeadToCam = true;
- maidArray[i].body0.boEyeToCam = true;
- }
- else
- {
- maidArray[i].body0.trsLookTarget = null;
- if (headEyeIndex[i] == 1)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(-0.7f, 1f, -0.6f);
- }
- if (headEyeIndex[i] == 2)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(-0.6f, 1f, 0f);
- }
- if (headEyeIndex[i] == 3)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(-0.7f, 1f, 0.6f);
- }
- if (headEyeIndex[i] == 4)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(-0.1f, 1f, -0.4f);
- }
- if (headEyeIndex[i] == 5)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(0f, 1f, 0f);
- }
- if (headEyeIndex[i] == 6)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(-0.1f, 1f, 0.4f);
- }
- if (headEyeIndex[i] == 7)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(0.4f, 1f, -0.5f);
- }
- if (headEyeIndex[i] == 8)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(0.3f, 1f, 0f);
- }
- if (headEyeIndex[i] == 9)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(0.4f, 1f, 0.5f);
- }
- }
- }
- }
- else if (Input.GetKeyDown(KeyCode.Comma))
- {
- int[] array8 = new int[maidCnt];
- Vector3[] array9 = new Vector3[maidCnt];
- Vector3[] array10 = new Vector3[maidCnt];
- int[] array11 = new int[maidCnt];
- for (int i = 0; i < maidCnt; i++)
- {
- array8[i] = poseIndex[i];
- array9[i] = maidArray[i].transform.localRotation.eulerAngles;
- array10[i] = maidArray[i].transform.position;
- array11[i] = headEyeIndex[i];
- }
- for (int i = 0; i < maidCnt; i++)
- {
- if (i == 0)
- {
- if (!isLock[i])
- {
- if (maidArray[i] && maidArray[i].Visible)
- {
- string[] array12 = poseArray[array8[maidCnt - i - 1]].Split(new char[] {','});
- isStop[i] = false;
- poseCount[i] = 20;
- Maid maid = maidArray[i];
- if (array12[0].Contains("_momi") || array12[0].Contains("paizuri_"))
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- }
- else
- {
- maid.body0.MuneYureL(1f);
- maid.body0.MuneYureR(1f);
- }
- int num6;
- if (array12[0].Contains("MultipleMaidsPose"))
- {
- string path = array12[0].Split(new char[] {'/'})[1];
- byte[] array2 = new byte[0];
- try
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- array2 = new byte[fileStream.Length];
- fileStream.Read(array2, 0, array2.Length);
- }
- }
- catch { }
- if (0 < array2.Length)
- {
- string text = Path.GetFileName(path);
- long num5 = (long) text.GetHashCode();
- maid.body0.CrossFade(num5.ToString(), array2, false, false, false, 0f, 1f);
- Maid.AutoTwist[] array3 = new Maid.AutoTwist[]
- {
- Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL,
- Maid.AutoTwist.WristR, Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
- };
- for (int m = 0; m < array3.Length; m++)
- {
- maid.SetAutoTwist(array3[m], true);
- }
- }
- }
- else if (array12[0].StartsWith("p") && int.TryParse(array12[0].Substring(1), out num6))
- {
- loadPose[i] = array12[0];
- }
- else if (!array12[0].StartsWith("dance_"))
- {
- maidArray[i].CrossFade(array12[0] + ".anm", false, true, false, 0f, 1f);
- }
- else
- {
- if (!maidArray[i].body0.m_Bones.GetComponent<Animation>().GetClip(array12[0] + ".anm"))
- {
- maidArray[i].body0.LoadAnime(array12[0] + ".anm",
- GameUty.FileSystem,
- array12[0] + ".anm",
- false,
- false);
- }
- maidArray[i].body0.m_Bones.GetComponent<Animation>().Play(array12[0] + ".anm");
- }
- if (array12.Length > 1)
- {
- maidArray[i].body0.m_Bones.GetComponent<Animation>()[array12[0] + ".anm"].time =
- float.Parse(array12[1]);
- isStop[i] = true;
- if (array12.Length > 2)
- {
- Transform transform2 =
- CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- }
- }
- }
- poseIndex[i] = array8[maidCnt - i - 1];
- headEyeIndex[i] = array11[maidCnt - i - 1];
- }
- else
- {
- if (!isLock[i])
- {
- if (maidArray[i] && maidArray[i].Visible)
- {
- string[] array12 = poseArray[array8[i - 1]].Split(new char[] {','});
- isStop[i] = false;
- poseCount[i] = 20;
- Maid maid = maidArray[i];
- if (array12[0].Contains("_momi") || array12[0].Contains("paizuri_"))
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- }
- else
- {
- maid.body0.MuneYureL(1f);
- maid.body0.MuneYureR(1f);
- }
- int num6;
- if (array12[0].Contains("MultipleMaidsPose"))
- {
- string path = array12[0].Split(new char[] {'/'})[1];
- byte[] array2 = new byte[0];
- try
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- array2 = new byte[fileStream.Length];
- fileStream.Read(array2, 0, array2.Length);
- }
- }
- catch { }
- if (0 < array2.Length)
- {
- string text = Path.GetFileName(path);
- long num5 = (long) text.GetHashCode();
- maid.body0.CrossFade(num5.ToString(), array2, false, false, false, 0f, 1f);
- Maid.AutoTwist[] array3 = new Maid.AutoTwist[]
- {
- Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL,
- Maid.AutoTwist.WristR, Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
- };
- for (int m = 0; m < array3.Length; m++)
- {
- maid.SetAutoTwist(array3[m], true);
- }
- }
- }
- else if (array12[0].StartsWith("p") && int.TryParse(array12[0].Substring(1), out num6))
- {
- loadPose[i] = array12[0];
- }
- else if (!array12[0].StartsWith("dance_"))
- {
- maidArray[i].CrossFade(array12[0] + ".anm", false, true, false, 0f, 1f);
- }
- else
- {
- if (!maidArray[i].body0.m_Bones.GetComponent<Animation>().GetClip(array12[0] + ".anm"))
- {
- maidArray[i].body0.LoadAnime(array12[0] + ".anm",
- GameUty.FileSystem,
- array12[0] + ".anm",
- false,
- false);
- }
- maidArray[i].body0.m_Bones.GetComponent<Animation>().Play(array12[0] + ".anm");
- }
- if (array12.Length > 1)
- {
- maidArray[i].body0.m_Bones.GetComponent<Animation>()[array12[0] + ".anm"].time =
- float.Parse(array12[1]);
- isStop[i] = true;
- if (array12.Length > 2)
- {
- Transform transform2 =
- CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- }
- }
- }
- poseIndex[i] = array8[i - 1];
- headEyeIndex[i] = array11[i - 1];
- }
- maidArray[i].body0.trsLookTarget = GameMain.Instance.MainCamera.transform;
- maidArray[i].body0.boHeadToCam = true;
- maidArray[i].body0.boEyeToCam = true;
- if (headEyeIndex[i] == 0)
- {
- maidArray[i].body0.trsLookTarget = GameMain.Instance.MainCamera.transform;
- maidArray[i].body0.boHeadToCam = true;
- maidArray[i].body0.boEyeToCam = true;
- }
- else
- {
- maidArray[i].body0.trsLookTarget = null;
- if (headEyeIndex[i] == 1)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(-0.7f, 1f, -0.6f);
- }
- if (headEyeIndex[i] == 2)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(-0.6f, 1f, 0f);
- }
- if (headEyeIndex[i] == 3)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(-0.7f, 1f, 0.6f);
- }
- if (headEyeIndex[i] == 4)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(-0.1f, 1f, -0.4f);
- }
- if (headEyeIndex[i] == 5)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(0f, 1f, 0f);
- }
- if (headEyeIndex[i] == 6)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(-0.1f, 1f, 0.4f);
- }
- if (headEyeIndex[i] == 7)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(0.4f, 1f, -0.5f);
- }
- if (headEyeIndex[i] == 8)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(0.3f, 1f, 0f);
- }
- if (headEyeIndex[i] == 9)
- {
- maidArray[i].body0.offsetLookTarget = new Vector3(0.4f, 1f, 0.5f);
- }
- }
- if (i == 0)
- {
- maidArray[i].SetRot(array9[maidCnt - i - 1]);
- maidArray[i].SetPos(array10[maidCnt - i - 1]);
- }
- else
- {
- maidArray[i].SetRot(array9[i - 1]);
- maidArray[i].SetPos(array10[i - 1]);
- }
- }
- }
- for (int i = 0; i < maidCnt; i++)
- {
- if (Input.GetKey(KeyCode.B) && this.getModKeyPressing(modKey.Shift))
- {
- if (maidArray[i] && maidArray[i].Visible)
- {
- maidArray[i].body0.transform.localRotation =
- Quaternion.Euler(maidArray[i].body0.transform.localEulerAngles)
- * Quaternion.AngleAxis(-1.5f, Vector3.up);
- }
- }
- else if (Input.GetKey(KeyCode.B))
- {
- if (maidArray[i] && maidArray[i].Visible)
- {
- maidArray[i].body0.transform.localRotation =
- Quaternion.Euler(maidArray[i].body0.transform.localEulerAngles)
- * Quaternion.AngleAxis(1.5f, Vector3.up);
- }
- }
- if (Input.GetKeyDown(KeyCode.N) && Input.GetKey(KeyCode.LeftAlt) && !isLock[i])
- {
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position
- || (maidArray[2] && maidArray[0].transform.position == maidArray[2].transform.position))
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- for (int k = 0; k < groupList.Count; k++)
- {
- if (k == 0 && poseIndex[i] <= (int) groupList[k])
- {
- if (poseIndex[i] == 0)
- {
- poseIndex[i] = (int) groupList[groupList.Count - 1];
- }
- else
- {
- poseIndex[i] = 0;
- }
- break;
- }
- if (k > 0 && poseIndex[i] > (int) groupList[k - 1] && poseIndex[i] <= (int) groupList[k])
- {
- poseIndex[i] = (int) groupList[k - 1];
- break;
- }
- }
- if (poseIndex[i] > (int) groupList[groupList.Count - 1])
- {
- poseIndex[i] = (int) groupList[groupList.Count - 1];
- }
- if (maidArray[i] && maidArray[i].Visible)
- {
- string[] array = poseArray[poseIndex[i]].Split(new char[] {','});
- isStop[i] = false;
- poseCount[i] = 20;
- Maid maid = maidArray[i];
- if (array[0].Contains("_momi") || array[0].Contains("paizuri_"))
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- }
- else
- {
- maid.body0.MuneYureL(1f);
- maid.body0.MuneYureR(1f);
- }
- int num6;
- if (array[0].Contains("MultipleMaidsPose"))
- {
- string path = array[0].Split(new char[] {'/'})[1];
- byte[] array2 = new byte[0];
- try
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- array2 = new byte[fileStream.Length];
- fileStream.Read(array2, 0, array2.Length);
- }
- }
- catch { }
- if (0 < array2.Length)
- {
- string text = Path.GetFileName(path);
- long num5 = (long) text.GetHashCode();
- maid.body0.CrossFade(num5.ToString(), array2, false, false, false, 0f, 1f);
- Maid.AutoTwist[] array3 = new Maid.AutoTwist[]
- {
- Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL,
- Maid.AutoTwist.WristR, Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
- };
- for (int m = 0; m < array3.Length; m++)
- {
- maid.SetAutoTwist(array3[m], true);
- }
- }
- }
- else if (array[0].StartsWith("p") && int.TryParse(array[0].Substring(1), out num6))
- {
- loadPose[i] = array[0];
- }
- else if (!array[0].StartsWith("dance_"))
- {
- maidArray[i].CrossFade(array[0] + ".anm", false, true, false, 0f, 1f);
- }
- else
- {
- if (!maidArray[i].body0.m_Bones.GetComponent<Animation>().GetClip(array[0] + ".anm"))
- {
- maidArray[i].body0.LoadAnime(array[0] + ".anm",
- GameUty.FileSystem,
- array[0] + ".anm",
- false,
- false);
- }
- maidArray[i].body0.m_Bones.GetComponent<Animation>().Play(array[0] + ".anm");
- }
- if (array.Length > 1)
- {
- maidArray[i].body0.m_Bones.GetComponent<Animation>()[array[0] + ".anm"].time = float.Parse(array[1]);
- isStop[i] = true;
- if (array.Length > 2)
- {
- Transform transform2 = CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- }
- }
- }
- else if (Input.GetKeyDown(KeyCode.N) && Input.GetKey(KeyCode.RightAlt) && !isLock[i])
- {
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position
- || (maidArray[2] && maidArray[0].transform.position == maidArray[2].transform.position))
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- int num7 = poseIndex[i];
- for (int k = 0; k < groupList.Count; k++)
- {
- if (poseIndex[i] < (int) groupList[k])
- {
- poseIndex[i] = (int) groupList[k];
- break;
- }
- }
- if (num7 == poseIndex[i] && poseIndex[i] >= (int) groupList[groupList.Count - 1])
- {
- poseIndex[i] = 0;
- }
- if (maidArray[i] && maidArray[i].Visible)
- {
- string[] array = poseArray[poseIndex[i]].Split(new char[] {','});
- isStop[i] = false;
- poseCount[i] = 20;
- Maid maid = maidArray[i];
- if (array[0].Contains("_momi") || array[0].Contains("paizuri_"))
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- }
- else
- {
- maid.body0.MuneYureL(1f);
- maid.body0.MuneYureR(1f);
- }
- int num6;
- if (array[0].Contains("MultipleMaidsPose"))
- {
- string path = array[0].Split(new char[] {'/'})[1];
- byte[] array2 = new byte[0];
- try
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- array2 = new byte[fileStream.Length];
- fileStream.Read(array2, 0, array2.Length);
- }
- }
- catch { }
- if (0 < array2.Length)
- {
- string text = Path.GetFileName(path);
- long num5 = (long) text.GetHashCode();
- maid.body0.CrossFade(num5.ToString(), array2, false, false, false, 0f, 1f);
- Maid.AutoTwist[] array3 = new Maid.AutoTwist[]
- {
- Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL,
- Maid.AutoTwist.WristR, Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
- };
- for (int m = 0; m < array3.Length; m++)
- {
- maid.SetAutoTwist(array3[m], true);
- }
- }
- }
- else if (array[0].StartsWith("p") && int.TryParse(array[0].Substring(1), out num6))
- {
- loadPose[i] = array[0];
- }
- else if (!array[0].StartsWith("dance_"))
- {
- maidArray[i].CrossFade(array[0] + ".anm", false, true, false, 0f, 1f);
- }
- else
- {
- if (!maidArray[i].body0.m_Bones.GetComponent<Animation>().GetClip(array[0] + ".anm"))
- {
- maidArray[i].body0.LoadAnime(array[0] + ".anm",
- GameUty.FileSystem,
- array[0] + ".anm",
- false,
- false);
- }
- maidArray[i].body0.m_Bones.GetComponent<Animation>().Play(array[0] + ".anm");
- }
- if (array.Length > 1)
- {
- maidArray[i].body0.m_Bones.GetComponent<Animation>()[array[0] + ".anm"].time = float.Parse(array[1]);
- isStop[i] = true;
- if (array.Length > 2)
- {
- Transform transform2 = CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- }
- }
- }
- else if (Input.GetKeyDown(KeyCode.N) && this.getModKeyPressing(modKey.Shift) && !isLock[i])
- {
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position
- || (maidArray[2] && maidArray[0].transform.position == maidArray[2].transform.position))
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- poseIndex[i]--;
- if (poseIndex[i] <= -1)
- {
- poseIndex[i] = poseArray.Length - 1;
- }
- if (maidArray[i] && maidArray[i].Visible)
- {
- string[] array = poseArray[poseIndex[i]].Split(new char[] {','});
- isStop[i] = false;
- poseCount[i] = 20;
- Maid maid = maidArray[i];
- if (array[0].Contains("_momi") || array[0].Contains("paizuri_"))
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- }
- else
- {
- maid.body0.MuneYureL(1f);
- maid.body0.MuneYureR(1f);
- }
- int num6;
- if (array[0].Contains("MultipleMaidsPose"))
- {
- string path = array[0].Split(new char[] {'/'})[1];
- byte[] array2 = new byte[0];
- try
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- array2 = new byte[fileStream.Length];
- fileStream.Read(array2, 0, array2.Length);
- }
- }
- catch { }
- if (0 < array2.Length)
- {
- string text = Path.GetFileName(path);
- long num5 = (long) text.GetHashCode();
- maid.body0.CrossFade(num5.ToString(), array2, false, false, false, 0f, 1f);
- Maid.AutoTwist[] array3 = new Maid.AutoTwist[]
- {
- Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL,
- Maid.AutoTwist.WristR, Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
- };
- for (int m = 0; m < array3.Length; m++)
- {
- maid.SetAutoTwist(array3[m], true);
- }
- }
- }
- else if (array[0].StartsWith("p") && int.TryParse(array[0].Substring(1), out num6))
- {
- loadPose[i] = array[0];
- }
- else if (!array[0].StartsWith("dance_"))
- {
- maidArray[i].CrossFade(array[0] + ".anm", false, true, false, 0f, 1f);
- }
- else
- {
- if (!maidArray[i].body0.m_Bones.GetComponent<Animation>().GetClip(array[0] + ".anm"))
- {
- maidArray[i].body0.LoadAnime(array[0] + ".anm",
- GameUty.FileSystem,
- array[0] + ".anm",
- false,
- false);
- }
- maidArray[i].body0.m_Bones.GetComponent<Animation>().Play(array[0] + ".anm");
- }
- if (array.Length > 1)
- {
- maidArray[i].body0.m_Bones.GetComponent<Animation>()[array[0] + ".anm"].time = float.Parse(array[1]);
- isStop[i] = true;
- if (array.Length > 2)
- {
- Transform transform2 = CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- }
- }
- }
- else if (Input.GetKeyDown(KeyCode.N) && !isLock[i])
- {
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position
- || (maidArray[2] && maidArray[0].transform.position == maidArray[2].transform.position))
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- poseIndex[i]++;
- if (poseIndex[i] == poseArray.Length)
- {
- poseIndex[i] = 0;
- }
- if (maidArray[i] && maidArray[i].Visible)
- {
- string[] array = poseArray[poseIndex[i]].Split(new char[] {','});
- isStop[i] = false;
- poseCount[i] = 20;
- Maid maid = maidArray[i];
- if (array[0].Contains("_momi") || array[0].Contains("paizuri_"))
- {
- maid.body0.MuneYureL(0f);
- maid.body0.MuneYureR(0f);
- }
- else
- {
- maid.body0.MuneYureL(1f);
- maid.body0.MuneYureR(1f);
- }
- int num6;
- if (array[0].Contains("MultipleMaidsPose"))
- {
- string path = array[0].Split(new char[] {'/'})[1];
- byte[] array2 = new byte[0];
- try
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- array2 = new byte[fileStream.Length];
- fileStream.Read(array2, 0, array2.Length);
- }
- }
- catch { }
- if (0 < array2.Length)
- {
- string text = Path.GetFileName(path);
- long num5 = (long) text.GetHashCode();
- maid.body0.CrossFade(num5.ToString(), array2, false, false, false, 0f, 1f);
- Maid.AutoTwist[] array3 = new Maid.AutoTwist[]
- {
- Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL,
- Maid.AutoTwist.WristR, Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
- };
- for (int m = 0; m < array3.Length; m++)
- {
- maid.SetAutoTwist(array3[m], true);
- }
- }
- }
- else if (array[0].StartsWith("p") && int.TryParse(array[0].Substring(1), out num6))
- {
- loadPose[i] = array[0];
- }
- else if (!array[0].StartsWith("dance_"))
- {
- maidArray[i].CrossFade(array[0] + ".anm", false, true, false, 0f, 1f);
- }
- else
- {
- if (!maidArray[i].body0.m_Bones.GetComponent<Animation>().GetClip(array[0] + ".anm"))
- {
- maidArray[i].body0.LoadAnime(array[0] + ".anm",
- GameUty.FileSystem,
- array[0] + ".anm",
- false,
- false);
- }
- maidArray[i].body0.m_Bones.GetComponent<Animation>().Play(array[0] + ".anm");
- }
- if (array.Length > 1)
- {
- maidArray[i].body0.m_Bones.GetComponent<Animation>()[array[0] + ".anm"].time = float.Parse(array[1]);
- isStop[i] = true;
- if (array.Length > 2)
- {
- Transform transform2 = CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- }
- }
- }
- }
- }
- if (isDanceChu)
- {
- int j = 0;
- while (j < maidCnt)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- string text2 = danceName[j];
- float num = 0f;
- if (text2 == "dance_cmo_002_sd_f1.anm" || text2 == "dance_cmo_002_sd_f2.anm"
- || text2 == "dance_cm3d_004_kano_f1.anm")
- {
- num = 0.166666f;
- }
- if (text2 == "dance_cm3d21_kara_001_nmf_f1.anm")
- {
- num = -0.35f;
- }
- if (text2 != null)
- {
- if (danceCount > 0)
- {
- danceCount--;
- maidArray[j].body0.m_Bones.GetComponent<Animation>()[text2].time = audioSourceBgm.time - 0.03333f - num;
- }
- if (maidArray[j].body0.m_Bones.GetComponent<Animation>()[text2].time + num < audioSourceBgm.time - 0.1f)
- {
- danceCount = 20;
- }
- }
- }
- IL_1C205:
- j++;
- continue;
- goto IL_1C205;
- }
- }
- if (isDanceStart1)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- if (!isShift)
- {
- if (j == 0)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_001_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_001_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_001_f1.anm";
- }
- else if (j == 1 || j == 3 || j == 5 || j == 7 || j == 9 || j == 11 || j == 13)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_001_f2.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_001_f2.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_001_f2.anm";
- }
- else
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_001_f3.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_001_f3.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_001_f3.anm";
- }
- }
- else
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_kara_003_ddfl_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_kara_003_ddfl_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_kara_003_ddfl_f1.anm";
- }
- }
- }
- isDanceStart1 = false;
- isDanceStart1F = true;
- isShift = false;
- }
- if (isDanceStart2)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d_001_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d_001_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d_001_f1.anm";
- }
- }
- isDanceStart2 = false;
- isDanceStart2F = true;
- }
- if (isDanceStart3)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- if (!isShift)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d_002_end_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d_002_end_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d_002_end_f1.anm";
- }
- else
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_kara_001_sl_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_kara_001_sl_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_kara_001_sl_f1.anm";
- }
- }
- }
- isDanceStart3 = false;
- isDanceStart3F = true;
- isShift = false;
- }
- if (isDanceStart4)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- if (!isShift)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_002_smt_f.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_002_smt_f.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_002_smt_f.anm";
- }
- else
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_kara02_001_smt_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_kara02_001_smt_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_kara02_001_smt_f1.anm";
- }
- }
- }
- isDanceStart4 = false;
- isDanceStart4F = true;
- isShift = false;
- }
- if (isDanceStart5)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- if (!isShift)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d_003_sp2_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d_003_sp2_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d_003_sp2_f1.anm";
- }
- else
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_kara02_002_rty_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_kara02_002_rty_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_kara02_002_rty_f1.anm";
- }
- }
- }
- isDanceStart5 = false;
- isDanceStart5F = true;
- isShift = false;
- }
- if (isDanceStart6)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- if (!isShift)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_003_hs_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_003_hs_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_003_hs_f1.anm";
- }
- else
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_kara02_003_hs_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_kara02_003_hs_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_kara02_003_hs_f1.anm";
- }
- }
- }
- isDanceStart6 = false;
- isDanceStart6F = true;
- isShift = false;
- }
- if (isDanceStart7)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- if (j == 1 || j == 3 || j == 5 || j == 7 || j == 9 || j == 11 || j == 13)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_003_hs_f2.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_003_hs_f2.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_003_hs_f2.anm";
- }
- else
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_003_hs_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_003_hs_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_003_hs_f1.anm";
- }
- }
- }
- isDanceStart7 = false;
- isDanceStart7V = true;
- isDanceStart7F = true;
- }
- if (isDanceStart8)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- if (j == 0 || j == 4 || j == 8 || j == 12)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_003_hs_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_003_hs_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_003_hs_f1.anm";
- }
- else if (j == 1 || j == 5 || j == 9 || j == 13)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_003_hs_f2.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_003_hs_f2.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_003_hs_f2.anm";
- }
- else if (j == 2 || j == 6 || j == 10)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_003_hs_f3.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_003_hs_f3.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_003_hs_f3.anm";
- }
- else
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_003_hs_f4.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_003_hs_f4.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_003_hs_f4.anm";
- }
- }
- }
- isDanceStart8 = false;
- isDanceStart8V = true;
- isDanceStart8F = true;
- }
- if (isDanceStart9)
- {
- isDanceStart9Count++;
- if (isShift)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_kara_002_cktc_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_kara_002_cktc_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_kara_002_cktc_f1.anm";
- }
- }
- isDanceStart9 = false;
- isDanceStart9F = true;
- isDanceStart9Count = 0;
- isShift = false;
- }
- if (isDanceStart9Count == 10)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d_004_kano_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d_004_kano_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d_004_kano_f1.anm";
- }
- }
- isDanceStart9 = false;
- isDanceStart9F = true;
- isDanceStart9Count = 0;
- }
- }
- if (isDanceStart10)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_004_sse_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_004_sse_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_004_sse_f1.anm";
- }
- }
- isDanceStart10 = false;
- isDanceStart10F = true;
- }
- if (isDanceStart11)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- if (j == 1 || j == 4 || j == 7 || j == 10 || j == 13)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play(nameA + danceNo2 + ".anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()[nameA + danceNo2 + ".anm"].time = 0f;
- danceName[j] = nameA + danceNo2 + ".anm";
- }
- else if (j == 2 || j == 5 || j == 8 || j == 11)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play(nameA + danceNo3 + ".anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()[nameA + danceNo3 + ".anm"].time = 0f;
- danceName[j] = nameA + danceNo3 + ".anm";
- }
- else
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play(nameA + danceNo1 + ".anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()[nameA + danceNo1 + ".anm"].time = 0f;
- danceName[j] = nameA + danceNo1 + ".anm";
- }
- }
- }
- isDanceStart11 = false;
- isDanceStart11V = true;
- isDanceStart11F = true;
- }
- if (isDanceStart12)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_005_khg_f.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_005_khg_f.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_005_khg_f.anm";
- }
- }
- isDanceStart12 = false;
- isDanceStart12F = true;
- }
- if (isDanceStart13)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- if (!isShift)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_006_ssn_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_006_ssn_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_006_ssn_f1.anm";
- }
- else
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d21_kara_001_nmf_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d21_kara_001_nmf_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d21_kara_001_nmf_f1.anm";
- }
- }
- }
- isDanceStart13 = false;
- isDanceStart13F = true;
- isShift = false;
- }
- if (isDanceStart14)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- if (j == 1 || j == 4 || j == 7 || j == 10 || j == 13)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_006_ssn_f2.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_006_ssn_f2.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_006_ssn_f2.anm";
- }
- else if (j == 2 || j == 5 || j == 8 || j == 11)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_006_ssn_f3.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_006_ssn_f3.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_006_ssn_f3.anm";
- }
- else
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cm3d2_006_ssn_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cm3d2_006_ssn_f1.anm"].time = 0f;
- danceName[j] = "dance_cm3d2_006_ssn_f1.anm";
- }
- }
- }
- isDanceStart14 = false;
- isDanceStart14V = true;
- isDanceStart14F = true;
- }
- if (isDanceStart15)
- {
- isDanceStart15Count++;
- }
- if (isDanceStart15Count == 10)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].CrossFade(poseArray[0] + ".anm", false, true, false, 0f, 1f);
- if (j == 1 || j == 3 || j == 5 || j == 7 || j == 9 || j == 11 || j == 13)
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cmo_002_sd_f2.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cmo_002_sd_f2.anm"].time = 0f;
- danceName[j] = "dance_cmo_002_sd_f2.anm";
- }
- else
- {
- maidArray[j].body0.m_Bones.GetComponent<Animation>().Play("dance_cmo_002_sd_f1.anm");
- maidArray[j].body0.m_Bones.GetComponent<Animation>()["dance_cmo_002_sd_f1.anm"].time = 0f;
- danceName[j] = "dance_cmo_002_sd_f1.anm";
- }
- }
- }
- isDanceStart15 = false;
- isDanceStart15V = true;
- isDanceStart15F = true;
- isDanceStart15Count = 0;
- }
- if (isDance)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j].Visible)
- {
- if (isDanceStart1F)
- {
- if (isDanceStart1K)
- {
- foreach (string text3 in dance1KArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else if (j == 0)
- {
- foreach (string text3 in dance1Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else if (j == 1 || j == 3 || j == 5 || j == 7 || j == 9 || j == 11 || j == 13)
- {
- foreach (string text3 in dance1BArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else
- {
- foreach (string text3 in dance1CArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- }
- if (isDanceStart2F)
- {
- foreach (string text3 in dance2Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- if (isDanceStart3F)
- {
- if (isDanceStart3K)
- {
- foreach (string text3 in dance3KArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else
- {
- foreach (string text3 in dance3Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- }
- if (isDanceStart4F)
- {
- if (isDanceStart4K)
- {
- foreach (string text3 in dance4KArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else
- {
- foreach (string text3 in dance4Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- }
- if (isDanceStart5F)
- {
- if (isDanceStart5K)
- {
- foreach (string text3 in dance5KArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else
- {
- foreach (string text3 in dance5Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- }
- if (isDanceStart6F)
- {
- if (isDanceStart6K)
- {
- foreach (string text3 in dance6KArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else
- {
- foreach (string text3 in dance6Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- }
- if (isDanceStart7F)
- {
- if (j == 1 || j == 3 || j == 5 || j == 7 || j == 9 || j == 11 || j == 13)
- {
- foreach (string text3 in dance6BArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else
- {
- foreach (string text3 in dance6Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- }
- if (isDanceStart7V && (j == 1 || j == 3 || j == 5 || j == 7 || j == 9 || j == 11 || j == 13))
- {
- if (audioSourceBgm.time > 42f && audioSourceBgm.time < 43f)
- {
- maidArray[j].SetPos(maidArray[j - 1].transform.position);
- }
- if (audioSourceBgm.time > 58.17f && audioSourceBgm.time < 60f)
- {
- maidArray[j].SetPos(new Vector3(maidArray[j - 1].transform.position.x,
- 100f,
- maidArray[j - 1].transform.position.z));
- }
- }
- if (isDanceStart8F)
- {
- if (j == 1 || j == 5 || j == 9 || j == 13)
- {
- foreach (string text3 in dance6BArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else if (j == 2 || j == 6 || j == 10)
- {
- foreach (string text3 in dance6CArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else if (j == 3 || j == 9 || j == 11)
- {
- foreach (string text3 in dance6DArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else
- {
- foreach (string text3 in dance6Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- }
- if (isDanceStart8V && (j == 1 || j == 5 || j == 9 || j == 13))
- {
- if (audioSourceBgm.time > 42f && audioSourceBgm.time < 43f)
- {
- maidArray[j].SetPos(maidArray[j - 1].transform.position);
- }
- if (audioSourceBgm.time > 58.17f && audioSourceBgm.time < 60f)
- {
- maidArray[j].SetPos(new Vector3(maidArray[j - 1].transform.position.x,
- 100f,
- maidArray[j - 1].transform.position.z));
- }
- }
- if (isDanceStart8V)
- {
- if (!isDanceStart8P && audioSourceBgm.time > 40f && audioSourceBgm.time < 41f)
- {
- isDanceStart8P = true;
- for (int num11 = 0; num11 < maidCnt; num11++)
- {
- if (maidArray[num11].Visible)
- {
- if (num11 == 0 || num11 == 4 || num11 == 8 || num11 == 12)
- {
- Object @object = Resources.Load("Prefab/Particle/pHeart01");
- GameObject gameObject6 = Instantiate(@object) as GameObject;
- gameObject6.transform.position =
- CMT.SearchObjName(maidArray[num11].body0.m_Bones.transform, "Bip01 Spine", true)
- .position;
- }
- }
- }
- }
- }
- if (isDanceStart9F)
- {
- if (isDanceStart9K)
- {
- foreach (string text3 in dance9KArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else
- {
- foreach (string text3 in dance7Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- }
- if (isDanceStart10F)
- {
- foreach (string text3 in danceO1Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- if (isDanceStart11F)
- {
- string[] array14 = null;
- string[] array12 = null;
- string[] array15 = null;
- if (isSS1)
- {
- array14 = danceO1Array;
- array12 = danceO1CArray;
- array15 = danceO1BArray;
- }
- if (isSS2)
- {
- array14 = danceO2Array;
- array12 = danceO2BArray;
- array15 = danceO2CArray;
- }
- if (isSS3)
- {
- array14 = danceO3CArray;
- array12 = danceO3Array;
- array15 = danceO3BArray;
- }
- if (isSS4)
- {
- array14 = danceO5BArray;
- array12 = danceO5Array;
- array15 = danceO5CArray;
- }
- if (isSS5)
- {
- array14 = danceO4Array;
- array12 = danceO4BArray;
- array15 = danceO4CArray;
- }
- if (j == 1 || j == 4 || j == 7 || j == 10 || j == 13)
- {
- foreach (string text3 in array12)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]) - 0.03f;
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else if (j == 2 || j == 5 || j == 8 || j == 11)
- {
- foreach (string text3 in array15)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]) - 0.03f;
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else
- {
- foreach (string text3 in array14)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]) - 0.03f;
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- }
- if (isDanceStart12F)
- {
- foreach (string text3 in dance12Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- if (isDanceStart13F)
- {
- if (!isDanceStart13K)
- {
- foreach (string text3 in dance13Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- }
- if (isDanceStart14F)
- {
- if (j == 1 || j == 4 || j == 7 || j == 10 || j == 13)
- {
- foreach (string text3 in dance13BArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else if (j == 2 || j == 5 || j == 8 || j == 11)
- {
- foreach (string text3 in dance13CArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else
- {
- foreach (string text3 in dance13Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- }
- if (isDanceStart15F)
- {
- if (j == 1 || j == 3 || j == 5 || j == 7 || j == 9 || j == 11 || j == 13)
- {
- foreach (string text3 in dance15BArray)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- else
- {
- foreach (string text3 in dance15Array)
- {
- string[] array = text3.Split(new char[] {','});
- float num10 = float.Parse(array[0]);
- if (danceFace[j] < num10 && num10 < audioSourceBgm.time)
- {
- danceFace[j] = num10;
- FaceName[j] = FaceName2[j];
- FaceName2[j] = array[1];
- FaceName3[j] = array[2];
- FaceTime[j] = 0.0166666675f;
- break;
- }
- }
- }
- }
- if (!isFadeOut)
- {
- Maid maid = maidArray[j];
- if (maid && maid.Visible)
- {
- if (maid.transform.position.y != 100f)
- {
- FaceTime[j] += Time.deltaTime;
- if (FaceTime[j] < 1f)
- {
- TMorph morph = maid.body0.Face.morph;
- maid.boMabataki = false;
- maid.body0.Face.morph.EyeMabataki = 0f;
- if (FaceName[j] != string.Empty)
- {
- maid.body0.Face.morph.MulBlendValues(FaceName[j], 1f);
- }
- if (FaceName2[j] != "")
- {
- maid.body0.Face.morph.MulBlendValues(FaceName2[j],
- UTY.COSS2(Mathf.Pow(FaceTime[j], 0.4f), 4f));
- }
- if (FaceName3[j] != string.Empty)
- {
- maid.body0.Face.morph.AddBlendValues(FaceName3[j], 1f);
- }
- maid.body0.Face.morph.FixBlendValues_Face();
- }
- else
- {
- FaceName[j] = FaceName2[j];
- }
- if (isHenkou)
- {
- TMorph morph = maid.body0.Face.morph;
- float[] fieldValue = GetFieldValue<TMorph, float[]>(morph, "BlendValues");
- maid.boMabataki = false;
- if (isNamidaH)
- {
- fieldValue[(int) morph.hash["namida"]] = 1f;
- }
- else
- {
- fieldValue[(int) morph.hash["namida"]] = 0f;
- }
- if (isSekimenH)
- {
- fieldValue[(int) morph.hash["hohol"]] = 1f;
- }
- else
- {
- fieldValue[(int) morph.hash["hohol"]] = 0f;
- }
- if (isHohoH)
- {
- fieldValue[(int) morph.hash["hoho2"]] = 1f;
- }
- else
- {
- fieldValue[(int) morph.hash["hoho2"]] = 0f;
- }
- maid.body0.Face.morph.FixBlendValues_Face();
- }
- }
- }
- }
- this.FoceKuchipakuUpdate2(audioSourceBgm.time, maidArray[j], j);
- }
- }
- if (Input.GetKey(KeyCode.H) || isVR)
- {
- if (Input.GetKeyDown(KeyCode.KeypadPeriod))
- {
- h2Flg = true;
- isNamidaH = !isNamidaH;
- isHenkou = true;
- }
- if (Input.GetKeyDown(KeyCode.KeypadPlus))
- {
- h2Flg = true;
- isSekimenH = !isSekimenH;
- isHenkou = true;
- }
- if (Input.GetKeyDown(KeyCode.KeypadEnter))
- {
- h2Flg = true;
- isHohoH = !isHohoH;
- isHenkou = true;
- }
- }
- danceCheckIndex++;
- if (danceCheckIndex == 10)
- {
- danceCheckIndex = 0;
- }
- danceCheck[danceCheckIndex] = audioSourceBgm.time;
- isDanceChu = false;
- for (int k = 0; k < danceCheck.Length; k++)
- {
- if (danceCheck[k] > 0f)
- {
- isDanceChu = true;
- break;
- }
- }
- if (!isDanceChu)
- {
- danceWait--;
- if (danceWait > 0)
- {
- isDanceChu = true;
- }
- }
- if (!isDanceChu)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- maidArray[j].StopKuchipakuPattern();
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- if (isDanceStart8V && (j == 1 || j == 5 || j == 9 || j == 13))
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- isStop[i] = true;
- Transform transform2 = CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart1F = false;
- isDanceStart1K = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart3K = false;
- isDanceStart4F = false;
- isDanceStart4K = false;
- isDanceStart5F = false;
- isDanceStart5K = false;
- isDanceStart6F = false;
- isDanceStart6K = false;
- isDanceStart7F = false;
- isDanceStart7V = false;
- isDanceStart8F = false;
- isDanceStart8V = false;
- isDanceStart8P = false;
- isDanceStart9F = false;
- isDanceStart9K = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart11V = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart13K = false;
- isDanceStart14F = false;
- isDanceStart14V = false;
- isDanceStart15F = false;
- isDanceStart15V = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- danceCheckIndex = 0;
- for (int k = 0; k < danceCheck.Length; k++)
- {
- danceCheck[danceCheckIndex] = 1f;
- }
- isDance = false;
- }
- }
- if ((Input.GetKey(KeyCode.Return) && Input.GetKeyDown(KeyCode.Alpha1))
- || (Input.GetKey(KeyCode.KeypadEnter) && Input.GetKeyDown(KeyCode.Keypad1)))
- {
- if (this.getModKeyPressing(modKey.Shift))
- {
- isShift = true;
- }
- TextAsset textAsset = Resources.Load("SceneDance/dance_kp_m0") as TextAsset;
- string text4 = Regex.Replace(textAsset.text, "(\\r|\\n| )", string.Empty);
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- if (!isShift)
- {
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- }
- for (int j = 0; j < maidCnt; j++)
- {
- string text5 = "dance_cm3d2_001_f1.anm";
- switch (j)
- {
- case 1:
- case 3:
- case 5:
- case 7:
- case 9:
- case 11:
- case 13:
- text5 = "dance_cm3d2_001_f2.anm";
- break;
- case 2:
- case 4:
- case 6:
- case 8:
- case 10:
- case 12:
- text5 = "dance_cm3d2_001_f3.anm";
- break;
- }
- if (!isShift)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip(text5))
- {
- maidArray[j].body0.LoadAnime(text5, GameUty.FileSystem, text5, false, false);
- }
- }
- else
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d2_kara_003_ddfl_f1.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d2_kara_003_ddfl_f1.anm",
- GameUty.FileSystem,
- "dance_cm3d2_kara_003_ddfl_f1.anm",
- false,
- false);
- }
- textAsset = (Resources.Load("SceneDance/DDF_kara_voice_2") as TextAsset);
- text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- if (!isDanceStart1K && !isDanceStart3K && !isDanceStart4K && !isDanceStart5K && !isDanceStart6K
- && !isDanceStart9K && !isDanceStart13K)
- {
- dancePos[j] = maidArray[j].transform.position;
- danceRot[j] = maidArray[j].transform.localRotation;
- }
- }
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- if (!isShift)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("dokidokifallinlove_short.ogg", 0f, false);
- sw = new Stopwatch();
- sw.Start();
- }
- else if (this.getModKeyPressing(modKey.Ctrl))
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("dokidokifallinlove_short_sasaki_kara.ogg", 0f, false);
- }
- else
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("dokidokifallinlove_short_nao_kara.ogg", 0f, false);
- }
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- Vector3 vector = Vector3.zero;
- switch (j)
- {
- case 3:
- vector.x = 1f;
- break;
- case 4:
- vector.x = -1f;
- break;
- case 5:
- vector.x = 2f;
- break;
- case 6:
- vector.x = -2f;
- break;
- case 7:
- vector.x = 3f;
- break;
- case 8:
- vector.x = -3f;
- break;
- case 9:
- vector.x = 4f;
- break;
- case 10:
- vector.x = -4f;
- break;
- case 11:
- vector.x = 5f;
- break;
- case 12:
- vector.x = -5f;
- break;
- case 13:
- vector.x = 6f;
- break;
- }
- if (!isShift)
- {
- maidArray[j].SetPos(vector);
- }
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- }
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart7V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart7V = false;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- if (isDanceStart11V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart11V = false;
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- }
- }
- isDanceStart1K = false;
- isDanceStart3K = false;
- isDanceStart4K = false;
- isDanceStart5K = false;
- isDanceStart6K = false;
- isDanceStart9K = false;
- isDanceStart13K = false;
- }
- if (isDanceStart14V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart14V = false;
- }
- if (isDanceStart15V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart15V = false;
- }
- if (isShift)
- {
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- isDanceStart1K = true;
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].SetRot(new Vector3(maidArray[j].body0.transform.localRotation.x,
- maidArray[j].body0.transform.localRotation.y + 90f,
- maidArray[j].body0.transform.localRotation.z));
- maidArray[j].SetPos(new Vector3(maidArray[j].body0.transform.position.x + 1f,
- maidArray[j].body0.transform.position.y,
- maidArray[j].body0.transform.position.z + 4f));
- string text2 = "handitem,HanditemL_Karaoke_Mike_I_.menu";
- int i = j;
- Maid maid = maidArray[j];
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- string[] array = new string[2];
- array = text2.Split(new char[] {','});
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- if (array[0] != "")
- {
- maid.SetProp(array[0], array[1], 0, true, false);
- }
- maid.AllProcPropSeqStart();
- }
- }
- isDance = true;
- isDanceStart1 = true;
- }
- if (isF2)
- {
- TextAsset textAsset = Resources.Load("SceneDance/dance_EtY_m0") as TextAsset;
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- for (int j = 0; j < maidCnt; j++)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d_001_f1.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d_001_f1.anm",
- GameUty.FileSystem,
- "dance_cm3d_001_f1.anm",
- false,
- false);
- }
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- GameMain.Instance.SoundMgr.PlayDanceBGM("entrancetoyou_short.ogg", 0f, false);
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- }
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart7V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart7V = false;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- if (isDanceStart11V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart11V = false;
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- }
- }
- isDanceStart1K = false;
- isDanceStart3K = false;
- isDanceStart4K = false;
- isDanceStart5K = false;
- isDanceStart6K = false;
- isDanceStart9K = false;
- isDanceStart13K = false;
- }
- if (isDanceStart14V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart14V = false;
- }
- if (isDanceStart15V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart15V = false;
- }
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- isDance = true;
- isDanceStart2 = true;
- isF2 = false;
- }
- if ((Input.GetKey(KeyCode.Return) && Input.GetKeyDown(KeyCode.Alpha2))
- || (Input.GetKey(KeyCode.KeypadEnter) && Input.GetKeyDown(KeyCode.Keypad2)))
- {
- GameMain.Instance.SoundMgr.StopBGM(0f);
- isF2 = true;
- }
- if (isF3)
- {
- TextAsset textAsset = Resources.Load("SceneDance/dance_Scl_m0") as TextAsset;
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- for (int j = 0; j < maidCnt; j++)
- {
- if (!isShift)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d_002_end_f1.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d_002_end_f1.anm",
- GameUty.FileSystem,
- "dance_cm3d_002_end_f1.anm",
- false,
- false);
- }
- }
- else
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d2_kara_001_sl_f1.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d2_kara_001_sl_f1.anm",
- GameUty.FileSystem,
- "dance_cm3d2_kara_001_sl_f1.anm",
- false,
- false);
- }
- textAsset = (Resources.Load("SceneDance/scaret_kara_voice_2") as TextAsset);
- text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- if (!isDanceStart1K && !isDanceStart3K && !isDanceStart4K && !isDanceStart5K && !isDanceStart6K
- && !isDanceStart9K && !isDanceStart13K)
- {
- dancePos[j] = maidArray[j].transform.position;
- danceRot[j] = maidArray[j].transform.localRotation;
- }
- }
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- if (!isShift)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("scarlet leap_short.ogg", 0f, false);
- }
- else
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("scarlet leap_short_kara_1.ogg", 0f, false);
- }
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- }
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart7V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart7V = false;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- if (isDanceStart11V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart11V = false;
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- }
- }
- isDanceStart1K = false;
- isDanceStart3K = false;
- isDanceStart4K = false;
- isDanceStart5K = false;
- isDanceStart6K = false;
- isDanceStart9K = false;
- isDanceStart13K = false;
- }
- if (isDanceStart14V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart14V = false;
- }
- if (isDanceStart15V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart15V = false;
- }
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- if (isShift)
- {
- isDanceStart3K = true;
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].SetRot(new Vector3(maidArray[j].body0.transform.localRotation.x,
- maidArray[j].body0.transform.localRotation.y + 90f,
- maidArray[j].body0.transform.localRotation.z));
- maidArray[j].SetPos(new Vector3(maidArray[j].body0.transform.position.x + 1f,
- maidArray[j].body0.transform.position.y,
- maidArray[j].body0.transform.position.z + 4f));
- string text2 = "handitem,HanditemL_Karaoke_Mike_I_.menu";
- int i = j;
- Maid maid = maidArray[j];
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- string[] array = new string[2];
- array = text2.Split(new char[] {','});
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- if (array[0] != "")
- {
- maid.SetProp(array[0], array[1], 0, true, false);
- }
- maid.AllProcPropSeqStart();
- }
- }
- isDance = true;
- isDanceStart3 = true;
- isF3 = false;
- }
- if ((Input.GetKey(KeyCode.Return) && Input.GetKeyDown(KeyCode.Alpha3))
- || (Input.GetKey(KeyCode.KeypadEnter) && Input.GetKeyDown(KeyCode.Keypad3)))
- {
- GameMain.Instance.SoundMgr.StopBGM(0f);
- isF3 = true;
- if (this.getModKeyPressing(modKey.Shift))
- {
- isShift = true;
- }
- }
- if (isSF1 || isSF2 || isSF3)
- {
- TextAsset textAsset = Resources.Load("SceneDance/dance_SmT_m0") as TextAsset;
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- for (int j = 0; j < maidCnt; j++)
- {
- if (!isShift)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d2_002_smt_f.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d2_002_smt_f.anm",
- GameUty.FileSystem,
- "dance_cm3d2_002_smt_f.anm",
- false,
- false);
- }
- }
- else
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d2_kara02_001_smt_f1.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d2_kara02_001_smt_f1.anm",
- GameUty.FileSystem,
- "dance_cm3d2_kara02_001_smt_f1.anm",
- false,
- false);
- }
- textAsset = (Resources.Load("SceneDance/stellar my tears_kara_voice") as TextAsset);
- text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- if (!isDanceStart1K && !isDanceStart3K && !isDanceStart4K && !isDanceStart5K && !isDanceStart6K
- && !isDanceStart9K && !isDanceStart13K)
- {
- dancePos[j] = maidArray[j].transform.position;
- danceRot[j] = maidArray[j].transform.localRotation;
- }
- }
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- if (!isShift)
- {
- if (isSF1)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("stellarmytears_short.ogg", 0f, false);
- }
- if (isSF2)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("stellarmytears_short2.ogg", 0f, false);
- }
- if (isSF3)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("stellarmytears_short3.ogg", 0f, false);
- }
- }
- else
- {
- if (isSF1)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("stellarmytears_short_nao_kara.ogg", 0f, false);
- }
- if (isSF2)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("stellarmytears_short_sasaki_kara.ogg", 0f, false);
- }
- if (isSF3)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("stellarmytears_short_misato_kara.ogg", 0f, false);
- }
- }
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- }
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart7V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart7V = false;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- if (isDanceStart11V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart11V = false;
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- }
- }
- isDanceStart1K = false;
- isDanceStart3K = false;
- isDanceStart4K = false;
- isDanceStart5K = false;
- isDanceStart6K = false;
- isDanceStart9K = false;
- isDanceStart13K = false;
- }
- if (isDanceStart14V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart14V = false;
- }
- if (isDanceStart15V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart15V = false;
- }
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- if (isShift)
- {
- isDanceStart4K = true;
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].SetRot(new Vector3(maidArray[j].body0.transform.localRotation.x,
- maidArray[j].body0.transform.localRotation.y + 90f,
- maidArray[j].body0.transform.localRotation.z));
- maidArray[j].SetPos(new Vector3(maidArray[j].body0.transform.position.x + 1f,
- maidArray[j].body0.transform.position.y,
- maidArray[j].body0.transform.position.z + 4f));
- string text2 = "handitem,HanditemL_Karaoke_Mike_I_.menu";
- int i = j;
- Maid maid = maidArray[j];
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- string[] array = new string[2];
- array = text2.Split(new char[] {','});
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- if (array[0] != "")
- {
- maid.SetProp(array[0], array[1], 0, true, false);
- }
- maid.AllProcPropSeqStart();
- }
- }
- isDance = true;
- isDanceStart4 = true;
- isSF1 = false;
- isSF2 = false;
- isSF3 = false;
- }
- if (isHS1 || isHS2 || isHS3)
- {
- TextAsset textAsset = Resources.Load("SceneDance/dance_Hhs_m0") as TextAsset;
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- for (int j = 0; j < maidCnt; j++)
- {
- if (!isShift)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d2_003_hs_f1.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d2_003_hs_f1.anm",
- GameUty.FileSystem,
- "dance_cm3d2_003_hs_f1.anm",
- false,
- false);
- }
- }
- else
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d2_kara02_003_hs_f1.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d2_kara02_003_hs_f1.anm",
- GameUty.FileSystem,
- "dance_cm3d2_kara02_003_hs_f1.anm",
- false,
- false);
- }
- textAsset = (Resources.Load("SceneDance/happy_happy_scandal_kara_voice") as TextAsset);
- text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- if (!isDanceStart1K && !isDanceStart3K && !isDanceStart4K && !isDanceStart5K && !isDanceStart6K
- && !isDanceStart9K && !isDanceStart13K)
- {
- dancePos[j] = maidArray[j].transform.position;
- danceRot[j] = maidArray[j].transform.localRotation;
- }
- }
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- if (!isShift)
- {
- if (isHS1)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("happy_happy_scandal1.ogg", 0f, false);
- }
- if (isHS2)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("happy_happy_scandal2.ogg", 0f, false);
- }
- if (isHS3)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("happy_happy_scandal3.ogg", 0f, false);
- }
- }
- else
- {
- if (isHS1)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("happyhappyscandal_short_nao_kara.ogg", 0f, false);
- }
- if (isHS2)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("happy_happy_scandal_sasaki_kara.ogg", 0f, false);
- }
- if (isHS3)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("happy_happy_scandal_misato_kara.ogg", 0f, false);
- }
- }
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- }
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart7V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart7V = false;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- if (isDanceStart11V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart11V = false;
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- }
- }
- isDanceStart1K = false;
- isDanceStart3K = false;
- isDanceStart4K = false;
- isDanceStart5K = false;
- isDanceStart6K = false;
- isDanceStart9K = false;
- isDanceStart13K = false;
- }
- if (isDanceStart14V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart14V = false;
- }
- if (isDanceStart15V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart15V = false;
- }
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- if (isShift)
- {
- isDanceStart6K = true;
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].SetRot(new Vector3(maidArray[j].body0.transform.localRotation.x,
- maidArray[j].body0.transform.localRotation.y + 90f,
- maidArray[j].body0.transform.localRotation.z));
- maidArray[j].SetPos(new Vector3(maidArray[j].body0.transform.position.x + 1f,
- maidArray[j].body0.transform.position.y,
- maidArray[j].body0.transform.position.z + 4f));
- string text2 = "handitem,HanditemL_Karaoke_Mike_I_.menu";
- int i = j;
- Maid maid = maidArray[j];
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- string[] array = new string[2];
- array = text2.Split(new char[] {','});
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- if (array[0] != "")
- {
- maid.SetProp(array[0], array[1], 0, true, false);
- }
- maid.AllProcPropSeqStart();
- }
- }
- isDance = true;
- isDanceStart6 = true;
- isHS1 = false;
- isHS2 = false;
- isHS3 = false;
- }
- if (isHS4 || isHS5 || isHS6)
- {
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- for (int j = 0; j < maidCnt; j++)
- {
- TextAsset textAsset = Resources.Load("SceneDance/dance_Hhs_m0") as TextAsset;
- string text5 = "dance_cm3d2_003_hs_f1.anm";
- switch (j)
- {
- case 1:
- case 3:
- case 5:
- case 7:
- case 9:
- case 11:
- case 13:
- text5 = "dance_cm3d2_003_hs_f2.anm";
- textAsset = (Resources.Load("SceneDance/dance_Hhs_m1") as TextAsset);
- break;
- }
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip(text5))
- {
- maidArray[j].body0.LoadAnime(text5, GameUty.FileSystem, text5, false, false);
- }
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- }
- if (isHS4)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("happy_happy_scandal1.ogg", 0f, false);
- }
- if (isHS5)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("happy_happy_scandal2.ogg", 0f, false);
- }
- if (isHS6)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("happy_happy_scandal3.ogg", 0f, false);
- }
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart7V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart7V = false;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- if (isDanceStart11V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart11V = false;
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- }
- }
- isDanceStart1K = false;
- isDanceStart3K = false;
- isDanceStart4K = false;
- isDanceStart5K = false;
- isDanceStart6K = false;
- isDanceStart9K = false;
- isDanceStart13K = false;
- }
- if (isDanceStart14V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart14V = false;
- }
- if (isDanceStart15V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart15V = false;
- }
- for (int j = 0; j < maidCnt; j++)
- {
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- if (maidArray[j].transform.position.y != 100f)
- {
- dancePos[j] = maidArray[j].transform.position;
- }
- else
- {
- dancePos[j] = new Vector3(maidArray[j].transform.position.x, 0f, maidArray[j].transform.position.z);
- }
- danceRot[j] = maidArray[j].transform.localRotation;
- }
- if (maidArray[1] && maidArray[1].Visible)
- {
- maidArray[1].SetPos(new Vector3(maidArray[0].transform.position.x, 100f, maidArray[0].transform.position.z));
- maidArray[1].body0.transform.localRotation = maidArray[0].body0.transform.localRotation;
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- maidArray[3].SetPos(new Vector3(maidArray[2].transform.position.x, 100f, maidArray[2].transform.position.z));
- maidArray[3].body0.transform.localRotation = maidArray[2].body0.transform.localRotation;
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- maidArray[5].SetPos(new Vector3(maidArray[4].transform.position.x, 100f, maidArray[4].transform.position.z));
- maidArray[5].body0.transform.localRotation = maidArray[4].body0.transform.localRotation;
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- maidArray[7].SetPos(new Vector3(maidArray[6].transform.position.x, 100f, maidArray[6].transform.position.z));
- maidArray[7].body0.transform.localRotation = maidArray[6].body0.transform.localRotation;
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- maidArray[9].SetPos(new Vector3(maidArray[8].transform.position.x, 100f, maidArray[8].transform.position.z));
- maidArray[9].body0.transform.localRotation = maidArray[8].body0.transform.localRotation;
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- maidArray[11].SetPos(new Vector3(maidArray[10].transform.position.x, 100f, maidArray[10].transform.position.z));
- maidArray[11].body0.transform.localRotation = maidArray[10].body0.transform.localRotation;
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- maidArray[13].SetPos(new Vector3(maidArray[12].transform.position.x, 100f, maidArray[12].transform.position.z));
- maidArray[13].body0.transform.localRotation = maidArray[12].body0.transform.localRotation;
- }
- if (maidArray[2] && maidArray[2].Visible)
- {
- if (maidArray[0].transform.position == maidArray[2].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- isDance = true;
- isDanceStart7 = true;
- isHS4 = false;
- isHS5 = false;
- isHS6 = false;
- }
- if (isHS7 || isHS8 || isHS9)
- {
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- for (int j = 0; j < maidCnt; j++)
- {
- string text5 = "dance_cm3d2_003_hs_f1.anm";
- TextAsset textAsset = Resources.Load("SceneDance/dance_Hhs_m0") as TextAsset;
- switch (j)
- {
- case 1:
- case 5:
- case 9:
- case 13:
- text5 = "dance_cm3d2_003_hs_f2.anm";
- textAsset = (Resources.Load("SceneDance/dance_Hhs_m1") as TextAsset);
- break;
- case 2:
- case 6:
- case 10:
- text5 = "dance_cm3d2_003_hs_f3.anm";
- textAsset = (Resources.Load("SceneDance/dance_Hhs_m2") as TextAsset);
- break;
- case 3:
- case 7:
- case 11:
- text5 = "dance_cm3d2_003_hs_f4.anm";
- textAsset = (Resources.Load("SceneDance/dance_Hhs_m2") as TextAsset);
- break;
- }
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip(text5))
- {
- maidArray[j].body0.LoadAnime(text5, GameUty.FileSystem, text5, false, false);
- }
- }
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- if (isHS7)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("happy_happy_scandal1.ogg", 0f, false);
- }
- if (isHS8)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("happy_happy_scandal2.ogg", 0f, false);
- }
- if (isHS9)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("happy_happy_scandal3.ogg", 0f, false);
- }
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- for (int j = 0; j < maidCnt; j++)
- {
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- if (maidArray[j].transform.position.y != 100f)
- {
- dancePos[j] = maidArray[j].transform.position;
- }
- else
- {
- dancePos[j] = new Vector3(maidArray[j].transform.position.x, 0f, maidArray[j].transform.position.z);
- }
- danceRot[j] = maidArray[j].transform.localRotation;
- }
- if ((maidArray[0].transform.position.x == 0.3f || maidArray[0].transform.position.x == -0.3f)
- && maidArray[0].transform.position.y == 0f && maidArray[0].transform.position.z == 0f)
- {
- maidArray[0].SetPos(Vector3.zero);
- maidArray[0].SetRot(Vector3.zero);
- }
- if (maidArray[1] && maidArray[1].Visible)
- {
- maidArray[1].SetPos(new Vector3(maidArray[0].transform.position.x, 100f, maidArray[0].transform.position.z));
- maidArray[1].body0.transform.localRotation = maidArray[0].body0.transform.localRotation;
- }
- if (maidArray[2] && maidArray[2].Visible)
- {
- maidArray[2].SetPos(maidArray[0].transform.position);
- maidArray[2].body0.transform.localRotation = maidArray[0].body0.transform.localRotation;
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- maidArray[3].SetPos(maidArray[0].transform.position);
- maidArray[3].body0.transform.localRotation = maidArray[0].body0.transform.localRotation;
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- maidArray[5].SetPos(new Vector3(maidArray[4].transform.position.x, 100f, maidArray[4].transform.position.z));
- maidArray[5].body0.transform.localRotation = maidArray[4].body0.transform.localRotation;
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- maidArray[6].SetPos(maidArray[4].transform.position);
- maidArray[6].body0.transform.localRotation = maidArray[4].body0.transform.localRotation;
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- maidArray[7].SetPos(maidArray[4].transform.position);
- maidArray[7].body0.transform.localRotation = maidArray[4].body0.transform.localRotation;
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- maidArray[9].SetPos(new Vector3(maidArray[8].transform.position.x, 100f, maidArray[8].transform.position.z));
- maidArray[9].body0.transform.localRotation = maidArray[8].body0.transform.localRotation;
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- maidArray[10].SetPos(maidArray[8].transform.position);
- maidArray[10].body0.transform.localRotation = maidArray[8].body0.transform.localRotation;
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- maidArray[11].SetPos(maidArray[8].transform.position);
- maidArray[11].body0.transform.localRotation = maidArray[8].body0.transform.localRotation;
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- maidArray[13].SetPos(new Vector3(maidArray[12].transform.position.x, 100f, maidArray[12].transform.position.z));
- maidArray[13].body0.transform.localRotation = maidArray[12].body0.transform.localRotation;
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- if (maidArray[0].transform.position == maidArray[4].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- isDance = true;
- isDanceStart8 = true;
- isHS7 = false;
- isHS8 = false;
- isHS9 = false;
- }
- if (isCF1)
- {
- TextAsset textAsset = Resources.Load("SceneDance/dance_RtY_m0") as TextAsset;
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- for (int j = 0; j < maidCnt; j++)
- {
- if (!isShift)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d_003_sp2_f1.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d_003_sp2_f1.anm",
- GameUty.FileSystem,
- "dance_cm3d_003_sp2_f1.anm",
- false,
- false);
- }
- }
- else
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d2_kara02_002_rty_f1.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d2_kara02_002_rty_f1.anm",
- GameUty.FileSystem,
- "dance_cm3d2_kara02_002_rty_f1.anm",
- false,
- false);
- }
- textAsset = (Resources.Load("SceneDance/rhythmix to you_kara_voice") as TextAsset);
- text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- if (!isDanceStart1K && !isDanceStart3K && !isDanceStart4K && !isDanceStart5K && !isDanceStart6K
- && !isDanceStart9K && !isDanceStart13K)
- {
- dancePos[j] = maidArray[j].transform.position;
- danceRot[j] = maidArray[j].transform.localRotation;
- }
- }
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- if (!isShift)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("RhythmixToYou.ogg", 0f, false);
- }
- else
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("rhythmixtoyou_kara.ogg", 0f, false);
- }
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- }
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart7V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart7V = false;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- if (isDanceStart11V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart11V = false;
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- }
- }
- isDanceStart1K = false;
- isDanceStart3K = false;
- isDanceStart4K = false;
- isDanceStart5K = false;
- isDanceStart6K = false;
- isDanceStart9K = false;
- isDanceStart13K = false;
- }
- if (isDanceStart14V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart14V = false;
- }
- if (isDanceStart15V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart15V = false;
- }
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- if (isShift)
- {
- isDanceStart5K = true;
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].SetRot(new Vector3(maidArray[j].body0.transform.localRotation.x,
- maidArray[j].body0.transform.localRotation.y + 90f,
- maidArray[j].body0.transform.localRotation.z));
- maidArray[j].SetPos(new Vector3(maidArray[j].body0.transform.position.x + 1f,
- maidArray[j].body0.transform.position.y,
- maidArray[j].body0.transform.position.z + 4f));
- string text2 = "handitem,HanditemL_Karaoke_Mike_I_.menu";
- int i = j;
- Maid maid = maidArray[j];
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- string[] array = new string[2];
- array = text2.Split(new char[] {','});
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- if (array[0] != "")
- {
- maid.SetProp(array[0], array[1], 0, true, false);
- }
- maid.AllProcPropSeqStart();
- }
- }
- isDance = true;
- isDanceStart5 = true;
- isCF1 = false;
- }
- if ((Input.GetKey(KeyCode.Return) && Input.GetKeyDown(KeyCode.Alpha4))
- || (Input.GetKey(KeyCode.KeypadEnter) && Input.GetKeyDown(KeyCode.Keypad4)))
- {
- GameMain.Instance.SoundMgr.StopBGM(0f);
- isCF1 = true;
- if (this.getModKeyPressing(modKey.Shift))
- {
- isShift = true;
- }
- }
- if (isKT1)
- {
- TextAsset textAsset = Resources.Load("SceneDance/dance_cktc_1_m0") as TextAsset;
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- for (int j = 0; j < maidCnt; j++)
- {
- if (!isShift)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d_004_kano_f1.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d_004_kano_f1.anm",
- GameUty.FileSystem,
- "dance_cm3d_004_kano_f1.anm",
- false,
- false);
- }
- danceName[j] = "dance_cm3d_004_kano_f1.anm";
- }
- else
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d2_kara_002_cktc_f1.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d2_kara_002_cktc_f1.anm",
- GameUty.FileSystem,
- "dance_cm3d2_kara_002_cktc_f1.anm",
- false,
- false);
- }
- textAsset = (Resources.Load("SceneDance/cktc_kara_voice_2") as TextAsset);
- text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- if (!isDanceStart1K && !isDanceStart3K && !isDanceStart4K && !isDanceStart5K && !isDanceStart6K
- && !isDanceStart9K && !isDanceStart13K)
- {
- dancePos[j] = maidArray[j].transform.position;
- danceRot[j] = maidArray[j].transform.localRotation;
- }
- }
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- if (!isShift)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("can_know_two_close.ogg", 0f, false);
- }
- else
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("canknowtwoclose_short_kara.ogg", 0f, false);
- }
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- }
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart7V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart7V = false;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- if (isDanceStart11V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart11V = false;
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- }
- }
- isDanceStart1K = false;
- isDanceStart3K = false;
- isDanceStart4K = false;
- isDanceStart5K = false;
- isDanceStart6K = false;
- isDanceStart9K = false;
- isDanceStart13K = false;
- }
- if (isDanceStart14V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart14V = false;
- }
- if (isDanceStart15V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart15V = false;
- }
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- if (maidArray[2] && maidArray[2].Visible)
- {
- if (maidArray[0].transform.position == maidArray[2].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- if (isShift)
- {
- isDanceStart9K = true;
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].SetRot(new Vector3(maidArray[j].body0.transform.localRotation.x,
- maidArray[j].body0.transform.localRotation.y + 90f,
- maidArray[j].body0.transform.localRotation.z));
- maidArray[j].SetPos(new Vector3(maidArray[j].body0.transform.position.x + 1f,
- maidArray[j].body0.transform.position.y,
- maidArray[j].body0.transform.position.z + 4f));
- string text2 = "handitem,HanditemL_Karaoke_Mike_I_.menu";
- int i = j;
- Maid maid = maidArray[j];
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- string[] array = new string[2];
- array = text2.Split(new char[] {','});
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- if (array[0] != "")
- {
- maid.SetProp(array[0], array[1], 0, true, false);
- }
- maid.AllProcPropSeqStart();
- }
- }
- isDance = true;
- isDanceStart9 = true;
- isKT1 = false;
- }
- if (isSS && (isSS1 || isSS2 || isSS3 || isSS4 || isSS5 || isSS6))
- {
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- if (isSS1)
- {
- nameK = "dance_BlD_m";
- nameA = "dance_cm3d21_002_bid_f";
- nameS = "bloomingdreaming_short";
- danceNo1 = 1;
- danceNo2 = 3;
- danceNo3 = 2;
- }
- if (isSS2)
- {
- nameK = "dance_KAD_m";
- nameA = "dance_cm3d21_003_kad_f";
- nameS = "kiminiaijodelicious_short";
- danceNo1 = 1;
- danceNo2 = 2;
- danceNo3 = 3;
- }
- if (isSS3)
- {
- nameK = "dance_LUM_m";
- nameA = "dance_cm3d21_004_lm_f";
- nameS = "luminousmoment_short";
- danceNo1 = 3;
- danceNo2 = 1;
- danceNo3 = 2;
- }
- if (isSS4)
- {
- nameK = "dance_NmF_m";
- nameA = "dance_cm3d21_001_nmf_f";
- nameS = "nightmagicfire_short";
- danceNo1 = 2;
- danceNo2 = 1;
- danceNo3 = 3;
- }
- if (isSS5)
- {
- nameK = "dance_MoE_m";
- nameA = "dance_cm3d21_005_moe_f";
- nameS = "melodyofempire_short";
- danceNo1 = 1;
- danceNo2 = 3;
- danceNo3 = 2;
- }
- if (isSS6)
- {
- nameK = "dance_NmF_m";
- nameA = "dance_cm3d21_kara_001_nmf_f";
- nameS = "nightmagicfire_short";
- danceNo1 = 1;
- danceNo2 = 1;
- danceNo3 = 1;
- }
- for (int j = 0; j < maidCnt; j++)
- {
- TextAsset textAsset = Resources.Load("SceneDance/" + nameK + (danceNo1 - 1)) as TextAsset;
- string text5 = nameA + danceNo1 + ".anm";
- switch (j)
- {
- case 1:
- case 4:
- case 7:
- case 10:
- case 13:
- text5 = nameA + danceNo2 + ".anm";
- textAsset = (Resources.Load("SceneDance/" + nameK + (danceNo2 - 1)) as TextAsset);
- break;
- case 2:
- case 5:
- case 8:
- case 11:
- text5 = nameA + danceNo3 + ".anm";
- textAsset = (Resources.Load("SceneDance/" + nameK + (danceNo3 - 1)) as TextAsset);
- break;
- }
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip(text5))
- {
- maidArray[j].body0.LoadAnime(text5, GameUty.FileSystem, text5, false, false);
- }
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- }
- GameMain.Instance.SoundMgr.PlayDanceBGM(nameS + ".ogg", 0f, false);
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart7V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart7V = false;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- if (isDanceStart11V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart11V = false;
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- }
- }
- isDanceStart1K = false;
- isDanceStart3K = false;
- isDanceStart4K = false;
- isDanceStart5K = false;
- isDanceStart6K = false;
- isDanceStart9K = false;
- isDanceStart13K = false;
- }
- if (isDanceStart14V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart14V = false;
- }
- if (isDanceStart15V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart15V = false;
- }
- for (int j = 0; j < maidCnt; j++)
- {
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- if (maidArray[j].transform.position.y != 100f)
- {
- dancePos[j] = maidArray[j].transform.position;
- }
- else
- {
- dancePos[j] = new Vector3(maidArray[j].transform.position.x, 0f, maidArray[j].transform.position.z);
- }
- danceRot[j] = maidArray[j].transform.localRotation;
- }
- if (maidArray[1] && maidArray[1].Visible)
- {
- maidArray[1].SetPos(new Vector3(maidArray[0].transform.position.x,
- maidArray[0].transform.position.y,
- maidArray[0].transform.position.z));
- maidArray[1].body0.transform.localRotation = maidArray[0].body0.transform.localRotation;
- }
- if (maidArray[2] && maidArray[2].Visible)
- {
- maidArray[2].SetPos(new Vector3(maidArray[0].transform.position.x,
- maidArray[0].transform.position.y,
- maidArray[0].transform.position.z));
- maidArray[2].body0.transform.localRotation = maidArray[0].body0.transform.localRotation;
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- maidArray[4].SetPos(new Vector3(maidArray[3].transform.position.x,
- maidArray[3].transform.position.y,
- maidArray[3].transform.position.z));
- maidArray[4].body0.transform.localRotation = maidArray[3].body0.transform.localRotation;
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- maidArray[5].SetPos(new Vector3(maidArray[3].transform.position.x,
- maidArray[3].transform.position.y,
- maidArray[3].transform.position.z));
- maidArray[5].body0.transform.localRotation = maidArray[3].body0.transform.localRotation;
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- maidArray[7].SetPos(new Vector3(maidArray[6].transform.position.x,
- maidArray[6].transform.position.y,
- maidArray[6].transform.position.z));
- maidArray[7].body0.transform.localRotation = maidArray[6].body0.transform.localRotation;
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- maidArray[8].SetPos(new Vector3(maidArray[6].transform.position.x,
- maidArray[6].transform.position.y,
- maidArray[6].transform.position.z));
- maidArray[8].body0.transform.localRotation = maidArray[6].body0.transform.localRotation;
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- maidArray[10].SetPos(new Vector3(maidArray[9].transform.position.x,
- maidArray[9].transform.position.y,
- maidArray[9].transform.position.z));
- maidArray[10].body0.transform.localRotation = maidArray[9].body0.transform.localRotation;
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- maidArray[11].SetPos(new Vector3(maidArray[9].transform.position.x,
- maidArray[9].transform.position.y,
- maidArray[9].transform.position.z));
- maidArray[11].body0.transform.localRotation = maidArray[9].body0.transform.localRotation;
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- maidArray[13].SetPos(new Vector3(maidArray[12].transform.position.x,
- maidArray[12].transform.position.y,
- maidArray[12].transform.position.z));
- maidArray[13].body0.transform.localRotation = maidArray[12].body0.transform.localRotation;
- }
- isSS = false;
- isDance = true;
- isDanceStart11 = true;
- }
- if ((Input.GetKey(KeyCode.Return) && Input.GetKeyDown(KeyCode.Alpha5))
- || (Input.GetKey(KeyCode.KeypadEnter) && Input.GetKeyDown(KeyCode.Alpha5)))
- {
- GameMain.Instance.SoundMgr.StopBGM(0f);
- isSS1 = true;
- isSS2 = false;
- isSS3 = false;
- isSS4 = false;
- isSS5 = false;
- isSS6 = false;
- isSS = true;
- }
- if ((Input.GetKey(KeyCode.Return) && Input.GetKeyDown(KeyCode.Alpha6))
- || (Input.GetKey(KeyCode.KeypadEnter) && Input.GetKeyDown(KeyCode.Alpha6)))
- {
- GameMain.Instance.SoundMgr.StopBGM(0f);
- isSS1 = false;
- isSS2 = true;
- isSS3 = false;
- isSS4 = false;
- isSS5 = false;
- isSS6 = false;
- isSS = true;
- }
- if ((Input.GetKey(KeyCode.Return) && Input.GetKeyDown(KeyCode.Alpha7))
- || (Input.GetKey(KeyCode.KeypadEnter) && Input.GetKeyDown(KeyCode.Alpha7)))
- {
- GameMain.Instance.SoundMgr.StopBGM(0f);
- isSS1 = false;
- isSS2 = false;
- isSS3 = true;
- isSS4 = false;
- isSS5 = false;
- isSS6 = false;
- isSS = true;
- }
- if ((Input.GetKey(KeyCode.Return) && Input.GetKeyDown(KeyCode.Alpha8))
- || (Input.GetKey(KeyCode.KeypadEnter) && Input.GetKeyDown(KeyCode.Alpha8)))
- {
- GameMain.Instance.SoundMgr.StopBGM(0f);
- isSS1 = false;
- isSS2 = false;
- isSS3 = false;
- isSS4 = true;
- isSS5 = false;
- isSS6 = false;
- isSS = true;
- }
- if ((Input.GetKey(KeyCode.Return) && Input.GetKeyDown(KeyCode.Alpha9))
- || (Input.GetKey(KeyCode.KeypadEnter) && Input.GetKeyDown(KeyCode.Alpha9)))
- {
- GameMain.Instance.SoundMgr.StopBGM(0f);
- isSS1 = false;
- isSS2 = false;
- isSS3 = false;
- isSS4 = false;
- isSS5 = true;
- isSS6 = false;
- isSS = true;
- }
- if (isKHG1 || isKHG2)
- {
- TextAsset textAsset = Resources.Load("SceneDance/dance_KhG_m0") as TextAsset;
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- for (int j = 0; j < maidCnt; j++)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d2_005_khg_f.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d2_005_khg_f.anm",
- GameUty.FileSystem,
- "dance_cm3d2_005_khg_f.anm",
- false,
- false);
- }
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- if (isKHG1)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("kaikaku_short1.ogg", 0f, false);
- }
- if (isKHG2)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("kaikaku_short2.ogg", 0f, false);
- }
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- }
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart7V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart7V = false;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- if (isDanceStart11V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart11V = false;
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- }
- }
- isDanceStart1K = false;
- isDanceStart3K = false;
- isDanceStart4K = false;
- isDanceStart5K = false;
- isDanceStart6K = false;
- isDanceStart9K = false;
- isDanceStart13K = false;
- }
- if (isDanceStart14V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart14V = false;
- }
- if (isDanceStart15V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart15V = false;
- }
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- isDance = true;
- isDanceStart12 = true;
- isKHG1 = false;
- isKHG2 = false;
- }
- if (isDanceStart13Count > 0)
- {
- isDanceStart13Count++;
- }
- if (isDanceStart13Count == 1)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("nightmagicfire_short.ogg", 0f, false);
- isDanceStart13Count = 0;
- TextAsset textAsset = Resources.Load("SceneDance/dance_SsN_m0") as TextAsset;
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- }
- }
- if ((isSN1 || isSN2 || isSN3) && isShift)
- {
- TextAsset textAsset = Resources.Load("SceneDance/dance_SsN_m0") as TextAsset;
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- for (int j = 0; j < maidCnt; j++)
- {
- if (!isShift)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d2_006_ssn_f1.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d2_006_ssn_f1.anm",
- GameUty.FileSystem,
- "dance_cm3d2_006_ssn_f1.anm",
- false,
- false);
- }
- }
- else
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip("dance_cm3d21_kara_001_nmf_f1.anm"))
- {
- maidArray[j].body0.LoadAnime("dance_cm3d21_kara_001_nmf_f1.anm",
- GameUty.FileSystem,
- "dance_cm3d21_kara_001_nmf_f1.anm",
- false,
- false);
- }
- textAsset = (Resources.Load("SceneDance/dance_NmF_m1") as TextAsset);
- string text5 = nameA + danceNo1 + ".anm";
- switch (j)
- {
- case 1:
- case 4:
- case 7:
- case 10:
- case 13:
- textAsset = (Resources.Load("SceneDance/dance_NmF_m0") as TextAsset);
- break;
- case 2:
- case 5:
- case 8:
- case 11:
- textAsset = (Resources.Load("SceneDance/dance_NmF_m2") as TextAsset);
- break;
- }
- text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- if (!isDanceStart1K && !isDanceStart3K && !isDanceStart4K && !isDanceStart5K && !isDanceStart6K
- && !isDanceStart9K && !isDanceStart13K)
- {
- dancePos[j] = maidArray[j].transform.position;
- danceRot[j] = maidArray[j].transform.localRotation;
- }
- }
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- if (!isShift)
- {
- if (isSN1)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("nightmagicfire_short.ogg", 0f, false);
- }
- if (isSN2)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("sunshinenatsu2.ogg", 0f, false);
- }
- if (isSN3)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("sunshinenatsu3.ogg", 0f, false);
- }
- }
- else
- {
- danceWait = 400;
- isDanceStart13Count++;
- GameMain.Instance.SoundMgr.PlayDanceBGM("nightmagicfire_short.ogg", 0f, false);
- }
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- }
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart7V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart7V = false;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- if (isDanceStart11V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart11V = false;
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- }
- }
- isDanceStart1K = false;
- isDanceStart3K = false;
- isDanceStart4K = false;
- isDanceStart5K = false;
- isDanceStart6K = false;
- isDanceStart9K = false;
- isDanceStart13K = false;
- }
- if (isDanceStart14V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart14V = false;
- }
- if (isDanceStart15V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart15V = false;
- }
- if (maidArray[1] && maidArray[1].Visible)
- {
- if (maidArray[0].transform.position == maidArray[1].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- if (isShift)
- {
- isDanceStart13K = true;
- for (int j = 0; j < maidCnt; j++)
- {
- maidArray[j].SetRot(new Vector3(maidArray[j].body0.transform.localRotation.x,
- maidArray[j].body0.transform.localRotation.y + 90f,
- maidArray[j].body0.transform.localRotation.z));
- maidArray[j].SetPos(new Vector3(maidArray[j].body0.transform.position.x + 1f,
- maidArray[j].body0.transform.position.y,
- maidArray[j].body0.transform.position.z + 4f));
- string text2 = "handitem,HanditemL_Karaoke_Mike_I_.menu";
- int i = j;
- Maid maid = maidArray[j];
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- string[] array = new string[2];
- array = text2.Split(new char[] {','});
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- if (array[0] != "")
- {
- maid.SetProp(array[0], array[1], 0, true, false);
- }
- maid.AllProcPropSeqStart();
- }
- }
- isDance = true;
- isDanceStart13 = true;
- isSN1 = false;
- isSN2 = false;
- isSN3 = false;
- }
- if ((Input.GetKey(KeyCode.Return) && Input.GetKeyDown(KeyCode.Alpha8))
- || (Input.GetKey(KeyCode.KeypadEnter) && Input.GetKeyDown(KeyCode.Alpha8)))
- {
- GameMain.Instance.SoundMgr.StopBGM(0f);
- isSN1 = true;
- hFlg = true;
- if (this.getModKeyPressing(modKey.Shift))
- {
- isShift = true;
- }
- }
- if (isSN4 || isSN5 || isSN6)
- {
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- for (int j = 0; j < maidCnt; j++)
- {
- TextAsset textAsset = Resources.Load("SceneDance/dance_SsN_m0") as TextAsset;
- string text5 = "dance_cm3d2_006_ssn_f1.anm";
- switch (j)
- {
- case 1:
- case 4:
- case 7:
- case 10:
- case 13:
- text5 = "dance_cm3d2_006_ssn_f2.anm";
- textAsset = (Resources.Load("SceneDance/dance_SsN_m1") as TextAsset);
- break;
- case 2:
- case 5:
- case 8:
- case 11:
- text5 = "dance_cm3d2_006_ssn_f3.anm";
- textAsset = (Resources.Load("SceneDance/dance_SsN_m1") as TextAsset);
- break;
- }
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip(text5))
- {
- maidArray[j].body0.LoadAnime(text5, GameUty.FileSystem, text5, false, false);
- }
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- }
- if (isSN4)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("sunshinenatsu1.ogg", 0f, false);
- }
- if (isSN5)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("sunshinenatsu2.ogg", 0f, false);
- }
- if (isSN6)
- {
- GameMain.Instance.SoundMgr.PlayDanceBGM("sunshinenatsu3.ogg", 0f, false);
- }
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart7V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart7V = false;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- if (isDanceStart11V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart11V = false;
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- }
- }
- isDanceStart1K = false;
- isDanceStart3K = false;
- isDanceStart4K = false;
- isDanceStart5K = false;
- isDanceStart6K = false;
- isDanceStart9K = false;
- isDanceStart13K = false;
- }
- if (isDanceStart14V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart14V = false;
- }
- if (isDanceStart15V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart15V = false;
- }
- for (int j = 0; j < maidCnt; j++)
- {
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- if (maidArray[j].transform.position.y != 100f)
- {
- dancePos[j] = maidArray[j].transform.position;
- }
- else
- {
- dancePos[j] = new Vector3(maidArray[j].transform.position.x, 0f, maidArray[j].transform.position.z);
- }
- danceRot[j] = maidArray[j].transform.localRotation;
- }
- if (maidArray[1] && maidArray[1].Visible)
- {
- maidArray[1].SetPos(new Vector3(maidArray[0].transform.position.x,
- maidArray[0].transform.position.y,
- maidArray[0].transform.position.z));
- maidArray[1].body0.transform.localRotation = maidArray[0].body0.transform.localRotation;
- }
- if (maidArray[2] && maidArray[2].Visible)
- {
- maidArray[2].SetPos(new Vector3(maidArray[0].transform.position.x,
- maidArray[0].transform.position.y,
- maidArray[0].transform.position.z));
- maidArray[2].body0.transform.localRotation = maidArray[0].body0.transform.localRotation;
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- maidArray[4].SetPos(new Vector3(maidArray[3].transform.position.x,
- maidArray[3].transform.position.y,
- maidArray[3].transform.position.z));
- maidArray[4].body0.transform.localRotation = maidArray[3].body0.transform.localRotation;
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- maidArray[5].SetPos(new Vector3(maidArray[3].transform.position.x,
- maidArray[3].transform.position.y,
- maidArray[3].transform.position.z));
- maidArray[5].body0.transform.localRotation = maidArray[3].body0.transform.localRotation;
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- maidArray[7].SetPos(new Vector3(maidArray[6].transform.position.x,
- maidArray[6].transform.position.y,
- maidArray[6].transform.position.z));
- maidArray[7].body0.transform.localRotation = maidArray[6].body0.transform.localRotation;
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- maidArray[8].SetPos(new Vector3(maidArray[6].transform.position.x,
- maidArray[6].transform.position.y,
- maidArray[6].transform.position.z));
- maidArray[8].body0.transform.localRotation = maidArray[6].body0.transform.localRotation;
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- maidArray[10].SetPos(new Vector3(maidArray[9].transform.position.x,
- maidArray[9].transform.position.y,
- maidArray[9].transform.position.z));
- maidArray[10].body0.transform.localRotation = maidArray[9].body0.transform.localRotation;
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- maidArray[11].SetPos(new Vector3(maidArray[9].transform.position.x,
- maidArray[9].transform.position.y,
- maidArray[9].transform.position.z));
- maidArray[11].body0.transform.localRotation = maidArray[9].body0.transform.localRotation;
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- maidArray[13].SetPos(new Vector3(maidArray[12].transform.position.x,
- maidArray[12].transform.position.y,
- maidArray[12].transform.position.z));
- maidArray[13].body0.transform.localRotation = maidArray[12].body0.transform.localRotation;
- }
- isDance = true;
- isDanceStart14 = true;
- isSN4 = false;
- isSN5 = false;
- isSN6 = false;
- }
- if (isSD1)
- {
- audioSourceBgm = GameMain.Instance.SoundMgr.GetAudioSourceBgm();
- GameMain.Instance.SoundMgr.PlayBGM("se002.ogg", 0f, false);
- for (int j = 0; j < maidCnt; j++)
- {
- TextAsset textAsset = Resources.Load("SceneDance/uta_mmlop_mix_Bok") as TextAsset;
- string text5 = "dance_cmo_002_sd_f1.anm";
- switch (j)
- {
- case 1:
- case 3:
- case 5:
- case 7:
- case 9:
- case 11:
- case 13:
- text5 = "dance_cmo_002_sd_f2.anm";
- textAsset = (Resources.Load("SceneDance/uta_mmlop_mix_Aok") as TextAsset);
- break;
- }
- danceName[j] = text5;
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (!maidArray[j].body0.m_Bones.GetComponent<Animation>().GetClip(text5))
- {
- maidArray[j].body0.LoadAnime(text5, GameUty.FileSystem, text5, false, false);
- }
- string text4 = textAsset.text;
- text4 = Regex.Replace(text4, "(\\r|\\n| )", string.Empty);
- maidArray[j].StartKuchipakuPattern(0f, text4, true);
- m_baKuchipakuPattern[j] = Convert.FromBase64String(text4);
- }
- }
- GameMain.Instance.SoundMgr.PlayDanceBGM("selfishdestiny_due_short_1.ogg", 0f, false);
- ikBui = 5;
- isDanceStart1F = false;
- isDanceStart2F = false;
- isDanceStart3F = false;
- isDanceStart4F = false;
- isDanceStart5F = false;
- isDanceStart6F = false;
- isDanceStart7F = false;
- isDanceStart8F = false;
- isDanceStart9F = false;
- isDanceStart10F = false;
- isDanceStart11F = false;
- isDanceStart12F = false;
- isDanceStart13F = false;
- isDanceStart14F = false;
- isDanceStart15F = false;
- for (int j = 0; j < maidCnt; j++)
- {
- danceFace[j] = 0f;
- }
- if (isDanceStart7V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart7V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart7V = false;
- }
- if (isDanceStart8V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart8V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart8V = false;
- isDanceStart8P = false;
- }
- if (isDanceStart11V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart11V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart11V = false;
- }
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart1K || isDanceStart3K || isDanceStart4K || isDanceStart5K || isDanceStart6K || isDanceStart9K
- || isDanceStart13K)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- int i = j;
- if (!isVR)
- {
- delCount[i] = 20;
- if (goSlot[(int) selectList[i]] != null)
- {
- maidArray[i].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[i]]);
- for (int l = 0; l < bodyHit[(int) selectList[i]].Count; l++)
- {
- maidArray[i].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[i]][l];
- }
- }
- }
- Maid maid = maidArray[j];
- maid.DelProp(MPN.handitem, true);
- maid.DelProp(MPN.accvag, true);
- maid.DelProp(MPN.accanl, true);
- maid.DelProp(MPN.kousoku_upper, true);
- maid.DelProp(MPN.kousoku_lower, true);
- maid.AllProcPropSeqStart();
- }
- }
- }
- isDanceStart1K = false;
- isDanceStart3K = false;
- isDanceStart4K = false;
- isDanceStart5K = false;
- isDanceStart6K = false;
- isDanceStart9K = false;
- isDanceStart13K = false;
- }
- if (isDanceStart14V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart14V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart14V = false;
- }
- if (isDanceStart15V)
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isDanceStart15V)
- {
- maidArray[j].SetPos(dancePos[j]);
- maidArray[j].body0.transform.localRotation = danceRot[j];
- }
- }
- }
- isDanceStart15V = false;
- }
- for (int j = 0; j < maidCnt; j++)
- {
- isStop[j] = false;
- isLock[j] = false;
- pHandL[j] = 0;
- pHandR[j] = 0;
- muneIKL[j] = false;
- muneIKR[j] = false;
- if (!isVR)
- {
- maidArray[j].body0.quaDefEyeL.eulerAngles = eyeL[(int) selectList[j]];
- maidArray[j].body0.quaDefEyeR.eulerAngles = eyeR[(int) selectList[j]];
- }
- if (maidArray[j].transform.position.y != 100f)
- {
- dancePos[j] = maidArray[j].transform.position;
- }
- else
- {
- dancePos[j] = new Vector3(maidArray[j].transform.position.x, 0f, maidArray[j].transform.position.z);
- }
- danceRot[j] = maidArray[j].transform.localRotation;
- }
- if (maidArray[0] && maidArray[0].Visible && maidArray[1] && maidArray[1].Visible)
- {
- maidArray[0].SetPos(new Vector3((maidArray[0].transform.position.x + maidArray[1].transform.position.x) / 2f,
- (maidArray[0].transform.position.y + maidArray[1].transform.position.y) / 2f,
- (maidArray[0].transform.position.z + maidArray[1].transform.position.z) / 2f));
- maidArray[0].body0.transform.localRotation =
- Quaternion.Lerp(maidArray[0].transform.localRotation, maidArray[1].transform.localRotation, 0.5f);
- }
- if (maidArray[2] && maidArray[2].Visible && maidArray[3] && maidArray[3].Visible)
- {
- maidArray[2].SetPos(new Vector3((maidArray[2].transform.position.x + maidArray[3].transform.position.x) / 2f,
- (maidArray[2].transform.position.y + maidArray[3].transform.position.y) / 2f,
- (maidArray[2].transform.position.z + maidArray[3].transform.position.z) / 2f));
- maidArray[2].body0.transform.localRotation =
- Quaternion.Lerp(maidArray[2].transform.localRotation, maidArray[3].transform.localRotation, 0.5f);
- }
- if (maidArray[4] && maidArray[4].Visible && maidArray[5] && maidArray[5].Visible)
- {
- maidArray[4].SetPos(new Vector3((maidArray[4].transform.position.x + maidArray[5].transform.position.x) / 2f,
- (maidArray[4].transform.position.y + maidArray[5].transform.position.y) / 2f,
- (maidArray[4].transform.position.z + maidArray[5].transform.position.z) / 2f));
- maidArray[4].body0.transform.localRotation =
- Quaternion.Lerp(maidArray[4].transform.localRotation, maidArray[5].transform.localRotation, 0.5f);
- }
- if (maidArray[6] && maidArray[6].Visible && maidArray[7] && maidArray[7].Visible)
- {
- maidArray[6].SetPos(new Vector3((maidArray[6].transform.position.x + maidArray[7].transform.position.x) / 2f,
- (maidArray[6].transform.position.y + maidArray[7].transform.position.y) / 2f,
- (maidArray[6].transform.position.z + maidArray[7].transform.position.z) / 2f));
- maidArray[6].body0.transform.localRotation =
- Quaternion.Lerp(maidArray[6].transform.localRotation, maidArray[7].transform.localRotation, 0.5f);
- }
- if (maidArray[8] && maidArray[8].Visible && maidArray[9] && maidArray[9].Visible)
- {
- maidArray[8].SetPos(new Vector3((maidArray[8].transform.position.x + maidArray[9].transform.position.x) / 2f,
- (maidArray[8].transform.position.y + maidArray[9].transform.position.y) / 2f,
- (maidArray[8].transform.position.z + maidArray[9].transform.position.z) / 2f));
- maidArray[8].body0.transform.localRotation =
- Quaternion.Lerp(maidArray[8].transform.localRotation, maidArray[9].transform.localRotation, 0.5f);
- }
- if (maidArray[10] && maidArray[10].Visible && maidArray[11] && maidArray[11].Visible)
- {
- maidArray[10].SetPos(new Vector3((maidArray[10].transform.position.x + maidArray[11].transform.position.x) / 2f,
- (maidArray[10].transform.position.y + maidArray[11].transform.position.y) / 2f,
- (maidArray[10].transform.position.z + maidArray[11].transform.position.z) / 2f));
- maidArray[10].body0.transform.localRotation =
- Quaternion.Lerp(maidArray[10].transform.localRotation, maidArray[11].transform.localRotation, 0.5f);
- }
- if (maidArray[12] && maidArray[12].Visible && maidArray[13] && maidArray[13].Visible)
- {
- maidArray[12].SetPos(new Vector3((maidArray[12].transform.position.x + maidArray[13].transform.position.x) / 2f,
- (maidArray[12].transform.position.y + maidArray[13].transform.position.y) / 2f,
- (maidArray[12].transform.position.z + maidArray[13].transform.position.z) / 2f));
- maidArray[12].body0.transform.localRotation =
- Quaternion.Lerp(maidArray[12].transform.localRotation, maidArray[13].transform.localRotation, 0.5f);
- }
- if (maidArray[1] && maidArray[1].Visible)
- {
- maidArray[1].SetPos(new Vector3(maidArray[0].transform.position.x,
- maidArray[0].transform.position.y,
- maidArray[0].transform.position.z));
- maidArray[1].body0.transform.localRotation = maidArray[0].body0.transform.localRotation;
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- maidArray[3].SetPos(new Vector3(maidArray[2].transform.position.x,
- maidArray[2].transform.position.y,
- maidArray[2].transform.position.z));
- maidArray[3].body0.transform.localRotation = maidArray[2].body0.transform.localRotation;
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- maidArray[5].SetPos(new Vector3(maidArray[4].transform.position.x,
- maidArray[4].transform.position.y,
- maidArray[4].transform.position.z));
- maidArray[5].body0.transform.localRotation = maidArray[4].body0.transform.localRotation;
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- maidArray[7].SetPos(new Vector3(maidArray[6].transform.position.x,
- maidArray[6].transform.position.y,
- maidArray[6].transform.position.z));
- maidArray[7].body0.transform.localRotation = maidArray[6].body0.transform.localRotation;
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- maidArray[9].SetPos(new Vector3(maidArray[8].transform.position.x,
- maidArray[8].transform.position.y,
- maidArray[8].transform.position.z));
- maidArray[9].body0.transform.localRotation = maidArray[8].body0.transform.localRotation;
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- maidArray[11].SetPos(new Vector3(maidArray[10].transform.position.x,
- maidArray[10].transform.position.y,
- maidArray[10].transform.position.z));
- maidArray[11].body0.transform.localRotation = maidArray[10].body0.transform.localRotation;
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- maidArray[13].SetPos(new Vector3(maidArray[12].transform.position.x,
- maidArray[12].transform.position.y,
- maidArray[12].transform.position.z));
- maidArray[13].body0.transform.localRotation = maidArray[12].body0.transform.localRotation;
- }
- if (maidArray[2] && maidArray[2].Visible)
- {
- if (maidArray[0].transform.position == maidArray[2].transform.position)
- {
- Vector3 vector = Vector3.zero;
- vector.x = 0.6f;
- maidArray[1].SetPos(vector);
- if (maidArray[2] && maidArray[2].Visible)
- {
- vector.x = -0.6f;
- maidArray[2].SetPos(vector);
- }
- if (maidArray[3] && maidArray[3].Visible)
- {
- vector.x = 1.2f;
- maidArray[3].SetPos(vector);
- }
- if (maidArray[4] && maidArray[4].Visible)
- {
- vector.x = -1.2f;
- maidArray[4].SetPos(vector);
- }
- if (maidArray[5] && maidArray[5].Visible)
- {
- vector.x = 1.8f;
- maidArray[5].SetPos(vector);
- }
- if (maidArray[6] && maidArray[6].Visible)
- {
- vector.x = -1.8f;
- maidArray[6].SetPos(vector);
- }
- if (maidArray[7] && maidArray[7].Visible)
- {
- vector.x = 2.4f;
- maidArray[7].SetPos(vector);
- }
- if (maidArray[8] && maidArray[8].Visible)
- {
- vector.x = -2.4f;
- maidArray[8].SetPos(vector);
- }
- if (maidArray[9] && maidArray[9].Visible)
- {
- vector.x = 3f;
- maidArray[9].SetPos(vector);
- }
- if (maidArray[10] && maidArray[10].Visible)
- {
- vector.x = -3f;
- maidArray[10].SetPos(vector);
- }
- if (maidArray[11] && maidArray[11].Visible)
- {
- vector.x = 3.6f;
- maidArray[11].SetPos(vector);
- }
- if (maidArray[12] && maidArray[12].Visible)
- {
- vector.x = -3.6f;
- maidArray[12].SetPos(vector);
- }
- if (maidArray[13] && maidArray[13].Visible)
- {
- vector.x = 4.2f;
- maidArray[13].SetPos(vector);
- }
- }
- }
- isDance = true;
- isDanceStart15 = true;
- isSD1 = false;
- }
- if (Input.GetKeyDown(KeyCode.Keypad1) || Input.GetKeyDown(KeyCode.Keypad2) || Input.GetKeyDown(KeyCode.Keypad3)
- || Input.GetKeyDown(KeyCode.Keypad4) || Input.GetKeyDown(KeyCode.Keypad5) || Input.GetKeyDown(KeyCode.Keypad6)
- || Input.GetKeyDown(KeyCode.Keypad7) || Input.GetKeyDown(KeyCode.Keypad8) || Input.GetKeyDown(KeyCode.Keypad9)
- || Input.GetKeyDown(KeyCode.Keypad0))
- {
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (!isVR)
- {
- if (goSlot[(int) selectList[j]] != null)
- {
- maidArray[j].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[j]]);
- for (int l = 0; l < bodyHit[(int) selectList[j]].Count; l++)
- {
- maidArray[j].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[j]][l];
- }
- }
- }
- }
- }
- }
- if (!Input.GetKeyUp(KeyCode.Return) && Input.GetKeyUp(KeyCode.H) && !hFlg)
- {
- if (h2Flg)
- {
- h2Flg = false;
- }
- else
- {
- string text4 = "";
- if (wearIndex == 0)
- {
- text4 = "Underwear";
- wearIndex = 1;
- isWear = false;
- isSkirt = false;
- isBra = true;
- isPanz = true;
- isHeadset = false;
- isGlove = false;
- isStkg = true;
- isShoes = false;
- }
- else if (wearIndex == 1)
- {
- text4 = "Nude";
- wearIndex = 2;
- isWear = false;
- isSkirt = false;
- isBra = false;
- isPanz = false;
- isHeadset = false;
- isGlove = false;
- isStkg = false;
- isShoes = false;
- }
- else if (wearIndex == 2)
- {
- text4 = "None";
- wearIndex = 0;
- isWear = true;
- isSkirt = true;
- isBra = true;
- isPanz = true;
- isHeadset = true;
- isGlove = true;
- isStkg = true;
- isShoes = true;
- }
- TBody.MaskMode maskMode = (TBody.MaskMode) ((int) Enum.Parse(typeof(TBody.MaskMode), text4));
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (!isVR)
- {
- if (goSlot[(int) selectList[j]] != null)
- {
- maidArray[j].body0.goSlot = new List<TBodySkin>(goSlot[(int) selectList[j]]);
- for (int l = 0; l < bodyHit[(int) selectList[j]].Count; l++)
- {
- maidArray[j].body0.goSlot[l].bonehair.bodyhit = bodyHit[(int) selectList[j]][l];
- }
- }
- }
- maidArray[j].body0.SetMaskMode(maskMode);
- }
- }
- }
- }
- if (this.getModKeyPressing(modKey.Ctrl) && Input.GetKeyDown(KeyCode.S) && !sFlg)
- {
- saveScene = 9999;
- saveScene2 = saveScene;
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- try
- {
- thum_byte_to_base64_ = string.Empty;
- thum_file_path_ = Path.Combine(Path.GetTempPath(), "cm3d2_" + Guid.NewGuid().ToString() + ".png");
- GameMain.Instance.MainCamera.ScreenShot(thum_file_path_, 1, false);
- }
- catch { }
- }
- if (this.getModKeyPressing(modKey.Ctrl) && Input.GetKeyDown(KeyCode.A))
- {
- loadScene = 9999;
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- }
- if (isScreen)
- {
- isScreen = false;
- bGui = isGui;
- isGui = false;
- if (!isMessage)
- {
- foreach (UICamera uicamera in ui_cam_hide_list_)
- {
- uicamera.GetComponent<Camera>().enabled = true;
- }
- ui_cam_hide_list_.Clear();
- }
- else
- {
- if (editUI != null)
- {
- editUI.SetActive(true);
- }
- if (GameMain.Instance.CMSystem.ViewFps)
- {
- GameObject childObject = UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/FpsCounter", false);
- childObject.SetActive(true);
- }
- GameObject childObject2 = UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/SystemDialog", false);
- GameObject childObject3 = UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/SystemShortcut", false);
- childObject2.SetActive(true);
- childObject3.SetActive(true);
- }
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- isBone[j] = isBoneN[j];
- if (isBone[j])
- {
- gNeck[j].SetActive(true);
- gSpine[j].SetActive(true);
- gSpine0a[j].SetActive(true);
- gSpine1a[j].SetActive(true);
- gSpine1[j].SetActive(true);
- gPelvis[j].SetActive(true);
- gHandL[j].SetActive(true);
- gArmL[j].SetActive(true);
- gFootL[j].SetActive(true);
- gHizaL[j].SetActive(true);
- gHandR[j].SetActive(true);
- gArmR[j].SetActive(true);
- gFootR[j].SetActive(true);
- gHizaR[j].SetActive(true);
- gClavicleL[j].SetActive(true);
- gClavicleR[j].SetActive(true);
- }
- }
- }
- }
- if (isScreen2)
- {
- isScreen = true;
- isScreen2 = false;
- }
- if (!isVR && Input.GetKeyDown(KeyCode.S) && !sFlg && !Input.GetKey(KeyCode.KeypadEnter) && !Input.GetKey(KeyCode.Return)
- && !Input.GetKey(KeyCode.Q))
- {
- if (!Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.LeftAlt) && !this.getModKeyPressing(modKey.Ctrl))
- {
- isScreen = true;
- for (int j = 0; j < maidCnt; j++)
- {
- if (maidArray[j] && maidArray[j].Visible)
- {
- if (isBone[j])
- {
- gNeck[j].SetActive(false);
- gSpine[j].SetActive(false);
- gSpine0a[j].SetActive(false);
- gSpine1a[j].SetActive(false);
- gSpine1[j].SetActive(false);
- gPelvis[j].SetActive(false);
- gHandL[j].SetActive(false);
- gArmL[j].SetActive(false);
- gFootL[j].SetActive(false);
- gHizaL[j].SetActive(false);
- gHandR[j].SetActive(false);
- gArmR[j].SetActive(false);
- gFootR[j].SetActive(false);
- gHizaR[j].SetActive(false);
- gClavicleL[j].SetActive(false);
- gClavicleR[j].SetActive(false);
- }
- isBoneN[j] = isBone[j];
- isBone[j] = false;
- }
- }
- if (!isMessage)
- {
- ui_cam_hide_list_.Clear();
- UICamera[] array16 = NGUITools.FindActive<UICamera>();
- foreach (UICamera uicamera2 in array16)
- {
- if (uicamera2.GetComponent<Camera>().enabled)
- {
- uicamera2.GetComponent<Camera>().enabled = false;
- ui_cam_hide_list_.Add(uicamera2);
- }
- }
- }
- else
- {
- editUI = GameObject.Find("/UI Root/Camera");
- if (editUI != null)
- {
- editUI.SetActive(false);
- }
- if (GameMain.Instance.CMSystem.ViewFps)
- {
- GameObject childObject =
- UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/FpsCounter", false);
- childObject.SetActive(false);
- }
- GameObject childObject2 = UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/SystemDialog", false);
- GameObject childObject3 =
- UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/SystemShortcut", false);
- childObject2.SetActive(false);
- childObject3.SetActive(false);
- }
- isGui = bGui;
- bGui = false;
- GameMain.Instance.MainCamera.ScreenShot(false);
- GameMain.Instance.SoundMgr.PlaySe("se022.ogg", false);
- }
- }
- if (!isVR && Input.GetKey(KeyCode.Q) && Input.GetKey(KeyCode.U) && !qFlg)
- {
- mainCameraTransform.Rotate(0f, 0f, -0.15f);
- keyFlg2 = true;
- }
- else if (!isVR && Input.GetKey(KeyCode.Q) && Input.GetKey(KeyCode.O) && !qFlg)
- {
- mainCameraTransform.Rotate(0f, 0f, 0.15f);
- keyFlg2 = true;
- }
- else if (!isVR && Input.GetKey(KeyCode.Q) && Input.GetKeyDown(KeyCode.BackQuote) && !qFlg)
- {
- mainCameraTransform.eulerAngles =
- new Vector3(mainCameraTransform.rotation.eulerAngles.x, mainCameraTransform.rotation.eulerAngles.y, 0f);
- keyFlg2 = true;
- }
- else if (!isVR && Input.GetKey(KeyCode.Q) && Input.GetKeyDown(KeyCode.R) && !qFlg)
- {
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- mainCamera.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
- mainCamera.SetDistance(3f, true);
- keyFlg2 = true;
- }
- else if (!isVR && Input.GetKey(KeyCode.Q) && Input.GetKeyDown(KeyCode.S) && !qFlg)
- {
- cameraIti = mainCamera.GetTargetPos();
- cameraIti2 = mainCamera.GetPos();
- cameraItiAngle = mainCamera.GetAroundAngle();
- cameraItiDistance = mainCamera.GetDistance();
- keyFlg2 = true;
- }
- else if (!isVR && Input.GetKey(KeyCode.Q) && Input.GetKeyDown(KeyCode.A) && !qFlg)
- {
- mainCamera.SetTargetPos(cameraIti, true);
- mainCamera.SetPos(cameraIti2);
- mainCamera.SetAroundAngle(cameraItiAngle, true);
- mainCamera.SetDistance(cameraItiDistance, true);
- keyFlg2 = true;
- }
- else if (!isVR && Input.GetKeyUp(KeyCode.Q) && !qFlg)
- {
- if (keyFlg2)
- {
- keyFlg2 = false;
- }
- else
- {
- effectIndex++;
- if (effectIndex == 9)
- {
- kami.SetActive(false);
- effectIndex = 0;
- }
- Vignetting component3 = GameMain.Instance.MainCamera.gameObject.GetComponent<Vignetting>();
- if (!isBlur)
- {
- component3.mode = Vignetting.AberrationMode.Simple;
- component3.intensity = -3.98f;
- component3.chromaticAberration = -0.75f;
- component3.axialAberration = 1.18f;
- component3.blurSpread = 4.19f;
- component3.luminanceDependency = 0.494f;
- component3.blurDistance = 1.71f;
- component3.enabled = false;
- }
- if (kami) { }
- if (effectIndex == 0)
- {
- component3.enabled = false;
- }
- if (effectIndex == 1)
- {
- component3.mode = Vignetting.AberrationMode.Simple;
- component3.intensity = -1f;
- component3.chromaticAberration = 0f;
- component3.axialAberration = 0f;
- component3.blurSpread = 5f;
- component3.luminanceDependency = 0f;
- component3.blurDistance = 0f;
- component3.enabled = true;
- }
- if (effectIndex == 2)
- {
- component3.enabled = true;
- }
- if (effectIndex == 3)
- {
- component3.mode = Vignetting.AberrationMode.Simple;
- component3.intensity = 9f;
- component3.chromaticAberration = 0f;
- component3.axialAberration = 0f;
- component3.blurSpread = 5f;
- component3.luminanceDependency = 0f;
- component3.blurDistance = 0f;
- component3.enabled = true;
- }
- if (effectIndex == 4)
- {
- Object @object = Resources.Load("Prefab/p_kamihubuki_photo_ver");
- kami = (GameObject) Instantiate(@object);
- Vector3 localPosition = kami.transform.localPosition;
- localPosition.y = 3.5f;
- kami.transform.localPosition = localPosition;
- }
- if (effectIndex == 5)
- {
- component3.enabled = true;
- component3.mode = Vignetting.AberrationMode.Simple;
- component3.intensity = -2.5f;
- component3.chromaticAberration = -0.3f;
- component3.axialAberration = 0.5f;
- component3.blurSpread = 4.5f;
- component3.luminanceDependency = 0.2f;
- component3.blurDistance = 0.8f;
- component3.enabled = true;
- }
- if (effectIndex == 6)
- {
- kami.SetActive(false);
- Object @object = Resources.Load("Prefab/p_powder_snow_photo_ver");
- kami = (GameObject) Instantiate(@object);
- Vector3 localPosition = kami.transform.localPosition;
- localPosition.y = 3.5f;
- kami.transform.localPosition = localPosition;
- }
- if (effectIndex == 7)
- {
- component3.enabled = true;
- component3.mode = Vignetting.AberrationMode.Simple;
- component3.intensity = -2.5f;
- component3.chromaticAberration = -0.3f;
- component3.axialAberration = 0.5f;
- component3.blurSpread = 4.5f;
- component3.luminanceDependency = 0.2f;
- component3.blurDistance = 0.8f;
- component3.enabled = true;
- }
- if (effectIndex == 8)
- {
- component3.mode = Vignetting.AberrationMode.Simple;
- component3.intensity = 8f;
- component3.chromaticAberration = 0f;
- component3.axialAberration = 0f;
- component3.blurSpread = 5f;
- component3.luminanceDependency = 0f;
- component3.blurDistance = 0f;
- component3.enabled = true;
- }
- }
- }
- if (!isVR && Input.GetKeyUp(KeyCode.Q) && qFlg)
- {
- qFlg = false;
- }
- if (Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.Space))
- {
- bool flag5 = false;
- for (int k = 0; k < keyArray.Length; k++)
- {
- if (Input.GetKey(keyArray[k]))
- {
- flag5 = true;
- break;
- }
- }
- if (!this.getModKeyPressing(modKey.Shift))
- {
- if (!flag5)
- {
- Vector3 vector2 = mainCameraTransform.TransformDirection(Vector3.forward);
- Vector3 vector3 = mainCameraTransform.TransformDirection(Vector3.right);
- Vector3 vector4 = mainCameraTransform.TransformDirection(Vector3.up);
- if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.I) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = softG;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 6E-05f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -6E-05f * speed;
- softG = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.I) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = softG;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 6E-05f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 6E-05f * speed;
- softG = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.K) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = softG;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -6E-05f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -6E-05f * speed;
- softG = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.K) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = softG;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -6E-05f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 6E-05f * speed;
- softG = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.I))
- {
- Vector3 vector = softG;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 6E-05f * speed;
- softG = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.K))
- {
- Vector3 vector = softG;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -6E-05f * speed;
- softG = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = softG;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -6E-05f * speed;
- softG = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = softG;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 6E-05f * speed;
- softG = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.Alpha0))
- {
- Vector3 vector = softG;
- vector.y += 6E-05f * speed;
- softG = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.P))
- {
- Vector3 vector = softG;
- vector.y -= 6E-05f * speed;
- softG = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.BackQuote) && !atFlg)
- {
- softG = new Vector3(0f, -0.003f, 0f);
- }
- for (int j = 0; j < maidCnt; j++)
- {
- Maid maid = maidArray[j];
- for (int l = 0; l < maid.body0.goSlot.Count; l++)
- {
- if (maid.body0.goSlot[l].obj != null)
- {
- DynamicBone component2 = maid.body0.goSlot[l].obj.GetComponent<DynamicBone>();
- if (component2 != null && component2.enabled)
- {
- component2.m_Gravity = new Vector3(softG.x * 5f, (softG.y + 0.003f) * 5f, softG.z * 5f);
- }
- }
- List<THair1> fieldValue3 =
- GetFieldValue<TBoneHair_, List<THair1>>(maid.body0.goSlot[l].bonehair, "hair1list");
- for (int k = 0; k < fieldValue3.Count; k++)
- {
- fieldValue3[k].SoftG = new Vector3(softG.x, softG.y + kamiyure, softG.z);
- }
- }
- }
- }
- }
- else if (!flag5)
- {
- Vector3 vector2 = mainCameraTransform.TransformDirection(Vector3.forward);
- Vector3 vector3 = mainCameraTransform.TransformDirection(Vector3.right);
- Vector3 vector4 = mainCameraTransform.TransformDirection(Vector3.up);
- if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.I) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = softG2;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 4E-05f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -4E-05f * speed;
- softG2 = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.I) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = softG2;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 4E-05f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 4E-05f * speed;
- softG2 = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.K) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = softG2;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -4E-05f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -4E-05f * speed;
- softG2 = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.K) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = softG2;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -4E-05f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 4E-05f * speed;
- softG2 = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.I))
- {
- Vector3 vector = softG2;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 4E-05f * speed;
- softG2 = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.K))
- {
- Vector3 vector = softG2;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -4E-05f * speed;
- softG2 = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = softG2;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -4E-05f * speed;
- softG2 = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = softG2;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 4E-05f * speed;
- softG2 = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.Alpha0))
- {
- Vector3 vector = softG2;
- vector.y += 2E-05f * speed;
- softG2 = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.P))
- {
- Vector3 vector = softG2;
- vector.y -= 2E-05f * speed;
- softG2 = vector;
- }
- else if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.BackQuote) && !atFlg)
- {
- softG2 = new Vector3(0f, -0.005f, 0f);
- }
- for (int j = 0; j < maidCnt; j++)
- {
- Maid maid = maidArray[j];
- for (int l = 0; l < maid.body0.goSlot.Count; l++)
- {
- if (maid.body0.goSlot[l].obj != null)
- {
- DynamicSkirtBone fieldValue8 =
- GetFieldValue<BoneHair3, DynamicSkirtBone>(maidArray[j].body0.goSlot[l].bonehair3,
- "m_SkirtBone");
- if (fieldValue8 != null)
- {
- fieldValue8.m_vGravity = new Vector3(softG2.x, softG2.y, softG2.z);
- fieldValue8.UpdateParameters();
- }
- }
- }
- }
- }
- }
- if (!isVR)
- {
- if (doguObject.Count > 0)
- {
- Vector3 vector2 = mainCameraTransform.TransformDirection(Vector3.forward);
- Vector3 vector3 = mainCameraTransform.TransformDirection(Vector3.right);
- Vector3 vector4 = mainCameraTransform.TransformDirection(Vector3.up);
- if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.E))
- {
- idoFlg2 = true;
- doguObject[doguSelectIndex].transform.localScale =
- new Vector3(doguObject[doguSelectIndex].transform.localScale.x * 1.005f,
- doguObject[doguSelectIndex].transform.localScale.y * 1.005f,
- doguObject[doguSelectIndex].transform.localScale.z * 1.005f);
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.D))
- {
- idoFlg2 = true;
- doguObject[doguSelectIndex].transform.localScale =
- new Vector3(doguObject[doguSelectIndex].transform.localScale.x * 0.995f,
- doguObject[doguSelectIndex].transform.localScale.y * 0.995f,
- doguObject[doguSelectIndex].transform.localScale.z * 0.995f);
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKeyDown(KeyCode.C))
- {
- idoFlg2 = true;
- doguObject[doguSelectIndex].transform.localScale = new Vector3(1f, 1f, 1f);
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.U))
- {
- doguObject[doguSelectIndex]
- .transform.RotateAround(doguObject[doguSelectIndex].transform.position, Vector3.up, -0.7f);
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.O))
- {
- doguObject[doguSelectIndex]
- .transform.RotateAround(doguObject[doguSelectIndex].transform.position, Vector3.up, 0.7f);
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKeyDown(KeyCode.BackQuote)
- && this.getModKeyPressing(modKey.Alt))
- {
- for (int k = 0; k < 10; k++)
- {
- doguObject[doguSelectIndex].transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- Vector3.right,
- -doguObject[doguSelectIndex]
- .transform.rotation.eulerAngles.x);
- doguObject[doguSelectIndex].transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- Vector3.forward,
- -doguObject[doguSelectIndex]
- .transform.rotation.eulerAngles.z);
- }
- idoFlg2 = true;
- Vector3 vector = Vector3.zero;
- Vector3 zero3 = Vector3.zero;
- zero3.x = -90f;
- int num12 = doguIndex[doguSelectIndex];
- switch (num12)
- {
- case 3:
- vector.z = 0.5f;
- zero3.z = 90f;
- break;
- case 4:
- case 5:
- case 7:
- case 10:
- case 11: break;
- case 6:
- vector.z = 0.6f;
- zero3.x = 0f;
- break;
- case 8:
- vector.z = 0.5f;
- zero3.x = 0f;
- break;
- case 9:
- vector.z = 0.32f;
- zero3.z = 180f;
- break;
- case 12:
- vector.z = 0.5f;
- zero3.z = 180f;
- break;
- case 13:
- vector.z = 0.7f;
- zero3.z = 180f;
- break;
- default:
- if (num12 != 16)
- {
- switch (num12)
- {
- case 23:
- vector.z = 2.7f;
- vector.x = 0.77f;
- zero3.z = 90f;
- break;
- case 25:
- vector.z = 0.5f;
- vector.y = 0.9f;
- zero3.z = 180f;
- break;
- case 26:
- vector.z = 0.5f;
- vector.y = 0.9f;
- zero3.z = 180f;
- break;
- case 30:
- vector.z = 0f;
- zero3.z = 0f;
- break;
- case 31:
- vector.z = -0.6f;
- vector.y = 0.96f;
- zero3.z = 180f;
- break;
- case 32:
- vector.z = -0.6f;
- vector.y = 0.96f;
- zero3.z = 180f;
- break;
- case 33:
- vector.z = -0.6f;
- vector.y = 0.85f;
- zero3.z = 180f;
- break;
- }
- }
- else
- {
- vector.z = -0.4f;
- zero3.z = 180f;
- }
- break;
- }
- doguObject[doguSelectIndex].transform.localRotation = Quaternion.Euler(zero3);
- }
- else if (Input.GetKey(KeyCode.W) && this.getModKeyPressing(modKey.Alt) && Input.GetKey(KeyCode.I)
- && Input.GetKey(KeyCode.J))
- {
- doguObject[doguSelectIndex]
- .transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- 0.3f);
- doguObject[doguSelectIndex]
- .transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- 0.3f);
- idoFlg2 = true;
- }
- else if (Input.GetKey(KeyCode.W) && this.getModKeyPressing(modKey.Alt) && Input.GetKey(KeyCode.I)
- && Input.GetKey(KeyCode.L))
- {
- doguObject[doguSelectIndex]
- .transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- 0.3f);
- doguObject[doguSelectIndex].transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- -0.3f);
- idoFlg2 = true;
- }
- else if (Input.GetKey(KeyCode.W) && this.getModKeyPressing(modKey.Alt) && Input.GetKey(KeyCode.K)
- && Input.GetKey(KeyCode.J))
- {
- doguObject[doguSelectIndex].transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- -0.3f);
- doguObject[doguSelectIndex]
- .transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- 0.3f);
- idoFlg2 = true;
- }
- else if (Input.GetKey(KeyCode.W) && this.getModKeyPressing(modKey.Alt) && Input.GetKey(KeyCode.K)
- && Input.GetKey(KeyCode.L))
- {
- doguObject[doguSelectIndex].transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- -0.3f);
- doguObject[doguSelectIndex].transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- -0.3f);
- idoFlg2 = true;
- }
- else if (Input.GetKey(KeyCode.W) && this.getModKeyPressing(modKey.Alt) && Input.GetKey(KeyCode.I))
- {
- doguObject[doguSelectIndex]
- .transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- 0.4f);
- idoFlg2 = true;
- }
- else if (Input.GetKey(KeyCode.W) && this.getModKeyPressing(modKey.Alt) && Input.GetKey(KeyCode.K))
- {
- doguObject[doguSelectIndex].transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- -0.4f);
- idoFlg2 = true;
- }
- else if (Input.GetKey(KeyCode.W) && this.getModKeyPressing(modKey.Alt) && Input.GetKey(KeyCode.J))
- {
- doguObject[doguSelectIndex]
- .transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- 0.4f);
- idoFlg2 = true;
- }
- else if (Input.GetKey(KeyCode.W) && this.getModKeyPressing(modKey.Alt) && Input.GetKey(KeyCode.L))
- {
- doguObject[doguSelectIndex].transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- -0.4f);
- idoFlg2 = true;
- }
- else if (Input.GetKey(KeyCode.W) && this.getModKeyPressing(modKey.Alt) && Input.GetKey(KeyCode.U))
- {
- doguObject[doguSelectIndex].transform.localRotation =
- Quaternion.Euler(doguObject[doguSelectIndex].transform.localEulerAngles)
- * Quaternion.AngleAxis(-1.5f, Vector3.up);
- idoFlg2 = true;
- }
- else if (Input.GetKey(KeyCode.W) && this.getModKeyPressing(modKey.Alt) && Input.GetKey(KeyCode.O))
- {
- doguObject[doguSelectIndex].transform.localRotation =
- Quaternion.Euler(doguObject[doguSelectIndex].transform.localEulerAngles)
- * Quaternion.AngleAxis(1.5f, Vector3.up);
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W)
- && ((Input.GetKey(KeyCode.Minus) && this.getModKeyPressing(modKey.Shift))
- || (Input.GetKey(KeyCode.K) && this.getModKeyPressing(modKey.Alt))))
- {
- doguObject[doguSelectIndex].transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- -0.7f);
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W)
- && ((Input.GetKey(KeyCode.Quote) && this.getModKeyPressing(modKey.Shift))
- || (Input.GetKey(KeyCode.I) && this.getModKeyPressing(modKey.Alt))))
- {
- doguObject[doguSelectIndex]
- .transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector3.x, 0f, vector3.z),
- 0.7f);
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W)
- && (Input.GetKey(KeyCode.Minus)
- || (Input.GetKey(KeyCode.J) && this.getModKeyPressing(modKey.Alt))))
- {
- doguObject[doguSelectIndex]
- .transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- 0.7f);
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W)
- && (Input.GetKey(KeyCode.Quote)
- || (Input.GetKey(KeyCode.L) && this.getModKeyPressing(modKey.Alt))))
- {
- doguObject[doguSelectIndex].transform.RotateAround(doguObject[doguSelectIndex].transform.position,
- new Vector3(vector2.x, 0f, vector2.z),
- -0.7f);
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.I)
- && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = doguObject[doguSelectIndex].transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.0075f * speed;
- doguObject[doguSelectIndex].transform.localPosition = vector;
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.I)
- && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = doguObject[doguSelectIndex].transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.0075f * speed;
- doguObject[doguSelectIndex].transform.localPosition = vector;
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.K)
- && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = doguObject[doguSelectIndex].transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.0075f * speed;
- doguObject[doguSelectIndex].transform.localPosition = vector;
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.K)
- && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = doguObject[doguSelectIndex].transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.0075f * speed;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.0075f * speed;
- doguObject[doguSelectIndex].transform.localPosition = vector;
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.I))
- {
- Vector3 vector = doguObject[doguSelectIndex].transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * 0.0075f * speed;
- doguObject[doguSelectIndex].transform.localPosition = vector;
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.K))
- {
- Vector3 vector = doguObject[doguSelectIndex].transform.position;
- vector += new Vector3(vector2.x, 0f, vector2.z) * -0.0075f * speed;
- doguObject[doguSelectIndex].transform.localPosition = vector;
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.J))
- {
- Vector3 vector = doguObject[doguSelectIndex].transform.position;
- vector += new Vector3(vector3.x, 0f, vector3.z) * -0.0075f * speed;
- doguObject[doguSelectIndex].transform.localPosition = vector;
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.L))
- {
- Vector3 vector = doguObject[doguSelectIndex].transform.position;
- vector += new Vector3(vector3.x, 0f, vector3.z) * 0.0075f * speed;
- doguObject[doguSelectIndex].transform.localPosition = vector;
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.Alpha0))
- {
- Vector3 vector = doguObject[doguSelectIndex].transform.position;
- vector.y += 0.0075f * speed;
- doguObject[doguSelectIndex].transform.localPosition = vector;
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.P))
- {
- Vector3 vector = doguObject[doguSelectIndex].transform.position;
- vector.y -= 0.0075f * speed;
- doguObject[doguSelectIndex].transform.localPosition = vector;
- idoFlg2 = true;
- }
- else if (doguObject[doguSelectIndex] && Input.GetKey(KeyCode.W) && Input.GetKeyDown(KeyCode.BackQuote) && !atFlg)
- {
- idoFlg2 = true;
- if (doguObject.Count > 0 && doguObject[doguSelectIndex] != null)
- {
- Destroy(doguObject[doguSelectIndex]);
- doguObject.RemoveAt(doguSelectIndex);
- }
- doguIndex.RemoveAt(doguSelectIndex);
- doguSelectIndex = 0;
- }
- }
- if (Input.GetKeyDown(KeyCode.W) && this.getModKeyPressing(modKey.Shift))
- {
- idoFlg2 = true;
- if (doguSelectIndex == doguObject.Count)
- {
- doguIndex.Add(0);
- }
- else if (doguObject.Count > 0 && doguObject[doguSelectIndex] != null)
- {
- Destroy(doguObject[doguSelectIndex]);
- doguObject.RemoveAt(doguSelectIndex);
- }
- else
- {
- doguIndex.Add(0);
- doguSelectIndex = doguIndex.Count - 1;
- }
- List<int> list2;
- int index;
- (list2 = doguIndex)[index = doguSelectIndex] = list2[index] - 1;
- if (doguIndex[doguSelectIndex] <= -1)
- {
- doguIndex[doguSelectIndex] = doguArray.Length - 1;
- }
- if (doguIndex[doguSelectIndex] > 0)
- {
- if (!doguArray[doguIndex[doguSelectIndex]].StartsWith("mirror"))
- {
- Object @object = null;
- for (int j = 0; j < 5; j++)
- {
- @object = Resources.Load("Prefab/" + doguArray[doguIndex[doguSelectIndex]]);
- if (@object != null)
- {
- break;
- }
- (list2 = doguIndex)[index = doguSelectIndex] = list2[index] - 1;
- }
- doguObject.Add(Instantiate(@object) as GameObject);
- }
- else
- {
- Material material = new Material(Shader.Find("Mirror"));
- GameObject gameObject7 = GameObject.CreatePrimitive(PrimitiveType.Plane);
- gameObject7.transform.localScale = new Vector3(0.3f, 1f, 0.3f);
- gameObject7.GetComponent<Renderer>().material = material;
- gameObject7.AddComponent<MirrorReflection2>();
- MirrorReflection2 component5 = gameObject7.GetComponent<MirrorReflection2>();
- component5.m_TextureSize = 2048;
- component5.m_ClipPlaneOffset = 0f;
- gameObject7.GetComponent<Renderer>().enabled = true;
- doguObject.Add(gameObject7);
- }
- Vector3 vector = Vector3.zero;
- Vector3 zero3 = Vector3.zero;
- zero3.x = -90f;
- switch (doguIndex[doguSelectIndex])
- {
- case 1:
- vector.z = -0.5f;
- goto IL_344DC;
- case 2:
- vector.z = -0.5f;
- goto IL_344DC;
- case 3:
- vector.z = 0.5f;
- zero3.z = 90f;
- goto IL_344DC;
- case 4:
- vector.z = 0.9f;
- goto IL_344DC;
- case 5:
- vector.z = 0.9f;
- goto IL_344DC;
- case 6:
- vector.z = 0.6f;
- zero3.x = 0f;
- doguObject[doguSelectIndex].transform.localScale = new Vector3(4.5f, 4.5f, 4.5f);
- goto IL_344DC;
- case 7:
- vector.z = 0.6f;
- doguObject[doguSelectIndex].transform.localScale = new Vector3(3.5f, 3.5f, 3.5f);
- goto IL_344DC;
- case 8:
- vector.z = 0.5f;
- zero3.x = 0f;
- goto IL_344DC;
- case 9:
- vector.z = 0.32f;
- zero3.z = 180f;
- goto IL_344DC;
- case 10:
- vector.z = 0.6f;
- goto IL_344DC;
- case 11:
- vector.z = 0.6f;
- goto IL_344DC;
- case 12:
- vector.z = 0.5f;
- zero3.z = 180f;
- goto IL_344DC;
- case 13:
- vector.z = 0.7f;
- zero3.z = 180f;
- goto IL_344DC;
- case 14:
- vector.z = -0.4f;
- goto IL_344DC;
- case 15:
- vector.z = -0.4f;
- goto IL_344DC;
- case 16:
- vector.z = -0.4f;
- zero3.z = 180f;
- goto IL_344DC;
- case 17:
- vector.z = -0.4f;
- goto IL_344DC;
- case 18:
- vector.z = -0.2f;
- goto IL_344DC;
- case 19:
- vector.z = 0f;
- goto IL_344DC;
- case 20:
- vector.z = 3.4f;
- vector.x = -1f;
- goto IL_344DC;
- case 21:
- vector.z = 3.4f;
- vector.x = -1f;
- goto IL_344DC;
- case 22:
- vector.z = 3.4f;
- vector.y = 0.3f;
- vector.x = -1f;
- goto IL_344DC;
- case 23:
- vector.z = 2.7f;
- vector.x = 0.77f;
- zero3.z = 90f;
- goto IL_344DC;
- case 25:
- vector.z = 0.5f;
- vector.y = 0.9f;
- zero3.z = 180f;
- goto IL_344DC;
- case 26:
- vector.z = 0.5f;
- vector.y = 0.9f;
- zero3.z = 180f;
- goto IL_344DC;
- case 29:
- vector.z = 0.5f;
- vector.x = -1.05f;
- goto IL_344DC;
- case 30:
- vector.z = -2.8f;
- zero3.z = 0f;
- zero3.x = 0f;
- doguObject[doguSelectIndex].transform.localScale = new Vector3(0.75f, 0.75f, 0.75f);
- goto IL_344DC;
- case 31:
- vector.z = -0.6f;
- vector.y = 0.96f;
- zero3.z = 180f;
- doguObject[doguSelectIndex].transform.localScale = new Vector3(0.2f, 0.4f, 0.2f);
- goto IL_344DC;
- case 32:
- vector.z = -0.6f;
- vector.y = 0.96f;
- zero3.z = 180f;
- doguObject[doguSelectIndex].transform.localScale = new Vector3(0.1f, 0.4f, 0.2f);
- goto IL_344DC;
- case 33:
- vector.z = -0.6f;
- vector.y = 0.85f;
- zero3.z = 180f;
- doguObject[doguSelectIndex].transform.localScale = new Vector3(0.03f, 0.18f, 0.124f);
- goto IL_344DC;
- }
- vector.z = 0.5f;
- IL_344DC:
- doguObject[doguSelectIndex].transform.localPosition = vector;
- doguObject[doguSelectIndex].transform.localRotation = Quaternion.Euler(zero3);
- }
- if (doguIndex[doguSelectIndex] == 0)
- {
- doguIndex.RemoveAt(doguSelectIndex);
- }
- }
- else if (Input.GetKeyDown(KeyCode.W))
- {
- for (int k = 0; k < keyArray.Length; k++)
- {
- if (Input.GetKey(keyArray[k]))
- {
- wFlg = true;
- break;
- }
- }
- }
- else if (Input.GetKeyUp(KeyCode.W))
- {
- if (wFlg)
- {
- wFlg = false;
- }
- else if (idoFlg2)
- {
- idoFlg2 = false;
- }
- else
- {
- if (doguObject.Count > 0 && doguObject[doguSelectIndex] != null)
- {
- Destroy(doguObject[doguSelectIndex]);
- doguObject.RemoveAt(doguSelectIndex);
- }
- else
- {
- doguIndex.Add(0);
- doguSelectIndex = doguIndex.Count - 1;
- }
- List<int> list2;
- int index;
- (list2 = doguIndex)[index = doguSelectIndex] = list2[index] + 1;
- if (doguIndex[doguSelectIndex] == doguArray.Length)
- {
- doguIndex[doguSelectIndex] = 0;
- }
- if (doguIndex[doguSelectIndex] > 0)
- {
- if (!doguArray[doguIndex[doguSelectIndex]].StartsWith("mirror"))
- {
- Object @object = null;
- for (int j = 0; j < 5; j++)
- {
- @object = Resources.Load("Prefab/" + doguArray[doguIndex[doguSelectIndex]]);
- if (@object != null)
- {
- break;
- }
- (list2 = doguIndex)[index = doguSelectIndex] = list2[index] + 1;
- }
- doguObject.Add(Instantiate(@object) as GameObject);
- }
- else
- {
- Material material = new Material(Shader.Find("Mirror"));
- GameObject gameObject7 = GameObject.CreatePrimitive(PrimitiveType.Plane);
- gameObject7.transform.localScale = new Vector3(0.3f, 1f, 0.3f);
- gameObject7.GetComponent<Renderer>().material = material;
- gameObject7.AddComponent<MirrorReflection2>();
- MirrorReflection2 component5 = gameObject7.GetComponent<MirrorReflection2>();
- component5.m_TextureSize = 2048;
- component5.m_ClipPlaneOffset = 0f;
- gameObject7.GetComponent<Renderer>().enabled = true;
- doguObject.Add(gameObject7);
- }
- Vector3 vector = Vector3.zero;
- Vector3 zero3 = Vector3.zero;
- zero3.x = -90f;
- switch (doguIndex[doguSelectIndex])
- {
- case 1:
- vector.z = -0.5f;
- goto IL_34D66;
- case 2:
- vector.z = -0.5f;
- goto IL_34D66;
- case 3:
- vector.z = 0.5f;
- zero3.z = 90f;
- goto IL_34D66;
- case 4:
- vector.z = 0.9f;
- goto IL_34D66;
- case 5:
- vector.z = 0.9f;
- goto IL_34D66;
- case 6:
- vector.z = 0.6f;
- zero3.x = 0f;
- doguObject[doguSelectIndex].transform.localScale = new Vector3(4.5f, 4.5f, 4.5f);
- goto IL_34D66;
- case 7:
- vector.z = 0.6f;
- doguObject[doguSelectIndex].transform.localScale = new Vector3(3.5f, 3.5f, 3.5f);
- goto IL_34D66;
- case 8:
- vector.z = 0.5f;
- zero3.x = 0f;
- goto IL_34D66;
- case 9:
- vector.z = 0.32f;
- zero3.z = 180f;
- goto IL_34D66;
- case 10:
- vector.z = 0.6f;
- goto IL_34D66;
- case 11:
- vector.z = 0.6f;
- goto IL_34D66;
- case 12:
- vector.z = 0.5f;
- zero3.z = 180f;
- goto IL_34D66;
- case 13:
- vector.z = 0.7f;
- zero3.z = 180f;
- goto IL_34D66;
- case 14:
- vector.z = -0.4f;
- goto IL_34D66;
- case 15:
- vector.z = -0.4f;
- goto IL_34D66;
- case 16:
- vector.z = -0.4f;
- zero3.z = 180f;
- goto IL_34D66;
- case 17:
- vector.z = -0.4f;
- goto IL_34D66;
- case 18:
- vector.z = -0.2f;
- goto IL_34D66;
- case 19:
- vector.z = 0f;
- goto IL_34D66;
- case 20:
- vector.z = 3.4f;
- vector.x = -1f;
- goto IL_34D66;
- case 21:
- vector.z = 3.4f;
- vector.x = -1f;
- goto IL_34D66;
- case 22:
- vector.z = 3.4f;
- vector.y = 0.3f;
- vector.x = -1f;
- goto IL_34D66;
- case 23:
- vector.z = 2.7f;
- vector.x = 0.77f;
- zero3.z = 90f;
- goto IL_34D66;
- case 25:
- vector.z = 0.5f;
- vector.y = 0.9f;
- zero3.z = 180f;
- goto IL_34D66;
- case 26:
- vector.z = 0.5f;
- vector.y = 0.9f;
- zero3.z = 180f;
- goto IL_34D66;
- case 29:
- vector.z = 0.5f;
- vector.x = -1.05f;
- goto IL_34D66;
- case 30:
- vector.z = -2.8f;
- zero3.z = 0f;
- zero3.x = 0f;
- doguObject[doguSelectIndex].transform.localScale = new Vector3(0.75f, 0.75f, 0.75f);
- goto IL_34D66;
- case 31:
- vector.z = -0.6f;
- vector.y = 0.96f;
- zero3.z = 180f;
- doguObject[doguSelectIndex].transform.localScale = new Vector3(0.2f, 0.4f, 0.2f);
- goto IL_34D66;
- case 32:
- vector.z = -0.6f;
- vector.y = 0.96f;
- zero3.z = 180f;
- doguObject[doguSelectIndex].transform.localScale = new Vector3(0.1f, 0.4f, 0.2f);
- goto IL_34D66;
- case 33:
- vector.z = -0.6f;
- vector.y = 0.85f;
- zero3.z = 180f;
- doguObject[doguSelectIndex].transform.localScale = new Vector3(0.03f, 0.18f, 0.124f);
- goto IL_34D66;
- }
- vector.z = 0.5f;
- IL_34D66:;
- }
- if (doguIndex[doguSelectIndex] == 0)
- {
- doguIndex.RemoveAt(doguSelectIndex);
- }
- }
- }
- }
- if (!isVR)
- {
- int i;
- for (i = 0; i < 999; i++)
- {
- if (gDogu[i] != null)
- {
- gDogu[i].GetComponent<Renderer>().enabled = false;
- gDogu[i].SetActive(false);
- if (mDogu[i].del)
- {
- mDogu[i].del = false;
- Destroy(doguBObject[i]);
- doguBObject.RemoveAt(i);
- }
- else if (mDogu[i].count > 0)
- {
- mDogu[i].count--;
- if (doguBObject.Count > i && doguBObject[i] != null && doguBObject[i].name.StartsWith("Particle/p"))
- {
- if (mDogu[i].count == 1)
- {
- doguBObject[i].SetActive(false);
- }
- if (mDogu[i].count == 0)
- {
- doguBObject[i].SetActive(true);
- string name = doguBObject[i].name;
- if (name != null)
- {
- if (!(name == "Particle/pLineY"))
- {
- if (!(name == "Particle/pLineP02"))
- {
- if (!(name == "Particle/pLine_act2"))
- {
- if (name == "Particle/pHeart01")
- {
- mDogu[i].count = 77;
- }
- }
- else
- {
- mDogu[i].count = 90;
- }
- }
- else
- {
- mDogu[i].count = 115;
- }
- }
- else
- {
- mDogu[i].count = 180;
- }
- }
- }
- }
- }
- }
- }
- if (Input.GetKey(KeyCode.Z) && this.getModKeyPressing(modKey.Shift))
- {
- ikMode2 = 11;
- }
- else if (Input.GetKey(KeyCode.Z) && this.getModKeyPressing(modKey.Ctrl))
- {
- ikMode2 = 12;
- }
- else if (Input.GetKey(KeyCode.X) && this.getModKeyPressing(modKey.Shift))
- {
- ikMode2 = 14;
- }
- else if (Input.GetKey(KeyCode.X))
- {
- ikMode2 = 9;
- }
- else if (Input.GetKey(KeyCode.Z))
- {
- ikMode2 = 10;
- }
- else if (Input.GetKey(KeyCode.C))
- {
- ikMode2 = 13;
- }
- else if (Input.GetKey(KeyCode.D))
- {
- ikMode2 = 15;
- }
- else
- {
- ikMode2 = 0;
- }
- if (gBg != null)
- {
- if (!isCube3)
- {
- gBg.GetComponent<Renderer>().enabled = false;
- gBg.SetActive(false);
- }
- else
- {
- if (ikMode2 > 0 && ikMode2 != 15)
- {
- gBg.GetComponent<Renderer>().enabled = true;
- gBg.SetActive(true);
- }
- else
- {
- gBg.GetComponent<Renderer>().enabled = false;
- gBg.SetActive(false);
- }
- if (ikMode2 == 10 || ikMode2 == 11 || ikMode2 == 12)
- {
- gBg.GetComponent<Renderer>().material.color = new Color(0.4f, 0.4f, 1f, 0.5f);
- }
- if (ikMode2 == 9 || ikMode2 == 14)
- {
- gBg.GetComponent<Renderer>().material.color = new Color(0.3f, 0.7f, 0.3f, 0.5f);
- mBg.Update();
- }
- if (ikMode2 == 13)
- {
- gBg.GetComponent<Renderer>().material.color = new Color(0.7f, 0.7f, 0.3f, 0.5f);
- mBg.Update();
- }
- if (ikMode2 == 13)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 13 && gBg)
- {
- mBg.ido = 5;
- mBg.reset = true;
- }
- else
- {
- gBg.transform.position = bg.position;
- gBg.transform.eulerAngles = bg.eulerAngles;
- mBg.maid = bgObject;
- mBg.ido = 5;
- }
- }
- else if (ikMode2 == 11)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 11 && gBg)
- {
- mBg.ido = 3;
- mBg.reset = true;
- }
- else
- {
- gBg.transform.position = bg.position;
- gBg.transform.eulerAngles = bg.eulerAngles;
- mBg.maid = bgObject;
- mBg.ido = 3;
- }
- }
- else if (ikMode2 == 12)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 12 && gBg)
- {
- mBg.ido = 2;
- mBg.reset = true;
- }
- else
- {
- gBg.transform.position = bg.position;
- gBg.transform.eulerAngles = bg.eulerAngles;
- mBg.maid = bgObject;
- mBg.ido = 2;
- }
- }
- else if (ikMode2 == 10)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 10 && gBg)
- {
- mBg.ido = 1;
- mBg.reset = true;
- }
- else
- {
- gBg.transform.position = bg.position;
- gBg.transform.eulerAngles = bg.eulerAngles;
- mBg.maid = bgObject;
- mBg.ido = 1;
- }
- }
- else if (ikMode2 == 9)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 9 && gBg)
- {
- mBg.ido = 4;
- mBg.reset = true;
- }
- else
- {
- gBg.transform.position = bg.position;
- gBg.transform.eulerAngles = bg.eulerAngles;
- mBg.maid = bgObject;
- mBg.ido = 4;
- }
- }
- else if (ikMode2 == 14)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 14 && gBg)
- {
- mBg.ido = 6;
- mBg.reset = true;
- }
- else
- {
- gBg.transform.position = bg.position;
- gBg.transform.eulerAngles = bg.eulerAngles;
- mBg.maid = bgObject;
- mBg.ido = 6;
- }
- }
- }
- }
- i = 0;
- while (i < lightIndex.Count)
- {
- if (gLight[0] == null)
- {
- gLight[0] = GameObject.CreatePrimitive(PrimitiveType.Cube);
- Material material2 = new Material(Shader.Find("Transparent/Diffuse"));
- material2.color = new Color(0.5f, 0.5f, 1f, 0.8f);
- gLight[0].GetComponent<Renderer>().material = material2;
- gLight[0].layer = 8;
- gLight[0].GetComponent<Renderer>().enabled = false;
- gLight[0].SetActive(false);
- gLight[0].transform.position = GameMain.Instance.MainLight.transform.position;
- mLight[0] = gLight[0].AddComponent<MouseDrag6>();
- mLight[0].obj = gLight[0];
- mLight[0].maid = GameMain.Instance.MainLight.gameObject;
- mLight[0].angles = GameMain.Instance.MainLight.gameObject.transform.eulerAngles;
- gLight[0].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- mLight[0].ido = 1;
- mLight[0].isScale = false;
- }
- if (gLight[i] != null)
- {
- if (!isCube4)
- {
- gLight[i].GetComponent<Renderer>().enabled = false;
- gLight[i].SetActive(false);
- }
- else if (lightList[i].GetComponent<Light>().type == LightType.Spot
- || lightList[i].GetComponent<Light>().type == LightType.Point)
- {
- if (ikMode2 > 0 && ikMode2 != 15)
- {
- gLight[i].GetComponent<Renderer>().enabled = true;
- gLight[i].SetActive(true);
- }
- else
- {
- gLight[i].GetComponent<Renderer>().enabled = false;
- gLight[i].SetActive(false);
- mLight[i].isAlt = false;
- }
- if (ikMode2 == 10 || ikMode2 == 11 || ikMode2 == 12)
- {
- gLight[i].GetComponent<Renderer>().material.color = new Color(0.4f, 0.4f, 1f, 0.5f);
- if (mLight[i].isAlt)
- {
- gLight[i].GetComponent<Renderer>().material.color = new Color(0.6f, 0.6f, 1f, 0.5f);
- }
- }
- if (ikMode2 == 9 || ikMode2 == 14)
- {
- gLight[i].GetComponent<Renderer>().material.color = new Color(0.3f, 0.7f, 0.3f, 0.5f);
- mLight[i].Update();
- }
- if (ikMode2 == 13)
- {
- gLight[i].GetComponent<Renderer>().material.color = new Color(0.7f, 0.7f, 0.3f, 0.5f);
- mLight[i].Update();
- }
- if (ikMode2 == 13)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 13 && gLight[i])
- {
- mLight[i].ido = 15;
- mLight[i].reset = true;
- }
- else
- {
- if (lightList[i].transform.localScale.x == 1f)
- {
- lightList[i].transform.localScale = new Vector3(lightRange[i], lightRange[i], lightRange[i]);
- }
- lightRange[i] = lightList[i].transform.localScale.x;
- gLight[i].transform.position = lightList[i].transform.position;
- gLight[i].transform.eulerAngles = lightList[i].transform.eulerAngles;
- mLight[i].maid = lightList[i];
- mLight[i].ido = 15;
- }
- }
- else if (ikMode2 == 11)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 11 && gLight[i])
- {
- mLight[i].ido = 3;
- mLight[i].reset = true;
- }
- else
- {
- gLight[i].transform.position = lightList[i].transform.position;
- gLight[i].transform.eulerAngles = lightList[i].transform.eulerAngles;
- lightX[i] = gLight[i].transform.eulerAngles.x;
- lightY[i] = gLight[i].transform.eulerAngles.y;
- mLight[i].maid = lightList[i];
- mLight[i].ido = 3;
- }
- }
- else if (ikMode2 == 12)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 12 && gLight[i])
- {
- mLight[i].ido = 2;
- mLight[i].reset = true;
- }
- else
- {
- gLight[i].transform.position = lightList[i].transform.position;
- gLight[i].transform.eulerAngles = lightList[i].transform.eulerAngles;
- mLight[i].maid = lightList[i];
- mLight[i].ido = 2;
- }
- }
- else if (ikMode2 == 10)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 10 && gLight[i])
- {
- mLight[i].ido = 1;
- mLight[i].reset = true;
- }
- else
- {
- gLight[i].transform.position = lightList[i].transform.position;
- gLight[i].transform.eulerAngles = lightList[i].transform.eulerAngles;
- mLight[i].maid = lightList[i];
- mLight[i].maidArray = lightList.ToArray();
- mLight[i].mArray = mLight.ToArray<MouseDrag6>();
- mLight[i].ido = 1;
- }
- }
- else if (ikMode2 == 9)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 9 && gLight[i])
- {
- mLight[i].ido = 4;
- mLight[i].reset = true;
- }
- else
- {
- gLight[i].transform.position = lightList[i].transform.position;
- gLight[i].transform.eulerAngles = lightList[i].transform.eulerAngles;
- lightX[i] = gLight[i].transform.eulerAngles.x;
- lightY[i] = gLight[i].transform.eulerAngles.y;
- mLight[i].maid = lightList[i];
- mLight[i].ido = 4;
- }
- }
- else if (ikMode2 == 14)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 14 && gLight[i])
- {
- mLight[i].ido = 6;
- mLight[i].reset = true;
- }
- else
- {
- gLight[i].transform.position = lightList[i].transform.position;
- gLight[i].transform.eulerAngles = lightList[i].transform.eulerAngles;
- lightX[i] = gLight[i].transform.eulerAngles.x;
- lightY[i] = gLight[i].transform.eulerAngles.y;
- mLight[i].maid = lightList[i];
- mLight[i].ido = 6;
- }
- }
- }
- }
- IL_36227:
- i++;
- continue;
- goto IL_36227;
- }
- for (i = 0; i < doguBObject.Count; i++)
- {
- if (!isCube2)
- {
- gDogu[i].GetComponent<Renderer>().enabled = false;
- gDogu[i].SetActive(false);
- }
- else
- {
- if (ikMode2 > 0)
- {
- gDogu[i].GetComponent<Renderer>().enabled = true;
- gDogu[i].SetActive(true);
- }
- else
- {
- gDogu[i].GetComponent<Renderer>().enabled = false;
- gDogu[i].SetActive(false);
- mDogu[i].isAlt = false;
- }
- if (ikMode2 == 10 || ikMode2 == 11 || ikMode2 == 12)
- {
- gDogu[i].GetComponent<Renderer>().material.color = new Color(0.4f, 0.4f, 1f, 0.5f);
- if (mDogu[i].isAlt)
- {
- gDogu[i].GetComponent<Renderer>().material.color = new Color(0.6f, 0.6f, 1f, 0.5f);
- }
- }
- if (ikMode2 == 9 || ikMode2 == 14)
- {
- gDogu[i].GetComponent<Renderer>().material.color = new Color(0.3f, 0.7f, 0.3f, 0.5f);
- mDogu[i].Update();
- }
- if (ikMode2 == 15)
- {
- gDogu[i].GetComponent<Renderer>().material.color = new Color(1f, 0.3f, 0.3f, 0.5f);
- }
- if (ikMode2 == 13)
- {
- gDogu[i].GetComponent<Renderer>().material.color = new Color(0.7f, 0.7f, 0.3f, 0.5f);
- mDogu[i].Update();
- }
- if (ikMode2 == 13)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 13 && gDogu[i])
- {
- mDogu[i].ido = 5;
- mDogu[i].reset = true;
- }
- else
- {
- gDogu[i].transform.position = doguBObject[i].transform.position;
- gDogu[i].transform.eulerAngles = doguBObject[i].transform.eulerAngles;
- mDogu[i].maid = doguBObject[i];
- mDogu[i].ido = 5;
- }
- }
- else if (ikMode2 == 11)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 11 && gDogu[i])
- {
- mDogu[i].ido = 3;
- mDogu[i].reset = true;
- }
- else
- {
- gDogu[i].transform.position = doguBObject[i].transform.position;
- gDogu[i].transform.eulerAngles = doguBObject[i].transform.eulerAngles;
- mDogu[i].maid = doguBObject[i];
- mDogu[i].ido = 3;
- }
- }
- else if (ikMode2 == 12)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 12 && gDogu[i])
- {
- mDogu[i].ido = 2;
- mDogu[i].reset = true;
- }
- else
- {
- gDogu[i].transform.position = doguBObject[i].transform.position;
- gDogu[i].transform.eulerAngles = doguBObject[i].transform.eulerAngles;
- mDogu[i].maid = doguBObject[i];
- mDogu[i].ido = 2;
- }
- }
- else if (ikMode2 == 10)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 10 && gDogu[i])
- {
- mDogu[i].ido = 1;
- mDogu[i].reset = true;
- }
- else
- {
- gDogu[i].transform.position = doguBObject[i].transform.position;
- gDogu[i].transform.eulerAngles = doguBObject[i].transform.eulerAngles;
- mDogu[i].maid = doguBObject[i];
- mDogu[i].maidArray = doguBObject.ToArray();
- mDogu[i].mArray = mDogu.ToArray<MouseDrag6>();
- mDogu[i].ido = 1;
- }
- }
- else if (ikMode2 == 9)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 9 && gDogu[i])
- {
- mDogu[i].ido = 4;
- mDogu[i].reset = true;
- }
- else
- {
- gDogu[i].transform.position = doguBObject[i].transform.position;
- gDogu[i].transform.eulerAngles = doguBObject[i].transform.eulerAngles;
- mDogu[i].maid = doguBObject[i];
- mDogu[i].ido = 4;
- }
- }
- else if (ikMode2 == 14)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 14 && gDogu[i])
- {
- mDogu[i].ido = 6;
- mDogu[i].reset = true;
- }
- else
- {
- gDogu[i].transform.position = doguBObject[i].transform.position;
- gDogu[i].transform.eulerAngles = doguBObject[i].transform.eulerAngles;
- mDogu[i].maid = doguBObject[i];
- mDogu[i].ido = 6;
- }
- }
- else if (ikMode2 == 15)
- {
- if ((ikModeOld2 == 0 || ikModeOld2 >= 9) && ikModeOld2 != 15 && gDogu[i])
- {
- mDogu[i].ido = 7;
- mDogu[i].reset = true;
- }
- else
- {
- gDogu[i].transform.position = doguBObject[i].transform.position;
- gDogu[i].transform.eulerAngles = doguBObject[i].transform.eulerAngles;
- mDogu[i].maid = doguBObject[i];
- mDogu[i].ido = 7;
- }
- }
- }
- }
- ikModeOld2 = ikMode2;
- }
- if (isVR)
- {
- if (Input.GetKeyDown(KeyCode.F8) && this.getModKeyPressing(modKey.Shift))
- {
- if (!isVR2)
- {
- isVR2 = true;
- base.Preferences["config"]["shift_f8"].Value = "true";
- base.SaveConfig();
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- }
- else
- {
- isVR2 = false;
- base.Preferences["config"]["shift_f8"].Value = "false";
- base.SaveConfig();
- GameMain.Instance.SoundMgr.PlaySe("se003.ogg", false);
- }
- }
- if (Input.GetKey(KeyCode.F8) && Input.GetKeyDown(KeyCode.Alpha1))
- {
- loadScene = 1;
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- }
- if (Input.GetKey(KeyCode.F8) && Input.GetKeyDown(KeyCode.Alpha2))
- {
- loadScene = 2;
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- }
- if (Input.GetKey(KeyCode.F8) && Input.GetKeyDown(KeyCode.Alpha3))
- {
- loadScene = 3;
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- }
- if (Input.GetKey(KeyCode.F8) && Input.GetKeyDown(KeyCode.Alpha4))
- {
- loadScene = 4;
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- }
- if (Input.GetKey(KeyCode.F8) && Input.GetKeyDown(KeyCode.Alpha5))
- {
- loadScene = 5;
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- }
- if (Input.GetKey(KeyCode.F8) && Input.GetKeyDown(KeyCode.Alpha6))
- {
- loadScene = 6;
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- }
- if (Input.GetKey(KeyCode.F8) && Input.GetKeyDown(KeyCode.Alpha7))
- {
- loadScene = 7;
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- }
- if (Input.GetKey(KeyCode.F8) && Input.GetKeyDown(KeyCode.Alpha8))
- {
- loadScene = 8;
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- }
- if (Input.GetKey(KeyCode.F8) && Input.GetKeyDown(KeyCode.Alpha9))
- {
- loadScene = 9;
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- }
- if (Input.GetKey(KeyCode.F8) && Input.GetKeyDown(KeyCode.Alpha0))
- {
- loadScene = 10;
- GameMain.Instance.SoundMgr.PlaySe("se002.ogg", false);
- }
- for (int j = 0; j < 7; j++)
- {
- if (!maidArray[j])
- {
- maidArray[j] = GameMain.Instance.CharacterMgr.GetMaid(j);
- }
- }
- }
- }
- }
- }
- }
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