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@@ -574,6 +574,24 @@ namespace CM3D2.MultipleMaids.Plugin
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case "HeroineRoom_C_Night":
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case "HeroineRoom_C_Night":
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bgCombo2List[index] = new GUIContent("純真部屋(夜)");
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bgCombo2List[index] = new GUIContent("純真部屋(夜)");
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break;
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break;
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+ case "HeroineRoom_D1":
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+ bgCombo2List[index] = new GUIContent("Bookworm Room");
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+ break;
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+ case "HeroineRoom_D1_Night":
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+ bgCombo2List[index] = new GUIContent("Bookworm Room (Night)");
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+ break;
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+ case "HeroineRoom_D":
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+ bgCombo2List[index] = new GUIContent("Oneechan Room");
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+ break;
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+ case "HeroineRoom_D_Night":
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+ bgCombo2List[index] = new GUIContent("Oneechan Room (Night)");
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+ break;
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+ case "HeroineRoom_E":
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+ bgCombo2List[index] = new GUIContent("Sadist Room");
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+ break;
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+ case "HeroineRoom_E_Night":
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+ bgCombo2List[index] = new GUIContent("Sadist Room (Night)");
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+ break;
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case "HoneymoonRoom":
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case "HoneymoonRoom":
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bgCombo2List[index] = new GUIContent("ハネムーンルーム");
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bgCombo2List[index] = new GUIContent("ハネムーンルーム");
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break;
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break;
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@@ -764,7 +782,7 @@ namespace CM3D2.MultipleMaids.Plugin
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bgCombo2List[index] = new GUIContent("劇場(夜)");
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bgCombo2List[index] = new GUIContent("劇場(夜)");
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break;
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break;
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case "Toilet":
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case "Toilet":
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- bgCombo2List[index] = new GUIContent("トイレ");
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+ bgCombo2List[index] = new GUIContent("Neightlet");
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break;
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break;
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case "Town":
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case "Town":
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bgCombo2List[index] = new GUIContent("街");
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bgCombo2List[index] = new GUIContent("街");
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@@ -1997,444 +2015,368 @@ namespace CM3D2.MultipleMaids.Plugin
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goto IL_1692;
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goto IL_1692;
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}
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}
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- if (dicts[1] == null)
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+ switch (text)
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{
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{
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- dicts[1] = new Dictionary<string, int>(106)
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- {
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- {"Salon", 0},
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- {"Syosai", 1},
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- {"Syosai_Night", 2},
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- {"DressRoom_NoMirror", 3},
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- {"MyBedRoom", 4},
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- {"MyBedRoom_Night", 5},
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- {"MyBedRoom_NightOff", 6},
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- {"Bathroom", 7},
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- {"PlayRoom", 8},
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- {"Pool", 9},
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- {"SMRoom", 10},
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- {"PlayRoom2", 11},
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- {"Salon_Garden", 12},
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- {"LargeBathRoom", 13},
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- {"MaidRoom", 14},
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- {"OiranRoom", 15},
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- {"Penthouse", 16},
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- {"Town", 17},
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- {"Kitchen", 18},
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- {"Kitchen_Night", 19},
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- {"Shitsumu", 20},
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- {"Shitsumu_Night", 21},
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- {"Salon_Entrance", 22},
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- {"Bar", 23},
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- {"Toilet", 24},
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- {"Train", 25},
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- {"SMRoom2", 26},
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- {"LockerRoom", 27},
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- {"Oheya", 28},
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- {"Salon_Day", 29},
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- {"ClassRoom", 30},
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- {"ClassRoom_Play", 31},
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- {"HoneymoonRoom", 32},
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- {"OutletPark", 33},
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- {"BigSight", 34},
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- {"BigSight_Night", 35},
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- {"PrivateRoom", 36},
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- {"PrivateRoom_Night", 37},
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- {"Sea", 38},
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- {"Sea_Night", 39},
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- {"Yashiki", 40},
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- {"Yashiki_Day", 41},
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- {"Yashiki_Pillow", 42},
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- {"rotenburo", 43},
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- {"rotenburo_night", 44},
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- {"villa", 45},
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- {"villa_night", 46},
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- {"villa_bedroom", 47},
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- {"villa_bedroom_night", 48},
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- {"villa_farm", 49},
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- {"villa_farm_night", 50},
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- {"karaokeroom", 51},
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- {"Theater", 52},
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- {"Theater_LightOff", 53},
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- {"LiveStage", 54},
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- {"LiveStage_Side", 55},
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- {"LiveStage_use_dance", 56},
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- {"BackStage", 57},
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- {"DanceRoom", 58},
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- {"EmpireClub_Rotary", 59},
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- {"EmpireClub_Rotary_Night", 60},
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- {"EmpireClub_Entrance", 61},
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- {"ShinShitsumu", 62},
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- {"ShinShitsumu_ChairRot", 63},
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- {"ShinShitsumu_Night", 64},
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- {"MyRoom", 65},
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- {"MyRoom_Night", 66},
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- {"OpemCafe", 67},
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- {"OpemCafe_Night", 68},
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- {"Restaurant", 69},
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- {"Restaurant_Night", 70},
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- {"MainKitchen", 71},
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- {"MainKitchen_Night", 72},
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- {"MainKitchen_LightOff", 73},
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- {"BarLounge", 74},
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- {"Casino", 75},
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- {"CasinoMini", 76},
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- {"SMClub", 77},
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- {"Soap", 78},
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- {"Spa", 79},
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- {"Spa_Night", 80},
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- {"ShoppingMall", 81},
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- {"ShoppingMall_Night", 82},
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- {"GameShop", 83},
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- {"MusicShop", 84},
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- {"HeroineRoom_A1", 85},
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- {"HeroineRoom_A1_Night", 86},
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- {"HeroineRoom_B1", 87},
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- {"HeroineRoom_B1_Night", 88},
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- {"HeroineRoom_C1", 89},
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- {"HeroineRoom_C1_Night", 90},
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- {"HeroineRoom_A", 91},
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- {"HeroineRoom_A_Night", 92},
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- {"HeroineRoom_B", 93},
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- {"HeroineRoom_B_Night", 94},
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- {"HeroineRoom_C", 95},
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- {"HeroineRoom_C_Night", 96},
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- {"Shukuhakubeya_BedRoom", 97},
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- {"Shukuhakubeya_BedRoom_Night", 98},
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- {"Shukuhakubeya_Other_BedRoom", 99},
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- {"Shukuhakubeya_Living", 100},
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- {"Shukuhakubeya_Living_Night", 101},
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- {"Shukuhakubeya_Toilet", 102},
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- {"Shukuhakubeya_Toilet_Night", 103},
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- {"Shukuhakubeya_WashRoom", 104},
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- {"Shukuhakubeya_WashRoom_Night", 105}
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- };
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- }
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-
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- if (dicts[1].TryGetValue(text, out num))
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- {
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- goto IL_1692;
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- }
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-
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- switch (num)
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- {
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- case 0:
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- bgComboList[i] = new GUIContent("サロン");
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+ case "Salon":
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+ bgComboList[i] = new GUIContent("Salon");
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break;
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break;
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- case 1:
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- bgComboList[i] = new GUIContent("書斎");
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+ case "Syosai":
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+ bgComboList[i] = new GUIContent("Study");
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break;
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break;
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- case 2:
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- bgComboList[i] = new GUIContent("書斎(夜)");
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+ case "Syosai_Night":
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+ bgComboList[i] = new GUIContent("Study (Night)");
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break;
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break;
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- case 3:
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- bgComboList[i] = new GUIContent("ドレスルーム");
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+ case "DressRoom_NoMirror":
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+ bgComboList[i] = new GUIContent("Dress Room");
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break;
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break;
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- case 4:
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- bgComboList[i] = new GUIContent("自室");
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+ case "MyBedRoom":
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+ bgComboList[i] = new GUIContent("MC's Room");
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break;
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break;
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- case 5:
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- bgComboList[i] = new GUIContent("自室(夜)");
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+ case "MyBedRoom_Night":
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+ bgComboList[i] = new GUIContent("MC's Room (Night)");
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break;
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break;
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- case 6:
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- bgComboList[i] = new GUIContent("自室(消灯)");
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+ case "MyBedRoom_NightOff":
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+ bgComboList[i] = new GUIContent("MC's Room (Dark)");
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break;
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break;
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- case 7:
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- bgComboList[i] = new GUIContent("風呂");
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+ case "Bathroom":
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+ bgComboList[i] = new GUIContent("Bathroom");
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break;
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break;
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- case 8:
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- bgComboList[i] = new GUIContent("プレイルーム");
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+ case "PlayRoom":
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+ bgComboList[i] = new GUIContent("Play Room");
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break;
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break;
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- case 9:
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- bgComboList[i] = new GUIContent("プール");
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+ case "Pool":
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+ bgComboList[i] = new GUIContent("Pool");
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break;
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break;
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- case 10:
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- bgComboList[i] = new GUIContent("SMルーム");
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+ case "SMRoom":
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+ bgComboList[i] = new GUIContent("SM Room");
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break;
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break;
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- case 11:
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- bgComboList[i] = new GUIContent("プレイルーム2");
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+ case "PlayRoom2":
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+ bgComboList[i] = new GUIContent("Play Room 2");
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break;
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break;
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- case 12:
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- bgComboList[i] = new GUIContent("サロン(中庭)");
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+ case "Salon_Garden":
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+ bgComboList[i] = new GUIContent("Courtyard");
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break;
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break;
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- case 13:
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- bgComboList[i] = new GUIContent("大浴場");
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+ case "LargeBathRoom":
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+ bgComboList[i] = new GUIContent("Big Bath");
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break;
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break;
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- case 14:
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- bgComboList[i] = new GUIContent("メイド部屋");
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+ case "MaidRoom":
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+ bgComboList[i] = new GUIContent("Maid Room");
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break;
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break;
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- case 15:
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- bgComboList[i] = new GUIContent("花魁ルーム");
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+ case "OiranRoom":
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+ bgComboList[i] = new GUIContent("Cortesan Room");
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break;
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break;
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- case 16:
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- bgComboList[i] = new GUIContent("ペントハウス");
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+ case "Penthouse":
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+ bgComboList[i] = new GUIContent("Penthouse");
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break;
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break;
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- case 17:
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- bgComboList[i] = new GUIContent("街");
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+ case "Town":
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+ bgComboList[i] = new GUIContent("Town");
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break;
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break;
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- case 18:
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- bgComboList[i] = new GUIContent("キッチン");
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+ case "Kitchen":
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+ bgComboList[i] = new GUIContent("Kitchen");
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break;
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break;
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- case 19:
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- bgComboList[i] = new GUIContent("キッチン(夜)");
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+ case "Kitchen_Night":
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+ bgComboList[i] = new GUIContent("Kitchen (Night)");
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break;
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break;
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- case 20:
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+ case "Shitsumu":
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bgComboList[i] = new GUIContent("執務室");
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bgComboList[i] = new GUIContent("執務室");
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break;
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break;
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- case 21:
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+ case "Shitsumu_Night":
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bgComboList[i] = new GUIContent("執務室(夜)");
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bgComboList[i] = new GUIContent("執務室(夜)");
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break;
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break;
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- case 22:
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+ case "Salon_Entrance":
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bgComboList[i] = new GUIContent("エントランス");
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bgComboList[i] = new GUIContent("エントランス");
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break;
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break;
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- case 23:
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+ case "Bar":
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bgComboList[i] = new GUIContent("バー");
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bgComboList[i] = new GUIContent("バー");
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break;
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break;
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- case 24:
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+ case "Toilet":
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bgComboList[i] = new GUIContent("トイレ");
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bgComboList[i] = new GUIContent("トイレ");
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break;
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break;
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- case 25:
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+ case "Train":
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bgComboList[i] = new GUIContent("電車");
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bgComboList[i] = new GUIContent("電車");
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break;
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break;
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- case 26:
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+ case "SMRoom2":
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bgComboList[i] = new GUIContent("地下室");
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bgComboList[i] = new GUIContent("地下室");
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break;
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break;
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- case 27:
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+ case "LockerRoom":
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bgComboList[i] = new GUIContent("ロッカールーム");
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bgComboList[i] = new GUIContent("ロッカールーム");
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break;
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break;
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- case 28:
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+ case "Oheya":
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bgComboList[i] = new GUIContent("四畳半部屋");
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bgComboList[i] = new GUIContent("四畳半部屋");
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break;
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break;
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- case 29:
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+ case "Salon_Day":
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bgComboList[i] = new GUIContent("サロン(昼)");
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bgComboList[i] = new GUIContent("サロン(昼)");
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break;
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break;
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- case 30:
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+ case "ClassRoom":
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bgComboList[i] = new GUIContent("教室");
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bgComboList[i] = new GUIContent("教室");
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break;
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break;
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- case 31:
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+ case "ClassRoom_Play":
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bgComboList[i] = new GUIContent("教室(夜伽)");
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bgComboList[i] = new GUIContent("教室(夜伽)");
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break;
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break;
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- case 32:
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+ case "HoneymoonRoom":
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bgComboList[i] = new GUIContent("ハネムーンルーム");
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bgComboList[i] = new GUIContent("ハネムーンルーム");
|
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break;
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break;
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- case 33:
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+ case "OutletPark":
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bgComboList[i] = new GUIContent("アウトレットパーク");
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bgComboList[i] = new GUIContent("アウトレットパーク");
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break;
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break;
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- case 34:
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|
|
+ case "BigSight":
|
|
bgComboList[i] = new GUIContent("ビッグサイト");
|
|
bgComboList[i] = new GUIContent("ビッグサイト");
|
|
break;
|
|
break;
|
|
- case 35:
|
|
|
|
|
|
+ case "BigSight_Night":
|
|
bgComboList[i] = new GUIContent("ビッグサイト(夜)");
|
|
bgComboList[i] = new GUIContent("ビッグサイト(夜)");
|
|
break;
|
|
break;
|
|
- case 36:
|
|
|
|
|
|
+ case "PrivateRoom":
|
|
bgComboList[i] = new GUIContent("プライベートルーム");
|
|
bgComboList[i] = new GUIContent("プライベートルーム");
|
|
break;
|
|
break;
|
|
- case 37:
|
|
|
|
|
|
+ case "PrivateRoom_Night":
|
|
bgComboList[i] = new GUIContent("プライベートルーム(夜)");
|
|
bgComboList[i] = new GUIContent("プライベートルーム(夜)");
|
|
break;
|
|
break;
|
|
- case 38:
|
|
|
|
|
|
+ case "Sea":
|
|
bgComboList[i] = new GUIContent("海");
|
|
bgComboList[i] = new GUIContent("海");
|
|
break;
|
|
break;
|
|
- case 39:
|
|
|
|
|
|
+ case "Sea_Night":
|
|
bgComboList[i] = new GUIContent("海(夜)");
|
|
bgComboList[i] = new GUIContent("海(夜)");
|
|
break;
|
|
break;
|
|
- case 40:
|
|
|
|
|
|
+ case "Yashiki":
|
|
bgComboList[i] = new GUIContent("屋敷(夜)");
|
|
bgComboList[i] = new GUIContent("屋敷(夜)");
|
|
break;
|
|
break;
|
|
- case 41:
|
|
|
|
|
|
+ case "Yashiki_Day":
|
|
bgComboList[i] = new GUIContent("屋敷");
|
|
bgComboList[i] = new GUIContent("屋敷");
|
|
break;
|
|
break;
|
|
- case 42:
|
|
|
|
|
|
+ case "Yashiki_Pillow":
|
|
bgComboList[i] = new GUIContent("屋敷(夜・枕)");
|
|
bgComboList[i] = new GUIContent("屋敷(夜・枕)");
|
|
break;
|
|
break;
|
|
- case 43:
|
|
|
|
|
|
+ case "rotenburo":
|
|
bgComboList[i] = new GUIContent("露天風呂");
|
|
bgComboList[i] = new GUIContent("露天風呂");
|
|
break;
|
|
break;
|
|
- case 44:
|
|
|
|
|
|
+ case "rotenburo_night":
|
|
bgComboList[i] = new GUIContent("露天風呂(夜)");
|
|
bgComboList[i] = new GUIContent("露天風呂(夜)");
|
|
break;
|
|
break;
|
|
- case 45:
|
|
|
|
|
|
+ case "villa":
|
|
bgComboList[i] = new GUIContent("ヴィラ1F");
|
|
bgComboList[i] = new GUIContent("ヴィラ1F");
|
|
break;
|
|
break;
|
|
- case 46:
|
|
|
|
|
|
+ case "villa_night":
|
|
bgComboList[i] = new GUIContent("ヴィラ1F(夜)");
|
|
bgComboList[i] = new GUIContent("ヴィラ1F(夜)");
|
|
break;
|
|
break;
|
|
- case 47:
|
|
|
|
|
|
+ case "villa_bedroom":
|
|
bgComboList[i] = new GUIContent("ヴィラ2F");
|
|
bgComboList[i] = new GUIContent("ヴィラ2F");
|
|
break;
|
|
break;
|
|
- case 48:
|
|
|
|
|
|
+ case "villa_bedroom_night":
|
|
bgComboList[i] = new GUIContent("ヴィラ2F(夜)");
|
|
bgComboList[i] = new GUIContent("ヴィラ2F(夜)");
|
|
break;
|
|
break;
|
|
- case 49:
|
|
|
|
|
|
+ case "villa_farm":
|
|
bgComboList[i] = new GUIContent("畑");
|
|
bgComboList[i] = new GUIContent("畑");
|
|
break;
|
|
break;
|
|
- case 50:
|
|
|
|
|
|
+ case "villa_farm_night":
|
|
bgComboList[i] = new GUIContent("畑(夜)");
|
|
bgComboList[i] = new GUIContent("畑(夜)");
|
|
break;
|
|
break;
|
|
- case 51:
|
|
|
|
|
|
+ case "karaokeroom":
|
|
bgComboList[i] = new GUIContent("カラオケルーム");
|
|
bgComboList[i] = new GUIContent("カラオケルーム");
|
|
break;
|
|
break;
|
|
- case 52:
|
|
|
|
|
|
+ case "Theater":
|
|
bgComboList[i] = new GUIContent("劇場");
|
|
bgComboList[i] = new GUIContent("劇場");
|
|
break;
|
|
break;
|
|
- case 53:
|
|
|
|
|
|
+ case "Theater_LightOff":
|
|
bgComboList[i] = new GUIContent("劇場(夜)");
|
|
bgComboList[i] = new GUIContent("劇場(夜)");
|
|
break;
|
|
break;
|
|
- case 54:
|
|
|
|
|
|
+ case "LiveStage":
|
|
bgComboList[i] = new GUIContent("ステージ");
|
|
bgComboList[i] = new GUIContent("ステージ");
|
|
break;
|
|
break;
|
|
- case 55:
|
|
|
|
|
|
+ case "LiveStage_Side":
|
|
bgComboList[i] = new GUIContent("ステージ(ライト)");
|
|
bgComboList[i] = new GUIContent("ステージ(ライト)");
|
|
break;
|
|
break;
|
|
- case 56:
|
|
|
|
|
|
+ case "LiveStage_use_dance":
|
|
bgComboList[i] = new GUIContent("ステージ(オフ)");
|
|
bgComboList[i] = new GUIContent("ステージ(オフ)");
|
|
break;
|
|
break;
|
|
- case 57:
|
|
|
|
|
|
+ case "BackStage":
|
|
bgComboList[i] = new GUIContent("ステージ裏");
|
|
bgComboList[i] = new GUIContent("ステージ裏");
|
|
break;
|
|
break;
|
|
- case 58:
|
|
|
|
|
|
+ case "DanceRoom":
|
|
bgComboList[i] = new GUIContent("トレーニングルーム");
|
|
bgComboList[i] = new GUIContent("トレーニングルーム");
|
|
break;
|
|
break;
|
|
- case 59:
|
|
|
|
|
|
+ case "EmpireClub_Rotary":
|
|
bgComboList[i] = new GUIContent("ロータリー");
|
|
bgComboList[i] = new GUIContent("ロータリー");
|
|
break;
|
|
break;
|
|
- case 60:
|
|
|
|
|
|
+ case "EmpireClub_Rotary_Night":
|
|
bgComboList[i] = new GUIContent("ロータリー(夜)");
|
|
bgComboList[i] = new GUIContent("ロータリー(夜)");
|
|
break;
|
|
break;
|
|
- case 61:
|
|
|
|
|
|
+ case "EmpireClub_Entrance":
|
|
bgComboList[i] = new GUIContent("エントランス");
|
|
bgComboList[i] = new GUIContent("エントランス");
|
|
break;
|
|
break;
|
|
- case 62:
|
|
|
|
|
|
+ case "ShinShitsumu":
|
|
bgComboList[i] = new GUIContent("執務室");
|
|
bgComboList[i] = new GUIContent("執務室");
|
|
break;
|
|
break;
|
|
- case 63:
|
|
|
|
|
|
+ case "ShinShitsumu_ChairRot":
|
|
bgComboList[i] = new GUIContent("執務室(椅子)");
|
|
bgComboList[i] = new GUIContent("執務室(椅子)");
|
|
break;
|
|
break;
|
|
- case 64:
|
|
|
|
|
|
+ case "ShinShitsumu_Night":
|
|
bgComboList[i] = new GUIContent("執務室(夜)");
|
|
bgComboList[i] = new GUIContent("執務室(夜)");
|
|
break;
|
|
break;
|
|
- case 65:
|
|
|
|
|
|
+ case "MyRoom":
|
|
bgComboList[i] = new GUIContent("主人公部屋");
|
|
bgComboList[i] = new GUIContent("主人公部屋");
|
|
break;
|
|
break;
|
|
- case 66:
|
|
|
|
|
|
+ case "MyRoom_Night":
|
|
bgComboList[i] = new GUIContent("主人公部屋(夜)");
|
|
bgComboList[i] = new GUIContent("主人公部屋(夜)");
|
|
break;
|
|
break;
|
|
- case 67:
|
|
|
|
|
|
+ case "OpemCafe":
|
|
bgComboList[i] = new GUIContent("カフェ");
|
|
bgComboList[i] = new GUIContent("カフェ");
|
|
break;
|
|
break;
|
|
- case 68:
|
|
|
|
|
|
+ case "OpemCafe_Night":
|
|
bgComboList[i] = new GUIContent("カフェ(夜)");
|
|
bgComboList[i] = new GUIContent("カフェ(夜)");
|
|
break;
|
|
break;
|
|
- case 69:
|
|
|
|
|
|
+ case "Restaurant":
|
|
bgComboList[i] = new GUIContent("レストラン");
|
|
bgComboList[i] = new GUIContent("レストラン");
|
|
break;
|
|
break;
|
|
- case 70:
|
|
|
|
|
|
+ case "Restaurant_Night":
|
|
bgComboList[i] = new GUIContent("レストラン(夜)");
|
|
bgComboList[i] = new GUIContent("レストラン(夜)");
|
|
break;
|
|
break;
|
|
- case 71:
|
|
|
|
|
|
+ case "MainKitchen":
|
|
bgComboList[i] = new GUIContent("キッチン");
|
|
bgComboList[i] = new GUIContent("キッチン");
|
|
break;
|
|
break;
|
|
- case 72:
|
|
|
|
|
|
+ case "MainKitchen_Night":
|
|
bgComboList[i] = new GUIContent("キッチン(夜)");
|
|
bgComboList[i] = new GUIContent("キッチン(夜)");
|
|
break;
|
|
break;
|
|
- case 73:
|
|
|
|
|
|
+ case "MainKitchen_LightOff":
|
|
bgComboList[i] = new GUIContent("キッチン(オフ)");
|
|
bgComboList[i] = new GUIContent("キッチン(オフ)");
|
|
break;
|
|
break;
|
|
- case 74:
|
|
|
|
|
|
+ case "BarLounge":
|
|
bgComboList[i] = new GUIContent("バー");
|
|
bgComboList[i] = new GUIContent("バー");
|
|
break;
|
|
break;
|
|
- case 75:
|
|
|
|
|
|
+ case "Casino":
|
|
bgComboList[i] = new GUIContent("カジノ");
|
|
bgComboList[i] = new GUIContent("カジノ");
|
|
break;
|
|
break;
|
|
- case 76:
|
|
|
|
|
|
+ case "CasinoMini":
|
|
bgComboList[i] = new GUIContent("カジノミニ");
|
|
bgComboList[i] = new GUIContent("カジノミニ");
|
|
break;
|
|
break;
|
|
- case 77:
|
|
|
|
|
|
+ case "SMClub":
|
|
bgComboList[i] = new GUIContent("SMクラブ");
|
|
bgComboList[i] = new GUIContent("SMクラブ");
|
|
break;
|
|
break;
|
|
- case 78:
|
|
|
|
|
|
+ case "Soap":
|
|
bgComboList[i] = new GUIContent("ソープ");
|
|
bgComboList[i] = new GUIContent("ソープ");
|
|
break;
|
|
break;
|
|
- case 79:
|
|
|
|
|
|
+ case "Spa":
|
|
bgComboList[i] = new GUIContent("スパ");
|
|
bgComboList[i] = new GUIContent("スパ");
|
|
break;
|
|
break;
|
|
- case 80:
|
|
|
|
|
|
+ case "Spa_Night":
|
|
bgComboList[i] = new GUIContent("スパ(夜)");
|
|
bgComboList[i] = new GUIContent("スパ(夜)");
|
|
break;
|
|
break;
|
|
- case 81:
|
|
|
|
|
|
+ case "ShoppingMall":
|
|
bgComboList[i] = new GUIContent("ショッピングモール");
|
|
bgComboList[i] = new GUIContent("ショッピングモール");
|
|
break;
|
|
break;
|
|
- case 82:
|
|
|
|
|
|
+ case "ShoppingMall_Night":
|
|
bgComboList[i] = new GUIContent("ショッピングモール(夜)");
|
|
bgComboList[i] = new GUIContent("ショッピングモール(夜)");
|
|
break;
|
|
break;
|
|
- case 83:
|
|
|
|
|
|
+ case "GameShop":
|
|
bgComboList[i] = new GUIContent("ゲームショップ");
|
|
bgComboList[i] = new GUIContent("ゲームショップ");
|
|
break;
|
|
break;
|
|
- case 84:
|
|
|
|
|
|
+ case "MusicShop":
|
|
bgComboList[i] = new GUIContent("ミュージックショップ");
|
|
bgComboList[i] = new GUIContent("ミュージックショップ");
|
|
break;
|
|
break;
|
|
- case 85:
|
|
|
|
|
|
+ case "HeroineRoom_A1":
|
|
bgComboList[i] = new GUIContent("無垢部屋");
|
|
bgComboList[i] = new GUIContent("無垢部屋");
|
|
break;
|
|
break;
|
|
- case 86:
|
|
|
|
|
|
+ case "HeroineRoom_A1_Night":
|
|
bgComboList[i] = new GUIContent("無垢部屋(夜)");
|
|
bgComboList[i] = new GUIContent("無垢部屋(夜)");
|
|
break;
|
|
break;
|
|
- case 87:
|
|
|
|
|
|
+ case "HeroineRoom_B1":
|
|
bgComboList[i] = new GUIContent("真面目部屋");
|
|
bgComboList[i] = new GUIContent("真面目部屋");
|
|
break;
|
|
break;
|
|
- case 88:
|
|
|
|
|
|
+ case "HeroineRoom_B1_Night":
|
|
bgComboList[i] = new GUIContent("真面目部屋(夜)");
|
|
bgComboList[i] = new GUIContent("真面目部屋(夜)");
|
|
break;
|
|
break;
|
|
- case 89:
|
|
|
|
|
|
+ case "HeroineRoom_C1":
|
|
bgComboList[i] = new GUIContent("凜デレ部屋");
|
|
bgComboList[i] = new GUIContent("凜デレ部屋");
|
|
break;
|
|
break;
|
|
- case 90:
|
|
|
|
|
|
+ case "HeroineRoom_C1_Night":
|
|
bgComboList[i] = new GUIContent("凜デレ部屋(夜)");
|
|
bgComboList[i] = new GUIContent("凜デレ部屋(夜)");
|
|
break;
|
|
break;
|
|
- case 91:
|
|
|
|
|
|
+ case "HeroineRoom_A":
|
|
bgComboList[i] = new GUIContent("ツンデレ部屋");
|
|
bgComboList[i] = new GUIContent("ツンデレ部屋");
|
|
break;
|
|
break;
|
|
- case 92:
|
|
|
|
|
|
+ case "HeroineRoom_A_Night":
|
|
bgComboList[i] = new GUIContent("ツンデレ部屋(夜)");
|
|
bgComboList[i] = new GUIContent("ツンデレ部屋(夜)");
|
|
break;
|
|
break;
|
|
- case 93:
|
|
|
|
|
|
+ case "HeroineRoom_B":
|
|
bgComboList[i] = new GUIContent("クーデレ部屋");
|
|
bgComboList[i] = new GUIContent("クーデレ部屋");
|
|
break;
|
|
break;
|
|
- case 94:
|
|
|
|
|
|
+ case "HeroineRoom_B_Night":
|
|
bgComboList[i] = new GUIContent("クーデレ部屋(夜)");
|
|
bgComboList[i] = new GUIContent("クーデレ部屋(夜)");
|
|
break;
|
|
break;
|
|
- case 95:
|
|
|
|
|
|
+ case "HeroineRoom_C":
|
|
bgComboList[i] = new GUIContent("純真部屋");
|
|
bgComboList[i] = new GUIContent("純真部屋");
|
|
break;
|
|
break;
|
|
- case 96:
|
|
|
|
|
|
+ case "HeroineRoom_C_Night":
|
|
bgComboList[i] = new GUIContent("純真部屋(夜)");
|
|
bgComboList[i] = new GUIContent("純真部屋(夜)");
|
|
break;
|
|
break;
|
|
- case 97:
|
|
|
|
|
|
+ case "Shukuhakubeya_BedRoom":
|
|
bgComboList[i] = new GUIContent("宿泊-ベッドルーム");
|
|
bgComboList[i] = new GUIContent("宿泊-ベッドルーム");
|
|
break;
|
|
break;
|
|
- case 98:
|
|
|
|
|
|
+ case "Shukuhakubeya_BedRoom_Night":
|
|
bgComboList[i] = new GUIContent("宿泊-ベッドルーム(夜)");
|
|
bgComboList[i] = new GUIContent("宿泊-ベッドルーム(夜)");
|
|
break;
|
|
break;
|
|
- case 99:
|
|
|
|
|
|
+ case "Shukuhakubeya_Other_BedRoom":
|
|
bgComboList[i] = new GUIContent("宿泊-他ベッドルーム(夜)");
|
|
bgComboList[i] = new GUIContent("宿泊-他ベッドルーム(夜)");
|
|
break;
|
|
break;
|
|
- case 100:
|
|
|
|
|
|
+ case "Shukuhakubeya_Living":
|
|
bgComboList[i] = new GUIContent("宿泊-リビング");
|
|
bgComboList[i] = new GUIContent("宿泊-リビング");
|
|
break;
|
|
break;
|
|
- case 101:
|
|
|
|
|
|
+ case "Shukuhakubeya_Living_Night":
|
|
bgComboList[i] = new GUIContent("宿泊-リビング(夜)");
|
|
bgComboList[i] = new GUIContent("宿泊-リビング(夜)");
|
|
break;
|
|
break;
|
|
- case 102:
|
|
|
|
|
|
+ case "Shukuhakubeya_Toilet":
|
|
bgComboList[i] = new GUIContent("宿泊-トイレ");
|
|
bgComboList[i] = new GUIContent("宿泊-トイレ");
|
|
break;
|
|
break;
|
|
- case 103:
|
|
|
|
|
|
+ case "Shukuhakubeya_Toilet_Night":
|
|
bgComboList[i] = new GUIContent("宿泊-トイレ(夜)");
|
|
bgComboList[i] = new GUIContent("宿泊-トイレ(夜)");
|
|
break;
|
|
break;
|
|
- case 104:
|
|
|
|
|
|
+ case "Shukuhakubeya_WashRoom":
|
|
bgComboList[i] = new GUIContent("宿泊-洗面所");
|
|
bgComboList[i] = new GUIContent("宿泊-洗面所");
|
|
break;
|
|
break;
|
|
- case 105:
|
|
|
|
|
|
+ case "Shukuhakubeya_WashRoom_Night":
|
|
bgComboList[i] = new GUIContent("宿泊-洗面所(夜)");
|
|
bgComboList[i] = new GUIContent("宿泊-洗面所(夜)");
|
|
break;
|
|
break;
|
|
|
|
+ case "HeroineRoom_D1":
|
|
|
|
+ bgComboList[i] = new GUIContent("Bookworm Room");
|
|
|
|
+ break;
|
|
|
|
+ case "HeroineRoom_D1_Night":
|
|
|
|
+ bgComboList[i] = new GUIContent("Bookworm Room (Night)");
|
|
|
|
+ break;
|
|
|
|
+ case "HeroineRoom_D":
|
|
|
|
+ bgComboList[i] = new GUIContent("Oneechan Room");
|
|
|
|
+ break;
|
|
|
|
+ case "HeroineRoom_D_Night":
|
|
|
|
+ bgComboList[i] = new GUIContent("Oneechan Room (Night)");
|
|
|
|
+ break;
|
|
|
|
+ case "HeroineRoom_E":
|
|
|
|
+ bgComboList[i] = new GUIContent("Sadist Room");
|
|
|
|
+ break;
|
|
|
|
+ case "HeroineRoom_E_Night":
|
|
|
|
+ bgComboList[i] = new GUIContent("Sadist Room (Night)");
|
|
|
|
+ break;
|
|
|
|
+ case "opemcafe_rance10":
|
|
|
|
+ bgComboList[i] = new GUIContent("RanceCafe");
|
|
|
|
+ break;
|
|
|
|
+ case "opemcafe_rance10_night":
|
|
|
|
+ bgComboList[i] = new GUIContent("RanceCafe (Night)");
|
|
|
|
+ break;
|
|
|
|
+ case "opemcafe_riddlejoker":
|
|
|
|
+ bgComboList[i] = new GUIContent("RiddleCafe");
|
|
|
|
+ break;
|
|
|
|
+ case "opemcafe_riddlejoker_night":
|
|
|
|
+ bgComboList[i] = new GUIContent("RiddleCafe (Night)");
|
|
|
|
+ break;
|
|
|
|
+ case "SeaCafe":
|
|
|
|
+ bgComboList[i] = new GUIContent("SeaCafe");
|
|
|
|
+ break;
|
|
|
|
+ case "SeaCafe_Night":
|
|
|
|
+ bgComboList[i] = new GUIContent("SeaCafe (Night)");
|
|
|
|
+ break;
|
|
|
|
+ case "com3d2pool":
|
|
|
|
+ bgComboList[i] = new GUIContent("ClubPool");
|
|
|
|
+ break;
|
|
|
|
+ case "com3d2pool_night":
|
|
|
|
+ bgComboList[i] = new GUIContent("ClubPool (Night)");
|
|
|
|
+ break;
|
|
default: goto IL_1692;
|
|
default: goto IL_1692;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -2454,7 +2396,12 @@ namespace CM3D2.MultipleMaids.Plugin
|
|
i++;
|
|
i++;
|
|
continue;
|
|
continue;
|
|
IL_1692:
|
|
IL_1692:
|
|
- bgComboList[i] = new GUIContent(bgArray[i]);
|
|
|
|
|
|
+ string tmp = null;
|
|
|
|
+ if (bgDict.TryGetValue(text, out tmp))
|
|
|
|
+ bgComboList[i] = new GUIContent(tmp);
|
|
|
|
+ else
|
|
|
|
+ bgComboList[i] = new GUIContent(bgArray[i]);
|
|
|
|
+
|
|
goto IL_16AB;
|
|
goto IL_16AB;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -3482,7 +3429,11 @@ namespace CM3D2.MultipleMaids.Plugin
|
|
i++;
|
|
i++;
|
|
continue;
|
|
continue;
|
|
IL_40C6:
|
|
IL_40C6:
|
|
- doguComboList[i] = new GUIContent(doguBArray[i]);
|
|
|
|
|
|
+ PhotoBGObjectData tmp = null;
|
|
|
|
+ if (doguDict.TryGetValue(text, out tmp))
|
|
|
|
+ doguComboList[i] = new GUIContent(tmp.name);
|
|
|
|
+ else
|
|
|
|
+ doguComboList[i] = new GUIContent(doguBArray[i]);
|
|
goto IL_40DF;
|
|
goto IL_40DF;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -5318,8 +5269,37 @@ namespace CM3D2.MultipleMaids.Plugin
|
|
"追加",
|
|
"追加",
|
|
guistyle3))
|
|
guistyle3))
|
|
{
|
|
{
|
|
|
|
+ PhotoBGObjectData objResult = null;
|
|
GameObject gameObject2 = null;
|
|
GameObject gameObject2 = null;
|
|
- if (!doguBArray[doguBIndex].StartsWith("mirror"))
|
|
|
|
|
|
+ if (doguDict.TryGetValue(doguBArray[doguBIndex], out objResult))
|
|
|
|
+ {
|
|
|
|
+ if (!string.IsNullOrEmpty(objResult.create_prefab_name))
|
|
|
|
+ {
|
|
|
|
+ var tmpObj = Resources.Load("Prefab/" + objResult.create_prefab_name);
|
|
|
|
+ if (tmpObj == null)
|
|
|
|
+ gameObject2 = null;
|
|
|
|
+ else
|
|
|
|
+ gameObject2 = (Instantiate(tmpObj) as GameObject);
|
|
|
|
+ }
|
|
|
|
+ else if (!string.IsNullOrEmpty(objResult.create_asset_bundle_name))
|
|
|
|
+ {
|
|
|
|
+ GameObject gameObject3 = GameMain.Instance.BgMgr.CreateAssetBundle(objResult.create_asset_bundle_name);
|
|
|
|
+ if (gameObject3 == null)
|
|
|
|
+ gameObject2 = null;
|
|
|
|
+ else
|
|
|
|
+ gameObject2 = Instantiate<GameObject>(gameObject3);
|
|
|
|
+ }
|
|
|
|
+ else if (!string.IsNullOrEmpty(objResult.direct_file))
|
|
|
|
+ {
|
|
|
|
+ BasePhotoCustomObject basePhotoCustomObject =
|
|
|
|
+ BasePhotoCustomObject.InstantiateFromFile(transform.gameObject, objResult.direct_file);
|
|
|
|
+ gameObject2 = basePhotoCustomObject.gameObject;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (gameObject2 != null)
|
|
|
|
+ doguBObject.Add(gameObject2);
|
|
|
|
+ }
|
|
|
|
+ else if (!doguBArray[doguBIndex].StartsWith("mirror"))
|
|
{
|
|
{
|
|
Object @object;
|
|
Object @object;
|
|
if (doguBArray[doguBIndex].StartsWith("BG"))
|
|
if (doguBArray[doguBIndex].StartsWith("BG"))
|
|
@@ -5706,6 +5686,7 @@ namespace CM3D2.MultipleMaids.Plugin
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+
|
|
private void GuiFunc4(int winID)
|
|
private void GuiFunc4(int winID)
|
|
{
|
|
{
|
|
GUIStyle style1 = (GUIStyle) "label";
|
|
GUIStyle style1 = (GUIStyle) "label";
|