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@@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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+using UnityEngine.PostProcessing;
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namespace CM3D2.MultipleMaids.Plugin
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{
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@@ -314,37 +315,37 @@ namespace CM3D2.MultipleMaids.Plugin
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xFlg[index1] = false;
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zFlg[index1] = false;
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ikMode[index1] = 0;
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- Destroy(gMaid[index1]);
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- Destroy(gMaidC[index1]);
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- Destroy(gHandL[index1]);
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- Destroy(gArmL[index1]);
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- Destroy(gHandR[index1]);
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- Destroy(gArmR[index1]);
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- Destroy(gFootL[index1]);
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- Destroy(gHizaL[index1]);
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- Destroy(gFootR[index1]);
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- Destroy(gHizaR[index1]);
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- Destroy(gClavicleL[index1]);
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- Destroy(gClavicleR[index1]);
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- Destroy(gNeck[index1]);
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- Destroy(gSpine[index1]);
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- Destroy(gSpine0a[index1]);
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- Destroy(gSpine1a[index1]);
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- Destroy(gSpine1[index1]);
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- Destroy(gPelvis[index1]);
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- Destroy(gizmoHandL[index1]);
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- Destroy(gizmoHandR[index1]);
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- Destroy(gizmoFootL[index1]);
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- Destroy(gizmoFootR[index1]);
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+ GraphicsUtils.Destroy(gMaid[index1]);
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+ GraphicsUtils.Destroy(gMaidC[index1]);
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+ GraphicsUtils.Destroy(gHandL[index1]);
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+ GraphicsUtils.Destroy(gArmL[index1]);
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+ GraphicsUtils.Destroy(gHandR[index1]);
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+ GraphicsUtils.Destroy(gArmR[index1]);
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+ GraphicsUtils.Destroy(gFootL[index1]);
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+ GraphicsUtils.Destroy(gHizaL[index1]);
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+ GraphicsUtils.Destroy(gFootR[index1]);
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+ GraphicsUtils.Destroy(gHizaR[index1]);
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+ GraphicsUtils.Destroy(gClavicleL[index1]);
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+ GraphicsUtils.Destroy(gClavicleR[index1]);
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+ GraphicsUtils.Destroy(gNeck[index1]);
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+ GraphicsUtils.Destroy(gSpine[index1]);
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+ GraphicsUtils.Destroy(gSpine0a[index1]);
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+ GraphicsUtils.Destroy(gSpine1a[index1]);
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+ GraphicsUtils.Destroy(gSpine1[index1]);
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+ GraphicsUtils.Destroy(gPelvis[index1]);
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+ GraphicsUtils.Destroy(gizmoHandL[index1]);
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+ GraphicsUtils.Destroy(gizmoHandR[index1]);
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+ GraphicsUtils.Destroy(gizmoFootL[index1]);
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+ GraphicsUtils.Destroy(gizmoFootR[index1]);
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HandL1[index1] = null;
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for (int index2 = 0; index2 < 30; ++index2)
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{
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- Destroy(gFinger[index1, index2]);
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+ GraphicsUtils.Destroy(gFinger[index1, index2]);
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}
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for (int index2 = 0; index2 < 12; ++index2)
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{
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- Destroy(gFinger2[index1, index2]);
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+ GraphicsUtils.Destroy(gFinger2[index1, index2]);
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}
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isIK[index1] = isIKAll;
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@@ -414,7 +415,7 @@ namespace CM3D2.MultipleMaids.Plugin
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GameMain.Instance.MainLight.gameObject.transform.position = new Vector3(0.0f, 2f, 0.0f);
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for (int index = 0; index < doguBObject.Count; ++index)
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{
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- Destroy(doguBObject[index]);
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+ GraphicsUtils.Destroy(doguBObject[index]);
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}
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doguBObject.Clear();
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@@ -424,7 +425,7 @@ namespace CM3D2.MultipleMaids.Plugin
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parCombo.selectedItemIndex = 0;
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for (int index = 1; index < lightList.Count; ++index)
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{
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- Destroy(lightList[index]);
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+ GraphicsUtils.Destroy(lightList[index]);
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}
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lightList = new List<GameObject>
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@@ -457,7 +458,7 @@ namespace CM3D2.MultipleMaids.Plugin
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{
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if (doguObject[index] != null)
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{
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- Destroy(doguObject[index]);
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+ GraphicsUtils.Destroy(doguObject[index]);
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doguObject[index] = null;
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}
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}
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@@ -817,37 +818,37 @@ namespace CM3D2.MultipleMaids.Plugin
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xFlg[index1] = false;
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zFlg[index1] = false;
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ikMode[index1] = 0;
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- Destroy(gMaid[index1]);
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- Destroy(gMaidC[index1]);
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- Destroy(gHandL[index1]);
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- Destroy(gArmL[index1]);
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- Destroy(gHandR[index1]);
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- Destroy(gArmR[index1]);
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- Destroy(gFootL[index1]);
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- Destroy(gHizaL[index1]);
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- Destroy(gFootR[index1]);
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- Destroy(gHizaR[index1]);
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- Destroy(gClavicleL[index1]);
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- Destroy(gClavicleR[index1]);
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- Destroy(gNeck[index1]);
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- Destroy(gSpine[index1]);
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- Destroy(gSpine0a[index1]);
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- Destroy(gSpine1a[index1]);
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- Destroy(gSpine1[index1]);
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- Destroy(gPelvis[index1]);
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- Destroy(gizmoHandL[index1]);
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- Destroy(gizmoHandR[index1]);
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- Destroy(gizmoFootL[index1]);
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- Destroy(gizmoFootR[index1]);
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+ GraphicsUtils.Destroy(gMaid[index1]);
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+ GraphicsUtils.Destroy(gMaidC[index1]);
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+ GraphicsUtils.Destroy(gHandL[index1]);
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+ GraphicsUtils.Destroy(gArmL[index1]);
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+ GraphicsUtils.Destroy(gHandR[index1]);
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+ GraphicsUtils.Destroy(gArmR[index1]);
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+ GraphicsUtils.Destroy(gFootL[index1]);
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+ GraphicsUtils.Destroy(gHizaL[index1]);
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+ GraphicsUtils.Destroy(gFootR[index1]);
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+ GraphicsUtils.Destroy(gHizaR[index1]);
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+ GraphicsUtils.Destroy(gClavicleL[index1]);
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+ GraphicsUtils.Destroy(gClavicleR[index1]);
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+ GraphicsUtils.Destroy(gNeck[index1]);
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+ GraphicsUtils.Destroy(gSpine[index1]);
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+ GraphicsUtils.Destroy(gSpine0a[index1]);
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+ GraphicsUtils.Destroy(gSpine1a[index1]);
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+ GraphicsUtils.Destroy(gSpine1[index1]);
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+ GraphicsUtils.Destroy(gPelvis[index1]);
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+ GraphicsUtils.Destroy(gizmoHandL[index1]);
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+ GraphicsUtils.Destroy(gizmoHandR[index1]);
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+ GraphicsUtils.Destroy(gizmoFootL[index1]);
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+ GraphicsUtils.Destroy(gizmoFootR[index1]);
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HandL1[index1] = null;
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for (int index2 = 0; index2 < 30; ++index2)
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{
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- Destroy(gFinger[index1, index2]);
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+ GraphicsUtils.Destroy(gFinger[index1, index2]);
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}
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for (int index2 = 0; index2 < 12; ++index2)
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{
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- Destroy(gFinger2[index1, index2]);
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+ GraphicsUtils.Destroy(gFinger2[index1, index2]);
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}
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isIK[index1] = isIKAll;
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@@ -908,8 +909,8 @@ namespace CM3D2.MultipleMaids.Plugin
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isIdx2 = false;
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isIdx3 = false;
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isIdx4 = false;
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- Destroy(cameraObj);
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- Destroy(subcamera);
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+ GraphicsUtils.Destroy(cameraObj);
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+ GraphicsUtils.Destroy(subcamera);
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bgObject.SetActive(true);
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GameMain.Instance.MainLight.Reset();
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GameMain.Instance.MainLight.SetIntensity(0.95f);
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@@ -932,7 +933,7 @@ namespace CM3D2.MultipleMaids.Plugin
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for (int index = 0; index < doguBObject.Count; ++index)
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{
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- Destroy(doguBObject[index]);
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+ GraphicsUtils.Destroy(doguBObject[index]);
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}
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doguBObject.Clear();
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@@ -942,7 +943,7 @@ namespace CM3D2.MultipleMaids.Plugin
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parCombo.selectedItemIndex = 0;
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for (int index = 1; index < lightList.Count; ++index)
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{
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- Destroy(lightList[index]);
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+ GraphicsUtils.Destroy(lightList[index]);
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}
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lightList = new List<GameObject>
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@@ -979,7 +980,7 @@ namespace CM3D2.MultipleMaids.Plugin
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{
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if (doguObject[index] != null)
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{
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- Destroy(doguObject[index]);
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+ GraphicsUtils.Destroy(doguObject[index]);
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doguObject[index] = null;
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}
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}
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