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@@ -489,16 +489,6 @@ namespace CM3D2.MultipleMaids.Plugin
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bgCombo2List[index] = bgUiNames.TryGetValue(bgArray[index], out string name)
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? new GUIContent(name)
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: new GUIContent(bgArray[index]);
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-
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- Dictionary<string, string> saveDataDic = CreativeRoomManager.GetSaveDataDic();
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- if (saveDataDic != null)
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- {
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- foreach (KeyValuePair<string, string> keyValuePair in saveDataDic)
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- {
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- if (bgArray[index] == keyValuePair.Key)
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- bgCombo2List[index] = new GUIContent(keyValuePair.Value);
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- }
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- }
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}
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slotCombo.selectedItemIndex = 0;
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@@ -1169,15 +1159,10 @@ namespace CM3D2.MultipleMaids.Plugin
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bgCombo.selectedItemIndex = bgIndex;
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bgComboList = new GUIContent[bgArray.Length];
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- Dictionary<string, string> saveDataDic = CreativeRoomManager.GetSaveDataDic();
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for (int j = 0; j < bgArray.Length; j++)
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{
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- // TODO: Merge dicts at some point?
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- if (bgUiNames.TryGetValue(bgArray[j], out string name))
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- bgComboList[j] = new GUIContent(name);
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- else if(saveDataDic.TryGetValue(bgArray[j], out name))
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- bgComboList[j] = new GUIContent(name);
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- else if(bgDict.TryGetValue(bgArray[j], out name))
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+ // Dicts merged during init
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+ if (bgDict.TryGetValue(bgArray[j], out string name))
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bgComboList[j] = new GUIContent(name);
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else
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bgComboList[j] = new GUIContent(bgArray[j]);
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@@ -1187,11 +1172,9 @@ namespace CM3D2.MultipleMaids.Plugin
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doguComboList = new GUIContent[doguBArray.Length];
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for (int j = 0; j < doguComboList.Length; j++)
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{
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- // TODO: Neater?
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+ // Dicts merged during init
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if (doguUiNames.TryGetValue(doguBArray[j], out string name))
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doguComboList[j] = new GUIContent(name);
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- else if(doguDict.TryGetValue(doguBArray[j], out var data))
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- doguComboList[j] = new GUIContent(data.name);
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else
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doguComboList[j] = new GUIContent(doguBArray[j]);
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}
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@@ -2811,9 +2794,8 @@ namespace CM3D2.MultipleMaids.Plugin
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"追加",
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guistyle3))
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{
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- PhotoBGObjectData objResult = null;
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GameObject gameObject2 = null;
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- if (doguDict.TryGetValue(doguBArray[doguBIndex], out objResult))
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+ if (doguDict.TryGetValue(doguBArray[doguBIndex], out PhotoBGObjectData objResult))
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{
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if (!string.IsNullOrEmpty(objResult.create_prefab_name))
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{
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