|  | @@ -12,11 +12,13 @@ namespace CM3D2.MultipleMaids.Plugin
 | 
												
													
														
															|  |              mHead2[k] = gHead2[k].AddComponent<MouseDrag5>();
 |  |              mHead2[k] = gHead2[k].AddComponent<MouseDrag5>();
 | 
												
													
														
															|  |              mHead2[k].obj = gHead2[k];
 |  |              mHead2[k].obj = gHead2[k];
 | 
												
													
														
															|  |              gHead2[k].transform.localScale = new Vector3(0.2f, 0.24f, 0.2f);
 |  |              gHead2[k].transform.localScale = new Vector3(0.2f, 0.24f, 0.2f);
 | 
												
													
														
															|  | 
 |  | +            gHead2[k].layer = 8;
 | 
												
													
														
															|  |              gMaid2[k] = GameObject.CreatePrimitive(PrimitiveType.Capsule);
 |  |              gMaid2[k] = GameObject.CreatePrimitive(PrimitiveType.Capsule);
 | 
												
													
														
															|  |              gMaid2[k].GetComponent<Renderer>().enabled = false;
 |  |              gMaid2[k].GetComponent<Renderer>().enabled = false;
 | 
												
													
														
															|  |              mMaid2[k] = gMaid2[k].AddComponent<MouseDrag5>();
 |  |              mMaid2[k] = gMaid2[k].AddComponent<MouseDrag5>();
 | 
												
													
														
															|  |              mMaid2[k].obj = gMaid2[k];
 |  |              mMaid2[k].obj = gMaid2[k];
 | 
												
													
														
															|  |              gMaid2[k].transform.localScale = new Vector3(0.2f, 0.3f, 0.24f);
 |  |              gMaid2[k].transform.localScale = new Vector3(0.2f, 0.3f, 0.24f);
 | 
												
													
														
															|  | 
 |  | +            gMaid2[k].layer = 8;
 | 
												
													
														
															|  |          }
 |  |          }
 | 
												
													
														
															|  |  
 |  |  
 | 
												
													
														
															|  |          private void SetIKInit7(int k)
 |  |          private void SetIKInit7(int k)
 | 
												
											
												
													
														
															|  | @@ -26,11 +28,13 @@ namespace CM3D2.MultipleMaids.Plugin
 | 
												
													
														
															|  |              mIKMuneL[k] = gIKMuneL[k].AddComponent<MouseDrag>();
 |  |              mIKMuneL[k] = gIKMuneL[k].AddComponent<MouseDrag>();
 | 
												
													
														
															|  |              mIKMuneL[k].obj = gIKMuneL[k];
 |  |              mIKMuneL[k].obj = gIKMuneL[k];
 | 
												
													
														
															|  |              gIKMuneL[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
 |  |              gIKMuneL[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
 | 
												
													
														
															|  | 
 |  | +            gIKMuneL[k].layer = 8;
 | 
												
													
														
															|  |              gIKMuneR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
 |  |              gIKMuneR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
 | 
												
													
														
															|  |              gIKMuneR[k].GetComponent<Renderer>().enabled = false;
 |  |              gIKMuneR[k].GetComponent<Renderer>().enabled = false;
 | 
												
													
														
															|  |              mIKMuneR[k] = gIKMuneR[k].AddComponent<MouseDrag>();
 |  |              mIKMuneR[k] = gIKMuneR[k].AddComponent<MouseDrag>();
 | 
												
													
														
															|  |              mIKMuneR[k].obj = gIKMuneR[k];
 |  |              mIKMuneR[k].obj = gIKMuneR[k];
 | 
												
													
														
															|  |              gIKMuneR[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
 |  |              gIKMuneR[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
 | 
												
													
														
															|  | 
 |  | +            gIKMuneR[k].layer = 8;
 | 
												
													
														
															|  |          }
 |  |          }
 | 
												
													
														
															|  |  
 |  |  
 | 
												
													
														
															|  |          private void SetIKInit5(int k)
 |  |          private void SetIKInit5(int k)
 | 
												
											
												
													
														
															|  | @@ -59,11 +63,13 @@ namespace CM3D2.MultipleMaids.Plugin
 | 
												
													
														
															|  |              mJotai[k] = gJotai[k].AddComponent<MouseDrag3>();
 |  |              mJotai[k] = gJotai[k].AddComponent<MouseDrag3>();
 | 
												
													
														
															|  |              mJotai[k].obj = gJotai[k];
 |  |              mJotai[k].obj = gJotai[k];
 | 
												
													
														
															|  |              gJotai[k].transform.localScale = new Vector3(0.2f, 0.19f, 0.24f);
 |  |              gJotai[k].transform.localScale = new Vector3(0.2f, 0.19f, 0.24f);
 | 
												
													
														
															|  | 
 |  | +            gJotai[k].layer = 8;
 | 
												
													
														
															|  |              gKahuku[k] = GameObject.CreatePrimitive(PrimitiveType.Capsule);
 |  |              gKahuku[k] = GameObject.CreatePrimitive(PrimitiveType.Capsule);
 | 
												
													
														
															|  |              gKahuku[k].GetComponent<Renderer>().enabled = false;
 |  |              gKahuku[k].GetComponent<Renderer>().enabled = false;
 | 
												
													
														
															|  |              mKahuku[k] = gKahuku[k].AddComponent<MouseDrag3>();
 |  |              mKahuku[k] = gKahuku[k].AddComponent<MouseDrag3>();
 | 
												
													
														
															|  |              mKahuku[k].obj = gKahuku[k];
 |  |              mKahuku[k].obj = gKahuku[k];
 | 
												
													
														
															|  |              gKahuku[k].transform.localScale = new Vector3(0.2f, 0.15f, 0.24f);
 |  |              gKahuku[k].transform.localScale = new Vector3(0.2f, 0.15f, 0.24f);
 | 
												
													
														
															|  | 
 |  | +            gKahuku[k].layer = 8;
 | 
												
													
														
															|  |          }
 |  |          }
 | 
												
													
														
															|  |  
 |  |  
 | 
												
													
														
															|  |          private void SetIKInit3(int k)
 |  |          private void SetIKInit3(int k)
 | 
												
											
												
													
														
															|  | @@ -73,6 +79,7 @@ namespace CM3D2.MultipleMaids.Plugin
 | 
												
													
														
															|  |              mMaid[k] = gMaid[k].AddComponent<MouseDrag2>();
 |  |              mMaid[k] = gMaid[k].AddComponent<MouseDrag2>();
 | 
												
													
														
															|  |              mMaid[k].obj = gMaid[k];
 |  |              mMaid[k].obj = gMaid[k];
 | 
												
													
														
															|  |              gMaid[k].transform.localScale = new Vector3(0.2f, 0.3f, 0.24f);
 |  |              gMaid[k].transform.localScale = new Vector3(0.2f, 0.3f, 0.24f);
 | 
												
													
														
															|  | 
 |  | +            gMaid[k].layer = 8;
 | 
												
													
														
															|  |              gMaidC[k] = GameObject.CreatePrimitive(PrimitiveType.Cube);
 |  |              gMaidC[k] = GameObject.CreatePrimitive(PrimitiveType.Cube);
 | 
												
													
														
															|  |              gMaidC[k].GetComponent<Renderer>().enabled = true;
 |  |              gMaidC[k].GetComponent<Renderer>().enabled = true;
 | 
												
													
														
															|  |              mMaidC[k] = gMaidC[k].AddComponent<MouseDrag2>();
 |  |              mMaidC[k] = gMaidC[k].AddComponent<MouseDrag2>();
 |