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				@@ -86,7 +86,7 @@ namespace CM3D2.MultipleMaids.Plugin 
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				             mMaidC[k].obj = gMaidC[k]; 
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				             gMaidC[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f); 
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				             gMaidC[k].GetComponent<Renderer>().material = 
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				-                    new Material(Shader.Find("Transparent/Diffuse")) {color = new Color(0.5f, 0.5f, 1f, 0.8f)}; 
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				+                    new Material(Shader.Find("Transparent/Diffuse")) { color = new Color(0.5f, 0.5f, 1f, 0.8f) }; 
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				             gMaidC[k].layer = 8; 
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				         } 
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				@@ -96,7 +96,10 @@ namespace CM3D2.MultipleMaids.Plugin 
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				             { 
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				                 gFinger[k, index] = GameObject.CreatePrimitive(PrimitiveType.Sphere); 
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				                 if (index % 3 != 0) 
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				+                { 
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				                     ; 
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				+                } 
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				+ 
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				                 mFinger[k, index] = gFinger[k, index].AddComponent<MouseDrag>(); 
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				                 mFinger[k, index].obj = gFinger[k, index]; 
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				                 float num = 0.0f; 
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				@@ -153,7 +156,7 @@ namespace CM3D2.MultipleMaids.Plugin 
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				                 } 
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				                 gFinger[k, index].transform.localScale = new Vector3(num, num, num); 
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				-                var material = new Material(Shader.Find("Transparent/Diffuse")); 
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				+                Material material = new Material(Shader.Find("Transparent/Diffuse")); 
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				                 gFinger[k, index].GetComponent<Renderer>().material = material; 
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				                 gFinger[k, index].GetComponent<MeshRenderer>().material.color = new Color(0.0f, 0.0f, 1f, 0.2f); 
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				             } 
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				@@ -193,7 +196,7 @@ namespace CM3D2.MultipleMaids.Plugin 
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				                 } 
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				                 gFinger2[k, index].transform.localScale = new Vector3(num, num, num); 
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				-                var material = new Material(Shader.Find("Transparent/Diffuse")); 
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				+                Material material = new Material(Shader.Find("Transparent/Diffuse")); 
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				                 gFinger2[k, index].GetComponent<Renderer>().material = material; 
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				                 gFinger2[k, index].GetComponent<MeshRenderer>().material.color = new Color(0.0f, 0.0f, 1f, 0.2f); 
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				             } 
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				@@ -201,12 +204,18 @@ namespace CM3D2.MultipleMaids.Plugin 
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				         private void SetIKInit(int k) 
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				         { 
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				-            var material = new Material(Shader.Find("Transparent/Diffuse")); 
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				-            material.color = new Color(0.4f, 0.4f, 1f, 0.3f); 
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				-            m_material2 = new Material(Shader.Find("Transparent/Diffuse")); 
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				-            m_material2.color = new Color(0.4f, 0.4f, 1f, 0.26f); 
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				-            m_material3 = new Material(Shader.Find("Transparent/Diffuse")); 
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				-            m_material3.color = new Color(0.4f, 0.4f, 1f, 0.36f); 
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				+            Material material = new Material(Shader.Find("Transparent/Diffuse")) 
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				+            { 
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				+                color = new Color(0.4f, 0.4f, 1f, 0.3f) 
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				+            }; 
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				+            m_material2 = new Material(Shader.Find("Transparent/Diffuse")) 
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				+            { 
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				+                color = new Color(0.4f, 0.4f, 1f, 0.26f) 
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				+            }; 
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				+            m_material3 = new Material(Shader.Find("Transparent/Diffuse")) 
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				+            { 
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				+                color = new Color(0.4f, 0.4f, 1f, 0.36f) 
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				+            }; 
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				             gHandL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere); 
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				             gHandL[k].GetComponent<Renderer>().enabled = false; 
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				             gHandL[k].layer = 8; 
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				@@ -304,28 +313,28 @@ namespace CM3D2.MultipleMaids.Plugin 
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				                 gClavicleR[k].GetComponent<Renderer>().material = m_material2; 
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				             } 
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				-            var gameObject1 = new GameObject(); 
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				+            GameObject gameObject1 = new GameObject(); 
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				             gameObject1.transform.SetParent(transform, false); 
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				             gizmoHandL[k] = gameObject1.AddComponent<GizmoRender>(); 
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				             gizmoHandL[k].eRotate = true; 
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				             gizmoHandL[k].offsetScale = 0.25f; 
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				             gizmoHandL[k].lineRSelectedThick = 0.25f; 
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				             gizmoHandL[k].Visible = false; 
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				-            var gameObject2 = new GameObject(); 
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				+            GameObject gameObject2 = new GameObject(); 
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				             gameObject2.transform.SetParent(transform, false); 
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				             gizmoHandR[k] = gameObject2.AddComponent<GizmoRender>(); 
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				             gizmoHandR[k].eRotate = true; 
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				             gizmoHandR[k].offsetScale = 0.25f; 
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				             gizmoHandR[k].lineRSelectedThick = 0.25f; 
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				             gizmoHandR[k].Visible = false; 
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				-            var gameObject3 = new GameObject(); 
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				+            GameObject gameObject3 = new GameObject(); 
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				             gameObject3.transform.SetParent(transform, false); 
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				             gizmoFootL[k] = gameObject3.AddComponent<GizmoRender>(); 
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				             gizmoFootL[k].eRotate = true; 
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				             gizmoFootL[k].offsetScale = 0.25f; 
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				             gizmoFootL[k].lineRSelectedThick = 0.25f; 
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				 | 
			
			
				             gizmoFootL[k].Visible = false; 
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				-            var gameObject4 = new GameObject(); 
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				+            GameObject gameObject4 = new GameObject(); 
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				             gameObject4.transform.SetParent(transform, false); 
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				             gizmoFootR[k] = gameObject4.AddComponent<GizmoRender>(); 
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				             gizmoFootR[k].eRotate = true; 
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				@@ -476,9 +485,12 @@ namespace CM3D2.MultipleMaids.Plugin 
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				         private void CopyIK(Maid maid, int i, Maid maid2, int i2) 
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				         { 
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				             poseIndex[i] = poseIndex[i2]; 
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				-            if (!(bool) maid || !maid.Visible) 
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				+            if (!maid || !maid.Visible) 
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				+            { 
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				                 return; 
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				-            var strArray = poseArray[poseIndex[i]].Split(','); 
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				+            } 
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				+ 
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				+            string[] strArray = poseArray[poseIndex[i]].Split(','); 
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				 | 
			
			
				             isStop[i] = false; 
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				             if (strArray[0].Contains("_momi") || strArray[0].Contains("paizuri_")) 
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				 | 
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				             { 
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				@@ -494,10 +506,10 @@ namespace CM3D2.MultipleMaids.Plugin 
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				             if (strArray[0].Contains("MultipleMaidsPose")) 
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				             { 
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				                 string path = strArray[0].Split('/')[1]; 
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				-                var numArray = new byte[0]; 
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				+                byte[] numArray = new byte[0]; 
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				                 try 
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				                 { 
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				-                    using (var fileStream = new FileStream(path, FileMode.Open, FileAccess.Read)) 
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				+                    using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read)) 
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				                     { 
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				                         numArray = new byte[fileStream.Length]; 
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				                         fileStream.Read(numArray, 0, numArray.Length); 
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				@@ -509,19 +521,20 @@ namespace CM3D2.MultipleMaids.Plugin 
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				 | 
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				                 { 
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				                     long hashCode = Path.GetFileName(path).GetHashCode(); 
			 | 
		
	
		
			
				 | 
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				                     maid.body0.CrossFade(hashCode.ToString(), numArray, false, false, false, 0.0f, 1f); 
			 | 
		
	
		
			
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				-                    var autoTwistArray = new Maid.AutoTwist[6] 
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				 | 
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				+                    Maid.AutoTwist[] autoTwistArray = new Maid.AutoTwist[6] 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                             Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL, Maid.AutoTwist.WristR, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                             Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     foreach (Maid.AutoTwist f_eType in autoTwistArray) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                         maid.SetAutoTwist(f_eType, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } 
			 | 
		
	
		
			
				 | 
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				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             else 
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				 | 
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				             { 
			 | 
		
	
		
			
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				-                int result; 
			 | 
		
	
		
			
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				-                if (strArray[0].StartsWith("p") && int.TryParse(strArray[0].Substring(1), out result)) 
			 | 
		
	
		
			
				 | 
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				+                if (strArray[0].StartsWith("p") && int.TryParse(strArray[0].Substring(1), out int result)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     loadPose[i] = strArray[0]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
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				@@ -531,8 +544,11 @@ namespace CM3D2.MultipleMaids.Plugin 
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				 | 
				 | 
			
			
				                 } 
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				 | 
			
			
				                 else 
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				 | 
			
			
				                 { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    if (!(bool) maid.body0.m_Bones.GetComponent<Animation>().GetClip(strArray[0] + ".anm")) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (!maid.body0.m_Bones.GetComponent<Animation>().GetClip(strArray[0] + ".anm")) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                         maid.body0.LoadAnime(strArray[0] + ".anm", GameUty.FileSystem, strArray[0] + ".anm", false, false); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
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				 | 
			
			
				                     maid.body0.m_Bones.GetComponent<Animation>().Play(strArray[0] + ".anm"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
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				@@ -607,11 +623,17 @@ namespace CM3D2.MultipleMaids.Plugin 
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				             Vector3 localEulerAngles20 = HandR1[i2].localEulerAngles; 
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				 | 
			
			
				             Vector3 localEulerAngles21 = HandL2[i2].localEulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector3 localEulerAngles22 = HandR2[i2].localEulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            var vector3Array = new Vector3[40]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            Vector3[] vector3Array = new Vector3[40]; 
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				 | 
			
			
				             for (int index = 0; index < 20; ++index) 
			 | 
		
	
		
			
				 | 
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				+            { 
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				 | 
				 | 
			
			
				                 vector3Array[index] = Finger[i2, index].localEulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
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				+ 
			 | 
		
	
		
			
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				 | 
			
			
				             for (int index = 20; index < 40; ++index) 
			 | 
		
	
		
			
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				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 vector3Array[index] = Finger[i2, index].localEulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector3 eulerAngles10 = UpperArmL1[i2].eulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector3 eulerAngles11 = ForearmL1[i2].eulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector3 eulerAngles12 = UpperArmR1[i2].eulerAngles; 
			 | 
		
	
	
		
			
				| 
					
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				@@ -654,9 +676,15 @@ namespace CM3D2.MultipleMaids.Plugin 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             HandL2[i].localEulerAngles = localEulerAngles21; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             HandR2[i].localEulerAngles = localEulerAngles22; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             for (int index = 0; index < 20; ++index) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 Finger[i, index].localEulerAngles = vector3Array[index]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             for (int index = 20; index < 40; ++index) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 Finger[i, index].localEulerAngles = vector3Array[index]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             transform20.localEulerAngles = localEulerAngles1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             transform21.localEulerAngles = localEulerAngles2; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             transform22.localEulerAngles = localEulerAngles3; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -747,11 +775,17 @@ namespace CM3D2.MultipleMaids.Plugin 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector3 localEulerAngles20 = HandR1[i].localEulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector3 localEulerAngles21 = HandL2[i].localEulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector3 localEulerAngles22 = HandR2[i].localEulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            var vector3Array = new Vector3[40]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            Vector3[] vector3Array = new Vector3[40]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             for (int index = 0; index < 20; ++index) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 vector3Array[index] = Finger[i, index].localEulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             for (int index = 20; index < 40; ++index) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 vector3Array[index] = Finger[i, index].localEulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector3 eulerAngles12 = UpperArmL1[i].eulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector3 eulerAngles13 = ForearmL1[i].eulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector3 eulerAngles14 = UpperArmR1[i].eulerAngles; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -760,8 +794,8 @@ namespace CM3D2.MultipleMaids.Plugin 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector3 eulerAngles17 = ForearmL2[i].eulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector3 eulerAngles18 = UpperArmR2[i].eulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Vector3 eulerAngles19 = ForearmR2[i].eulerAngles; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            transform21.eulerAngles = new Vector3((float) (360.0 - (eulerAngles11.x + 270.0) - 270.0), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                                                  (float) (360.0 - (eulerAngles11.y + 90.0) - 90.0), 
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				+            transform21.eulerAngles = new Vector3((float)(360.0 - (eulerAngles11.x + 270.0) - 270.0), 
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				+                                                  (float)(360.0 - (eulerAngles11.y + 90.0) - 90.0), 
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				                                                   360f - eulerAngles11.z); 
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				             transform1.eulerAngles = getHanten(eulerAngles10); 
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				             transform2.eulerAngles = getHanten(eulerAngles9); 
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				@@ -778,9 +812,15 @@ namespace CM3D2.MultipleMaids.Plugin 
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				             HandR2[i].localEulerAngles = getHanten2(localEulerAngles21); 
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				             HandL2[i].localEulerAngles = getHanten2(localEulerAngles22); 
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				             for (int index = 0; index < 20; ++index) 
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				+            { 
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				                 Finger[i, index].localEulerAngles = getHanten2(vector3Array[index + 20]); 
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				+            } 
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				+ 
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				             for (int index = 20; index < 40; ++index) 
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				+            { 
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				                 Finger[i, index].localEulerAngles = getHanten2(vector3Array[index - 20]); 
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				+            } 
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				+ 
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				             transform4.localEulerAngles = getHanten2(localEulerAngles1); 
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				             transform3.localEulerAngles = getHanten2(localEulerAngles2); 
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				             transform6.localEulerAngles = getHanten2(localEulerAngles3); 
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