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- using UnityEngine;
- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.IO;
- using Util;
- namespace CM3D2.MultipleMaids.Plugin
- {
- public partial class MultipleMaids
- {
- private static readonly byte[] pngEnd = Encoding.ASCII.GetBytes("IEND");
- private Rect saveManagerRect;
- private Vector2 saveManagerScrollPos = Vector2.zero;
- private bool saveManagerInitialize;
- private int selectedSave;
- private bool loadSaveFlag = false;
- private bool overwriteFlag = false;
- private bool createSaveFlag = false;
- private string saveScenePath = Path.Combine(Path.GetFullPath(".\\"), "Mod\\MultipleMaidsSave");
- private static string sceneData;
- private List<Tuple<FileInfo, Texture2D>> saveScenes = new List<Tuple<FileInfo, Texture2D>>(50);
- private Texture2D frame;
- public void InitializeSaveManager()
- {
- frame = MakeTex(2, 2, Color.white);
- if (!Directory.Exists(saveScenePath))
- {
- Directory.CreateDirectory(saveScenePath);
- }
- InitializeSaveList();
- saveManagerInitialize = true;
- }
- private void InitializeSaveList()
- {
- saveScenes.Clear();
- DirectoryInfo info = new DirectoryInfo(saveScenePath);
- foreach (var save in info.GetFiles("*.png"))
- {
- Texture2D screenshot = new Texture2D(1, 1, TextureFormat.ARGB32, false);
- screenshot.LoadImage(File.ReadAllBytes(save.FullName));
- saveScenes.Add(new Tuple<FileInfo, Texture2D>(save, screenshot));
- }
- saveScenes.Sort((a, b) => a.Item1.LastWriteTime.CompareTo(b.Item1.LastWriteTime));
- selectedSave = saveScenes.Count - 1;
- }
- private static bool BytesEqual(byte[] a, byte[] b)
- {
- if (a.Length != b.Length) return false;
- for (int i = 0; i < a.Length; i++)
- {
- if (a[i] != b[i]) return false;
- }
- return true;
- }
- private void LoadSave()
- {
- string filePath = saveScenes[selectedSave].Item1.FullName;
- if (!File.Exists(filePath))
- {
- InitializeSaveList();
- sceneData = null;
- return;
- }
- using (FileStream fileStream = File.OpenRead(filePath))
- {
- byte[] buffer = new byte[pngEnd.Length];
- long position = 0;
- while (true)
- {
- int bytesRead = fileStream.Read(buffer, 0, buffer.Length);
- if (bytesRead != pngEnd.Length)
- {
- return;
- }
- if (BytesEqual(buffer, pngEnd))
- {
- fileStream.Position += 4;
- break;
- }
- fileStream.Position = ++position;
- }
- using (MemoryStream sceneStream = LZMA.Decompress(fileStream))
- {
- sceneData = Encoding.Unicode.GetString(sceneStream.ToArray());
- }
- }
- }
- private void OverWrite()
- {
- string filePath = Path.Combine(saveScenePath, saveScenes[selectedSave].Item1.FullName);
- if (File.Exists(filePath))
- {
- File.Delete(filePath);
- }
- saveScenes.RemoveAt(selectedSave);
- }
- private void SaveScene()
- {
- string sceneString = SerializeScene(true);
- thum_byte_to_base64_ = "";
- #region MM GUI stuff
- Texture2D screenshot = new Texture2D(1, 1, TextureFormat.ARGB32, false);
- screenshot.LoadImage(File.ReadAllBytes(thum_file_path_));
- float num2 = screenshot.width / (float)screenshot.height;
- Vector2 vector2 = new Vector2(480f, 270f);
- int newWidth = screenshot.width;
- int newHeight = screenshot.height;
- if (vector2.x < (double)screenshot.width && vector2.y < (double)screenshot.height)
- {
- newWidth = (int)vector2.x;
- newHeight = Mathf.RoundToInt(newWidth / num2);
- if (vector2.y < (double)newHeight)
- {
- newHeight = (int)vector2.y;
- newWidth = Mathf.RoundToInt(newHeight * num2);
- }
- }
- else if (vector2.x < (double)screenshot.width)
- {
- newWidth = (int)vector2.x;
- newHeight = Mathf.RoundToInt(newWidth / num2);
- }
- else if (vector2.y < (double)screenshot.height)
- {
- newHeight = (int)vector2.y;
- newWidth = Mathf.RoundToInt(newHeight * num2);
- }
- TextureScale.Bilinear(screenshot, newWidth, newHeight);
- #endregion
- string filePath = Path.Combine(saveScenePath, $"mmsave{DateTime.Now:yyyyMMddHHmmss}.png");
- using (FileStream fileStream = File.Create(filePath))
- using (MemoryStream sceneStream = new MemoryStream(Encoding.Unicode.GetBytes(sceneString)))
- {
- byte[] screenshotBuffer = screenshot.EncodeToPNG();
- byte[] sceneBuffer = LZMA.Compress(sceneStream);
- fileStream.Write(screenshotBuffer, 0, screenshotBuffer.Length);
- fileStream.Write(sceneBuffer, 0, sceneBuffer.Length);
- }
- saveScenes.Add(new Tuple<FileInfo, Texture2D>(new FileInfo(filePath), screenshot));
- selectedSave = saveScenes.Count - 1;
- thum_file_path_ = "";
- }
- private class Tuple<T1, T2>
- {
- public T1 Item1 { get; }
- public T2 Item2 { get; }
- public Tuple(T1 Item1, T2 Item2)
- {
- this.Item1 = Item1;
- this.Item2 = Item2;
- }
- }
- }
- }
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