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- using System.IO;
- using UnityEngine;
- namespace CM3D2.MultipleMaids.Plugin
- {
- public partial class MultipleMaids
- {
- private void SetIKInit6(int k)
- {
- gHead2[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gHead2[k].GetComponent<Renderer>().enabled = false;
- mHead2[k] = gHead2[k].AddComponent<MouseDrag5>();
- mHead2[k].obj = gHead2[k];
- gHead2[k].transform.localScale = new Vector3(0.2f, 0.24f, 0.2f);
- gHead2[k].layer = 8;
- gMaid2[k] = GameObject.CreatePrimitive(PrimitiveType.Capsule);
- gMaid2[k].GetComponent<Renderer>().enabled = false;
- mMaid2[k] = gMaid2[k].AddComponent<MouseDrag5>();
- mMaid2[k].obj = gMaid2[k];
- gMaid2[k].transform.localScale = new Vector3(0.2f, 0.3f, 0.24f);
- gMaid2[k].layer = 8;
- }
- private void SetIKInit7(int k)
- {
- gIKMuneL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gIKMuneL[k].GetComponent<Renderer>().enabled = false;
- mIKMuneL[k] = gIKMuneL[k].AddComponent<MouseDrag>();
- mIKMuneL[k].obj = gIKMuneL[k];
- gIKMuneL[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- gIKMuneL[k].layer = 8;
- gIKMuneR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gIKMuneR[k].GetComponent<Renderer>().enabled = false;
- mIKMuneR[k] = gIKMuneR[k].AddComponent<MouseDrag>();
- mIKMuneR[k].obj = gIKMuneR[k];
- gIKMuneR[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- gIKMuneR[k].layer = 8;
- }
- private void SetIKInit5(int k)
- {
- gIKHandL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gIKHandL[k].GetComponent<Renderer>().enabled = false;
- mIKHandL[k] = gIKHandL[k].AddComponent<MouseDrag4>();
- mIKHandL[k].obj = gIKHandL[k];
- gIKHandL[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- gIKHandR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gIKHandR[k].GetComponent<Renderer>().enabled = false;
- mIKHandR[k] = gIKHandR[k].AddComponent<MouseDrag4>();
- mIKHandR[k].obj = gIKHandR[k];
- gIKHandR[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- }
- private void SetIKInit4(int k)
- {
- gHead[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gHead[k].GetComponent<Renderer>().enabled = false;
- mHead[k] = gHead[k].AddComponent<MouseDrag3>();
- mHead[k].obj = gHead[k];
- gHead[k].transform.localScale = new Vector3(0.2f, 0.24f, 0.2f);
- gJotai[k] = GameObject.CreatePrimitive(PrimitiveType.Capsule);
- gJotai[k].GetComponent<Renderer>().enabled = false;
- mJotai[k] = gJotai[k].AddComponent<MouseDrag3>();
- mJotai[k].obj = gJotai[k];
- gJotai[k].transform.localScale = new Vector3(0.2f, 0.19f, 0.24f);
- gJotai[k].layer = 8;
- gKahuku[k] = GameObject.CreatePrimitive(PrimitiveType.Capsule);
- gKahuku[k].GetComponent<Renderer>().enabled = false;
- mKahuku[k] = gKahuku[k].AddComponent<MouseDrag3>();
- mKahuku[k].obj = gKahuku[k];
- gKahuku[k].transform.localScale = new Vector3(0.2f, 0.15f, 0.24f);
- gKahuku[k].layer = 8;
- }
- private void SetIKInit3(int k)
- {
- gMaid[k] = GameObject.CreatePrimitive(PrimitiveType.Capsule);
- gMaid[k].GetComponent<Renderer>().enabled = false;
- mMaid[k] = gMaid[k].AddComponent<MouseDrag2>();
- mMaid[k].obj = gMaid[k];
- gMaid[k].transform.localScale = new Vector3(0.2f, 0.3f, 0.24f);
- gMaid[k].layer = 8;
- gMaidC[k] = GameObject.CreatePrimitive(PrimitiveType.Cube);
- gMaidC[k].GetComponent<Renderer>().enabled = true;
- mMaidC[k] = gMaidC[k].AddComponent<MouseDrag2>();
- mMaidC[k].obj = gMaidC[k];
- gMaidC[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- gMaidC[k].GetComponent<Renderer>().material =
- new Material(Shader.Find("Transparent/Diffuse")) { color = new Color(0.5f, 0.5f, 1f, 0.8f) };
- gMaidC[k].layer = 8;
- }
- private void SetIKInit2(int k)
- {
- for (int index = 0; index < 30; ++index)
- {
- gFinger[k, index] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- if (index % 3 != 0)
- {
- ;
- }
- mFinger[k, index] = gFinger[k, index].AddComponent<MouseDrag>();
- mFinger[k, index].obj = gFinger[k, index];
- float num = 0.0f;
- switch (index)
- {
- case 0:
- case 15:
- num = 0.024f;
- break;
- case 1:
- case 16:
- num = 0.018f;
- break;
- case 2:
- case 17:
- num = 0.014f;
- break;
- case 3:
- case 6:
- case 9:
- case 18:
- case 21:
- case 24:
- num = 0.017f;
- break;
- case 4:
- case 7:
- case 10:
- case 19:
- case 22:
- case 25:
- num = 0.015f;
- break;
- case 5:
- case 8:
- case 11:
- case 20:
- case 23:
- case 26:
- num = 0.013f;
- break;
- case 12:
- case 27:
- num = 0.015f;
- break;
- case 13:
- case 28:
- num = 0.013f;
- break;
- case 14:
- case 29:
- num = 0.012f;
- break;
- }
- gFinger[k, index].transform.localScale = new Vector3(num, num, num);
- Material material = new Material(Shader.Find("Transparent/Diffuse"));
- gFinger[k, index].GetComponent<Renderer>().material = material;
- gFinger[k, index].GetComponent<MeshRenderer>().material.color = new Color(0.0f, 0.0f, 1f, 0.2f);
- }
- for (int index = 0; index < 12; ++index)
- {
- gFinger2[k, index] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- mFinger2[k, index] = gFinger2[k, index].AddComponent<MouseDrag>();
- mFinger2[k, index].obj = gFinger2[k, index];
- float num = 0.0f;
- switch (index)
- {
- case 0:
- case 6:
- num = 0.017f;
- break;
- case 1:
- case 7:
- num = 0.016f;
- break;
- case 2:
- case 8:
- num = 0.024f;
- break;
- case 3:
- case 9:
- num = 0.017f;
- break;
- case 4:
- case 10:
- num = 0.024f;
- break;
- case 5:
- case 11:
- num = 0.018f;
- break;
- }
- gFinger2[k, index].transform.localScale = new Vector3(num, num, num);
- Material material = new Material(Shader.Find("Transparent/Diffuse"));
- gFinger2[k, index].GetComponent<Renderer>().material = material;
- gFinger2[k, index].GetComponent<MeshRenderer>().material.color = new Color(0.0f, 0.0f, 1f, 0.2f);
- }
- }
- private void SetIKInit(int k)
- {
- Material material = new Material(Shader.Find("Transparent/Diffuse"))
- {
- color = new Color(0.4f, 0.4f, 1f, 0.3f)
- };
- m_material2 = new Material(Shader.Find("Transparent/Diffuse"))
- {
- color = new Color(0.4f, 0.4f, 1f, 0.26f)
- };
- m_material3 = new Material(Shader.Find("Transparent/Diffuse"))
- {
- color = new Color(0.4f, 0.4f, 1f, 0.36f)
- };
- gHandL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gHandL[k].GetComponent<Renderer>().enabled = false;
- gHandL[k].layer = 8;
- mHandL[k] = gHandL[k].AddComponent<MouseDrag>();
- mHandL[k].obj = gHandL[k];
- gArmL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gArmL[k].GetComponent<Renderer>().enabled = false;
- gArmL[k].layer = 8;
- mArmL[k] = gArmL[k].AddComponent<MouseDrag>();
- mArmL[k].obj = gArmL[k];
- gFootL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gFootL[k].GetComponent<Renderer>().enabled = false;
- gFootL[k].layer = 8;
- mFootL[k] = gFootL[k].AddComponent<MouseDrag>();
- mFootL[k].obj = gFootL[k];
- gHizaL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gHizaL[k].GetComponent<Renderer>().enabled = false;
- gHizaL[k].layer = 8;
- mHizaL[k] = gHizaL[k].AddComponent<MouseDrag>();
- mHizaL[k].obj = gHizaL[k];
- gHandR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gHandR[k].GetComponent<Renderer>().enabled = false;
- gHandR[k].layer = 8;
- mHandR[k] = gHandR[k].AddComponent<MouseDrag>();
- mHandR[k].obj = gHandR[k];
- gArmR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gArmR[k].GetComponent<Renderer>().enabled = false;
- gArmR[k].layer = 8;
- mArmR[k] = gArmR[k].AddComponent<MouseDrag>();
- mArmR[k].obj = gArmR[k];
- gFootR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gFootR[k].GetComponent<Renderer>().enabled = false;
- gFootR[k].layer = 8;
- mFootR[k] = gFootR[k].AddComponent<MouseDrag>();
- mFootR[k].obj = gFootR[k];
- gHizaR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gHizaR[k].GetComponent<Renderer>().enabled = false;
- gHizaR[k].layer = 8;
- mHizaR[k] = gHizaR[k].AddComponent<MouseDrag>();
- mHizaR[k].obj = gHizaR[k];
- gClavicleL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gClavicleL[k].GetComponent<Renderer>().enabled = false;
- gClavicleL[k].layer = 8;
- mClavicleL[k] = gClavicleL[k].AddComponent<MouseDrag>();
- mClavicleL[k].obj = gClavicleL[k];
- gClavicleR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gClavicleR[k].GetComponent<Renderer>().enabled = false;
- gClavicleR[k].layer = 8;
- mClavicleR[k] = gClavicleR[k].AddComponent<MouseDrag>();
- mClavicleR[k].obj = gClavicleR[k];
- if (!isBone[k])
- {
- gHandL[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- gHandR[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- gArmL[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- gArmR[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
- gFootL[k].transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
- gFootR[k].transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
- gHizaL[k].transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
- gHizaR[k].transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
- gClavicleL[k].transform.localScale = new Vector3(0.13f, 0.13f, 0.13f);
- mClavicleR[k].transform.localScale = new Vector3(0.13f, 0.13f, 0.13f);
- }
- else
- {
- gHandL[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gHandR[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gArmL[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gArmR[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gFootL[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gFootR[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gHizaL[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gHizaR[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
- gClavicleL[k].transform.localScale = new Vector3(0.06f, 0.06f, 0.06f);
- gClavicleR[k].transform.localScale = new Vector3(0.06f, 0.06f, 0.06f);
- gHandL[k].GetComponent<Renderer>().enabled = true;
- gHandR[k].GetComponent<Renderer>().enabled = true;
- gArmL[k].GetComponent<Renderer>().enabled = true;
- gArmR[k].GetComponent<Renderer>().enabled = true;
- gFootL[k].GetComponent<Renderer>().enabled = true;
- gFootR[k].GetComponent<Renderer>().enabled = true;
- gHizaL[k].GetComponent<Renderer>().enabled = true;
- gHizaR[k].GetComponent<Renderer>().enabled = true;
- gClavicleL[k].GetComponent<Renderer>().enabled = true;
- gClavicleR[k].GetComponent<Renderer>().enabled = true;
- gHandL[k].GetComponent<Renderer>().material = m_material2;
- gHandR[k].GetComponent<Renderer>().material = m_material2;
- gArmL[k].GetComponent<Renderer>().material = m_material2;
- gArmR[k].GetComponent<Renderer>().material = m_material2;
- gFootL[k].GetComponent<Renderer>().material = m_material2;
- gFootR[k].GetComponent<Renderer>().material = m_material2;
- gHizaL[k].GetComponent<Renderer>().material = m_material2;
- gHizaR[k].GetComponent<Renderer>().material = m_material2;
- gClavicleL[k].GetComponent<Renderer>().material = m_material2;
- gClavicleR[k].GetComponent<Renderer>().material = m_material2;
- }
- GameObject handLGizmo = new GameObject();
- handLGizmo.transform.SetParent(transform, false);
- gizmoHandL[k] = handLGizmo.AddComponent<GizmoRender>();
- gizmoHandL[k].eRotate = true;
- gizmoHandL[k].offsetScale = 0.25f;
- gizmoHandL[k].lineRSelectedThick = 0.25f;
- gizmoHandL[k].Visible = false;
- GameObject handRGizmo = new GameObject();
- handRGizmo.transform.SetParent(transform, false);
- gizmoHandR[k] = handRGizmo.AddComponent<GizmoRender>();
- gizmoHandR[k].eRotate = true;
- gizmoHandR[k].offsetScale = 0.25f;
- gizmoHandR[k].lineRSelectedThick = 0.25f;
- gizmoHandR[k].Visible = false;
- GameObject footLGizmo = new GameObject();
- footLGizmo.transform.SetParent(transform, false);
- gizmoFootL[k] = footLGizmo.AddComponent<GizmoRender>();
- gizmoFootL[k].eRotate = true;
- gizmoFootL[k].offsetScale = 0.25f;
- gizmoFootL[k].lineRSelectedThick = 0.25f;
- gizmoFootL[k].Visible = false;
- GameObject footRGizmo = new GameObject();
- footRGizmo.transform.SetParent(transform, false);
- gizmoFootR[k] = footRGizmo.AddComponent<GizmoRender>();
- gizmoFootR[k].eRotate = true;
- gizmoFootR[k].offsetScale = 0.25f;
- gizmoFootR[k].lineRSelectedThick = 0.25f;
- gizmoFootR[k].Visible = false;
- GameObject neckGizmo = new GameObject();
- neckGizmo.transform.SetParent(transform, false);
- gizmoNeck[k] = neckGizmo.AddComponent<GizmoRender>();
- gizmoNeck[k].eRotate = true;
- gizmoNeck[k].offsetScale = 0.2f;
- gizmoNeck[k].lineRSelectedThick = 0.25f;
- gizmoNeck[k].Visible = false;
- GameObject pelvisGizmo = new GameObject();
- pelvisGizmo.transform.SetParent(transform, false);
- gizmoPelvis[k] = pelvisGizmo.AddComponent<GizmoRender>();
- gizmoPelvis[k].eRotate = true;
- gizmoPelvis[k].offsetScale = 0.2f;
- gizmoPelvis[k].lineRSelectedThick = 0.25f;
- gizmoPelvis[k].Visible = false;
- gNeck[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gNeck[k].GetComponent<Renderer>().material = material;
- gNeck[k].layer = 8;
- mNeck[k] = gNeck[k].AddComponent<MouseDrag3>();
- mNeck[k].obj = gNeck[k];
- gNeck[k].transform.localScale = new Vector3(0.055f, 0.055f, 0.055f);
- gNeck[k].SetActive(false);
- gSpine[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gSpine[k].GetComponent<Renderer>().material = material;
- gSpine[k].layer = 8;
- mSpine[k] = gSpine[k].AddComponent<MouseDrag3>();
- mSpine[k].obj = gSpine[k];
- gSpine[k].transform.localScale = new Vector3(0.04f, 0.04f, 0.04f);
- gSpine[k].SetActive(false);
- gSpine0a[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gSpine0a[k].GetComponent<Renderer>().material = material;
- gSpine0a[k].layer = 8;
- mSpine0a[k] = gSpine0a[k].AddComponent<MouseDrag3>();
- mSpine0a[k].obj = gSpine0a[k];
- gSpine0a[k].transform.localScale = new Vector3(0.04f, 0.04f, 0.04f);
- gSpine0a[k].SetActive(false);
- gSpine1a[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gSpine1a[k].GetComponent<Renderer>().material = material;
- gSpine1a[k].layer = 8;
- mSpine1a[k] = gSpine1a[k].AddComponent<MouseDrag3>();
- mSpine1a[k].obj = gSpine1a[k];
- gSpine1a[k].transform.localScale = new Vector3(0.04f, 0.04f, 0.04f);
- gSpine1a[k].SetActive(false);
- gSpine1[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
- gSpine1[k].GetComponent<Renderer>().material = material;
- gSpine1[k].layer = 8;
- mSpine1[k] = gSpine1[k].AddComponent<MouseDrag3>();
- mSpine1[k].obj = gSpine1[k];
- gSpine1[k].transform.localScale = new Vector3(0.04f, 0.04f, 0.04f);
- gSpine1[k].SetActive(false);
- gPelvis[k] = GameObject.CreatePrimitive(PrimitiveType.Cube);
- gPelvis[k].GetComponent<Renderer>().material = m_material3;
- gPelvis[k].layer = 8;
- mPelvis[k] = gPelvis[k].AddComponent<MouseDrag3>();
- mPelvis[k].obj = gPelvis[k];
- gPelvis[k].transform.localScale = new Vector3(0.045f, 0.045f, 0.045f);
- gPelvis[k].SetActive(false);
- }
- private void SetIK(Maid maid, int i)
- {
- Head = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Neck", true);
- Head1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Neck", true);
- Head2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Head", true);
- Head3[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 HeadNub", true);
- IKHandL[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handL", true);
- IKHandR[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handR", true);
- IKMuneL[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_L", true);
- IKMuneLSub[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_L_sub", true);
- IKMuneR[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_R", true);
- IKMuneRSub[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_R_sub", true);
- Spine = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine", true);
- Spine0a = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine0a", true);
- Spine1 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1", true);
- Spine1a = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1a", true);
- Pelvis = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Pelvis", true);
- Neck[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Neck", true);
- Pelvis2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01", true);
- Spine12[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1", true);
- Spine0a2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine0a", true);
- Spine2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine", true);
- Spine1a2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1a", true);
- HandL1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Hand", true);
- UpperArmL1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L UpperArm", true);
- ForearmL1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Forearm", true);
- HandR1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Hand", true);
- UpperArmR1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R UpperArm", true);
- ForearmR1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Forearm", true);
- HandL2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Foot", true);
- UpperArmL2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Thigh", true);
- ForearmL2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Calf", true);
- HandR2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Foot", true);
- UpperArmR2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Thigh", true);
- ForearmR2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Calf", true);
- ClavicleL1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Clavicle", true);
- ClavicleR1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Clavicle", true);
- Finger[i, 0] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger0", true);
- Finger[i, 1] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger01", true);
- Finger[i, 2] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger02", true);
- Finger[i, 3] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger0Nub", true);
- Finger[i, 4] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger1", true);
- Finger[i, 5] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger11", true);
- Finger[i, 6] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger12", true);
- Finger[i, 7] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger1Nub", true);
- Finger[i, 8] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger2", true);
- Finger[i, 9] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger21", true);
- Finger[i, 10] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger22", true);
- Finger[i, 11] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger2Nub", true);
- Finger[i, 12] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger3", true);
- Finger[i, 13] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger31", true);
- Finger[i, 14] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger32", true);
- Finger[i, 15] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger3Nub", true);
- Finger[i, 16] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger4", true);
- Finger[i, 17] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger41", true);
- Finger[i, 18] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger42", true);
- Finger[i, 19] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger4Nub", true);
- Finger[i, 20] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger0", true);
- Finger[i, 21] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger01", true);
- Finger[i, 22] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger02", true);
- Finger[i, 23] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger0Nub", true);
- Finger[i, 24] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger1", true);
- Finger[i, 25] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger11", true);
- Finger[i, 26] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger12", true);
- Finger[i, 27] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger1Nub", true);
- Finger[i, 28] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger2", true);
- Finger[i, 29] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger21", true);
- Finger[i, 30] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger22", true);
- Finger[i, 31] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger2Nub", true);
- Finger[i, 32] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger3", true);
- Finger[i, 33] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger31", true);
- Finger[i, 34] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger32", true);
- Finger[i, 35] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger3Nub", true);
- Finger[i, 36] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger4", true);
- Finger[i, 37] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger41", true);
- Finger[i, 38] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger42", true);
- Finger[i, 39] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger4Nub", true);
- Finger2[i, 0] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0", true);
- Finger2[i, 1] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe01", true);
- Finger2[i, 2] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0Nub", true);
- Finger2[i, 3] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1", true);
- Finger2[i, 4] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe11", true);
- Finger2[i, 5] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1Nub", true);
- Finger2[i, 6] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2", true);
- Finger2[i, 7] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe21", true);
- Finger2[i, 8] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2Nub", true);
- Finger2[i, 9] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0", true);
- Finger2[i, 10] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe01", true);
- Finger2[i, 11] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0Nub", true);
- Finger2[i, 12] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1", true);
- Finger2[i, 13] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe11", true);
- Finger2[i, 14] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1Nub", true);
- Finger2[i, 15] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2", true);
- Finger2[i, 16] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe21", true);
- Finger2[i, 17] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2Nub", true);
- }
- private void CopyIK(Maid maid, int i, Maid maid2, int i2)
- {
- poseIndex[i] = poseIndex[i2];
- if (!maid || !maid.Visible)
- {
- return;
- }
- string[] strArray = poseArray[poseIndex[i]].Split(',');
- isStop[i] = false;
- if (strArray[0].Contains("_momi") || strArray[0].Contains("paizuri_"))
- {
- maid.body0.MuneYureL(0.0f);
- maid.body0.MuneYureR(0.0f);
- }
- else
- {
- maid.body0.MuneYureL(1f);
- maid.body0.MuneYureR(1f);
- }
- if (strArray[0].Contains("MultipleMaidsPose"))
- {
- string path = strArray[0].Split('/')[1];
- byte[] numArray = new byte[0];
- try
- {
- using (FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
- {
- numArray = new byte[fileStream.Length];
- fileStream.Read(numArray, 0, numArray.Length);
- }
- }
- catch { }
- if (0 < numArray.Length)
- {
- long hashCode = Path.GetFileName(path).GetHashCode();
- maid.body0.CrossFade(hashCode.ToString(), numArray, false, false, false, 0.0f, 1f);
- Maid.AutoTwist[] autoTwistArray = new Maid.AutoTwist[6]
- {
- Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL, Maid.AutoTwist.WristR,
- Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
- };
- foreach (Maid.AutoTwist f_eType in autoTwistArray)
- {
- maid.SetAutoTwist(f_eType, true);
- }
- }
- }
- else
- {
- if (strArray[0].StartsWith("p") && int.TryParse(strArray[0].Substring(1), out int result))
- {
- loadPose[i] = strArray[0];
- }
- else if (!strArray[0].StartsWith("dance_"))
- {
- maidArray[i].CrossFade(strArray[0] + ".anm", false, true, false, 0.0f, 1f);
- }
- else
- {
- if (!maid.body0.m_Bones.GetComponent<Animation>().GetClip(strArray[0] + ".anm"))
- {
- maid.body0.LoadAnime(strArray[0] + ".anm", GameUty.FileSystem, strArray[0] + ".anm", false, false);
- }
- maid.body0.m_Bones.GetComponent<Animation>().Play(strArray[0] + ".anm");
- }
- }
- if (strArray.Length > 1)
- {
- maid.body0.m_Bones.GetComponent<Animation>()[strArray[0] + ".anm"].time = float.Parse(strArray[1]);
- isStop[i] = true;
- if (strArray.Length > 2)
- {
- CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
- isPoseIti[i] = true;
- poseIti[i] = maidArray[i].transform.position;
- maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
- }
- }
- }
- private void CopyIK2(Maid maid, int i, Maid maid2, int i2)
- {
- isStop[i] = true;
- isLock[i] = true;
- maid.transform.position = new Vector3(maid.transform.position.x, maid2.transform.position.y, maid.transform.position.z);
- SetIK(maid2, i2);
- Transform transform1 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe0", true);
- Transform transform2 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe0", true);
- Transform transform3 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe01", true);
- Transform transform4 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe01", true);
- Transform transform5 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe0Nub", true);
- Transform transform6 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe0Nub", true);
- Transform transform7 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe1", true);
- Transform transform8 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe1", true);
- Transform transform9 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe11", true);
- Transform transform10 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe11", true);
- Transform transform11 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe1Nub", true);
- Transform transform12 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe1Nub", true);
- Transform transform13 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe2", true);
- Transform transform14 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe2", true);
- Transform transform15 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe21", true);
- Transform transform16 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe21", true);
- Transform transform17 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe2Nub", true);
- Transform transform18 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe2Nub", true);
- Transform transform19 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01", true);
- Vector3 eulerAngles1 = Head.eulerAngles;
- Vector3 eulerAngles2 = Spine.eulerAngles;
- Vector3 eulerAngles3 = Spine0a.eulerAngles;
- Vector3 eulerAngles4 = Spine1.eulerAngles;
- Vector3 eulerAngles5 = Spine1a.eulerAngles;
- Vector3 eulerAngles6 = Pelvis.eulerAngles;
- Vector3 eulerAngles7 = ClavicleL1[i2].eulerAngles;
- Vector3 eulerAngles8 = ClavicleR1[i2].eulerAngles;
- Vector3 localEulerAngles1 = transform1.localEulerAngles;
- Vector3 localEulerAngles2 = transform2.localEulerAngles;
- Vector3 localEulerAngles3 = transform3.localEulerAngles;
- Vector3 localEulerAngles4 = transform4.localEulerAngles;
- Vector3 localEulerAngles5 = transform5.localEulerAngles;
- Vector3 localEulerAngles6 = transform6.localEulerAngles;
- Vector3 localEulerAngles7 = transform7.localEulerAngles;
- Vector3 localEulerAngles8 = transform8.localEulerAngles;
- Vector3 localEulerAngles9 = transform9.localEulerAngles;
- Vector3 localEulerAngles10 = transform10.localEulerAngles;
- Vector3 localEulerAngles11 = transform11.localEulerAngles;
- Vector3 localEulerAngles12 = transform12.localEulerAngles;
- Vector3 localEulerAngles13 = transform13.localEulerAngles;
- Vector3 localEulerAngles14 = transform14.localEulerAngles;
- Vector3 localEulerAngles15 = transform15.localEulerAngles;
- Vector3 localEulerAngles16 = transform16.localEulerAngles;
- Vector3 localEulerAngles17 = transform17.localEulerAngles;
- Vector3 localEulerAngles18 = transform18.localEulerAngles;
- Vector3 eulerAngles9 = transform19.eulerAngles;
- Vector3 localEulerAngles19 = HandL1[i2].localEulerAngles;
- Vector3 localEulerAngles20 = HandR1[i2].localEulerAngles;
- Vector3 localEulerAngles21 = HandL2[i2].localEulerAngles;
- Vector3 localEulerAngles22 = HandR2[i2].localEulerAngles;
- Vector3[] vector3Array = new Vector3[40];
- for (int index = 0; index < 20; ++index)
- {
- vector3Array[index] = Finger[i2, index].localEulerAngles;
- }
- for (int index = 20; index < 40; ++index)
- {
- vector3Array[index] = Finger[i2, index].localEulerAngles;
- }
- Vector3 eulerAngles10 = UpperArmL1[i2].eulerAngles;
- Vector3 eulerAngles11 = ForearmL1[i2].eulerAngles;
- Vector3 eulerAngles12 = UpperArmR1[i2].eulerAngles;
- Vector3 eulerAngles13 = ForearmR1[i2].eulerAngles;
- Vector3 eulerAngles14 = UpperArmL2[i2].eulerAngles;
- Vector3 eulerAngles15 = ForearmL2[i2].eulerAngles;
- Vector3 eulerAngles16 = UpperArmR2[i2].eulerAngles;
- Vector3 eulerAngles17 = ForearmR2[i2].eulerAngles;
- maid.transform.localEulerAngles = maid2.transform.localEulerAngles;
- SetIK(maid, i);
- Transform transform20 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0", true);
- Transform transform21 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0", true);
- Transform transform22 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe01", true);
- Transform transform23 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe01", true);
- Transform transform24 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0Nub", true);
- Transform transform25 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0Nub", true);
- Transform transform26 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1", true);
- Transform transform27 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1", true);
- Transform transform28 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe11", true);
- Transform transform29 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe11", true);
- Transform transform30 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1Nub", true);
- Transform transform31 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1Nub", true);
- Transform transform32 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2", true);
- Transform transform33 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2", true);
- Transform transform34 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe21", true);
- Transform transform35 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe21", true);
- Transform transform36 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2Nub", true);
- Transform transform37 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2Nub", true);
- CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01", true).eulerAngles = eulerAngles9;
- Pelvis.eulerAngles = eulerAngles6;
- Spine.eulerAngles = eulerAngles2;
- Spine0a.eulerAngles = eulerAngles3;
- Spine1.eulerAngles = eulerAngles4;
- Spine1a.eulerAngles = eulerAngles5;
- ClavicleL1[i].eulerAngles = eulerAngles7;
- ClavicleR1[i].eulerAngles = eulerAngles8;
- Head.eulerAngles = eulerAngles1;
- HandL1[i].localEulerAngles = localEulerAngles19;
- HandR1[i].localEulerAngles = localEulerAngles20;
- HandL2[i].localEulerAngles = localEulerAngles21;
- HandR2[i].localEulerAngles = localEulerAngles22;
- for (int index = 0; index < 20; ++index)
- {
- Finger[i, index].localEulerAngles = vector3Array[index];
- }
- for (int index = 20; index < 40; ++index)
- {
- Finger[i, index].localEulerAngles = vector3Array[index];
- }
- transform20.localEulerAngles = localEulerAngles1;
- transform21.localEulerAngles = localEulerAngles2;
- transform22.localEulerAngles = localEulerAngles3;
- transform23.localEulerAngles = localEulerAngles4;
- transform24.localEulerAngles = localEulerAngles5;
- transform25.localEulerAngles = localEulerAngles6;
- transform26.localEulerAngles = localEulerAngles7;
- transform27.localEulerAngles = localEulerAngles8;
- transform28.localEulerAngles = localEulerAngles9;
- transform29.localEulerAngles = localEulerAngles10;
- transform30.localEulerAngles = localEulerAngles11;
- transform31.localEulerAngles = localEulerAngles12;
- transform32.localEulerAngles = localEulerAngles13;
- transform33.localEulerAngles = localEulerAngles14;
- transform34.localEulerAngles = localEulerAngles15;
- transform35.localEulerAngles = localEulerAngles16;
- transform36.localEulerAngles = localEulerAngles17;
- transform37.localEulerAngles = localEulerAngles18;
- UpperArmL1[i].eulerAngles = eulerAngles10;
- UpperArmR1[i].eulerAngles = eulerAngles12;
- ForearmL1[i].eulerAngles = eulerAngles11;
- ForearmR1[i].eulerAngles = eulerAngles13;
- UpperArmL2[i].eulerAngles = eulerAngles14;
- UpperArmR2[i].eulerAngles = eulerAngles16;
- ForearmL2[i].eulerAngles = eulerAngles15;
- ForearmR2[i].eulerAngles = eulerAngles17;
- }
- private void SetHanten(Maid maid, int i)
- {
- SetIK(maid, i);
- int num = pHandL[selectMaidIndex];
- pHandL[selectMaidIndex] = pHandR[selectMaidIndex];
- pHandR[selectMaidIndex] = num;
- isStop[i] = true;
- isLock[i] = true;
- Transform transform1 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Hip_L", true);
- Transform transform2 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Hip_R", true);
- Transform transform3 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0", true);
- Transform transform4 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0", true);
- Transform transform5 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe01", true);
- Transform transform6 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe01", true);
- Transform transform7 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0Nub", true);
- Transform transform8 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0Nub", true);
- Transform transform9 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1", true);
- Transform transform10 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1", true);
- Transform transform11 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe11", true);
- Transform transform12 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe11", true);
- Transform transform13 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1Nub", true);
- Transform transform14 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1Nub", true);
- Transform transform15 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2", true);
- Transform transform16 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2", true);
- Transform transform17 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe21", true);
- Transform transform18 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe21", true);
- Transform transform19 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2Nub", true);
- Transform transform20 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2Nub", true);
- Transform transform21 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01", true);
- Vector3 eulerAngles1 = Head.eulerAngles;
- Vector3 eulerAngles2 = Spine.eulerAngles;
- Vector3 eulerAngles3 = Spine0a.eulerAngles;
- Vector3 eulerAngles4 = Spine1.eulerAngles;
- Vector3 eulerAngles5 = Spine1a.eulerAngles;
- Vector3 eulerAngles6 = Pelvis.eulerAngles;
- Vector3 eulerAngles7 = ClavicleL1[i].eulerAngles;
- Vector3 eulerAngles8 = ClavicleR1[i].eulerAngles;
- Vector3 eulerAngles9 = transform1.eulerAngles;
- Vector3 eulerAngles10 = transform2.eulerAngles;
- Vector3 localEulerAngles1 = transform3.localEulerAngles;
- Vector3 localEulerAngles2 = transform4.localEulerAngles;
- Vector3 localEulerAngles3 = transform5.localEulerAngles;
- Vector3 localEulerAngles4 = transform6.localEulerAngles;
- Vector3 localEulerAngles5 = transform7.localEulerAngles;
- Vector3 localEulerAngles6 = transform8.localEulerAngles;
- Vector3 localEulerAngles7 = transform9.localEulerAngles;
- Vector3 localEulerAngles8 = transform10.localEulerAngles;
- Vector3 localEulerAngles9 = transform11.localEulerAngles;
- Vector3 localEulerAngles10 = transform12.localEulerAngles;
- Vector3 localEulerAngles11 = transform13.localEulerAngles;
- Vector3 localEulerAngles12 = transform14.localEulerAngles;
- Vector3 localEulerAngles13 = transform15.localEulerAngles;
- Vector3 localEulerAngles14 = transform16.localEulerAngles;
- Vector3 localEulerAngles15 = transform17.localEulerAngles;
- Vector3 localEulerAngles16 = transform18.localEulerAngles;
- Vector3 localEulerAngles17 = transform19.localEulerAngles;
- Vector3 localEulerAngles18 = transform20.localEulerAngles;
- Vector3 eulerAngles11 = transform21.eulerAngles;
- Vector3 localEulerAngles19 = HandL1[i].localEulerAngles;
- Vector3 localEulerAngles20 = HandR1[i].localEulerAngles;
- Vector3 localEulerAngles21 = HandL2[i].localEulerAngles;
- Vector3 localEulerAngles22 = HandR2[i].localEulerAngles;
- Vector3[] vector3Array = new Vector3[40];
- for (int index = 0; index < 20; ++index)
- {
- vector3Array[index] = Finger[i, index].localEulerAngles;
- }
- for (int index = 20; index < 40; ++index)
- {
- vector3Array[index] = Finger[i, index].localEulerAngles;
- }
- Vector3 eulerAngles12 = UpperArmL1[i].eulerAngles;
- Vector3 eulerAngles13 = ForearmL1[i].eulerAngles;
- Vector3 eulerAngles14 = UpperArmR1[i].eulerAngles;
- Vector3 eulerAngles15 = ForearmR1[i].eulerAngles;
- Vector3 eulerAngles16 = UpperArmL2[i].eulerAngles;
- Vector3 eulerAngles17 = ForearmL2[i].eulerAngles;
- Vector3 eulerAngles18 = UpperArmR2[i].eulerAngles;
- Vector3 eulerAngles19 = ForearmR2[i].eulerAngles;
- transform21.eulerAngles = new Vector3((float)(360.0 - (eulerAngles11.x + 270.0) - 270.0),
- (float)(360.0 - (eulerAngles11.y + 90.0) - 90.0),
- 360f - eulerAngles11.z);
- transform1.eulerAngles = getHanten(eulerAngles10);
- transform2.eulerAngles = getHanten(eulerAngles9);
- Pelvis.eulerAngles = getHanten(eulerAngles6);
- Spine.eulerAngles = getHanten(eulerAngles2);
- Spine0a.eulerAngles = getHanten(eulerAngles3);
- Spine1.eulerAngles = getHanten(eulerAngles4);
- Spine1a.eulerAngles = getHanten(eulerAngles5);
- ClavicleL1[i].eulerAngles = getHanten(eulerAngles8);
- ClavicleR1[i].eulerAngles = getHanten(eulerAngles7);
- Head.eulerAngles = getHanten(eulerAngles1);
- HandR1[i].localEulerAngles = getHanten2(localEulerAngles19);
- HandL1[i].localEulerAngles = getHanten2(localEulerAngles20);
- HandR2[i].localEulerAngles = getHanten2(localEulerAngles21);
- HandL2[i].localEulerAngles = getHanten2(localEulerAngles22);
- for (int index = 0; index < 20; ++index)
- {
- Finger[i, index].localEulerAngles = getHanten2(vector3Array[index + 20]);
- }
- for (int index = 20; index < 40; ++index)
- {
- Finger[i, index].localEulerAngles = getHanten2(vector3Array[index - 20]);
- }
- transform4.localEulerAngles = getHanten2(localEulerAngles1);
- transform3.localEulerAngles = getHanten2(localEulerAngles2);
- transform6.localEulerAngles = getHanten2(localEulerAngles3);
- transform5.localEulerAngles = getHanten2(localEulerAngles4);
- transform8.localEulerAngles = getHanten2(localEulerAngles5);
- transform7.localEulerAngles = getHanten2(localEulerAngles6);
- transform10.localEulerAngles = getHanten2(localEulerAngles7);
- transform9.localEulerAngles = getHanten2(localEulerAngles8);
- transform12.localEulerAngles = getHanten2(localEulerAngles9);
- transform11.localEulerAngles = getHanten2(localEulerAngles10);
- transform14.localEulerAngles = getHanten2(localEulerAngles11);
- transform13.localEulerAngles = getHanten2(localEulerAngles12);
- transform16.localEulerAngles = getHanten2(localEulerAngles13);
- transform15.localEulerAngles = getHanten2(localEulerAngles14);
- transform18.localEulerAngles = getHanten2(localEulerAngles15);
- transform17.localEulerAngles = getHanten2(localEulerAngles16);
- transform20.localEulerAngles = getHanten2(localEulerAngles17);
- transform19.localEulerAngles = getHanten2(localEulerAngles18);
- UpperArmR1[i].eulerAngles = getHanten(eulerAngles12);
- UpperArmL1[i].eulerAngles = getHanten(eulerAngles14);
- ForearmR1[i].eulerAngles = getHanten(eulerAngles13);
- ForearmL1[i].eulerAngles = getHanten(eulerAngles15);
- UpperArmR2[i].eulerAngles = getHanten(eulerAngles16);
- UpperArmL2[i].eulerAngles = getHanten(eulerAngles18);
- ForearmR2[i].eulerAngles = getHanten(eulerAngles17);
- ForearmL2[i].eulerAngles = getHanten(eulerAngles19);
- }
- }
- }
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