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																@@ -100,13 +100,13 @@ namespace CM3D2.MultipleMaids.Plugin 
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																                 } 
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																                 } 
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																                 else if (sceneFlg) 
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																                 else if (sceneFlg) 
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																                 { 
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																                 { 
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																-                    rectWin = GUI.Window(129, rectWin, GuiFunc5, "", style); 
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																-                    Rect rect = new Rect(0.0f, 0.0f, 0.0f, 0.0f); 
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																+                    rectWin = GUI.Window(129, rectWin, SaveSceneWindow, "", style); 
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																+                    Rect rect = default; 
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																                     dispNo = 0; 
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																                     dispNo = 0; 
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																                     for (int index = 0; index < 10; ++index) 
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																                     for (int index = 0; index < 10; ++index) 
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																                     { 
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																                     { 
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																                         rect = new Rect(0.0f, 0.0f, GetPix(170), GetPix(36)); 
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																                         rect = new Rect(0.0f, 0.0f, GetPix(170), GetPix(36)); 
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																-                        rect.x = screenSize.x - rect.width; 
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																+                        rect.x = rectWin.x; 
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																                         rect.y = rectWin.y + GetPix(64 + 50 * index); 
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																                         rect.y = rectWin.y + GetPix(64 + 50 * index); 
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																                         if (rect.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y))) 
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																                         if (rect.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y))) 
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																                         { 
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																                         { 
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																@@ -170,6 +170,21 @@ namespace CM3D2.MultipleMaids.Plugin 
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																                             position3.y -= num; 
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																                             position3.y -= num; 
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																                         } 
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																                         } 
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																+                        if (position1.y < 0) 
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																+                        { 
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																+                            position3.y -= position1.y; 
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																+                            position2.y -= position1.y; 
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																+                            position1.y -= position1.y; 
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																+                        } 
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																+                        if (rect.x + rect.width / 2 <= Screen.width / 2) 
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																+                        { 
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																+                            float offset = texture2D.width + rect.width + GetPix(24); 
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																+                            position1.x += offset; 
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																+                            position2.x += offset; 
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																+                            position3.x += offset; 
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																+                        } 
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																+ 
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																                         GUI.DrawTexture(position3, waku2); 
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																                         GUI.DrawTexture(position3, waku2); 
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																                         GUI.DrawTexture(position1, waku); 
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																                         GUI.DrawTexture(position1, waku); 
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																                         GUI.DrawTexture(position2, texture2D); 
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																                         GUI.DrawTexture(position2, texture2D); 
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																@@ -265,10 +280,10 @@ namespace CM3D2.MultipleMaids.Plugin 
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																             rectWin2.Set(0.0f, 0.0f, Screen.width * 0.4f, Screen.height * 0.15f); 
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																             rectWin2.Set(0.0f, 0.0f, Screen.width * 0.4f, Screen.height * 0.15f); 
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																             rectWin2.x = (float)(screenSize.x / 2.0 - rectWin2.width / 2.0); 
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																             rectWin2.x = (float)(screenSize.x / 2.0 - rectWin2.width / 2.0); 
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																             rectWin2.y = sceneLevel != 5 ? screenSize.y - rectWin2.height : screenSize.y * 0.94f - rectWin2.height; 
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																             rectWin2.y = sceneLevel != 5 ? screenSize.y - rectWin2.height : screenSize.y * 0.94f - rectWin2.height; 
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																-            rectWin2 = GUI.Window(129, rectWin2, new GUI.WindowFunction(GuiFunc3), "", style); 
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																+            rectWin2 = GUI.Window(129, rectWin2, MessageWindow, "", style); 
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																         } 
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																         } 
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																-        private void GuiFunc5(int winID) 
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																+        private void SaveSceneWindow(int winID) 
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																         { 
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																         { 
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																             GUI.DragWindow(new Rect(0, 0, rectWin.width, DRAG_BAR_HEIGHT)); 
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																             GUI.DragWindow(new Rect(0, 0, rectWin.width, DRAG_BAR_HEIGHT)); 
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																             GUI.Box(new Rect(0, 0, rectWin.width, DRAG_BAR_HEIGHT), ""); 
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																             GUI.Box(new Rect(0, 0, rectWin.width, DRAG_BAR_HEIGHT), ""); 
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																@@ -9090,7 +9105,7 @@ namespace CM3D2.MultipleMaids.Plugin 
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																             } 
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																             } 
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																         } 
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																         } 
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																-        private void GuiFunc3(int winID) 
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																+        private void MessageWindow(int winID) 
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																         { 
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																         { 
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																             GUI.DragWindow(new Rect(0, 0, rectWin.width, DRAG_BAR_HEIGHT)); 
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																             GUI.DragWindow(new Rect(0, 0, rectWin.width, DRAG_BAR_HEIGHT)); 
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																             GUI.Box(new Rect(0, 0, rectWin.width, DRAG_BAR_HEIGHT), ""); 
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																             GUI.Box(new Rect(0, 0, rectWin.width, DRAG_BAR_HEIGHT), ""); 
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