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@@ -446,7 +446,11 @@ namespace CM3D2.MultipleMaids.Plugin
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itemCombo2.selectedItemIndex = 0;
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itemCombo2.selectedItemIndex = 0;
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slotCombo.selectedItemIndex = 0;
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slotCombo.selectedItemIndex = 0;
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sortList.Clear();
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sortList.Clear();
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- scrollPos = new Vector2(0.0f, 0.0f);
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+ maidCallScrollPos = new Vector2(0.0f, 0.0f);
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+ poseScrollPos = new Vector2(0.0f, 0.0f);
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+ faceScrollPos = new Vector2(0.0f, 0.0f);
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+ bgScrollPos = new Vector2(0.0f, 0.0f);
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+ bg2ScrollPos = new Vector2(0.0f, 0.0f);
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Vignetting component = GameMain.Instance.MainCamera.gameObject.GetComponent<Vignetting>();
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Vignetting component = GameMain.Instance.MainCamera.gameObject.GetComponent<Vignetting>();
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component.mode = Vignetting.AberrationMode.Simple;
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component.mode = Vignetting.AberrationMode.Simple;
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component.intensity = -3.98f;
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component.intensity = -3.98f;
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@@ -967,7 +971,11 @@ namespace CM3D2.MultipleMaids.Plugin
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itemCombo2.selectedItemIndex = 0;
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itemCombo2.selectedItemIndex = 0;
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slotCombo.selectedItemIndex = 0;
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slotCombo.selectedItemIndex = 0;
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sortList.Clear();
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sortList.Clear();
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- scrollPos = new Vector2(0.0f, 0.0f);
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+ maidCallScrollPos = new Vector2(0.0f, 0.0f);
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+ poseScrollPos = new Vector2(0.0f, 0.0f);
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+ faceScrollPos = new Vector2(0.0f, 0.0f);
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+ bgScrollPos = new Vector2(0.0f, 0.0f);
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+ bg2ScrollPos = new Vector2(0.0f, 0.0f);
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if (!GameMain.Instance.VRMode)
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if (!GameMain.Instance.VRMode)
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{
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{
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Vignetting component = GameMain.Instance.MainCamera.gameObject.GetComponent<Vignetting>();
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Vignetting component = GameMain.Instance.MainCamera.gameObject.GetComponent<Vignetting>();
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