Holding ctrl/shift while disabling bone IK resulted in the gizmos for neck/pelvis to stay visible. Just a tiny oversight when I added the new gizmos.
@@ -5211,6 +5211,8 @@ namespace CM3D2.MultipleMaids.Plugin
gizmoHandR[i].Visible = false;
gizmoFootL[i].Visible = false;
gizmoFootR[i].Visible = false;
+ gizmoNeck[i].Visible = false;
+ gizmoPelvis[i].Visible = false;
}
if (flag13)