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@@ -5,248 +5,248 @@ using UnityEngine;
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namespace COM3D2.PropMyItem.Plugin
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{
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- // Token: 0x0200000B RID: 11
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- public class SavePreset
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- {
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- // Token: 0x06000048 RID: 72 RVA: 0x00007AEC File Offset: 0x00005CEC
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- public Texture2D ThumShot(Camera camera, Maid f_maid)
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- {
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- int width = 138;
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- int height = 200;
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- Transform transform = CMT.SearchObjName(f_maid.body0.m_Bones.transform, "Bip01 HeadNub", true);
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- camera.transform.position = transform.TransformPoint(transform.localPosition + new Vector3(0.38f, 1.07f, 0f));
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- camera.transform.rotation = transform.rotation * Quaternion.Euler(90f, 0f, 90f);
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- camera.fieldOfView = 30f;
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- RenderTexture renderTexture = new RenderTexture(width, height, 24, RenderTextureFormat.ARGB32);
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- renderTexture.filterMode = FilterMode.Bilinear;
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- renderTexture.antiAliasing = 8;
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- RenderTexture f_rtSub = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32);
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- Texture2D result = this.RenderThum(camera, renderTexture, f_rtSub, width, height);
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- this.Restore();
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- return result;
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- }
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-
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- // Token: 0x06000049 RID: 73 RVA: 0x00007BBC File Offset: 0x00005DBC
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- public void SaveRestore()
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- {
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- this._savedPos = GameMain.Instance.MainCamera.GetTargetPos();
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- this._savedAngle = GameMain.Instance.MainCamera.GetAroundAngle();
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- this._savedDistance = GameMain.Instance.MainCamera.GetDistance();
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- this.px = GameMain.Instance.MainCamera.transform.position.x;
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- this.py = GameMain.Instance.MainCamera.transform.position.y;
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- this.pz = GameMain.Instance.MainCamera.transform.position.z;
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- this.rx = GameMain.Instance.MainCamera.transform.rotation.x;
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- this.ry = GameMain.Instance.MainCamera.transform.rotation.y;
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- this.rz = GameMain.Instance.MainCamera.transform.rotation.z;
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- this.rw = GameMain.Instance.MainCamera.transform.rotation.w;
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- this.fov = GameMain.Instance.MainCamera.camera.fieldOfView;
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- this.bg = GameMain.Instance.BgMgr.GetBGName();
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- GameMain.Instance.BgMgr.DeleteBg();
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- this.isStock = true;
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- }
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-
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- // Token: 0x0600004A RID: 74 RVA: 0x00007D28 File Offset: 0x00005F28
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- public void Restore()
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- {
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- if (this.isStock)
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- {
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- this.isStock = false;
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- GameMain.Instance.BgMgr.ChangeBg(this.bg);
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- GameMain.Instance.MainCamera.transform.position.Set(this.px, this.py, this.pz);
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- GameMain.Instance.MainCamera.transform.rotation.Set(this.rx, this.ry, this.rz, this.rw);
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- GameMain.Instance.MainCamera.camera.fieldOfView = this.fov;
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- GameMain.Instance.MainCamera.SetTargetPos(this._savedPos, true);
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- GameMain.Instance.MainCamera.SetAroundAngle(this._savedAngle, true);
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- GameMain.Instance.MainCamera.SetDistance(this._savedDistance, true);
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- }
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- }
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-
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- // Token: 0x0600004B RID: 75 RVA: 0x00007E1C File Offset: 0x0000601C
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- public Texture2D RenderThum(Camera f_cam, RenderTexture f_rtMain, RenderTexture f_rtSub, int width, int height)
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- {
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- RenderTexture targetTexture = f_cam.targetTexture;
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- bool enabled = f_cam.enabled;
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- f_cam.targetTexture = f_rtMain;
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- f_cam.enabled = true;
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- f_cam.Render();
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- f_cam.enabled = false;
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- Texture2D texture2D = new Texture2D(width, height, TextureFormat.ARGB32, false);
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- RenderTexture active = RenderTexture.active;
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- RenderTexture.active = f_rtSub;
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- GL.Clear(true, true, new Color(0f, 0f, 0f, 0f));
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- GL.PushMatrix();
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- GL.LoadPixelMatrix(0f, (float)width, (float)height, 0f);
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- Graphics.DrawTexture(new Rect(0f, 0f, (float)width, (float)height), f_rtMain);
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- GL.PopMatrix();
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- texture2D.ReadPixels(new Rect(0f, 0f, (float)width, (float)height), 0, 0);
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- texture2D.Apply();
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- RenderTexture.active = active;
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- f_cam.targetTexture = targetTexture;
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- f_cam.enabled = enabled;
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- return texture2D;
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- }
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-
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- // Token: 0x0600004C RID: 76 RVA: 0x00007EFC File Offset: 0x000060FC
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- public CharacterMgr.Preset PresetSave(Maid f_maid, CharacterMgr.PresetType f_type)
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- {
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- CharacterMgr.Preset preset = new CharacterMgr.Preset();
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- Texture2D texture2D = this.ThumShot(GameMain.Instance.MainCamera.camera, f_maid);
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- MemoryStream memoryStream = new MemoryStream();
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- BinaryWriter binaryWriter = new BinaryWriter(memoryStream);
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- binaryWriter.Write("CM3D2_PRESET");
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- binaryWriter.Write(1160);
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- binaryWriter.Write((int)f_type);
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- if (texture2D != null)
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- {
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- byte[] array = texture2D.EncodeToPNG();
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- binaryWriter.Write(array.Length);
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- binaryWriter.Write(array);
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- }
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- else
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- {
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- binaryWriter.Write(0);
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- }
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- f_maid.SerializeProp(binaryWriter);
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- f_maid.SerializeMultiColor(binaryWriter);
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- f_maid.SerializeBody(binaryWriter);
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- string text = string.Concat(new string[]
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- {
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- "pre_",
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- f_maid.status.lastName,
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- f_maid.status.firstName,
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- "_",
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- DateTime.Now.ToString("yyyyMMddHHmmss")
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- });
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- text = UTY.FileNameEscape(text);
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- text += ".preset";
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- string text2 = Path.GetFullPath(".\\") + "Preset";
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- if (!Directory.Exists(text2))
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- {
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- Directory.CreateDirectory(text2);
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- }
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- File.WriteAllBytes(text2 + "\\" + text, memoryStream.ToArray());
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- memoryStream.Dispose();
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- preset.texThum = texture2D;
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- preset.strFileName = text;
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- preset.ePreType = f_type;
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- return preset;
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- }
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-
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- // Token: 0x0600004D RID: 77 RVA: 0x00008058 File Offset: 0x00006258
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- public string GetNewestFileName(string folderName)
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- {
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- string[] files = Directory.GetFiles(folderName, "*.preset", SearchOption.TopDirectoryOnly);
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- string path = string.Empty;
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- DateTime t = DateTime.MinValue;
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- foreach (string text in files)
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- {
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- FileInfo fileInfo = new FileInfo(text);
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- if (fileInfo.LastWriteTime > t)
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- {
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- t = fileInfo.LastWriteTime;
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- path = text;
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- }
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- }
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- return Path.GetFileName(path);
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- }
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-
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- // Token: 0x0600004E RID: 78 RVA: 0x000080BC File Offset: 0x000062BC
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- public byte[] LoadMenuInternal(string filename)
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- {
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- byte[] result;
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- try
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- {
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- using (AFileBase afileBase = GameUty.FileOpen(filename, null))
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- {
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- if (!afileBase.IsValid())
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- {
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- throw new Exception();
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- }
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- result = afileBase.ReadAll();
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- }
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- }
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- catch (Exception ex)
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- {
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- throw ex;
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- }
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- return result;
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- }
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-
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- // Token: 0x0600004F RID: 79 RVA: 0x00008114 File Offset: 0x00006314
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- public int GetPriority(string fileName)
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- {
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- int result = 0;
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- using (MemoryStream memoryStream = new MemoryStream(this.LoadMenuInternal(fileName), false))
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- {
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- using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
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- {
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- binaryReader.ReadString();
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- binaryReader.ReadInt32();
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- binaryReader.ReadString();
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- binaryReader.ReadString();
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- binaryReader.ReadString();
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- binaryReader.ReadString();
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- binaryReader.ReadInt32();
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- for (;;)
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- {
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- int num = (int)binaryReader.ReadByte();
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- if (num == 0)
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- {
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- break;
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- }
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- string a = binaryReader.ReadString();
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- string[] array = new string[num - 1];
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- for (int i = 0; i < num - 1; i++)
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- {
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- array[i] = binaryReader.ReadString();
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- }
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- if (a == "priority")
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- {
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- result = int.Parse(array[0]);
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- }
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- }
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- }
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- }
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- return result;
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- }
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-
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- // Token: 0x0400004D RID: 77
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- private float px;
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-
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- // Token: 0x0400004E RID: 78
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- private float py;
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-
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- // Token: 0x0400004F RID: 79
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- private float pz;
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-
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- // Token: 0x04000050 RID: 80
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- private float rx;
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-
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- // Token: 0x04000051 RID: 81
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- private float ry;
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-
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- // Token: 0x04000052 RID: 82
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- private float rz;
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-
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- // Token: 0x04000053 RID: 83
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- private float rw;
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-
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- // Token: 0x04000054 RID: 84
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- private float fov;
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-
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- // Token: 0x04000055 RID: 85
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- private string bg = string.Empty;
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-
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- // Token: 0x04000056 RID: 86
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- private bool isStock;
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-
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- // Token: 0x04000057 RID: 87
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- private Vector3 _savedPos;
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-
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- // Token: 0x04000058 RID: 88
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- private Vector2 _savedAngle;
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-
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- // Token: 0x04000059 RID: 89
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- private float _savedDistance = 1f;
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- }
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+ // Token: 0x0200000B RID: 11
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+ public class SavePreset
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+ {
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+ // Token: 0x06000048 RID: 72 RVA: 0x00007AEC File Offset: 0x00005CEC
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+ public Texture2D ThumShot(Camera camera, Maid f_maid)
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+ {
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+ int width = 138;
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+ int height = 200;
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+ Transform transform = CMT.SearchObjName(f_maid.body0.m_Bones.transform, "Bip01 HeadNub", true);
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+ camera.transform.position = transform.TransformPoint(transform.localPosition + new Vector3(0.38f, 1.07f, 0f));
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+ camera.transform.rotation = transform.rotation * Quaternion.Euler(90f, 0f, 90f);
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+ camera.fieldOfView = 30f;
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+ RenderTexture renderTexture = new RenderTexture(width, height, 24, RenderTextureFormat.ARGB32);
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+ renderTexture.filterMode = FilterMode.Bilinear;
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+ renderTexture.antiAliasing = 8;
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+ RenderTexture f_rtSub = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32);
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+ Texture2D result = this.RenderThum(camera, renderTexture, f_rtSub, width, height);
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+ this.Restore();
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+ return result;
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+ }
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+
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+ // Token: 0x06000049 RID: 73 RVA: 0x00007BBC File Offset: 0x00005DBC
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+ public void SaveRestore()
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+ {
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+ this._savedPos = GameMain.Instance.MainCamera.GetTargetPos();
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+ this._savedAngle = GameMain.Instance.MainCamera.GetAroundAngle();
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+ this._savedDistance = GameMain.Instance.MainCamera.GetDistance();
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+ this.px = GameMain.Instance.MainCamera.transform.position.x;
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+ this.py = GameMain.Instance.MainCamera.transform.position.y;
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+ this.pz = GameMain.Instance.MainCamera.transform.position.z;
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+ this.rx = GameMain.Instance.MainCamera.transform.rotation.x;
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+ this.ry = GameMain.Instance.MainCamera.transform.rotation.y;
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+ this.rz = GameMain.Instance.MainCamera.transform.rotation.z;
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+ this.rw = GameMain.Instance.MainCamera.transform.rotation.w;
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+ this.fov = GameMain.Instance.MainCamera.camera.fieldOfView;
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+ this.bg = GameMain.Instance.BgMgr.GetBGName();
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+ GameMain.Instance.BgMgr.DeleteBg();
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+ this.isStock = true;
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+ }
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+
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+ // Token: 0x0600004A RID: 74 RVA: 0x00007D28 File Offset: 0x00005F28
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+ public void Restore()
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+ {
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+ if (this.isStock)
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+ {
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+ this.isStock = false;
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+ GameMain.Instance.BgMgr.ChangeBg(this.bg);
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+ GameMain.Instance.MainCamera.transform.position.Set(this.px, this.py, this.pz);
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+ GameMain.Instance.MainCamera.transform.rotation.Set(this.rx, this.ry, this.rz, this.rw);
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+ GameMain.Instance.MainCamera.camera.fieldOfView = this.fov;
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+ GameMain.Instance.MainCamera.SetTargetPos(this._savedPos, true);
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+ GameMain.Instance.MainCamera.SetAroundAngle(this._savedAngle, true);
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+ GameMain.Instance.MainCamera.SetDistance(this._savedDistance, true);
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+ }
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+ }
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+
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+ // Token: 0x0600004B RID: 75 RVA: 0x00007E1C File Offset: 0x0000601C
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+ public Texture2D RenderThum(Camera f_cam, RenderTexture f_rtMain, RenderTexture f_rtSub, int width, int height)
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+ {
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+ RenderTexture targetTexture = f_cam.targetTexture;
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+ bool enabled = f_cam.enabled;
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+ f_cam.targetTexture = f_rtMain;
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+ f_cam.enabled = true;
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+ f_cam.Render();
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+ f_cam.enabled = false;
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+ Texture2D texture2D = new Texture2D(width, height, TextureFormat.ARGB32, false);
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+ RenderTexture active = RenderTexture.active;
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+ RenderTexture.active = f_rtSub;
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+ GL.Clear(true, true, new Color(0f, 0f, 0f, 0f));
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+ GL.PushMatrix();
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+ GL.LoadPixelMatrix(0f, (float)width, (float)height, 0f);
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+ Graphics.DrawTexture(new Rect(0f, 0f, (float)width, (float)height), f_rtMain);
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+ GL.PopMatrix();
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+ texture2D.ReadPixels(new Rect(0f, 0f, (float)width, (float)height), 0, 0);
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+ texture2D.Apply();
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+ RenderTexture.active = active;
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+ f_cam.targetTexture = targetTexture;
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+ f_cam.enabled = enabled;
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+ return texture2D;
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+ }
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+
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+ // Token: 0x0600004C RID: 76 RVA: 0x00007EFC File Offset: 0x000060FC
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+ public CharacterMgr.Preset PresetSave(Maid f_maid, CharacterMgr.PresetType f_type)
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+ {
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+ CharacterMgr.Preset preset = new CharacterMgr.Preset();
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+ Texture2D texture2D = this.ThumShot(GameMain.Instance.MainCamera.camera, f_maid);
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+ MemoryStream memoryStream = new MemoryStream();
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+ BinaryWriter binaryWriter = new BinaryWriter(memoryStream);
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+ binaryWriter.Write("CM3D2_PRESET");
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+ binaryWriter.Write(1160);
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+ binaryWriter.Write((int)f_type);
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+ if (texture2D != null)
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+ {
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+ byte[] array = texture2D.EncodeToPNG();
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+ binaryWriter.Write(array.Length);
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+ binaryWriter.Write(array);
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+ }
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+ else
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+ {
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+ binaryWriter.Write(0);
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+ }
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+ f_maid.SerializeProp(binaryWriter);
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+ f_maid.SerializeMultiColor(binaryWriter);
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+ f_maid.SerializeBody(binaryWriter);
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+ string text = string.Concat(new string[]
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+ {
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+ "pre_",
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+ f_maid.status.lastName,
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+ f_maid.status.firstName,
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+ "_",
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+ DateTime.Now.ToString("yyyyMMddHHmmss")
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+ });
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+ text = UTY.FileNameEscape(text);
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+ text += ".preset";
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+ string text2 = Path.GetFullPath(".\\") + "Preset";
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+ if (!Directory.Exists(text2))
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+ {
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+ Directory.CreateDirectory(text2);
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+ }
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+ File.WriteAllBytes(text2 + "\\" + text, memoryStream.ToArray());
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+ memoryStream.Dispose();
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+ preset.texThum = texture2D;
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+ preset.strFileName = text;
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+ preset.ePreType = f_type;
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+ return preset;
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|
|
+ }
|
|
|
+
|
|
|
+ // Token: 0x0600004D RID: 77 RVA: 0x00008058 File Offset: 0x00006258
|
|
|
+ public string GetNewestFileName(string folderName)
|
|
|
+ {
|
|
|
+ string[] files = Directory.GetFiles(folderName, "*.preset", SearchOption.TopDirectoryOnly);
|
|
|
+ string path = string.Empty;
|
|
|
+ DateTime t = DateTime.MinValue;
|
|
|
+ foreach (string text in files)
|
|
|
+ {
|
|
|
+ FileInfo fileInfo = new FileInfo(text);
|
|
|
+ if (fileInfo.LastWriteTime > t)
|
|
|
+ {
|
|
|
+ t = fileInfo.LastWriteTime;
|
|
|
+ path = text;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return Path.GetFileName(path);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Token: 0x0600004E RID: 78 RVA: 0x000080BC File Offset: 0x000062BC
|
|
|
+ public byte[] LoadMenuInternal(string filename)
|
|
|
+ {
|
|
|
+ byte[] result;
|
|
|
+ try
|
|
|
+ {
|
|
|
+ using (AFileBase afileBase = GameUty.FileOpen(filename, null))
|
|
|
+ {
|
|
|
+ if (!afileBase.IsValid())
|
|
|
+ {
|
|
|
+ throw new Exception();
|
|
|
+ }
|
|
|
+ result = afileBase.ReadAll();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ catch (Exception ex)
|
|
|
+ {
|
|
|
+ throw ex;
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Token: 0x0600004F RID: 79 RVA: 0x00008114 File Offset: 0x00006314
|
|
|
+ public int GetPriority(string fileName)
|
|
|
+ {
|
|
|
+ int result = 0;
|
|
|
+ using (MemoryStream memoryStream = new MemoryStream(this.LoadMenuInternal(fileName), false))
|
|
|
+ {
|
|
|
+ using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
|
|
|
+ {
|
|
|
+ binaryReader.ReadString();
|
|
|
+ binaryReader.ReadInt32();
|
|
|
+ binaryReader.ReadString();
|
|
|
+ binaryReader.ReadString();
|
|
|
+ binaryReader.ReadString();
|
|
|
+ binaryReader.ReadString();
|
|
|
+ binaryReader.ReadInt32();
|
|
|
+ for (; ; )
|
|
|
+ {
|
|
|
+ int num = (int)binaryReader.ReadByte();
|
|
|
+ if (num == 0)
|
|
|
+ {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ string a = binaryReader.ReadString();
|
|
|
+ string[] array = new string[num - 1];
|
|
|
+ for (int i = 0; i < num - 1; i++)
|
|
|
+ {
|
|
|
+ array[i] = binaryReader.ReadString();
|
|
|
+ }
|
|
|
+ if (a == "priority")
|
|
|
+ {
|
|
|
+ result = int.Parse(array[0]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Token: 0x0400004D RID: 77
|
|
|
+ private float px;
|
|
|
+
|
|
|
+ // Token: 0x0400004E RID: 78
|
|
|
+ private float py;
|
|
|
+
|
|
|
+ // Token: 0x0400004F RID: 79
|
|
|
+ private float pz;
|
|
|
+
|
|
|
+ // Token: 0x04000050 RID: 80
|
|
|
+ private float rx;
|
|
|
+
|
|
|
+ // Token: 0x04000051 RID: 81
|
|
|
+ private float ry;
|
|
|
+
|
|
|
+ // Token: 0x04000052 RID: 82
|
|
|
+ private float rz;
|
|
|
+
|
|
|
+ // Token: 0x04000053 RID: 83
|
|
|
+ private float rw;
|
|
|
+
|
|
|
+ // Token: 0x04000054 RID: 84
|
|
|
+ private float fov;
|
|
|
+
|
|
|
+ // Token: 0x04000055 RID: 85
|
|
|
+ private string bg = string.Empty;
|
|
|
+
|
|
|
+ // Token: 0x04000056 RID: 86
|
|
|
+ private bool isStock;
|
|
|
+
|
|
|
+ // Token: 0x04000057 RID: 87
|
|
|
+ private Vector3 _savedPos;
|
|
|
+
|
|
|
+ // Token: 0x04000058 RID: 88
|
|
|
+ private Vector2 _savedAngle;
|
|
|
+
|
|
|
+ // Token: 0x04000059 RID: 89
|
|
|
+ private float _savedDistance = 1f;
|
|
|
+ }
|
|
|
}
|