EnvironmentManager.cs 9.7 KB

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  1. using System;
  2. using System.Linq;
  3. using UnityEngine;
  4. namespace COM3D2.MeidoPhotoStudio.Plugin
  5. {
  6. internal class EnvironmentManager : IManager, ISerializable
  7. {
  8. public const string header = "ENVIRONMENT";
  9. private static bool cubeActive;
  10. public static bool CubeActive
  11. {
  12. get => cubeActive;
  13. set
  14. {
  15. if (value != cubeActive)
  16. {
  17. cubeActive = value;
  18. CubeActiveChange?.Invoke(null, EventArgs.Empty);
  19. }
  20. }
  21. }
  22. private static bool cubeSmall;
  23. public static bool CubeSmall
  24. {
  25. get => cubeSmall;
  26. set
  27. {
  28. if (value != cubeSmall)
  29. {
  30. cubeSmall = value;
  31. CubeSmallChange?.Invoke(null, EventArgs.Empty);
  32. }
  33. }
  34. }
  35. private static event EventHandler CubeActiveChange;
  36. private static event EventHandler CubeSmallChange;
  37. private GameObject cameraObject;
  38. private Camera subCamera;
  39. private GameObject bgObject;
  40. private Transform bg;
  41. private CameraInfo cameraInfo;
  42. private DragPointBG bgDragPoint;
  43. private string currentBGAsset = "Theater";
  44. private bool bgVisible = true;
  45. public bool BGVisible
  46. {
  47. get => bgVisible;
  48. set
  49. {
  50. this.bgVisible = value;
  51. bgObject.SetActive(this.bgVisible);
  52. }
  53. }
  54. public EnvironmentManager(MeidoManager meidoManager)
  55. {
  56. DragPointLight.environmentManager = this;
  57. }
  58. public void Serialize(System.IO.BinaryWriter binaryWriter) => Serialize(binaryWriter, false);
  59. public void Serialize(System.IO.BinaryWriter binaryWriter, bool kankyo)
  60. {
  61. binaryWriter.Write(header);
  62. binaryWriter.Write(currentBGAsset);
  63. binaryWriter.WriteVector3(this.bg.position);
  64. binaryWriter.WriteQuaternion(this.bg.rotation);
  65. binaryWriter.WriteVector3(this.bg.localScale);
  66. binaryWriter.Write(kankyo);
  67. CameraMain camera = GameMain.Instance.MainCamera;
  68. binaryWriter.WriteVector3(camera.GetTargetPos());
  69. binaryWriter.Write(camera.GetDistance());
  70. binaryWriter.WriteQuaternion(camera.transform.rotation);
  71. StopCameraSpin();
  72. }
  73. public void Deserialize(System.IO.BinaryReader binaryReader)
  74. {
  75. string bgAsset = binaryReader.ReadString();
  76. bool isCreative = Utility.IsGuidString(bgAsset);
  77. System.Collections.Generic.List<string> bgList = isCreative
  78. ? Constants.MyRoomCustomBGList.Select(kvp => kvp.Key).ToList()
  79. : Constants.BGList;
  80. int assetIndex = bgList.FindIndex(
  81. asset => asset.Equals(bgAsset, StringComparison.InvariantCultureIgnoreCase)
  82. );
  83. if (assetIndex < 0)
  84. {
  85. Utility.LogWarning($"Could not load BG '{bgAsset}'");
  86. isCreative = false;
  87. bgAsset = "Theater";
  88. }
  89. else bgAsset = bgList[assetIndex];
  90. ChangeBackground(bgAsset, isCreative);
  91. this.bg.position = binaryReader.ReadVector3();
  92. this.bg.rotation = binaryReader.ReadQuaternion();
  93. this.bg.localScale = binaryReader.ReadVector3();
  94. bool kankyo = binaryReader.ReadBoolean();
  95. Vector3 cameraPosition = binaryReader.ReadVector3();
  96. float cameraDistance = binaryReader.ReadSingle();
  97. Quaternion cameraRotation = binaryReader.ReadQuaternion();
  98. if (!kankyo)
  99. {
  100. CameraMain camera = GameMain.Instance.MainCamera;
  101. camera.SetTargetPos(cameraPosition);
  102. camera.SetDistance(cameraDistance);
  103. camera.transform.rotation = cameraRotation;
  104. StopCameraSpin();
  105. }
  106. }
  107. public void Activate()
  108. {
  109. bgObject = GameObject.Find("__GameMain__/BG");
  110. bg = bgObject.transform;
  111. bgDragPoint = DragPoint.Make<DragPointBG>(PrimitiveType.Cube, Vector3.one * 0.12f);
  112. bgDragPoint.Initialize(() => bg.position, () => Vector3.zero);
  113. bgDragPoint.Set(bg);
  114. bgDragPoint.AddGizmo();
  115. bgDragPoint.ConstantScale = true;
  116. bgDragPoint.gameObject.SetActive(CubeActive);
  117. cameraObject = new GameObject("subCamera");
  118. subCamera = cameraObject.AddComponent<Camera>();
  119. subCamera.CopyFrom(Camera.main);
  120. subCamera.clearFlags = CameraClearFlags.Depth;
  121. subCamera.cullingMask = 256;
  122. subCamera.depth = 1f;
  123. subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
  124. cameraObject.SetActive(true);
  125. bgObject.SetActive(true);
  126. GameMain.Instance.BgMgr.ChangeBg("Theater");
  127. UltimateOrbitCamera uoCamera =
  128. Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
  129. uoCamera.enabled = true;
  130. ResetCamera();
  131. SaveCameraInfo();
  132. CubeSmallChange += OnCubeSmall;
  133. CubeActiveChange += OnCubeActive;
  134. }
  135. public void Deactivate()
  136. {
  137. if (bgDragPoint != null) GameObject.Destroy(bgDragPoint.gameObject);
  138. GameObject.Destroy(cameraObject);
  139. GameObject.Destroy(subCamera);
  140. BGVisible = true;
  141. Camera mainCamera = GameMain.Instance.MainCamera.camera;
  142. mainCamera.backgroundColor = Color.black;
  143. bool isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
  144. if (isNight)
  145. {
  146. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
  147. }
  148. else
  149. {
  150. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
  151. }
  152. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  153. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
  154. GameMain.Instance.MainCamera.SetDistance(1.6f, true);
  155. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
  156. bg.localScale = Vector3.one;
  157. CubeSmallChange -= OnCubeSmall;
  158. CubeActiveChange -= OnCubeActive;
  159. }
  160. public void Update()
  161. {
  162. if (Input.GetKey(KeyCode.Q))
  163. {
  164. if (Input.GetKeyDown(KeyCode.S))
  165. {
  166. SaveCameraInfo();
  167. }
  168. if (Input.GetKeyDown(KeyCode.A))
  169. {
  170. LoadCameraInfo(cameraInfo);
  171. }
  172. if (Input.GetKeyDown(KeyCode.R))
  173. {
  174. ResetCamera();
  175. }
  176. }
  177. }
  178. public void ChangeBackground(string assetName, bool creative = false)
  179. {
  180. currentBGAsset = assetName;
  181. if (creative)
  182. {
  183. GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
  184. }
  185. else
  186. {
  187. GameMain.Instance.BgMgr.ChangeBg(assetName);
  188. if (assetName == "KaraokeRoom")
  189. {
  190. bg.transform.position = bgObject.transform.position;
  191. bg.transform.localPosition = new Vector3(1f, 0f, 4f);
  192. bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
  193. }
  194. }
  195. }
  196. private void SaveCameraInfo()
  197. {
  198. this.cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
  199. StopCameraSpin();
  200. }
  201. public void LoadCameraInfo(CameraInfo cameraInfo)
  202. {
  203. CameraMain camera = GameMain.Instance.MainCamera;
  204. camera.SetTargetPos(cameraInfo.TargetPos);
  205. camera.SetPos(cameraInfo.Pos);
  206. camera.SetDistance(cameraInfo.Distance);
  207. camera.transform.eulerAngles = cameraInfo.Angle;
  208. StopCameraSpin();
  209. }
  210. private void StopCameraSpin()
  211. {
  212. UltimateOrbitCamera uoCamera = Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(
  213. GameMain.Instance.MainCamera, "m_UOCamera"
  214. );
  215. Utility.SetFieldValue<UltimateOrbitCamera, float>(uoCamera, "xVelocity", 0f);
  216. Utility.SetFieldValue<UltimateOrbitCamera, float>(uoCamera, "yVelocity", 0f);
  217. }
  218. private void ResetCamera()
  219. {
  220. CameraMain cameraMain = GameMain.Instance.MainCamera;
  221. cameraMain.Reset(CameraMain.CameraType.Target, true);
  222. cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
  223. cameraMain.SetDistance(3f, true);
  224. }
  225. private void OnCubeSmall(object sender, EventArgs args)
  226. {
  227. this.bgDragPoint.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
  228. }
  229. private void OnCubeActive(object sender, EventArgs args)
  230. {
  231. this.bgDragPoint.gameObject.SetActive(CubeActive);
  232. }
  233. }
  234. public struct CameraInfo
  235. {
  236. public Vector3 TargetPos { get; }
  237. public Vector3 Pos { get; }
  238. public Vector3 Angle { get; }
  239. public float Distance { get; }
  240. public CameraInfo(CameraMain camera)
  241. {
  242. this.TargetPos = camera.GetTargetPos();
  243. this.Pos = camera.GetPos();
  244. this.Angle = camera.transform.eulerAngles;
  245. this.Distance = camera.GetDistance();
  246. }
  247. }
  248. }