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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- internal class MeidoManager
- {
- private static CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- private int undress = 0;
- public Meido[] meidos { get; private set; }
- public List<int> SelectMeidoList { get; private set; } = new List<int>();
- public List<Meido> ActiveMeidoList { get; private set; } = new List<Meido>();
- public Meido ActiveMeido => ActiveMeidoList.Count > 0 ? ActiveMeidoList[SelectedMeido] : null;
- public bool HasActiveMeido => ActiveMeido != null;
- public int numberOfMeidos;
- public event EventHandler<MeidoUpdateEventArgs> UpdateMeido;
- public event EventHandler EndCallMeidos;
- public event EventHandler BeginCallMeidos;
- private int selectedMeido = 0;
- public int SelectedMeido
- {
- get => selectedMeido;
- private set => selectedMeido = Mathf.Clamp(value, 0, ActiveMeidoList.Count - 1);
- }
- public bool IsBusy
- {
- get
- {
- foreach (Meido meido in ActiveMeidoList)
- {
- if (meido.Maid.IsBusy) return true;
- }
- return false;
- }
- }
- public void ChangeMaid(int index)
- {
- OnUpdateMeido(null, new MeidoUpdateEventArgs(index));
- }
- public void Activate()
- {
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- numberOfMeidos = characterMgr.GetStockMaidCount();
- meidos = new Meido[numberOfMeidos];
- for (int stockMaidIndex = 0; stockMaidIndex < numberOfMeidos; stockMaidIndex++)
- {
- meidos[stockMaidIndex] = new Meido(stockMaidIndex);
- }
- }
- public void Deactivate()
- {
- foreach (Meido meido in meidos)
- {
- meido.UpdateMeido -= OnUpdateMeido;
- meido.Deactivate();
- }
- SelectMeidoList.Clear();
- ActiveMeidoList.Clear();
- }
- public void Update()
- {
- if (Input.GetKeyDown(KeyCode.H)) UndressAll();
- foreach (Meido activeMeido in ActiveMeidoList)
- {
- activeMeido.Update();
- }
- }
- public void CallMeidos()
- {
- this.BeginCallMeidos?.Invoke(this, EventArgs.Empty);
- GameMain.Instance.MainCamera.FadeOut(0.01f, false, () =>
- {
- UnloadMeidos();
- foreach (int slot in this.SelectMeidoList)
- {
- Meido meido = meidos[slot];
- ActiveMeidoList.Add(meido);
- meido.BodyLoad += OnEndCallMeidos;
- meido.UpdateMeido += OnUpdateMeido;
- }
- for (int i = 0; i < ActiveMeidoList.Count; i++)
- {
- Meido meido = ActiveMeidoList[i];
- meido.Load(i, this.SelectMeidoList[i]);
- }
- SelectedMeido = 0;
- if (this.SelectMeidoList.Count == 0) OnEndCallMeidos(this, EventArgs.Empty);
- }, false);
- }
- private void UndressAll()
- {
- if (!HasActiveMeido) return;
- undress = Utility.Wrap(undress + 1, 0, 3);
- TBody.MaskMode maskMode = TBody.MaskMode.None;
- switch (undress)
- {
- case 0: maskMode = TBody.MaskMode.None; break;
- case 1: maskMode = TBody.MaskMode.Underwear; break;
- case 2: maskMode = TBody.MaskMode.Nude; break;
- }
- foreach (Meido activeMeido in ActiveMeidoList)
- {
- activeMeido.SetMaskMode(maskMode);
- }
- this.UpdateMeido?.Invoke(ActiveMeido, new MeidoUpdateEventArgs(SelectedMeido));
- }
- private void UnloadMeidos()
- {
- foreach (Meido meido in ActiveMeidoList)
- {
- meido.UpdateMeido -= OnUpdateMeido;
- meido.Unload();
- }
- ActiveMeidoList.Clear();
- }
- private void OnUpdateMeido(object sender, MeidoUpdateEventArgs args)
- {
- if (!args.IsEmpty) this.SelectedMeido = args.SelectedMeido;
- this.UpdateMeido?.Invoke(ActiveMeido, args);
- }
- private void OnEndCallMeidos(object sender, EventArgs args)
- {
- if (!IsBusy)
- {
- GameMain.Instance.MainCamera.FadeIn(1f);
- EndCallMeidos?.Invoke(this, EventArgs.Empty);
- foreach (Meido meido in ActiveMeidoList)
- {
- meido.BodyLoad -= OnEndCallMeidos;
- }
- }
- }
- }
- public class MeidoUpdateEventArgs : EventArgs
- {
- public static new MeidoUpdateEventArgs Empty { get; } = new MeidoUpdateEventArgs(-1);
- public bool IsEmpty
- {
- get
- {
- return (this == MeidoUpdateEventArgs.Empty) ||
- (this.SelectedMeido == -1 && !this.FromMeido && !this.IsBody);
- }
- }
- public int SelectedMeido { get; }
- public bool IsBody { get; }
- public bool FromMeido { get; } = false;
- public MeidoUpdateEventArgs(int meidoIndex, bool fromMaid = false, bool isBody = true)
- {
- this.SelectedMeido = meidoIndex;
- this.IsBody = isBody;
- this.FromMeido = fromMaid;
- }
- }
- }
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