EnvironmentManager.cs 7.1 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace COM3D2.MeidoPhotoStudio.Plugin
  4. {
  5. internal class EnvironmentManager
  6. {
  7. private static bool cubeActive;
  8. public static bool CubeActive
  9. {
  10. get => cubeActive;
  11. set
  12. {
  13. if (value != cubeActive)
  14. {
  15. cubeActive = value;
  16. CubeActiveChange?.Invoke(null, EventArgs.Empty);
  17. }
  18. }
  19. }
  20. private static bool cubeSmall;
  21. public static bool CubeSmall
  22. {
  23. get => cubeSmall;
  24. set
  25. {
  26. if (value != cubeSmall)
  27. {
  28. cubeSmall = value;
  29. CubeSmallChange?.Invoke(null, EventArgs.Empty);
  30. }
  31. }
  32. }
  33. private static event EventHandler CubeActiveChange;
  34. private static event EventHandler CubeSmallChange;
  35. private GameObject cameraObject;
  36. private Camera subCamera;
  37. private GameObject bgObject;
  38. private Transform bg;
  39. private CameraInfo cameraInfo;
  40. private DragPointBG bgDragPoint;
  41. public LightManager LightManager { get; }
  42. public PropManager PropManager { get; }
  43. public EffectManager EffectManager { get; }
  44. private bool bgVisible = true;
  45. public bool BGVisible
  46. {
  47. get => bgVisible;
  48. set
  49. {
  50. this.bgVisible = value;
  51. bgObject.SetActive(this.bgVisible);
  52. }
  53. }
  54. private enum DragType
  55. {
  56. None, Transform
  57. }
  58. public EnvironmentManager(MeidoManager meidoManager)
  59. {
  60. PropManager = new PropManager(meidoManager);
  61. LightManager = new LightManager();
  62. EffectManager = new EffectManager();
  63. }
  64. public void Activate()
  65. {
  66. bgObject = GameObject.Find("__GameMain__/BG");
  67. bg = bgObject.transform;
  68. bgDragPoint = DragPoint.Make<DragPointBG>(
  69. PrimitiveType.Cube, Vector3.one * 0.12f, DragPoint.LightBlue
  70. );
  71. bgDragPoint.Initialize(() => bg.position, () => Vector3.zero);
  72. bgDragPoint.Set(bg);
  73. bgDragPoint.AddGizmo();
  74. bgDragPoint.ConstantScale = true;
  75. bgDragPoint.gameObject.SetActive(CubeActive);
  76. cameraObject = new GameObject("subCamera");
  77. subCamera = cameraObject.AddComponent<Camera>();
  78. subCamera.CopyFrom(Camera.main);
  79. subCamera.clearFlags = CameraClearFlags.Depth;
  80. subCamera.cullingMask = 256;
  81. subCamera.depth = 1f;
  82. subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
  83. cameraObject.SetActive(true);
  84. bgObject.SetActive(true);
  85. GameMain.Instance.BgMgr.ChangeBg("Theater");
  86. UltimateOrbitCamera UOCamera =
  87. Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
  88. UOCamera.enabled = true;
  89. ResetCamera();
  90. SaveCameraInfo();
  91. PropManager.Activate();
  92. LightManager.Activate();
  93. EffectManager.Activate();
  94. CubeSmallChange += OnCubeSmall;
  95. CubeActiveChange += OnCubeActive;
  96. }
  97. public void Deactivate()
  98. {
  99. if (bgDragPoint != null) GameObject.Destroy(bgDragPoint.gameObject);
  100. GameObject.Destroy(cameraObject);
  101. GameObject.Destroy(subCamera);
  102. PropManager.Deactivate();
  103. LightManager.Deactivate();
  104. EffectManager.Deactivate();
  105. bool isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
  106. if (isNight)
  107. {
  108. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
  109. }
  110. else
  111. {
  112. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
  113. }
  114. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  115. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
  116. GameMain.Instance.MainCamera.SetDistance(1.6f, true);
  117. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
  118. CubeSmallChange -= OnCubeSmall;
  119. CubeActiveChange -= OnCubeActive;
  120. }
  121. public void Update()
  122. {
  123. if (Input.GetKey(KeyCode.Q))
  124. {
  125. if (Input.GetKeyDown(KeyCode.S))
  126. {
  127. SaveCameraInfo();
  128. }
  129. if (Input.GetKeyDown(KeyCode.A))
  130. {
  131. LoadCameraInfo(cameraInfo);
  132. }
  133. if (Input.GetKeyDown(KeyCode.R))
  134. {
  135. ResetCamera();
  136. }
  137. }
  138. EffectManager.Update();
  139. }
  140. public void ChangeBackground(string assetName, bool creative = false)
  141. {
  142. if (creative)
  143. {
  144. GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
  145. }
  146. else
  147. {
  148. GameMain.Instance.BgMgr.ChangeBg(assetName);
  149. if (assetName == "KaraokeRoom")
  150. {
  151. bg.transform.position = bgObject.transform.position;
  152. bg.transform.localPosition = new Vector3(1f, 0f, 4f);
  153. bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
  154. }
  155. }
  156. }
  157. private void SaveCameraInfo()
  158. {
  159. this.cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
  160. }
  161. public void LoadCameraInfo(CameraInfo cameraInfo)
  162. {
  163. CameraMain camera = GameMain.Instance.MainCamera;
  164. camera.SetTargetPos(cameraInfo.TargetPos);
  165. camera.SetPos(cameraInfo.Pos);
  166. camera.SetDistance(cameraInfo.Distance);
  167. camera.transform.eulerAngles = cameraInfo.Angle;
  168. }
  169. private void ResetCamera()
  170. {
  171. CameraMain cameraMain = GameMain.Instance.MainCamera;
  172. cameraMain.Reset(CameraMain.CameraType.Target, true);
  173. cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
  174. cameraMain.SetDistance(3f, true);
  175. }
  176. private void OnCubeSmall(object sender, EventArgs args)
  177. {
  178. this.bgDragPoint.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
  179. }
  180. private void OnCubeActive(object sender, EventArgs args)
  181. {
  182. this.bgDragPoint.gameObject.SetActive(CubeActive);
  183. }
  184. }
  185. public struct CameraInfo
  186. {
  187. public Vector3 TargetPos { get; }
  188. public Vector3 Pos { get; }
  189. public Vector3 Angle { get; }
  190. public float Distance { get; }
  191. public CameraInfo(CameraMain camera)
  192. {
  193. this.TargetPos = camera.GetTargetPos();
  194. this.Pos = camera.GetPos();
  195. this.Angle = camera.transform.eulerAngles;
  196. this.Distance = camera.GetDistance();
  197. }
  198. }
  199. }