EnvironmentManager.cs 11 KB

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  1. using System;
  2. using System.Linq;
  3. using UnityEngine;
  4. namespace COM3D2.MeidoPhotoStudio.Plugin
  5. {
  6. using Input = InputManager;
  7. internal class EnvironmentManager : IManager, ISerializable
  8. {
  9. public const string header = "ENVIRONMENT";
  10. private static bool cubeActive;
  11. public static bool CubeActive
  12. {
  13. get => cubeActive;
  14. set
  15. {
  16. if (value != cubeActive)
  17. {
  18. cubeActive = value;
  19. CubeActiveChange?.Invoke(null, EventArgs.Empty);
  20. }
  21. }
  22. }
  23. private static bool cubeSmall;
  24. public static bool CubeSmall
  25. {
  26. get => cubeSmall;
  27. set
  28. {
  29. if (value != cubeSmall)
  30. {
  31. cubeSmall = value;
  32. CubeSmallChange?.Invoke(null, EventArgs.Empty);
  33. }
  34. }
  35. }
  36. private static event EventHandler CubeActiveChange;
  37. private static event EventHandler CubeSmallChange;
  38. private UltimateOrbitCamera ultimateOrbitCamera;
  39. private GameObject cameraObject;
  40. private Camera subCamera;
  41. private GameObject bgObject;
  42. private Transform bg;
  43. private CameraInfo cameraInfo;
  44. private DragPointBG bgDragPoint;
  45. private string currentBGAsset = "Theater";
  46. private bool bgVisible = true;
  47. public bool BGVisible
  48. {
  49. get => bgVisible;
  50. set
  51. {
  52. bgVisible = value;
  53. bgObject.SetActive(bgVisible);
  54. }
  55. }
  56. private float defaultCameraMoveSpeed;
  57. private float defaultCameraZoomSpeed;
  58. private const float cameraFastMoveSpeed = 0.1f;
  59. private const float cameraFastZoomSpeed = 2f;
  60. static EnvironmentManager()
  61. {
  62. Input.Register(MpsKey.CameraLayer, KeyCode.Q, "Camera control layer");
  63. Input.Register(MpsKey.CameraSave, KeyCode.S, "Save camera transform");
  64. Input.Register(MpsKey.CameraLoad, KeyCode.A, "Load camera transform");
  65. Input.Register(MpsKey.CameraReset, KeyCode.R, "Reset camera transform");
  66. }
  67. public EnvironmentManager()
  68. {
  69. DragPointLight.EnvironmentManager = this;
  70. Activate();
  71. }
  72. public void Serialize(System.IO.BinaryWriter binaryWriter) => Serialize(binaryWriter, false);
  73. public void Serialize(System.IO.BinaryWriter binaryWriter, bool kankyo)
  74. {
  75. binaryWriter.Write(header);
  76. binaryWriter.Write(currentBGAsset);
  77. binaryWriter.WriteVector3(bg.position);
  78. binaryWriter.WriteQuaternion(bg.rotation);
  79. binaryWriter.WriteVector3(bg.localScale);
  80. binaryWriter.Write(kankyo);
  81. CameraMain camera = GameMain.Instance.MainCamera;
  82. binaryWriter.WriteVector3(camera.GetTargetPos());
  83. binaryWriter.Write(camera.GetDistance());
  84. binaryWriter.WriteQuaternion(camera.transform.rotation);
  85. StopCameraSpin();
  86. }
  87. public void Deserialize(System.IO.BinaryReader binaryReader)
  88. {
  89. string bgAsset = binaryReader.ReadString();
  90. bool isCreative = Utility.IsGuidString(bgAsset);
  91. System.Collections.Generic.List<string> bgList = isCreative
  92. ? Constants.MyRoomCustomBGList.Select(kvp => kvp.Key).ToList()
  93. : Constants.BGList;
  94. int assetIndex = bgList.FindIndex(
  95. asset => asset.Equals(bgAsset, StringComparison.InvariantCultureIgnoreCase)
  96. );
  97. if (assetIndex < 0)
  98. {
  99. Utility.LogWarning($"Could not load BG '{bgAsset}'");
  100. isCreative = false;
  101. bgAsset = "Theater";
  102. }
  103. else bgAsset = bgList[assetIndex];
  104. ChangeBackground(bgAsset, isCreative);
  105. bg.position = binaryReader.ReadVector3();
  106. bg.rotation = binaryReader.ReadQuaternion();
  107. bg.localScale = binaryReader.ReadVector3();
  108. bool kankyo = binaryReader.ReadBoolean();
  109. Vector3 cameraPosition = binaryReader.ReadVector3();
  110. float cameraDistance = binaryReader.ReadSingle();
  111. Quaternion cameraRotation = binaryReader.ReadQuaternion();
  112. if (!kankyo)
  113. {
  114. CameraMain camera = GameMain.Instance.MainCamera;
  115. camera.SetTargetPos(cameraPosition);
  116. camera.SetDistance(cameraDistance);
  117. camera.transform.rotation = cameraRotation;
  118. StopCameraSpin();
  119. }
  120. }
  121. public void Activate()
  122. {
  123. bgObject = GameObject.Find("__GameMain__/BG");
  124. bg = bgObject.transform;
  125. bgDragPoint = DragPoint.Make<DragPointBG>(PrimitiveType.Cube, Vector3.one * 0.12f);
  126. bgDragPoint.Initialize(() => bg.position, () => Vector3.zero);
  127. bgDragPoint.Set(bg);
  128. bgDragPoint.AddGizmo();
  129. bgDragPoint.ConstantScale = true;
  130. bgDragPoint.gameObject.SetActive(CubeActive);
  131. cameraObject = new GameObject("subCamera");
  132. subCamera = cameraObject.AddComponent<Camera>();
  133. subCamera.CopyFrom(Camera.main);
  134. subCamera.clearFlags = CameraClearFlags.Depth;
  135. subCamera.cullingMask = 256;
  136. subCamera.depth = 1f;
  137. subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
  138. cameraObject.SetActive(true);
  139. bgObject.SetActive(true);
  140. GameMain.Instance.BgMgr.ChangeBg("Theater");
  141. ultimateOrbitCamera =
  142. Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
  143. ultimateOrbitCamera.enabled = true;
  144. defaultCameraMoveSpeed = ultimateOrbitCamera.moveSpeed;
  145. defaultCameraZoomSpeed = ultimateOrbitCamera.zoomSpeed;
  146. ResetCamera();
  147. SaveCameraInfo();
  148. CubeSmallChange += OnCubeSmall;
  149. CubeActiveChange += OnCubeActive;
  150. }
  151. public void Deactivate()
  152. {
  153. if (bgDragPoint != null) GameObject.Destroy(bgDragPoint.gameObject);
  154. GameObject.Destroy(cameraObject);
  155. GameObject.Destroy(subCamera);
  156. BGVisible = true;
  157. Camera mainCamera = GameMain.Instance.MainCamera.camera;
  158. mainCamera.backgroundColor = Color.black;
  159. ultimateOrbitCamera.moveSpeed = defaultCameraMoveSpeed;
  160. ultimateOrbitCamera.zoomSpeed = defaultCameraZoomSpeed;
  161. bool isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
  162. if (isNight) GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
  163. else GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
  164. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  165. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
  166. GameMain.Instance.MainCamera.SetDistance(1.6f, true);
  167. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
  168. bg.localScale = Vector3.one;
  169. CubeSmallChange -= OnCubeSmall;
  170. CubeActiveChange -= OnCubeActive;
  171. }
  172. public void Update()
  173. {
  174. if (Input.GetKey(MpsKey.CameraLayer))
  175. {
  176. if (Input.GetKeyDown(MpsKey.CameraSave))
  177. {
  178. SaveCameraInfo();
  179. }
  180. if (Input.GetKeyDown(MpsKey.CameraLoad))
  181. {
  182. LoadCameraInfo(cameraInfo);
  183. }
  184. if (Input.GetKeyDown(MpsKey.CameraReset))
  185. {
  186. ResetCamera();
  187. }
  188. }
  189. bool shift = Input.Shift;
  190. ultimateOrbitCamera.moveSpeed = shift ? cameraFastMoveSpeed : defaultCameraMoveSpeed;
  191. ultimateOrbitCamera.zoomSpeed = shift ? cameraFastZoomSpeed : defaultCameraZoomSpeed;
  192. }
  193. public void ChangeBackground(string assetName, bool creative = false)
  194. {
  195. currentBGAsset = assetName;
  196. if (creative) GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
  197. else
  198. {
  199. GameMain.Instance.BgMgr.ChangeBg(assetName);
  200. if (assetName == "KaraokeRoom")
  201. {
  202. bg.transform.position = bgObject.transform.position;
  203. bg.transform.localPosition = new Vector3(1f, 0f, 4f);
  204. bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
  205. }
  206. }
  207. }
  208. private void SaveCameraInfo()
  209. {
  210. cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
  211. StopCameraSpin();
  212. }
  213. public void LoadCameraInfo(CameraInfo cameraInfo)
  214. {
  215. CameraMain camera = GameMain.Instance.MainCamera;
  216. camera.SetTargetPos(cameraInfo.TargetPos);
  217. camera.SetPos(cameraInfo.Pos);
  218. camera.SetDistance(cameraInfo.Distance);
  219. camera.transform.eulerAngles = cameraInfo.Angle;
  220. StopCameraSpin();
  221. }
  222. private void StopCameraSpin()
  223. {
  224. UltimateOrbitCamera uoCamera = Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(
  225. GameMain.Instance.MainCamera, "m_UOCamera"
  226. );
  227. Utility.SetFieldValue(uoCamera, "xVelocity", 0f);
  228. Utility.SetFieldValue(uoCamera, "yVelocity", 0f);
  229. }
  230. private void ResetCamera()
  231. {
  232. CameraMain cameraMain = GameMain.Instance.MainCamera;
  233. cameraMain.Reset(CameraMain.CameraType.Target, true);
  234. cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
  235. cameraMain.SetDistance(3f, true);
  236. }
  237. private void OnCubeSmall(object sender, EventArgs args)
  238. {
  239. bgDragPoint.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
  240. }
  241. private void OnCubeActive(object sender, EventArgs args) => bgDragPoint.gameObject.SetActive(CubeActive);
  242. }
  243. public struct CameraInfo
  244. {
  245. public Vector3 TargetPos { get; }
  246. public Vector3 Pos { get; }
  247. public Vector3 Angle { get; }
  248. public float Distance { get; }
  249. public CameraInfo(CameraMain camera)
  250. {
  251. TargetPos = camera.GetTargetPos();
  252. Pos = camera.GetPos();
  253. Angle = camera.transform.eulerAngles;
  254. Distance = camera.GetDistance();
  255. }
  256. }
  257. }