123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146 |
- using System;
- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- public class DragHead : BaseDrag
- {
- private Transform head;
- private Vector3 rotate;
- private Vector3 eyeRotL;
- private Vector3 eyeRotR;
- private Vector3 defEyeRotL;
- private Vector3 defEyeRotR;
- private Vector3 mousePosOther;
- private bool shodaiFlg;
- public event EventHandler Select;
- public void Initialize(Transform head, Maid maid, Func<Vector3> posFunc, Func<Vector3> rotFunc)
- {
- base.Initialize(maid, posFunc, rotFunc);
- this.head = head;
- // default eye rotations
- defEyeRotL = this.maid.body0.quaDefEyeL.eulerAngles;
- defEyeRotR = this.maid.body0.quaDefEyeR.eulerAngles;
- // Check for "Shodai" faces
- try
- {
- shodaiFlg = false;
- TMorph morph = maid.body0.Face.morph;
- float throwAway = Utility.GetFieldValue<TMorph, float[]>(morph, "BlendValues")
- [(int)morph.hash["tangopen"]];
- }
- catch
- {
- shodaiFlg = true;
- }
- InitializeGizmo(this.head);
- }
- protected override void GetDragType()
- {
- bool shift = Utility.GetModKey(Utility.ModKey.Shift);
- if (Utility.GetModKey(Utility.ModKey.Alt) && Utility.GetModKey(Utility.ModKey.Control))
- {
- // eyes
- dragType = DragType.MoveXZ;
- }
- else if (Input.GetKey(KeyCode.LeftAlt))
- {
- // head
- dragType = shift ? DragType.RotLocalY : DragType.RotLocalXZ;
- }
- else if (Input.GetKey(KeyCode.A))
- {
- dragType = DragType.Select;
- }
- else
- {
- dragType = DragType.None;
- }
- }
- protected override void DoubleClick()
- {
- if (dragType == DragType.MoveXZ)
- {
- maid.body0.quaDefEyeL.eulerAngles = defEyeRotL;
- maid.body0.quaDefEyeR.eulerAngles = defEyeRotR;
- }
- }
- protected override void InitializeDrag()
- {
- if (dragType == DragType.Select)
- {
- Select?.Invoke(this, EventArgs.Empty);
- return;
- }
- base.InitializeDrag();
- rotate = head.localEulerAngles;
- eyeRotL = maid.body0.quaDefEyeL.eulerAngles;
- eyeRotR = maid.body0.quaDefEyeR.eulerAngles;
- mousePosOther = Input.mousePosition - mousePos;
- }
- protected override void Drag()
- {
- if (dragType == DragType.None || dragType == DragType.Select) return;
- if (dragType != DragType.MoveXZ)
- {
- if (isPlaying)
- {
- maid.GetAnimation().Stop();
- }
- }
- Vector3 pos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, worldPoint.z);
- Vector3 vec31 = Input.mousePosition - mousePos;
- Transform t = GameMain.Instance.MainCamera.gameObject.transform;
- Vector3 vec32 = t.TransformDirection(Vector3.right);
- Vector3 vec33 = t.TransformDirection(Vector3.forward);
- if (dragType == DragType.RotLocalXZ)
- {
- head.localEulerAngles = rotate;
- head.RotateAround(head.position, new Vector3(vec32.x, 0.0f, vec32.z), vec31.y / 3f);
- head.RotateAround(head.position, new Vector3(vec33.x, 0.0f, vec33.z), (-vec31.x / 4.5f));
- }
- if (dragType == DragType.RotLocalY)
- {
- head.localEulerAngles = rotate;
- head.localRotation = Quaternion.Euler(head.localEulerAngles) * Quaternion.AngleAxis(vec31.x / 3f, Vector3.right);
- }
- if (dragType == DragType.MoveXZ)
- {
- Vector3 vec34 = new Vector3(eyeRotR.x, eyeRotR.y + vec31.x / 10f, eyeRotR.z + vec31.y / 10f);
- if (shodaiFlg)
- {
- if (vec34.z < 345.7f && vec34.z > 335.6f)
- mousePosOther.y = vec31.y;
- if (vec34.y < 347.6f && vec34.y > 335.6f)
- mousePosOther.x = vec31.x;
- }
- else
- {
- if (vec34.z < 354.8f && vec34.z > 344.8f)
- mousePosOther.y = vec31.y;
- if (vec34.y < 354.0f && vec34.y > 342.0f)
- mousePosOther.x = vec31.x;
- }
- maid.body0.quaDefEyeL.eulerAngles = new Vector3(eyeRotL.x, eyeRotL.y - mousePosOther.x / 10f, eyeRotL.z - mousePosOther.y / 10f);
- maid.body0.quaDefEyeR.eulerAngles = new Vector3(eyeRotR.x, eyeRotR.y + mousePosOther.x / 10f, eyeRotR.z + mousePosOther.y / 10f);
- }
- }
- }
- }
|