BGWindowPane.cs 2.0 KB

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  1. using UnityEngine;
  2. namespace COM3D2.MeidoPhotoStudio.Plugin
  3. {
  4. internal class BGWindowPane : BaseMainWindowPane
  5. {
  6. private readonly BackgroundSelectorPane backgroundSelectorPane;
  7. private readonly LightsPane lightsPane;
  8. private readonly EffectsPane effectsPane;
  9. private readonly DragPointPane dragPointPane;
  10. private readonly Button sceneManagerButton;
  11. public BGWindowPane(
  12. EnvironmentManager environmentManager, LightManager lightManager, EffectManager effectManager,
  13. SceneWindow sceneWindow
  14. )
  15. {
  16. sceneManagerButton = new Button(Translation.Get("backgroundWindow", "manageScenesButton"));
  17. sceneManagerButton.ControlEvent += (s, a) => sceneWindow.Visible = !sceneWindow.Visible;
  18. backgroundSelectorPane = AddPane(new BackgroundSelectorPane(environmentManager));
  19. dragPointPane = AddPane(new DragPointPane());
  20. lightsPane = AddPane(new LightsPane(lightManager));
  21. effectsPane = AddPane(new EffectsPane()
  22. {
  23. ["bloom"] = new BloomPane(effectManager),
  24. ["dof"] = new DepthOfFieldPane(effectManager),
  25. ["vignette"] = new VignettePane(effectManager),
  26. ["fog"] = new FogPane(effectManager)
  27. });
  28. }
  29. protected override void ReloadTranslation()
  30. {
  31. sceneManagerButton.Label = Translation.Get("backgroundWindow", "manageScenesButton");
  32. }
  33. public override void Draw()
  34. {
  35. tabsPane.Draw();
  36. sceneManagerButton.Draw();
  37. backgroundSelectorPane.Draw();
  38. dragPointPane.Draw();
  39. scrollPos = GUILayout.BeginScrollView(scrollPos);
  40. lightsPane.Draw();
  41. effectsPane.Draw();
  42. GUILayout.EndScrollView();
  43. }
  44. public override void UpdatePanes()
  45. {
  46. if (ActiveWindow) base.UpdatePanes();
  47. }
  48. }
  49. }