123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953 |
- = MeidoPhotoStudio Manual
- Discord - habeebweeb#6577
- :toc: left
- :toclevels: 4
- :icons: font
- :imagesdir: screenshots
- :data-uri:
- :figure-caption!:
- :table-caption!:
- :gamename: Custom Order Maid 3D 2
- :oldgamename: Custom Maid 3D 2
- :myroom: My Room Custom
- :pluginname: Meido Photo Studio
- :photomode: Studio Mode
- :config: BepInEx\config{backslash}{pluginname}
- :configdatabase: {config}\Database
- :configpreset: {config}\Presets
- :timestamp: yyyyMMddHHmmss
- ////
- Screenshots are taken with ShareX (https://getsharex.com/)
- MeidoPhotoStudio screenshots are to be taken with a grey background (#7A7A7AFF)
- Using Runtime Unity Editor (https://github.com/ManlyMarco/RuntimeUnityEditor), set the main light to colour mode and set
- LightProperty[0]'s colour and apply it with SetProps()
- ////
- == {pluginname} GUI
- {pluginname}'s GUI consists of 3 windows
- - Main window
- - Message window
- - Scene/environment management window
- :mainimage: main
- == Main Window
- {pluginname}'s main window is divided up into different tabs.
- image::{mainimage}/tabs.png[]
- At the bottom of the main window, there is plugin information and a settings button
- image::{mainimage}/settings/settings_button.jpg[]
- [NOTE]
- ====
- UI text content varies based on the translation files used.
- This manual will assume the included english translations are used.
- ====
- .Hotkeys
- [%header, cols="1a, 3a"]
- |===
- | Key | Action
- | `Tab`
- | Toggle main window
- | `A + Left Click`
- |
- --
- - Switch to the <<Pose Tab, pose tab>> when clicking a maid's torso or <<Drag Handle Cube Toggles, drag handle cube>>
- - Switch to the <<Face Tab, face tab>> when clicking a maid's face
- - Switch to the <<Background Tab, bg tab>> when clicking a light's drag handle
- - Switch to the <<Props Tab, prop tab>> when clicking a prop's drag handle
- --
- |===
- :callimage: {mainimage}/call
- === Call Tab
- image::{callimage}/call.png[]
- <1> Maid placement presets
- <2> Call selected maids or clear the list of selected maids
- <3> List of maids
- ==== Calling Maids
- .Maids selected in the order of Muku, Majime and Rindere
- image::{callimage}/call_list.png[]
- The maid selection list will call maids in the order that they are selected.
- Once maids are selected, click the _Call_ button to begin loading them into the scene.
- .Majime has been deselected
- image::{callimage}/call_list_deselect.png[]
- Maids can be deselected and the order will update accordingly. Maids need to be recalled when changing selections to see
- the changes.
- The clear button will clear the selections made.
- ==== Maid Placement Presets
- .Maids placed in the inverse diagonal preset
- image::{callimage}/placement.png[]
- When calling maids for the first time in a session, {pluginname} will place them all in the same position.
- Placement presets will place maids based on the selected preset
- :poseimage: {mainimage}/pose
- === Pose Tab
- image:{poseimage}/pose.png[]
- image:{poseimage}/pose_2.png[]
- <.> Maid switcher
- <.> Pose selector
- <.> IK toggles
- <.> Free look
- <.> SM accessories
- <.> Clothing toggles
- <.> Hand presets
- <.> Gravity control
- <.> Copy IK
- <.> Flip IK
- <.> Pose saving
- <.> Hand preset saving
- [#maid-switcher]
- ==== Maid Switcher
- image::{poseimage}/maid_switcher/switcher.png[]
- The maid switcher is used to switch between the active maids in the scene.
- <1> Edit the active maid (Only available in edit mode)
- <2> Active maid's active slot number
- +
- This corresponds to the order the maids were selected in the <<_calling_maids, call tab>>.
- ==== Pose Pane
- ===== Pose Selector
- image::{poseimage}/pose/pose_selector.png[]
- <1> Pose source
- +
- --
- The tabs consists of _Base_ poses that can be found in the game and _Custom_ poses that can be created in the game and
- exported as `.anm` files.
- The poses in the _Base_ pose source are populated from two sources
- - A database file called `{configdatabase}\mm_pose_list.json` and
- - Directly from the game arc files and categorized in `Normal`, `Normal 2` and `Ero 2`
- Poses in the _Custom_ pose source are populated from `{configpreset}\Custom Poses`
- --
- <2> Pose category
- +
- The pose category represents a folder of poses.
- <3> Pose
- +
- The pose itself. Changing the selected pose will apply the pose to the active maid.
- NOTE: Changing the pose source or pose category will apply the first pose in the list to the active maid immediately.
- ===== Pose Save
- image::{poseimage}/pose/pose_save.png[]
- <1> Pose category
- +
- This corresponds to the folder the pose file will be saved in
- <2> Pose name
- +
- --
- This corresponds to the filename of the pose file.
- NOTE: If a pose file with the same filename already exists in the folder, a timestamp in the format `{timestamp}` will
- be appended to the new file.
- --
- Poses are saved to `{configpreset}\Custom Poses`
- TIP: Pose presets are saved in the same format as {photomode} so presets shared online are compatible with {pluginname}!
- ==== IK Pane
- image::{poseimage}/ik/ik.png[]
- <1> IK toggle
- +
- Enables/disables all IK for the active maid. The maid cannot be moved/rotated/scaled nor posed. The maid can still be
- selected while IK is disabled.
- <2> Pose release toggle
- +
- When a maid is posed, the animation the maid is playing stops. Releasing the maid will replay their animation.
- <3> Maid bone IK mode toggle
- +
- See <<_ik>>
- ==== Free Look Pane
- image::{poseimage}/free_look/free_look.png[]
- <.> Free look toggle and sliders
- +
- When free look is off, the maid will look at the camera. When free look is on, the maid will look in the direction
- specified by the sliders.
- <.> Look bindings
- +
- --
- Toggling the bindings will affect how the maid looks in a direction.
- Binding the eyes will move the eyes with the head. Unbinding the eyes will keep the maid's eyes centred
- Binding the head will rotate the head. Unbinding the head will lock the head's rotation.
- .Unbinding the head makes the eyes look towards the direction without rotating the head
- image::{poseimage}/free_look/head_unbind.png[]
- --
- ==== SM Accessories
- image::{poseimage}/sm_restraints/sm_restraints.png[]
- <1> Dropdown for SM accessories
- <2> Attach/Detach (All) buttons
- +
- --
- Detaching an accessory can be done by selecting the attached accessory in the dropdown (or another accessory from the
- same category) and clicking _Detach_.
- [NOTE]
- ====
- The selection of attachable accessories is limited in {pluginname} because only the more complex attachable accessories are
- listed. +
- These accessories can attach to multiple points which cannot be handled by {pluginname}'s
- <<Attach Prop, prop attachment feature>>
- ====
- --
- ==== Clothing Toggles
- image:{poseimage}/clothing/clothing.png[]
- <1> Toggles between simple and detailed clothing toggles.
- <2> Toggles the active maid's clothing
- +
- When _Detailed Clothing_ is disabled, the _headdress_ toggle will treat all headwear as one thing (excluding eye
- accessories).
- <3> Toggles for more of the active maid's clothing (accessible when _Detailed Clothing_ is enabled)
- <4> Toggles the curling and shift of the active maid's skirt and panties
- +
- --
- - Curl front will shift the front of the active maid's skirt up
- - Curl rear will shift the back of the active maid's skirt up (Only one can be curled at a time)
- - Shift will shift the active maid's panties over
- --
- ==== Hand Pane
- ===== Hand Preset Application
- image::{poseimage}/hand/hand.png[]
- <1> Hand preset category
- <2> Hand preset
- <3> Which hand to apply the preset to
- NOTE: Selecting a category or preset does not apply the preset immediately.
- ===== Hand Preset Save
- image::{poseimage}/hand/hand_save.png[]
- <1> Pose category
- +
- This corresponds to the folder the hand file will be saved in.
- <2> Pose name
- +
- --
- This corresponds to the filename of the hand preset file.
- NOTE: If a hand preset file with the same filename already exists in the folder, a timestamp in the format {timestamp}
- will be appended to the new file.
- --
- <3> Which hand to make a preset of
- Hand presets are saved to `{configpreset}\Hand Presets`
- TIP: Hand presets are saved in the same format as {photomode} so presets shared online are compatible with {pluginname}!
- ==== Gravity Control Pane
- image::{poseimage}/gravity/gravity.png[]
- <1> Toggle hair and skirt gravity control for active maid
- <2> Apply hair and/or skirt gravity to all maids
- +
- Moving any gravity control from any maid will apply the changes to all the maids.
- Gravity controls are moved in the same way as <<_props, props>>
- .Both gravity controls active
- image::{poseimage}/gravity/gravity_example.png[]
- TIP: Disable <<_ik_pane, maid IK>> to move drag handles within maid body
- ==== Other IK
- image::{poseimage}/other_ik/copy_ik.jpg[]
- Other maid's pose can be copied to the active maid.
- The active maid's pose is flipped horizontally.
- :faceimage: {mainimage}/face
- === Face Tab
- image::{faceimage}/face.jpg[]
- <.> Maid switcher
- <.> Face preset selector
- <.> Face sliders
- <.> Face toggles
- <.> Save face preset pane
- ==== Maid Switcher
- See <<maid-switcher>>
- ==== Face Preset Selector
- image::{faceimage}/face/face.jpg[]
- <1> Face preset source
- +
- --
- The tabs consists of _Base_ face preset that can be found in the game and _Custom_ face presets that can be created in
- {pluginname} and exported as `.xml` files.
- The face presets in the _Base_ face preset source are populated from the game arc files
- face presets in the _Custom_ pose source are populated from `{configpreset}\Face Presets`
- --
- <2> Face preset category
- +
- The face preset category represents a folder of poses.
- <3> Face preset
- +
- The face preset itself. Changing the selected face preset will apply the preset to the active maid.
- NOTE: Changing the face preset source or preset category will apply the first preset in the list to the active maid
- immediately.
- ==== Face Sliders
- image::{faceimage}/sliders/sliders.jpg[]
-
- Changes face blend values for the active maid.
- NOTE: Tongue Base is not available for some maid faces and the slider will not show up for those maids.
- ==== Face Toggles
- image::{faceimage}/toggles/toggles.jpg[]
-
- Toggles face blend values for the active maid
- ==== Face Save
- image::{faceimage}/face/face_save.jpg[]
- <1> Toggles the pane
- <2> Face preset category
- +
- This corresponds to the folder the face preset file will be saved in
- <3> Face preset name
- +
- --
- This corresponds to the filename of the preset file.
- NOTE: If a face preset file with the same filename already exists in the folder, a timestamp in the format `{timestamp}`
- will be appended to the new file.
- --
- Face presets are saved to `{configpreset}\Face Presets`
- [WARNING]
- ====
- Face presets from other plugins are not compatible with {pluginname}.
- Since {gamename} does not have a native way of saving face presets, {pluginname} saves face presets in its own format.
- ====
- TIP: The format {pluginname} saves face presets in is very simple so other plugin face presets could be converted.
- :bgimage: {mainimage}/bg
- === Background Tab
- image::{bgimage}/bg.jpg[]
- <.> Scene manager button
- <.> Environment switcher
- <.> drag handle cube toggle
- <.> Lights
- <.> Effects
- ==== Scene Manager
- image::{bgimage}/scene_manager/scene_manager.jpg[]
- Toggles the scene manager visibility.
- See <<scene-manager>>
- ==== Environment Switcher
- image::{bgimage}/bg/bg_switcher.jpg[]
- Switch to environments available in the game.
- .The environments are listed in this order
- . {gamename}
- . {oldgamename} (If linked)
- . {myroom}
- ==== Drag Handle Cube Toggles
- image::{bgimage}/cube/cube.jpg[]
- Toggles cube drag handles and properties for objects.
- [horizontal]
- Props:: Toggle the visibility of the cube for all props
- Small:: Makes all cubes smaller when enabled
- Maid:: Toggle the visibility of the cube for all maids
- BG:: Toggle the visibility of the cube for the environment
- ==== Lights
- See <<Lights>>
- ==== Effects
- See <<Effects>>
- :propimage: {mainimage}/prop
- === Props Tab
- image:{propimage}/props.jpg[]
- image:{propimage}/props_2.jpg[]
- image:{propimage}/props_3.jpg[]
- <.> Prop sources
- <.> Miscellaneous props
- <.> Prop manager
- <.> Attach point manager
- <.> {myroom} props
- <.> Menu file props
- ==== Prop Sources
- Props can be spawned from three different sources
- - Photo mode or game files directly
- - {myroom} props
- - Menu file (mod) props
- ===== Miscellaneous Props
- image::{propimage}/prop_source/studio.jpg[]
- <1> Prop category
- +
- --
- The prop categories include
- - All of {photomode}'s prop categories
- +
- NOTE: This includes props added through https://github.com/Neerhom/COM3D2.ModLoader[COM3D2.ModLoader] plugin like the
- 'Mirrors' category
- - Props 1 which includes all `.asset_bg` files (including certain backgrounds. See <<Database Files>>)
- - Props 2 which includes mob silhouettes and salon bg stage light
- - Desk items
- - Hand items
- - Smaller Backgrounds
- --
- <2> The prop itself
- <3> Add prop to scene
- ===== {myroom} Props
- image::{propimage}/prop_source/myroom.jpg[]
- <1> Prop category
- +
- These include all the categories of props in {myroom}.
- <2> Prop icons
- +
- Clicking an icon will spawn the prop
- ===== Mod (Menu File) Props
- Mod props come from mods placed in the `COM3D2\Mod` folder.
- image::{propimage}/prop_source/mod.jpg[]
- <1> The clothing category
- +
- The categories are limited to clothing and accessories
- <2> Prop icons
- +
- Clicking an icon will spawn the prop
- <3> Prop filters
- +
- - Mods filter only shows clothing/accessories in the `COM3D2\Mod` folder
- - COM3D2 filter only shows clothing/accessories from the game
- NOTE: Clothing/accessories from {oldgamename} will show up as well if {oldgamename} is linked.
- ==== Prop Manager
- image::{propimage}/manager/manager.jpg[]
- <1> The prop to manage
- +
- TIP: You can also select props to manage by holding `A` and clicking on the prop's drag handle.
- <2> Prop properties and actions
- +
- --
- Cube:: Toggle the drag handle for the prop.
- WARNING: If <<Drag Handle Cube Toggles, drag handle cube toggle>> is disabled, prop drag handles will not be visible
- regardless of the setting in the prop manager.
- Gizmo:: Toggle the gizmo for the prop.
- Shadow:: Toggle the shadow for the prop.
- Copy:: Make a copy of the prop.
- Delete:: Delete the prop.
- TIP: You can also delete props by holding `D` and clicking on the prop's drag handle.
- --
- ==== Attach Prop
- image::{propimage}/attach/attach.jpg[]
- <1> The current prop that's being managed. See <<Prop Manager>>
- +
- The attach prop pane uses the current prop in the prop manager to attach to maids
- <2> The maid to attach/detach props to/from
- <3> Keep the prop's position when attaching/detaching props to/from maids.
- <4> The point on the maid to attach/detach the prop to/from.
- NOTE: This pane is only enabled when there is at least one maid and one prop in the scene.
- === Settings Panel
- image::{mainimage}/settings/settings.jpg[]
- <1> Controls rebinding
- +
- All hotkeys can be rebound except for maid drag handles which use modifier keys (`Control, Alt, Shift`) as hotkeys.
- <2> Reload translations and presets
- :messageimage: message
- == Message Window
- image::{messageimage}/message_example.jpg[]
- .Hotkeys
- [%header, cols="1a, 3a"]
- |===
- | Key | Action
- | `M`
- |
- - Hide message box when visible
- - Toggle message input window when message box is hidden
- |===
- === Message Input Window
- image::{messageimage}/message.jpg[]
- <1> Name to put in the name field
- <2> Font size of the main message body
- <3> Message body
- :sceneimage: scene_manager
- [#scene-manager]
- == Scene/Environment Management
- {pluginname} saves scenes inside a `.png` image file. {pluginname}'s scene manager was designed to look similar to
- {photomode}'s scene manager while being more flexible.
- .Hotkeys
- [%header, cols="1a, 3"]
- |===
- | Key | Action
- | `F8`
- | Hide/show the scene manager
- | `Control + S`
- | Save a quick scene
- | `Control + A`
- | Load a quick scene
- |===
- image::{sceneimage}/manager.jpg[]
- <.> Folders where scenes are stored
- +
- --
- The first folder is the root scene folder and subsequent folders are sub-folders of the root folder
- Scenes folders are stored in `{config}\Scenes`
- --
- <.> Shows a text input field for making a new sub folder when clicked and a delete button
- +
- The delete button will be enabled when a non root-folder is selected (ie. folders after the _Scenes_ folder).
- <.> Switches to the environment manager.
- +
- NOTE: Environments are just scenes that do not load maids, message box and camera position
- <.> Refreshes the list of folders and the scenes inside
- <.> Scene sorting modes and descending toggle
- +
- .Available sorting modes
- - Name
- - Date created
- - Date modified
- <.> Save scene button
- +
- --
- Saves the scene to the currently selected folder.
- The filename used is `mpsscene` with a timestamp in the format `{timestamp}` and `.png`
- NOTE: Quick scenes are saved in `{config}` as a file named `mpstempscene` without a file extension.
- --
- <.> A saved scene
- +
- Clicking the scene will open the <<Scene Management, scene management window>>
- <.> Resize handle
- === Scene Management
- image::{sceneimage}/management.jpg[]
- <.> Delete the scene (A confirmation will be shown)
- <.> Overwrite the scene
- <.> Load the scene (Any unsaved changes will be lost)
- <.> Scene's filename
- <.> The number of maids in the scene
- :dragimage: drag_handle
- == Drag Handles
- Aside from the UI, a lot of the interaction with {pluginname} is done through the manipulation of drag handles.
- === General Drag Handle
- .Different drag modes
- image::{dragimage}/handles.jpg[]
- <.> Move mode
- <.> Rotate mode
- <.> Scale mode
- <.> Select mode
- <.> Delete mode
- ==== Move Mode
- Moves the attached object along the floor or up and down.
- .Hotkeys
- [%header, cols="2a, 3"]
- |===
- | Key | Action
- | `Z + Drag`
- | Move object along XZ plane
- | `Z + Control + Drag`
- | Move object along the y axis
- |===
- ==== Rotate Mode
- Rotates the attached object.
- For certain object types, a rotation gizmo is also visible.
- .Hotkeys
- [%header, cols="2a, 3"]
- |===
- | Key | Action
- | `X + Drag`
- | Rotate object along XZ axis
- | `Z + Shift + Drag`
- | Rotate object along the *world* Y axis
- | `X + Shift + Drag`
- | Rotate object along its *local* Y axis
- | `X + Double Click`
- | Reset object rotation
- |===
- ==== Scale Mode
- Scales the attached object.
- For certain types of lights, scaling will change a property of the light.
- .Hotkeys
- [%header, cols="2a, 3"]
- |===
- | Key | Action
- | `C + Drag`
- | Scale object
- | `C + Double Click`
- | Reset object scale
- |===
- ==== Select Mode
- Makes the attached object the focus for further editing in the UI.
- Selecting an object will switch the <<Main Window, main window>> to the appropriate tab where the object can be edited.
- .Hotkeys
- [%header, cols="2a, 3"]
- |===
- | Key | Action
- | `A + Left Click`
- | Select object
- |===
- ==== Delete Mode
- Deletes the attached object.
- .Hotkeys
- [%header, cols="2a, 3"]
- |===
- | Key | Action
- | `D + Left Click`
- | Delete object
- |===
- :dragimagemaid: {dragimage}\maid
- :dragimagemaidnorm: {dragimagemaid}\normal
- :dragimagemaidbone: {dragimagemaid}\bone
- === Maid Drag Handles
- Maids themselves have drag handles.
- Holding specific hotkeys and dragging over the general area of the drag handle will perform its specific function.
- There are two IK modes, <<Normal IK Mode, normal>> and <<Bone IK Mode, bone>>.
- [NOTE]
- --
- For general IK (except for the cube drag handle) and normal IK, drag handles are not visible in game.
- Drag handles are visible in the manual for demonstration purposes.
- --
- ==== General IK
- image::{dragimagemaid}\general.jpg[]
- Maids have two general drag handles, a capsule shaped one on the torso and a cube at the feet.
- NOTE: Cube drag handle is only available when it is <<Drag Handle Cube Toggles, enabled>>.
- See <<General Drag Handle>> for more information.
- ==== Normal IK Mode
- [#normal-no-hotkeys]
- ===== No Hotkeys
- image::{dragimagemaidnorm}\none.jpg[]
- When no hotkeys are pressed, drag handles for the joints of the arms and legs are available.
- Dragging the hand/foot will move the entire arm/leg like a chain.
- Dragging the elbow/knee will rotate the entire arm/leg with the shoulder/thigh as the pivot point.
- ===== Control
- image::{dragimagemaidnorm}\ctrl.jpg[]
- `Control` rotates the forearm/calf with the elbow/knee as the pivot point.
- This is useful for when you want to move only the forearm/calf without moving the entire limb.
- ===== Control + Alt (+ Shift)
- image::{dragimagemaidnorm}\ctrl_alt.jpg[]
- `Control + Alt` does different things based on which drag handle is being manipulated.
- Face::
- +
- --
- Moves the eyes.
- [NOTE]
- ====
- `Control + Alt + Shift` moves the eyes in inverse directions.
- .Cross eyed
- image::{dragimagemaidnorm}\inverse.jpg[]
- ====
- --
- Breasts:: Moves the breasts
- ``Double Click``ing while holding the hotkeys will reset the position.
- ===== Alt
- image::{dragimagemaidnorm}\alt.jpg[]
- `Alt` rotates the head, torso, pelvis, hand and feet around a pivot point.
- ===== Alt + Shift
- image::{dragimagemaidnorm}\alt_shift.jpg[]
- `Alt + Shift` concerns the same parts as `<<Alt>>` as well as the entire arm and leg but instead rotates them along
- their *local* Y axis.
- ==== Bone IK Mode
- Drag handles in bone IK mode are visible and performs different actions based on which hotkeys are pressed.
- The hotkeys for bone IK mode are the same as <<Normal IK Mode, normal IK mode>> but instead replaces the handles forgizmos instead.
- ===== No Hotkeys
- image::{dragimagemaidbone}\none.jpg[]
- For the arm and leg drag handles, they work the same way as <<normal-no-hotkeys, normal IK mode>>.
- Drag handles along the spine will rotate around a pivot point.
- The pelvis drag handle changes the maid's *local* rotation.
- [NOTE]
- ====
- Modifying a maid's *local* position/rotation affects the position/rotation of the maid's pose.
- An example of where this is useful is making a pose where the maid is sitting on the floor. For many poses the default
- local position is located somewhere where the maid's feet touch the ground. Moving the local position closer to the
- floor will keep the maid's actual position while making the pose make sense.
- .Compare the local position (black cube) to the world position (blue cube)
- image::{dragimagemaidbone}\local.jpg[]
- ====
- ===== Shift
- image::{dragimagemaidbone}\shift.jpg[]
- `Shift` rotates the spine parts along their *local* Y axis.
- A gizmo replaces the pelvis drag handle.
- == Lights
- == Effects
- == Database Files
- == FAQ
|