AttachPropPane.cs 7.6 KB

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  1. using System;
  2. using System.Linq;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. namespace COM3D2.MeidoPhotoStudio.Plugin
  6. {
  7. public class AttachPropPane : BasePane
  8. {
  9. private readonly PropManager propManager;
  10. private readonly MeidoManager meidoManager;
  11. private readonly Dictionary<AttachPoint, Toggle> Toggles = new Dictionary<AttachPoint, Toggle>();
  12. private static readonly Dictionary<AttachPoint, string> toggleTranslation =
  13. new Dictionary<AttachPoint, string>()
  14. {
  15. [AttachPoint.Head] = "head",
  16. [AttachPoint.Neck] = "neck",
  17. [AttachPoint.UpperArmL] = "upperArmL",
  18. [AttachPoint.UpperArmR] = "upperArmR",
  19. [AttachPoint.ForearmL] = "forearmL",
  20. [AttachPoint.ForearmR] = "forearmR",
  21. [AttachPoint.MuneL] = "muneL",
  22. [AttachPoint.MuneR] = "muneR",
  23. [AttachPoint.HandL] = "handL",
  24. [AttachPoint.HandR] = "handR",
  25. [AttachPoint.Pelvis] = "pelvis",
  26. [AttachPoint.ThighL] = "thighL",
  27. [AttachPoint.ThighR] = "thighR",
  28. [AttachPoint.CalfL] = "calfL",
  29. [AttachPoint.CalfR] = "calfR",
  30. [AttachPoint.FootL] = "footL",
  31. [AttachPoint.FootR] = "footR",
  32. [AttachPoint.Spine1a] = "spine1a",
  33. [AttachPoint.Spine1] = "spine1",
  34. [AttachPoint.Spine0a] = "spine0a",
  35. [AttachPoint.Spine0] = "spine0"
  36. };
  37. private readonly Toggle keepWorldPositionToggle;
  38. private readonly Dropdown meidoDropdown;
  39. private bool meidoDropdownActive;
  40. private bool doguDropdownActive;
  41. private bool PaneActive => meidoDropdownActive && doguDropdownActive;
  42. private string header;
  43. private int selectedMaid;
  44. public AttachPropPane(MeidoManager meidoManager, PropManager propManager)
  45. {
  46. header = Translation.Get("attachPropPane", "header");
  47. this.propManager = propManager;
  48. this.meidoManager = meidoManager;
  49. this.meidoManager.EndCallMeidos += (s, a) => SetMeidoDropdown();
  50. this.propManager.DoguSelectChange += (s, a) => SwitchDogu();
  51. this.propManager.DoguListChange += (s, a) => doguDropdownActive = this.propManager.DoguCount > 0;
  52. meidoDropdown = new Dropdown(new[] { Translation.Get("systemMessage", "noMaids") });
  53. meidoDropdown.SelectionChange += (s, a) => SwitchMaid();
  54. keepWorldPositionToggle = new Toggle(Translation.Get("attachPropPane", "keepWorldPosition"));
  55. foreach (AttachPoint attachPoint in Enum.GetValues(typeof(AttachPoint)))
  56. {
  57. if (attachPoint == AttachPoint.None) continue;
  58. AttachPoint point = attachPoint;
  59. var toggle = new Toggle(Translation.Get("attachPropPane", toggleTranslation[point]));
  60. toggle.ControlEvent += (s, a) =>
  61. {
  62. if (updating) return;
  63. ChangeAttachPoint(point);
  64. };
  65. Toggles[point] = toggle;
  66. }
  67. }
  68. protected override void ReloadTranslation()
  69. {
  70. header = Translation.Get("attachPropPane", "header");
  71. keepWorldPositionToggle.Label = Translation.Get("attachPropPane", "keepWorldPosition");
  72. foreach (AttachPoint attachPoint in Enum.GetValues(typeof(AttachPoint)))
  73. {
  74. if (attachPoint == AttachPoint.None) continue;
  75. Toggles[attachPoint].Label = Translation.Get("attachPropPane", toggleTranslation[attachPoint]);
  76. }
  77. }
  78. public override void Draw()
  79. {
  80. const float dropdownButtonHeight = 30;
  81. const float dropdownButtonWidth = 153f;
  82. GUILayoutOption[] dropdownLayoutOptions = {
  83. GUILayout.Height(dropdownButtonHeight), GUILayout.Width(dropdownButtonWidth)
  84. };
  85. MpsGui.Header(header);
  86. MpsGui.WhiteLine();
  87. GUI.enabled = PaneActive;
  88. meidoDropdown.Draw(dropdownLayoutOptions);
  89. keepWorldPositionToggle.Draw();
  90. DrawToggleGroup(AttachPoint.Head, AttachPoint.Neck);
  91. DrawToggleGroup(AttachPoint.UpperArmR, AttachPoint.Spine1a, AttachPoint.UpperArmL);
  92. DrawToggleGroup(AttachPoint.ForearmR, AttachPoint.Spine1, AttachPoint.ForearmL);
  93. DrawToggleGroup(AttachPoint.MuneR, AttachPoint.Spine0a, AttachPoint.MuneL);
  94. DrawToggleGroup(AttachPoint.HandR, AttachPoint.Spine0,AttachPoint.HandL);
  95. DrawToggleGroup(AttachPoint.ThighR,AttachPoint.Pelvis, AttachPoint.ThighL);
  96. DrawToggleGroup(AttachPoint.CalfR, AttachPoint.CalfL);
  97. DrawToggleGroup(AttachPoint.FootR, AttachPoint.FootL);
  98. GUI.enabled = true;
  99. }
  100. private void DrawToggleGroup(params AttachPoint[] attachPoints)
  101. {
  102. GUILayout.BeginHorizontal();
  103. GUILayout.FlexibleSpace();
  104. foreach (AttachPoint point in attachPoints) Toggles[point].Draw();
  105. GUILayout.FlexibleSpace();
  106. GUILayout.EndHorizontal();
  107. }
  108. private void SetAttachPointToggle(AttachPoint point, bool value)
  109. {
  110. updating = true;
  111. foreach (Toggle toggle in Toggles.Values) toggle.Value = false;
  112. if (point != AttachPoint.None) Toggles[point].Value = value;
  113. updating = false;
  114. }
  115. private void ChangeAttachPoint(AttachPoint point)
  116. {
  117. var toggleValue = point != AttachPoint.None && Toggles[point].Value;
  118. SetAttachPointToggle(point, toggleValue);
  119. Meido meido = null;
  120. if (point != AttachPoint.None)
  121. meido = Toggles[point].Value
  122. ? meidoManager.ActiveMeidoList[meidoDropdown.SelectedItemIndex]
  123. : null;
  124. propManager.AttachProp(
  125. propManager.CurrentDoguIndex, point, meido, keepWorldPositionToggle.Value
  126. );
  127. }
  128. private void SwitchMaid()
  129. {
  130. if (updating || selectedMaid == meidoDropdown.SelectedItemIndex) return;
  131. selectedMaid = meidoDropdown.SelectedItemIndex;
  132. DragPointDogu dragDogu = propManager.CurrentDogu;
  133. if (!dragDogu) return;
  134. if (dragDogu.attachPointInfo.AttachPoint == AttachPoint.None) return;
  135. ChangeAttachPoint(dragDogu.attachPointInfo.AttachPoint);
  136. }
  137. private void SwitchDogu()
  138. {
  139. if (updating) return;
  140. DragPointDogu dragDogu = propManager.CurrentDogu;
  141. if (dragDogu) SetAttachPointToggle(dragDogu.attachPointInfo.AttachPoint, true);
  142. }
  143. private void SetMeidoDropdown()
  144. {
  145. if (meidoManager.ActiveMeidoList.Count == 0)
  146. {
  147. SetAttachPointToggle(AttachPoint.Head, false);
  148. }
  149. var index = Mathf.Clamp(meidoDropdown.SelectedItemIndex, 0, meidoManager.ActiveMeidoList.Count);
  150. string[] dropdownList = meidoManager.ActiveMeidoList.Count == 0
  151. ? new[] { Translation.Get("systemMessage", "noMaids") }
  152. : meidoManager.ActiveMeidoList.Select(
  153. meido => $"{meido.Slot + 1}: {meido.FirstName} {meido.LastName}"
  154. ).ToArray();
  155. updating = true;
  156. meidoDropdown.SetDropdownItems(dropdownList, index);
  157. updating = false;
  158. meidoDropdownActive = meidoManager.HasActiveMeido;
  159. }
  160. }
  161. }