MeidoSerializer.cs 11 KB

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  1. using System.Collections.Generic;
  2. using System.IO;
  3. using System.Linq;
  4. using System.Text;
  5. using UnityEngine;
  6. namespace MeidoPhotoStudio.Plugin
  7. {
  8. public class MeidoSerializer : Serializer<Meido>
  9. {
  10. private const short version = 1;
  11. private const short headVersion = 1;
  12. private const short bodyVersion = 2;
  13. private const short clothingVersion = 1;
  14. private static SimpleSerializer<PoseInfo> PoseInfoSerializer => Serialization.GetSimple<PoseInfo>();
  15. private static SimpleSerializer<TransformDTO> TransformDtoSerializer => Serialization.GetSimple<TransformDTO>();
  16. public override void Serialize(Meido meido, BinaryWriter writer)
  17. {
  18. var maid = meido.Maid;
  19. using var memoryStream = new MemoryStream();
  20. using var tempWriter = new BinaryWriter(memoryStream, Encoding.UTF8);
  21. tempWriter.WriteVersion(version);
  22. TransformDtoSerializer.Serialize(new TransformDTO(maid.transform), tempWriter);
  23. SerializeHead(meido, tempWriter);
  24. SerializeBody(meido, tempWriter);
  25. SerializeClothing(meido, tempWriter);
  26. writer.Write(memoryStream.Length);
  27. writer.Write(memoryStream.ToArray());
  28. }
  29. public override void Deserialize(Meido meido, BinaryReader reader, SceneMetadata metadata)
  30. {
  31. var maid = meido.Maid;
  32. maid.GetAnimation().Stop();
  33. meido.DetachAllMpnAttach();
  34. meido.StopBlink();
  35. reader.ReadInt64(); // data length
  36. _ = reader.ReadVersion();
  37. var transformDto = TransformDtoSerializer.Deserialize(reader, metadata);
  38. var maidTransform = maid.transform;
  39. maidTransform.position = transformDto.Position;
  40. maidTransform.rotation = transformDto.Rotation;
  41. maidTransform.localScale = transformDto.LocalScale;
  42. meido.IKManager.SetDragPointScale(maidTransform.localScale.x);
  43. DeserializeHead(meido, reader, metadata);
  44. DeserializeBody(meido, reader, metadata);
  45. DeserializeClothing(meido, reader, metadata);
  46. }
  47. private static void SerializeHead(Meido meido, BinaryWriter writer)
  48. {
  49. var body = meido.Body;
  50. writer.WriteVersion(headVersion);
  51. // eye direction
  52. writer.WriteQuaternion(body.quaDefEyeL * Quaternion.Inverse(meido.DefaultEyeRotL));
  53. writer.WriteQuaternion(body.quaDefEyeR * Quaternion.Inverse(meido.DefaultEyeRotR));
  54. // free look
  55. writer.Write(meido.FreeLook);
  56. writer.WriteVector3(body.offsetLookTarget);
  57. writer.WriteVector3(Utility.GetFieldValue<TBody, Vector3>(body, "HeadEulerAngle"));
  58. // Head/eye to camera
  59. writer.Write(meido.HeadToCam);
  60. writer.Write(meido.EyeToCam);
  61. // face
  62. Dictionary<string, float> faceDict = meido.SerializeFace();
  63. writer.Write(faceDict.Count);
  64. foreach (var (hash, value) in faceDict)
  65. {
  66. writer.Write(hash);
  67. writer.Write(value);
  68. }
  69. }
  70. private static void SerializeBody(Meido meido, BinaryWriter writer)
  71. {
  72. writer.WriteVersion(bodyVersion);
  73. // pose
  74. var poseBuffer = meido.SerializePose(true);
  75. writer.Write(poseBuffer.Length);
  76. writer.Write(poseBuffer);
  77. PoseInfoSerializer.Serialize(meido.CachedPose, writer);
  78. // v2 start
  79. // sub mune rotation
  80. var body = meido.Body;
  81. writer.WriteQuaternion(body.GetBone("Mune_L_sub").localRotation);
  82. writer.WriteQuaternion(body.GetBone("Mune_R_sub").localRotation);
  83. // v2 end
  84. }
  85. private static void SerializeClothing(Meido meido, BinaryWriter writer)
  86. {
  87. var maid = meido.Maid;
  88. var body = meido.Body;
  89. writer.WriteVersion(clothingVersion);
  90. // body visible
  91. writer.Write(body.GetMask(TBody.SlotID.body));
  92. // clothing
  93. foreach (var clothingSlot in MaidDressingPane.ClothingSlots)
  94. {
  95. var value = true;
  96. if (clothingSlot == TBody.SlotID.wear)
  97. {
  98. if (MaidDressingPane.WearSlots.Any(slot => body.GetSlotLoaded(slot)))
  99. {
  100. value = MaidDressingPane.WearSlots.Any(slot => body.GetMask(slot));
  101. }
  102. }
  103. else if (clothingSlot == TBody.SlotID.megane)
  104. {
  105. var slots = new[] { TBody.SlotID.megane, TBody.SlotID.accHead };
  106. if (slots.Any(slot => body.GetSlotLoaded(slot))) { value = slots.Any(slot => body.GetMask(slot)); }
  107. }
  108. else if (body.GetSlotLoaded(clothingSlot)) value = body.GetMask(clothingSlot);
  109. writer.Write(value);
  110. }
  111. // zurashi and mekure
  112. writer.Write(meido.CurlingFront);
  113. writer.Write(meido.CurlingBack);
  114. writer.Write(meido.PantsuShift);
  115. // mpn attach props
  116. var hasKousokuUpper = body.GetSlotLoaded(TBody.SlotID.kousoku_upper);
  117. writer.Write(hasKousokuUpper);
  118. writer.Write(maid.GetProp(MPN.kousoku_upper).strTempFileName);
  119. var hasKousokuLower = body.GetSlotLoaded(TBody.SlotID.kousoku_lower);
  120. writer.Write(hasKousokuLower);
  121. writer.Write(maid.GetProp(MPN.kousoku_lower).strTempFileName);
  122. // hair/skirt gravity
  123. writer.Write(meido.HairGravityActive);
  124. writer.Write(meido.HairGravityControl.Control.transform.localPosition);
  125. writer.Write(meido.SkirtGravityActive);
  126. writer.Write(meido.SkirtGravityControl.Control.transform.localPosition);
  127. }
  128. private static void DeserializeHead(Meido meido, BinaryReader reader, SceneMetadata metadata)
  129. {
  130. var body = meido.Body;
  131. _ = reader.ReadVersion();
  132. body.quaDefEyeL = reader.ReadQuaternion() * meido.DefaultEyeRotL;
  133. body.quaDefEyeR = reader.ReadQuaternion() * meido.DefaultEyeRotR;
  134. var freeLook = meido.FreeLook = reader.ReadBoolean();
  135. var offsetLookTarget = reader.ReadVector3();
  136. var headEulerAngle = reader.ReadVector3();
  137. if (freeLook) body.offsetLookTarget = offsetLookTarget;
  138. if (!metadata.MMConverted)
  139. {
  140. Utility.SetFieldValue(body, "HeadEulerAngleG", Vector3.zero);
  141. Utility.SetFieldValue(body, "HeadEulerAngle", headEulerAngle);
  142. }
  143. meido.HeadToCam = reader.ReadBoolean();
  144. meido.EyeToCam = reader.ReadBoolean();
  145. var faceBlendCount = reader.ReadInt32();
  146. for (var i = 0; i < faceBlendCount; i++)
  147. {
  148. var hash = reader.ReadString();
  149. var value = reader.ReadSingle();
  150. meido.SetFaceBlendValue(hash, value);
  151. }
  152. }
  153. private static void DeserializeBody(Meido meido, BinaryReader reader, SceneMetadata metadata)
  154. {
  155. var version = reader.ReadVersion();
  156. var muneSetting = new KeyValuePair<bool, bool>(true, true);
  157. if (metadata.MMConverted) meido.IKManager.Deserialize(reader);
  158. else
  159. {
  160. var poseBufferLength = reader.ReadInt32();
  161. byte[] poseBuffer = reader.ReadBytes(poseBufferLength);
  162. muneSetting = meido.SetFrameBinary(poseBuffer);
  163. }
  164. var poseInfo = PoseInfoSerializer.Deserialize(reader, metadata);
  165. Utility.SetPropertyValue(meido, nameof(Meido.CachedPose), poseInfo);
  166. meido.SetMune(!muneSetting.Key, true);
  167. meido.SetMune(!muneSetting.Value);
  168. if (version >= 2)
  169. {
  170. var muneLSubRotation = reader.ReadQuaternion();
  171. var muneSubRRotation = reader.ReadQuaternion();
  172. var body = meido.Body;
  173. if (muneSetting.Key)
  174. body.GetBone("Mune_L_sub").localRotation = muneLSubRotation;
  175. if (muneSetting.Value)
  176. body.GetBone("Mune_R_sub").localRotation = muneSubRRotation;
  177. }
  178. }
  179. private static void DeserializeClothing(Meido meido, BinaryReader reader, SceneMetadata metadata)
  180. {
  181. var body = meido.Body;
  182. _ = reader.ReadVersion();
  183. meido.SetBodyMask(reader.ReadBoolean());
  184. foreach (var clothingSlot in MaidDressingPane.ClothingSlots)
  185. {
  186. var value = reader.ReadBoolean();
  187. if (metadata.MMConverted) continue;
  188. if (clothingSlot == TBody.SlotID.wear)
  189. {
  190. body.SetMask(TBody.SlotID.wear, value);
  191. body.SetMask(TBody.SlotID.mizugi, value);
  192. body.SetMask(TBody.SlotID.onepiece, value);
  193. }
  194. else if (clothingSlot == TBody.SlotID.megane)
  195. {
  196. body.SetMask(TBody.SlotID.megane, value);
  197. body.SetMask(TBody.SlotID.accHead, value);
  198. }
  199. else if (body.GetSlotLoaded(clothingSlot)) body.SetMask(clothingSlot, value);
  200. }
  201. // zurashi and mekure
  202. var curlingFront = reader.ReadBoolean();
  203. var curlingBack = reader.ReadBoolean();
  204. var curlingPantsu = reader.ReadBoolean();
  205. if (!metadata.MMConverted)
  206. {
  207. if (meido.CurlingFront != curlingFront) meido.SetCurling(Meido.Curl.Front, curlingFront);
  208. if (meido.CurlingBack != curlingBack) meido.SetCurling(Meido.Curl.Back, curlingBack);
  209. meido.SetCurling(Meido.Curl.Shift, curlingPantsu);
  210. }
  211. // MPN attach upper prop
  212. var hasKousokuUpper = reader.ReadBoolean();
  213. var upperMenuFile = reader.ReadString();
  214. if (hasKousokuUpper) meido.SetMpnProp(new MpnAttachProp(MPN.kousoku_upper, upperMenuFile), false);
  215. // MPN attach lower prop
  216. var hasKousokuLower = reader.ReadBoolean();
  217. var lowerMenuFile = reader.ReadString();
  218. if (hasKousokuLower) meido.SetMpnProp(new MpnAttachProp(MPN.kousoku_lower, lowerMenuFile), false);
  219. // hair gravity
  220. var hairGravityActive = reader.ReadBoolean();
  221. var hairPosition = reader.ReadVector3();
  222. meido.HairGravityActive = hairGravityActive;
  223. if (meido.HairGravityActive) meido.ApplyGravity(hairPosition);
  224. // skirt gravity
  225. var skirtGravityActive = reader.ReadBoolean();
  226. var skirtPosition = reader.ReadVector3();
  227. meido.SkirtGravityActive = skirtGravityActive;
  228. if (meido.SkirtGravityActive) meido.ApplyGravity(skirtPosition, true);
  229. }
  230. }
  231. }