MeidoPhotoStudio.cs 19 KB

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  1. using System;
  2. using System.IO;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Text;
  6. using UnityEngine;
  7. using UnityEngine.SceneManagement;
  8. using BepInEx;
  9. namespace MeidoPhotoStudio.Plugin
  10. {
  11. using Input = InputManager;
  12. [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
  13. [BepInDependency("org.bepinex.plugins.unityinjectorloader", BepInDependency.DependencyFlags.SoftDependency)]
  14. public class MeidoPhotoStudio : BaseUnityPlugin
  15. {
  16. public static readonly byte[] SceneHeader = Encoding.UTF8.GetBytes("MPSSCENE");
  17. private static event EventHandler<ScreenshotEventArgs> ScreenshotEvent;
  18. private const string pluginGuid = "com.habeebweeb.com3d2.meidophotostudio";
  19. public const string pluginName = "MeidoPhotoStudio";
  20. public const string pluginVersion = "1.0.0";
  21. public const string pluginSubVersion = "beta.3";
  22. public const short sceneVersion = 2;
  23. public const int kankyoMagic = -765;
  24. public static readonly string pluginString = $"{pluginName} {pluginVersion}";
  25. public static bool EditMode => currentScene == Constants.Scene.Edit;
  26. public static event EventHandler<ScreenshotEventArgs> NotifyRawScreenshot;
  27. private WindowManager windowManager;
  28. private SceneManager sceneManager;
  29. private MeidoManager meidoManager;
  30. private EnvironmentManager environmentManager;
  31. private MessageWindowManager messageWindowManager;
  32. private LightManager lightManager;
  33. private PropManager propManager;
  34. private EffectManager effectManager;
  35. private CameraManager cameraManager;
  36. private static Constants.Scene currentScene;
  37. private bool initialized;
  38. private bool active;
  39. private bool uiActive;
  40. static MeidoPhotoStudio()
  41. {
  42. Input.Register(MpsKey.Screenshot, KeyCode.S, "Take screenshot");
  43. Input.Register(MpsKey.Activate, KeyCode.F6, "Activate/deactivate MeidoPhotoStudio");
  44. if (!string.IsNullOrEmpty(pluginSubVersion)) pluginString += $"-{pluginSubVersion}";
  45. }
  46. private void Awake()
  47. {
  48. var harmony = HarmonyLib.Harmony.CreateAndPatchAll(typeof(AllProcPropSeqStartPatcher));
  49. harmony.PatchAll(typeof(BgMgrPatcher));
  50. ScreenshotEvent += OnScreenshotEvent;
  51. DontDestroyOnLoad(this);
  52. UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
  53. UnityEngine.SceneManagement.SceneManager.activeSceneChanged += OnSceneChanged;
  54. }
  55. private void Start()
  56. {
  57. Constants.Initialize();
  58. Translation.Initialize(Translation.CurrentLanguage);
  59. }
  60. private void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
  61. {
  62. currentScene = (Constants.Scene)scene.buildIndex;
  63. }
  64. private void OnSceneChanged(Scene current, Scene next)
  65. {
  66. if (active) Deactivate(true);
  67. CameraUtility.MainCamera.ResetCalcNearClip();
  68. }
  69. public byte[] SaveScene(bool environment = false)
  70. {
  71. if (meidoManager.Busy) return null;
  72. try
  73. {
  74. using var memoryStream = new MemoryStream();
  75. using var headerWriter = new BinaryWriter(memoryStream, Encoding.UTF8);
  76. headerWriter.Write(SceneHeader);
  77. new SceneMetadata
  78. {
  79. Version = sceneVersion,
  80. Environment = environment,
  81. MaidCount = environment ? kankyoMagic : meidoManager.ActiveMeidoList.Count
  82. }.WriteMetadata(headerWriter);
  83. using var compressionStream = memoryStream.GetCompressionStream();
  84. using var dataWriter = new BinaryWriter(compressionStream, Encoding.UTF8);
  85. if (!environment)
  86. {
  87. Serialization.Get<MeidoManager>().Serialize(meidoManager, dataWriter);
  88. Serialization.Get<MessageWindowManager>().Serialize(messageWindowManager, dataWriter);
  89. Serialization.Get<CameraManager>().Serialize(cameraManager, dataWriter);
  90. }
  91. Serialization.Get<LightManager>().Serialize(lightManager, dataWriter);
  92. Serialization.Get<EffectManager>().Serialize(effectManager, dataWriter);
  93. Serialization.Get<EnvironmentManager>().Serialize(environmentManager, dataWriter);
  94. Serialization.Get<PropManager>().Serialize(propManager, dataWriter);
  95. dataWriter.Write("END");
  96. compressionStream.Close();
  97. var data = memoryStream.ToArray();
  98. return data;
  99. }
  100. catch (Exception e)
  101. {
  102. Utility.LogError($"Failed to save scene because {e.Message}\n{e.StackTrace}");
  103. return null;
  104. }
  105. }
  106. public void LoadScene(byte[] buffer)
  107. {
  108. if (meidoManager.Busy)
  109. {
  110. Utility.LogMessage("Could not apply scene. Meidos are Busy");
  111. return;
  112. }
  113. using var memoryStream = new MemoryStream(buffer);
  114. using var headerReader = new BinaryReader(memoryStream, Encoding.UTF8);
  115. if (!Utility.BytesEqual(headerReader.ReadBytes(SceneHeader.Length), SceneHeader))
  116. {
  117. Utility.LogError("Not a MPS scene!");
  118. return;
  119. }
  120. var metadata = SceneMetadata.ReadMetadata(headerReader);
  121. if (metadata.Version > sceneVersion)
  122. {
  123. Utility.LogWarning("Cannot load scene. Scene is too new.");
  124. Utility.LogWarning($"Your version: {sceneVersion}, Scene version: {metadata.Version}");
  125. return;
  126. }
  127. using var uncompressed = memoryStream.Decompress();
  128. using var dataReader = new BinaryReader(uncompressed, Encoding.UTF8);
  129. var header = string.Empty;
  130. var previousHeader = string.Empty;
  131. try
  132. {
  133. while ((header = dataReader.ReadString()) != "END")
  134. {
  135. switch (header)
  136. {
  137. case MeidoManager.header:
  138. Serialization.Get<MeidoManager>().Deserialize(meidoManager, dataReader, metadata);
  139. break;
  140. case MessageWindowManager.header:
  141. Serialization.Get<MessageWindowManager>().Deserialize(messageWindowManager, dataReader, metadata);
  142. break;
  143. case CameraManager.header:
  144. Serialization.Get<CameraManager>().Deserialize(cameraManager, dataReader, metadata);
  145. break;
  146. case LightManager.header:
  147. Serialization.Get<LightManager>().Deserialize(lightManager, dataReader, metadata);
  148. break;
  149. case EffectManager.header:
  150. Serialization.Get<EffectManager>().Deserialize(effectManager, dataReader, metadata);
  151. break;
  152. case EnvironmentManager.header:
  153. Serialization.Get<EnvironmentManager>().Deserialize(environmentManager, dataReader, metadata);
  154. break;
  155. case PropManager.header:
  156. Serialization.Get<PropManager>().Deserialize(propManager, dataReader, metadata);
  157. break;
  158. default: throw new Exception($"Unknown header '{header}'");
  159. }
  160. previousHeader = header;
  161. }
  162. }
  163. catch (Exception e)
  164. {
  165. Utility.LogError(
  166. $"Failed to deserialize scene TEST because {e.Message}"
  167. + $"\nCurrent header: '{header}'. Last header: '{previousHeader}'"
  168. );
  169. Utility.LogError(e.StackTrace);
  170. }
  171. }
  172. public static void TakeScreenshot(ScreenshotEventArgs args) => ScreenshotEvent?.Invoke(null, args);
  173. public static void TakeScreenshot(string path = "", int superSize = -1, bool hideMaids = false)
  174. {
  175. TakeScreenshot(new ScreenshotEventArgs() { Path = path, SuperSize = superSize, HideMaids = hideMaids });
  176. }
  177. private void OnScreenshotEvent(object sender, ScreenshotEventArgs args)
  178. {
  179. StartCoroutine(Screenshot(args));
  180. }
  181. private void Update()
  182. {
  183. if (currentScene == Constants.Scene.Daily || currentScene == Constants.Scene.Edit)
  184. {
  185. if (Input.GetKeyDown(MpsKey.Activate))
  186. {
  187. if (active) Deactivate();
  188. else Activate();
  189. }
  190. if (active)
  191. {
  192. if (!Input.Control && !Input.GetKey(MpsKey.CameraLayer) && Input.GetKeyDown(MpsKey.Screenshot))
  193. {
  194. TakeScreenshot();
  195. }
  196. meidoManager.Update();
  197. cameraManager.Update();
  198. windowManager.Update();
  199. effectManager.Update();
  200. sceneManager.Update();
  201. }
  202. }
  203. }
  204. private IEnumerator Screenshot(ScreenshotEventArgs args)
  205. {
  206. // Hide UI and dragpoints
  207. GameObject gameMain = GameMain.Instance.gameObject;
  208. GameObject editUI = UTY.GetChildObject(GameObject.Find("UI Root"), "Camera");
  209. GameObject fpsViewer = UTY.GetChildObject(gameMain, "SystemUI Root/FpsCounter");
  210. GameObject sysDialog = UTY.GetChildObject(gameMain, "SystemUI Root/SystemDialog");
  211. GameObject sysShortcut = UTY.GetChildObject(gameMain, "SystemUI Root/SystemShortcut");
  212. // CameraUtility can hide the edit UI so keep its state for later
  213. bool editUIWasActive = editUI.activeSelf;
  214. uiActive = false;
  215. editUI.SetActive(false);
  216. fpsViewer.SetActive(false);
  217. sysDialog.SetActive(false);
  218. sysShortcut.SetActive(false);
  219. // Hide maid dragpoints and maids
  220. List<Meido> activeMeidoList = meidoManager.ActiveMeidoList;
  221. bool[] isIK = new bool[activeMeidoList.Count];
  222. bool[] isVisible = new bool[activeMeidoList.Count];
  223. for (int i = 0; i < activeMeidoList.Count; i++)
  224. {
  225. Meido meido = activeMeidoList[i];
  226. isIK[i] = meido.IK;
  227. if (meido.IK) meido.IK = false;
  228. // Hide the maid if needed
  229. if (args.HideMaids)
  230. {
  231. isVisible[i] = meido.Maid.Visible;
  232. meido.Maid.Visible = false;
  233. }
  234. }
  235. // Hide other drag points
  236. bool[] isCubeActive = {
  237. MeidoDragPointManager.CubeActive,
  238. PropManager.CubeActive,
  239. LightManager.CubeActive,
  240. EnvironmentManager.CubeActive
  241. };
  242. MeidoDragPointManager.CubeActive = false;
  243. PropManager.CubeActive = false;
  244. LightManager.CubeActive = false;
  245. EnvironmentManager.CubeActive = false;
  246. // hide gizmos
  247. GizmoRender.UIVisible = false;
  248. yield return new WaitForEndOfFrame();
  249. Texture2D rawScreenshot = null;
  250. if (args.InMemory)
  251. {
  252. // Take a screenshot directly to a Texture2D for immediate processing
  253. RenderTexture renderTexture = new RenderTexture(Screen.width, Screen.height, 24);
  254. RenderTexture.active = renderTexture;
  255. CameraUtility.MainCamera.camera.targetTexture = renderTexture;
  256. CameraUtility.MainCamera.camera.Render();
  257. rawScreenshot = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
  258. rawScreenshot.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0, false);
  259. rawScreenshot.Apply();
  260. CameraUtility.MainCamera.camera.targetTexture = null;
  261. RenderTexture.active = null;
  262. DestroyImmediate(renderTexture);
  263. }
  264. else
  265. {
  266. // Take Screenshot
  267. int[] defaultSuperSize = new[] { 1, 2, 4 };
  268. int selectedSuperSize = args.SuperSize < 1
  269. ? defaultSuperSize[(int)GameMain.Instance.CMSystem.ScreenShotSuperSize]
  270. : args.SuperSize;
  271. string path = string.IsNullOrEmpty(args.Path)
  272. ? Utility.ScreenshotFilename()
  273. : args.Path;
  274. Application.CaptureScreenshot(path, selectedSuperSize);
  275. }
  276. GameMain.Instance.SoundMgr.PlaySe("se022.ogg", false);
  277. yield return new WaitForEndOfFrame();
  278. // Show UI and dragpoints
  279. uiActive = true;
  280. editUI.SetActive(editUIWasActive);
  281. fpsViewer.SetActive(GameMain.Instance.CMSystem.ViewFps);
  282. sysDialog.SetActive(true);
  283. sysShortcut.SetActive(true);
  284. for (int i = 0; i < activeMeidoList.Count; i++)
  285. {
  286. Meido meido = activeMeidoList[i];
  287. if (isIK[i]) meido.IK = true;
  288. if (args.HideMaids && isVisible[i]) meido.Maid.Visible = true;
  289. }
  290. MeidoDragPointManager.CubeActive = isCubeActive[0];
  291. PropManager.CubeActive = isCubeActive[1];
  292. LightManager.CubeActive = isCubeActive[2];
  293. EnvironmentManager.CubeActive = isCubeActive[3];
  294. GizmoRender.UIVisible = true;
  295. if (args.InMemory && rawScreenshot)
  296. NotifyRawScreenshot?.Invoke(null, new ScreenshotEventArgs() { Screenshot = rawScreenshot });
  297. }
  298. private void OnGUI()
  299. {
  300. if (uiActive)
  301. {
  302. windowManager.DrawWindows();
  303. if (DropdownHelper.Visible) DropdownHelper.HandleDropdown();
  304. if (Modal.Visible) Modal.Draw();
  305. }
  306. }
  307. private void Initialize()
  308. {
  309. if (initialized) return;
  310. initialized = true;
  311. meidoManager = new MeidoManager();
  312. environmentManager = new EnvironmentManager();
  313. messageWindowManager = new MessageWindowManager();
  314. lightManager = new LightManager();
  315. propManager = new PropManager(meidoManager);
  316. sceneManager = new SceneManager(this);
  317. cameraManager = new CameraManager();
  318. effectManager = new EffectManager();
  319. effectManager.AddManager<BloomEffectManager>();
  320. effectManager.AddManager<DepthOfFieldEffectManager>();
  321. effectManager.AddManager<FogEffectManager>();
  322. effectManager.AddManager<VignetteEffectManager>();
  323. effectManager.AddManager<SepiaToneEffectManger>();
  324. effectManager.AddManager<BlurEffectManager>();
  325. meidoManager.BeginCallMeidos += (s, a) => uiActive = false;
  326. meidoManager.EndCallMeidos += (s, a) => uiActive = true;
  327. MaidSwitcherPane maidSwitcherPane = new MaidSwitcherPane(meidoManager);
  328. SceneWindow sceneWindow = new SceneWindow(sceneManager);
  329. windowManager = new WindowManager()
  330. {
  331. [Constants.Window.Main] = new MainWindow(meidoManager, propManager, lightManager)
  332. {
  333. [Constants.Window.Call] = new CallWindowPane(meidoManager),
  334. [Constants.Window.Pose] = new PoseWindowPane(meidoManager, maidSwitcherPane),
  335. [Constants.Window.Face] = new FaceWindowPane(meidoManager, maidSwitcherPane),
  336. [Constants.Window.BG] = new BGWindowPane(
  337. environmentManager, lightManager, effectManager, sceneWindow, cameraManager
  338. ),
  339. [Constants.Window.BG2] = new BG2WindowPane(meidoManager, propManager),
  340. [Constants.Window.Settings] = new SettingsWindowPane()
  341. },
  342. [Constants.Window.Message] = new MessageWindow(messageWindowManager),
  343. [Constants.Window.Save] = sceneWindow
  344. };
  345. }
  346. private void Activate()
  347. {
  348. if (!GameMain.Instance.SysDlg.IsDecided) return;
  349. if (!initialized) Initialize();
  350. else
  351. {
  352. meidoManager.Activate();
  353. environmentManager.Activate();
  354. cameraManager.Activate();
  355. propManager.Activate();
  356. lightManager.Activate();
  357. effectManager.Activate();
  358. messageWindowManager.Activate();
  359. windowManager.Activate();
  360. }
  361. uiActive = true;
  362. active = true;
  363. if (!EditMode)
  364. {
  365. GameObject dailyPanel = GameObject.Find("UI Root")?.transform.Find("DailyPanel")?.gameObject;
  366. if (dailyPanel) dailyPanel.SetActive(false);
  367. }
  368. else meidoManager.CallMeidos();
  369. }
  370. private void Deactivate(bool force = false)
  371. {
  372. if (meidoManager.Busy || SceneManager.Busy) return;
  373. var sysDialog = GameMain.Instance.SysDlg;
  374. if (!sysDialog.IsDecided && !force) return;
  375. uiActive = false;
  376. active = false;
  377. if (force)
  378. {
  379. Exit();
  380. return;
  381. }
  382. sysDialog.Show(
  383. string.Format(Translation.Get("systemMessage", "exitConfirm"), pluginName),
  384. SystemDialog.TYPE.OK_CANCEL,
  385. Exit,
  386. () =>
  387. {
  388. sysDialog.Close();
  389. uiActive = true;
  390. active = true;
  391. }
  392. );
  393. void Exit()
  394. {
  395. sysDialog.Close();
  396. meidoManager.Deactivate();
  397. environmentManager.Deactivate();
  398. cameraManager.Deactivate();
  399. propManager.Deactivate();
  400. lightManager.Deactivate();
  401. effectManager.Deactivate();
  402. messageWindowManager.Deactivate();
  403. windowManager.Deactivate();
  404. Input.Deactivate();
  405. Modal.Close();
  406. Configuration.Config.Save();
  407. if (EditMode) return;
  408. var dailyPanel = GameObject.Find("UI Root")?.transform.Find("DailyPanel")?.gameObject;
  409. if (dailyPanel != null)
  410. dailyPanel.SetActive(true);
  411. }
  412. }
  413. }
  414. public class ScreenshotEventArgs : EventArgs
  415. {
  416. public string Path { get; set; } = string.Empty;
  417. public int SuperSize { get; set; } = -1;
  418. public bool HideMaids { get; set; }
  419. public bool InMemory { get; set; } = false;
  420. public Texture2D Screenshot { get; set; }
  421. }
  422. }