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- using System;
- using System.IO;
- using System.Collections.Generic;
- using System.Linq;
- using Ionic.Zlib;
- using ExIni;
- using BepInEx;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using MyRoomCustom;
- namespace COM3D2.MeidoPhotoStudio.Converter
- {
- [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
- public class SceneConverter : BaseUnityPlugin
- {
- private const string pluginGuid = "com.habeebweeb.com3d2.meidophotostudio.converter";
- public const string pluginName = "MeidoPhotoStudio Converter";
- public const string pluginVersion = "0.0.0";
- private readonly byte[] noThumb = {
- 0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A, 0x00, 0x00, 0x00, 0x0D, 0x49, 0x48, 0x44, 0x52, 0x00, 0x00,
- 0x00, 0x32, 0x00, 0x00, 0x00, 0x32, 0x08, 0x02, 0x00, 0x00, 0x00, 0x91, 0x5D, 0x1F, 0xE6, 0x00, 0x00, 0x00,
- 0x01, 0x73, 0x52, 0x47, 0x42, 0x00, 0xAE, 0xCE, 0x1C, 0xE9, 0x00, 0x00, 0x00, 0x04, 0x67, 0x41, 0x4D, 0x41,
- 0x00, 0x00, 0xB1, 0x8F, 0x0B, 0xFC, 0x61, 0x05, 0x00, 0x00, 0x00, 0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00,
- 0x0E, 0xC3, 0x00, 0x00, 0x0E, 0xC3, 0x01, 0xC7, 0x6F, 0xA8, 0x64, 0x00, 0x00, 0x01, 0x4E, 0x49, 0x44, 0x41,
- 0x54, 0x58, 0x47, 0xDD, 0xD2, 0x5B, 0x8E, 0x83, 0x30, 0x10, 0x44, 0xD1, 0x2C, 0x84, 0x4F, 0xF6, 0xBF, 0xB3,
- 0xAC, 0x21, 0xA9, 0xA8, 0x90, 0x01, 0x63, 0xEC, 0x7E, 0xD9, 0x46, 0xB9, 0xCA, 0xCF, 0x44, 0x72, 0xD7, 0x89,
- 0x34, 0xAF, 0xF7, 0xB2, 0x3E, 0xF0, 0xB3, 0xB1, 0x3E, 0x8F, 0x69, 0x67, 0xF1, 0x0F, 0x7E, 0x3B, 0xB7, 0x84,
- 0xD9, 0x58, 0xE9, 0xAB, 0x89, 0x1D, 0x25, 0x3B, 0x0B, 0x4D, 0x94, 0x65, 0x8C, 0x13, 0x0B, 0x4D, 0x91, 0x5D,
- 0x0D, 0x39, 0x0B, 0x0D, 0x96, 0x15, 0x01, 0x05, 0x16, 0x1A, 0x26, 0xBB, 0x5B, 0x2F, 0xB3, 0xD0, 0x00, 0x59,
- 0x65, 0xFA, 0x96, 0x85, 0xBA, 0xCA, 0xEA, 0xBB, 0x35, 0x16, 0xEA, 0x24, 0x6B, 0x8E, 0x36, 0x58, 0x28, 0x5C,
- 0x26, 0x59, 0x6C, 0xB3, 0x50, 0xA0, 0x4C, 0x38, 0x27, 0x62, 0xA1, 0x10, 0x99, 0x7C, 0x4B, 0xCA, 0x42, 0x4E,
- 0x99, 0x6A, 0x48, 0xC1, 0x42, 0x66, 0x99, 0x76, 0x45, 0xC7, 0x42, 0x06, 0x99, 0x61, 0x42, 0xCD, 0x42, 0xAA,
- 0x27, 0xB6, 0xFB, 0x16, 0x16, 0x12, 0xBE, 0x32, 0x1F, 0x37, 0xB2, 0x50, 0xF3, 0xA1, 0xE7, 0xB2, 0x9D, 0x85,
- 0x2A, 0x6F, 0x9D, 0x67, 0x5D, 0x2C, 0x54, 0x7C, 0xEE, 0xBF, 0xE9, 0x65, 0xA1, 0xEC, 0x42, 0xC8, 0xC1, 0x00,
- 0x16, 0x4A, 0x47, 0xA2, 0xAE, 0xC5, 0xB0, 0x10, 0xEE, 0x04, 0x9E, 0xFA, 0x6B, 0x56, 0x3A, 0x12, 0x75, 0xED,
- 0x4F, 0xFF, 0xE5, 0x8B, 0xCF, 0xFD, 0x37, 0x5D, 0xAC, 0xCA, 0x5B, 0xE7, 0x59, 0x3B, 0xAB, 0xF9, 0xD0, 0x73,
- 0xD9, 0xC8, 0x12, 0xBE, 0x32, 0x1F, 0xB7, 0xB0, 0x54, 0x4F, 0x6C, 0xF7, 0xD5, 0xAC, 0xDE, 0x3F, 0x03, 0xA9,
- 0x59, 0x06, 0x13, 0xD3, 0xAE, 0x28, 0x58, 0x66, 0x13, 0x53, 0x0D, 0x49, 0x59, 0x4E, 0x13, 0x93, 0x6F, 0x89,
- 0x58, 0x21, 0x26, 0x26, 0x9C, 0x6B, 0xB3, 0x02, 0x4D, 0x4C, 0xB2, 0xD8, 0x60, 0x85, 0x9B, 0x58, 0x73, 0xB4,
- 0xC6, 0xEA, 0x64, 0x62, 0xF5, 0xDD, 0x5B, 0x56, 0x57, 0x13, 0xAB, 0x4C, 0x97, 0x59, 0x03, 0x4C, 0xEC, 0x6E,
- 0xBD, 0xC0, 0x1A, 0x66, 0x62, 0x45, 0x40, 0xCE, 0x1A, 0x6C, 0x62, 0x57, 0xC3, 0x89, 0x35, 0xC5, 0xC4, 0x32,
- 0xC6, 0xCE, 0x9A, 0x68, 0x62, 0x47, 0xC9, 0xC6, 0x9A, 0x6E, 0x62, 0x09, 0xF3, 0x63, 0x3D, 0xC4, 0xC4, 0xE8,
- 0xD9, 0x58, 0xCF, 0xFA, 0x2C, 0xEB, 0x17, 0xC3, 0x4F, 0x1F, 0x0A, 0xB7, 0x49, 0x8A, 0x9E, 0x00, 0x00, 0x00,
- 0x00, 0x49, 0x45, 0x4E, 0x44, 0xAE, 0x42, 0x60, 0x82
- };
- private const string converterDirectoryName = "Converter";
- private static Dictionary<string, PlacementData.Data> myrAssetNameToData
- = new Dictionary<string, PlacementData.Data>(StringComparer.InvariantCultureIgnoreCase);
- private static readonly string[] faceKeys = {
- "eyeclose", "eyeclose2", "eyeclose3", "eyeclose6", "hitomih", "hitomis", "mayuha",
- "mayuup", "mayuv", "mayuvhalf", "moutha", "mouths", "mouthdw", "mouthup", "tangout",
- "tangup", "eyebig", "eyeclose5", "mayuw", "mouthhe", "mouthc", "mouthi", "mouthuphalf",
- "tangopen",
- "namida", "tear1", "tear2", "tear3", "shock", "yodare", "hoho", "hoho2", "hohos", "hohol",
- "toothoff", "nosefook"
- };
- private static readonly string[] mpnAttachProps = {
- /* "", "", "", "", "", "", "", "", "", */
- "kousokuu_tekaseone_i_.menu", "kousokuu_tekasetwo_i_.menu", "kousokul_ashikaseup_i_.menu",
- "kousokuu_tekasetwo_i_.menu", "kousokul_ashikasedown_i_.menu", "kousokuu_tekasetwodown_i_.menu",
- "kousokuu_ushirode_i_.menu", "kousokuu_smroom_haritsuke_i_.menu"
- };
- private static readonly int[] bodyRotations =
- {
- 71, 44, 40, 41, 42, 43, 57, 68, 69, 46, 49, 47, 50, 52, 55, 53, 56, 92, 94, 93, 95, 45, 48, 51, 54
- };
- public const int sceneVersion = 1000;
- public const int meidoDataVersion = 1000;
- public const int propDataVersion = 1000;
- public const int kankyoMagic = -765;
- private static BepInEx.Logging.ManualLogSource Log;
- private static readonly int faceToggleIndex = Array.IndexOf(faceKeys, "tangopen") + 1;
- private static string configPath = Path.Combine(Paths.ConfigPath, converterDirectoryName);
- private bool active = false;
- private Rect windowRect = new Rect(30f, 30f, 300f, 200f);
- private void Awake()
- {
- DontDestroyOnLoad(this);
- if (!Directory.Exists(configPath)) Directory.CreateDirectory(configPath);
- Log = Logger;
- }
- private void Start()
- {
- UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
- List<PlacementData.Data> dataList = PlacementData.GetAllDatas(false);
- foreach (var data in dataList)
- {
- string assetName = string.IsNullOrEmpty(data.assetName) ? data.resourceName : data.assetName;
- myrAssetNameToData[assetName] = data;
- }
- }
- private void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
- {
- int index = scene.buildIndex;
- active = index == 9 || index == 3;
- }
- private void OnGUI()
- {
- if (active)
- {
- windowRect.width = 300f;
- windowRect.height = 200f;
- windowRect.x = UnityEngine.Mathf.Clamp(windowRect.x, 0, Screen.width - windowRect.width);
- windowRect.y = UnityEngine.Mathf.Clamp(windowRect.y, 0, Screen.height - windowRect.height);
- windowRect = GUI.Window(0xEA4040, windowRect, GUIFunc, "MeidoPhotoStudio Converter");
- }
- }
- private void GUIFunc(int id)
- {
- if (GUILayout.Button("Convert ModifiedMM")) ProcessModifedMM();
- if (GUILayout.Button("Convert ModifiedMM (Scene Manager)")) ProcessModifiedMMPng();
- GUILayout.Space(30f);
- if (GUILayout.Button("Convert modifedMM quickSave")) ProcessQuickSave();
- // GUILayout.Button("Convert MultipleMaids");
- }
- private void ProcessModifiedMMPng()
- {
- string modPath = Path.Combine(Paths.GameRootPath, "Mod");
- string scenePath = Path.Combine(modPath, "MultipleMaidsScene");
- string kankyoPath = Path.Combine(modPath, "MultipleMaidsScene");
- }
- private string GetModifiedMMSceneData(string pngPath)
- {
- return String.Empty;
- }
- private void ProcessQuickSave()
- {
- string sybarisPath = Path.Combine(Paths.GameRootPath, "Sybaris");
- string iniPath = BepInEx.Utility.CombinePaths(sybarisPath, "UnityInjector", "Config", "MultipleMaids.ini");
- IniFile mmIniFile = IniFile.FromFile(iniPath);
- IniSection sceneSection = mmIniFile.GetSection("scene");
- if (sceneSection != null)
- {
- if (sceneSection.HasKey("s9999"))
- {
- string sceneData = sceneSection["s9999"].Value;
- if (!string.IsNullOrEmpty(sceneData))
- {
- byte[] convertedSceneData = ProcessScene(sceneData, false);
- string path = Path.Combine(configPath, $"mmtempscene_{GetMMDateString(sceneData)}.png");
- SaveSceneToFile(path, convertedSceneData, noThumb);
- }
- }
- }
- }
- private void ProcessModifedMM()
- {
- string sybarisPath = Path.Combine(Paths.GameRootPath, "Sybaris");
- string iniPath = BepInEx.Utility.CombinePaths(sybarisPath, "UnityInjector", "Config", "MultipleMaids.ini");
- IniFile mmIniFile = IniFile.FromFile(iniPath);
- IniSection sceneSection = mmIniFile.GetSection("scene");
- if (sceneSection != null)
- {
- foreach (IniKey key in sceneSection.Keys)
- {
- if (key.Key.StartsWith("ss")) continue;
- int sceneIndex = int.Parse(key.Key.Substring(1));
- bool kankyo = sceneIndex >= 10000;
- string sceneData = key.Value;
- if (!string.IsNullOrEmpty(sceneData))
- {
- byte[] convertedSceneData = ProcessScene(sceneData, kankyo);
- string prefix = kankyo
- ? "mmkankyo"
- : sceneIndex == 9999
- ? "mmtempscene" : $"mmscene{sceneIndex}";
- string path = Path.Combine(configPath, $"{prefix}_{GetMMDateString(sceneData)}.png");
- byte[] thumbnail = noThumb;
- string screenshotKey = $"s{key.Key}";
- if (sceneSection.HasKey(screenshotKey))
- {
- string screenshotBase64 = sceneSection[screenshotKey].Value;
- if (!string.IsNullOrEmpty(screenshotBase64))
- {
- thumbnail = Convert.FromBase64String(screenshotBase64);
- }
- }
- SaveSceneToFile(path, convertedSceneData, thumbnail);
- }
- }
- }
- }
- public static void SaveSceneToFile(string path, byte[] sceneData, byte[] thumbnailData)
- {
- using (FileStream fileStream = File.Create(path))
- {
- fileStream.Write(thumbnailData, 0, thumbnailData.Length);
- fileStream.Write(sceneData, 0, sceneData.Length);
- }
- }
- public static string GetMMDateString(string sceneData)
- {
- string dateString = sceneData.Split('_')[0].Split(',')[0];
- DateTime date = DateTime.Parse(dateString);
- return $"{date:yyyyMMddHHmm}";
- }
- public static byte[] ProcessScene(string sceneData, bool kankyo)
- {
- string[] strArray1 = sceneData.Split('_');
- string[] strArray2 = strArray1[1].Split(';');
- string[] strArray3 = strArray1[0].Split(',');
- string[] strArray4 = null;
- string[] strArray5 = null;
- string[] strArray6 = null;
- string[] strArray7 = null;
- if (strArray1.Length >= 5)
- {
- strArray4 = strArray1[2].Split(',');
- strArray5 = strArray1[3].Split(';');
- strArray6 = strArray1[4].Split(';');
- }
- if (strArray1.Length >= 6)
- {
- strArray7 = strArray1[5].Split(';');
- }
- using (MemoryStream memoryStream = new MemoryStream())
- using (DeflateStream deflateStream = new DeflateStream(memoryStream, CompressionMode.Compress))
- using (BinaryWriter binaryWriter = new BinaryWriter(deflateStream, System.Text.Encoding.UTF8))
- {
- binaryWriter.Write("MPS_SCENE");
- binaryWriter.Write(sceneVersion);
- binaryWriter.Write(kankyo ? kankyoMagic : int.Parse(strArray3[1]));
- SerializeEnvironment(strArray3, binaryWriter, kankyo);
- SerializeLights(strArray3, strArray4, strArray5, strArray7, binaryWriter);
- SerializeEffect(strArray4, binaryWriter);
- SerializeProp(strArray3, strArray6, binaryWriter);
- if (!kankyo)
- {
- SerializeMessage(strArray3, binaryWriter);
- SerializeMaid(strArray2, binaryWriter);
- }
- binaryWriter.Write("END");
- deflateStream.Close();
- return memoryStream.ToArray();
- }
- }
- private static void SerializeMaid(string[] strArray2, BinaryWriter binaryWriter)
- {
- binaryWriter.Write("MEIDO");
- // MM scene converted to MPS
- binaryWriter.Write(true);
- binaryWriter.Write(meidoDataVersion);
- int numberOfMaids = strArray2.Length;
- binaryWriter.Write(numberOfMaids);
- /*
- TODO: Investigate why serialized maid data may only have 64 items.
- https://git.coder.horse/meidomustard/modifiedMM/src/master/MultipleMaids/CM3D2/MultipleMaids/Plugin/MultipleMaids.Update.cs#L3745
-
- The difference affects whether or not rotations are local or world.
- Certain body rotations would be missing as well particularly the toes.
- Other data like free look and attached items like hand/vag/anl would be missing.
- */
- for (int i = 0; i < numberOfMaids; i++)
- {
- using (MemoryStream memoryStream = new MemoryStream())
- using (BinaryWriter tempWriter = new BinaryWriter(memoryStream))
- {
- string[] maidData = strArray2[i].Split(':');
- tempWriter.WriteVector3(Utility.Vector3String(maidData[59])); // position
- tempWriter.WriteQuaternion(Utility.EulerString(maidData[58])); // rotation
- tempWriter.WriteVector3(Utility.Vector3String(maidData[60])); // scale
- // fingers
- for (int j = 0; j < 40; j++)
- {
- tempWriter.WriteQuaternion(Utility.EulerString(maidData[j]));
- }
- // toes
- for (int k = 0; k < 2; k++)
- {
- for (int j = 72 + k; j < 90; j += 2)
- {
- tempWriter.WriteQuaternion(Utility.EulerString(maidData[j]));
- }
- }
- // the rest of the limbs
- foreach (int j in bodyRotations)
- {
- tempWriter.WriteQuaternion(Utility.EulerString(maidData[j]));
- }
- tempWriter.WriteVector3(Utility.Vector3String(maidData[96])); // hip position
- // cached pose stuff
- tempWriter.Write("normal");
- tempWriter.Write("pose_taiki_f");
- tempWriter.Write(false);
- // eye rotation delta
- // MM saves the rotations directly so just save the identity
- tempWriter.WriteQuaternion(Quaternion.identity);
- tempWriter.WriteQuaternion(Quaternion.identity);
- string[] freeLookData = maidData[64].Split(',');
- bool isFreeLook = int.Parse(freeLookData[0]) == 1;
- tempWriter.Write(isFreeLook);
- if (isFreeLook)
- {
- tempWriter.WriteVector3(new Vector3(
- float.Parse(freeLookData[2]), 1f, float.Parse(freeLookData[1])
- ));
- }
- string[] faceValues = maidData[63].Split(',');
- tempWriter.Write("MPS_FACE");
- for (int j = 0; j < faceKeys.Length - 2; j++)
- {
- tempWriter.Write(faceKeys[j]);
- if (j >= faceToggleIndex) tempWriter.Write(float.Parse(faceValues[j]) > 0f);
- else tempWriter.Write(float.Parse(faceValues[j]));
- }
- if (faceValues.Length > 65)
- {
- tempWriter.Write(faceKeys[faceKeys.Length - 1]);
- tempWriter.Write(float.Parse(faceValues[faceValues.Length - 1]) > 0f);
- }
- tempWriter.Write("END_FACE");
- tempWriter.Write(true); // body visible
- // MM does not serialize clothing
- for (int j = 0; j < 29; j++) tempWriter.Write(true);
- // MM does not serialize curling
- tempWriter.Write(false);
- tempWriter.Write(false);
- tempWriter.Write(false);
- string kousokuUpperMenu = string.Empty;
- string kousokuLowerMenu = string.Empty;
- int mpnIndex = int.Parse(maidData[65].Split(',')[0]);
- // MM can attach accvag, accanl and handitem stuff as well as kousoku_upper/lower
- // MPS attach prop is preferred for non kousoku_upper/lower props because unlike kousoku_upper/lower
- // props, accvag etc. props attach only to a single place.
- if (mpnIndex >= 9 && mpnIndex <= 16)
- {
- int actualIndex = mpnIndex - 9;
- if (mpnIndex == 12)
- {
- kousokuUpperMenu = mpnAttachProps[actualIndex];
- kousokuLowerMenu = mpnAttachProps[actualIndex - 1];
- }
- else if (mpnIndex == 13)
- {
- kousokuUpperMenu = mpnAttachProps[actualIndex + 1];
- kousokuLowerMenu = mpnAttachProps[actualIndex];
- }
- else
- {
- if (mpnIndex > 13) actualIndex += 1;
- string kousokuMenu = mpnAttachProps[actualIndex];
- if (mpnAttachProps[actualIndex][7] == 'u') kousokuUpperMenu = kousokuMenu;
- else kousokuLowerMenu = kousokuMenu;
- }
- }
- bool kousokuUpper = !string.IsNullOrEmpty(kousokuUpperMenu);
- tempWriter.Write(kousokuUpper);
- if (kousokuUpper) tempWriter.Write(kousokuUpperMenu);
- bool kousokuLower = !string.IsNullOrEmpty(kousokuLowerMenu);
- tempWriter.Write(kousokuLower);
- if (kousokuLower) tempWriter.Write(kousokuLowerMenu);
- binaryWriter.Write(memoryStream.Length);
- binaryWriter.Write(memoryStream.ToArray());
- }
- }
- }
- private static void SerializeProp(string[] strArray3, string[] strArray6, BinaryWriter binaryWriter)
- {
- binaryWriter.Write("PROP");
- binaryWriter.Write(propDataVersion);
- bool hasWProp = strArray3.Length > 37 && !string.IsNullOrEmpty(strArray3[37]);
- int numberOfProps = hasWProp ? 1 : 0;
- numberOfProps += strArray6 == null ? 0 : strArray6.Length - 1;
- binaryWriter.Write(numberOfProps);
- if (hasWProp)
- {
- // For the prop that spawns when you push (shift +) W
- binaryWriter.WriteVector3(new Vector3(
- float.Parse(strArray3[41]), float.Parse(strArray3[42]), float.Parse(strArray3[43])
- ));
- binaryWriter.WriteQuaternion(Quaternion.Euler(
- float.Parse(strArray3[38]), float.Parse(strArray3[39]), float.Parse(strArray3[40])
- ));
- binaryWriter.WriteVector3(new Vector3(
- float.Parse(strArray3[44]), float.Parse(strArray3[45]), float.Parse(strArray3[46])
- ));
- SerializeAttachPoint(binaryWriter);
- binaryWriter.Write(false); // shadow casting
- binaryWriter.Write(strArray3[37].Replace(' ', '_'));
- }
- if (strArray6 != null)
- {
- for (int i = 0; i < strArray6.Length - 1; i++)
- {
- string[] assetParts = strArray6[i].Split(',');
- string assetName = assetParts[0].Replace(' ', '_');
- bool shadowCasting = assetName.EndsWith(".menu") ? true : false;
- if (assetName.StartsWith("creative_"))
- {
- // modifiedMM my room creative prop
- // modifiedMM serializes the prefabName rather than the ID.
- assetName = assetName.Replace("creative_", String.Empty);
- assetName = $"MYR_{myrAssetNameToData[assetName].ID}#{assetName}";
- }
- else if (assetName.StartsWith("MYR_"))
- {
- // MM 23.0+ my room creative prop
- int assetID = int.Parse(assetName.Replace("MYR_", string.Empty));
- PlacementData.Data data = PlacementData.GetData(assetID);
- string asset = string.IsNullOrEmpty(data.assetName) ? data.resourceName : data.assetName;
- assetName = $"{assetName}#{asset}";
- }
- else if (assetName.Contains('#'))
- {
- if (assetName.Contains(".menu"))
- {
- // modifiedMM official mod prop
- string[] modComponents = assetParts[0].Split('#');
- string baseMenuFile = modComponents[0].Replace(' ', '_');
- string modItem = modComponents[1].Replace(' ', '_');
- assetName = $"{modItem}#{baseMenuFile}";
- }
- else
- {
- assetName = assetName.Split('#')[1].Replace(' ', '_');
- }
- }
- else if (assetName.StartsWith("BGOdogu", StringComparison.InvariantCultureIgnoreCase))
- {
- // I don't know why multiplemaids even prepends BG
- assetName = assetName.Substring(2);
- }
- binaryWriter.WriteVector3(new Vector3(
- float.Parse(assetParts[4]), float.Parse(assetParts[5]), float.Parse(assetParts[6])
- ));
- binaryWriter.WriteQuaternion(Quaternion.Euler(
- float.Parse(assetParts[1]), float.Parse(assetParts[2]), float.Parse(assetParts[3])
- ));
- binaryWriter.WriteVector3(new Vector3(
- float.Parse(assetParts[7]), float.Parse(assetParts[8]), float.Parse(assetParts[9])
- ));
- SerializeAttachPoint(binaryWriter);
- binaryWriter.Write(shadowCasting);
- binaryWriter.Write(assetName);
- }
- }
- }
- private static void SerializeEffect(string[] strArray4, BinaryWriter binaryWriter)
- {
- binaryWriter.Write("EFFECT");
- if (strArray4 != null)
- {
- // bloom
- binaryWriter.Write("EFFECT_BLOOM");
- binaryWriter.Write(float.Parse(strArray4[2])); // intensity
- binaryWriter.Write((int)float.Parse(strArray4[3])); // blur iterations
- binaryWriter.WriteColour(new Color( // bloom threshold colour
- float.Parse(strArray4[4]), float.Parse(strArray4[5]), float.Parse(strArray4[6]), 1f
- ));
- binaryWriter.Write(int.Parse(strArray4[7]) == 1); // hdr
- binaryWriter.Write(int.Parse(strArray4[1]) == 1); // active
- // vignetting
- binaryWriter.Write("EFFECT_VIGNETTE");
- binaryWriter.Write(float.Parse(strArray4[9])); // intensity
- binaryWriter.Write(float.Parse(strArray4[10])); // blur
- binaryWriter.Write(float.Parse(strArray4[11])); // blur spread
- binaryWriter.Write(float.Parse(strArray4[12])); // chromatic aberration
- binaryWriter.Write(int.Parse(strArray4[8]) == 1); // active
- // bokashi
- // TODO: implement bokashi in MPS
- float bokashi = float.Parse(strArray4[13]);
- // TODO: implement sepia in MPS too
- if (strArray4.Length > 15)
- {
- binaryWriter.Write("EFFECT_DOF");
- binaryWriter.Write(float.Parse(strArray4[16])); // focal length
- binaryWriter.Write(float.Parse(strArray4[17])); // focal size
- binaryWriter.Write(float.Parse(strArray4[18])); // aperture
- binaryWriter.Write(float.Parse(strArray4[19])); // max blur size
- binaryWriter.Write(int.Parse(strArray4[20]) == 1); // visualize focus
- binaryWriter.Write(int.Parse(strArray4[15]) == 1); // active
- binaryWriter.Write("EFFECT_FOG");
- binaryWriter.Write(float.Parse(strArray4[22])); // fog distance
- binaryWriter.Write(float.Parse(strArray4[23])); // density
- binaryWriter.Write(float.Parse(strArray4[24])); // height scale
- binaryWriter.Write(float.Parse(strArray4[25])); // height
- binaryWriter.WriteColour(new Color( // fog colour
- float.Parse(strArray4[26]), float.Parse(strArray4[27]), float.Parse(strArray4[28]), 1f
- ));
- binaryWriter.Write(int.Parse(strArray4[21]) == 1); // active
- }
- }
- binaryWriter.Write("END_EFFECT");
- }
- private static void SerializeMessage(string[] strArray3, BinaryWriter binaryWriter)
- {
- binaryWriter.Write("TEXTBOX");
- bool showingMessage = false;
- string name = "Maid";
- string message = "Hello world";
- if (strArray3.Length > 16)
- {
- showingMessage = int.Parse(strArray3[34]) == 1;
- name = strArray3[35];
- message = strArray3[36].Replace("&kaigyo", "\n");
- // MM does not serialize message font size
- }
- binaryWriter.Write(showingMessage);
- binaryWriter.Write(25);
- binaryWriter.WriteNullableString(name);
- binaryWriter.WriteNullableString(message);
- }
- private static void SerializeLights(string[] strArray3, string[] strArray4, string[] strArray5, string[] strArray7, BinaryWriter binaryWriter)
- {
- // Lights
- binaryWriter.Write("LIGHT");
- int numberOfLights = 1;
- numberOfLights += strArray5 == null ? 0 : strArray5.Length - 1;
- binaryWriter.Write(numberOfLights);
- if (strArray3.Length > 16)
- {
- // Main Light
- /*
- 0 = Directional
- 1 = Spot
- 2 = Point
- 3 = Directional (Colour Mode)
- */
- int lightType = int.Parse(strArray3[17]);
- Color lightColour = new Color(
- float.Parse(strArray3[18]), float.Parse(strArray3[19]), float.Parse(strArray3[20]), 1f
- );
- Quaternion lightRotation = Quaternion.Euler(
- float.Parse(strArray3[21]), float.Parse(strArray3[22]), float.Parse(strArray3[23])
- );
- // MM uses spotAngle for both range and spotAngle based on which light type is used
- float intensity = float.Parse(strArray3[24]);
- float spotAngle = float.Parse(strArray3[25]);
- float range = lightType == 2 ? spotAngle / 5f : spotAngle; ;
- float shadowStrength = 0.098f;
- if (strArray4 != null) shadowStrength = float.Parse(strArray4[0]);
- for (int i = 0; i < 3; i++)
- {
- if (i == lightType || (i == 0 && lightType == 3))
- {
- SerializeLightProperty(
- binaryWriter, lightRotation, lightColour, intensity, spotAngle, range, shadowStrength
- );
- }
- else SerializeDefaultLight(binaryWriter);
- }
- if (strArray7 != null)
- {
- binaryWriter.WriteVector3(Utility.Vector3String(strArray7[0]));
- }
- else binaryWriter.WriteVector3(new Vector3(0f, 1.9f, 0.4f));
- binaryWriter.Write(lightType == 3 ? 0 : lightType);
- binaryWriter.Write(lightType == 3);
- binaryWriter.Write(false);
- // lightKage[0] is the only value that's serialized
- }
- if (strArray5 != null)
- {
- int otherLights = strArray5.Length - 1;
- for (int i = 0; i < otherLights; i++)
- {
- string[] lightProperties = strArray5[i].Split(',');
- int lightType = int.Parse(lightProperties[0]);
- Color lightColour = new Color(
- float.Parse(lightProperties[1]), float.Parse(lightProperties[2]),
- float.Parse(lightProperties[3]), 1f
- );
- Quaternion lightRotation = Quaternion.Euler(
- float.Parse(lightProperties[4]), float.Parse(lightProperties[5]), 18f
- );
- float intensity = float.Parse(lightProperties[6]);
- float spotAngle = float.Parse(lightProperties[7]);
- float range = lightType == 2 ? spotAngle / 5f : spotAngle;
- float shadowStrength = 0.098f;
- for (int j = 0; j < 3; j++)
- {
- if (j == lightType)
- {
- SerializeLightProperty(
- binaryWriter, lightRotation, lightColour, intensity, spotAngle, range, shadowStrength
- );
- }
- else SerializeDefaultLight(binaryWriter);
- }
- if (strArray7 != null)
- {
- binaryWriter.WriteVector3(Utility.Vector3String(strArray7[i + 1]));
- }
- else binaryWriter.WriteVector3(new Vector3(0f, 1.9f, 0.4f));
- binaryWriter.Write(lightType == 3 ? 0 : lightType);
- binaryWriter.Write(false);
- binaryWriter.Write(lightType == 3);
- }
- }
- }
- private static void SerializeEnvironment(string[] data, BinaryWriter binaryWriter, bool kankyo)
- {
- binaryWriter.Write("ENVIRONMENT");
- int bgIndex;
- string bgAsset = "Theater";
- if (!int.TryParse(data[2], out bgIndex))
- {
- bgAsset = data[2].Replace(" ", "_");
- }
- binaryWriter.Write(bgAsset);
- binaryWriter.WriteVector3(new Vector3(
- float.Parse(data[6]), float.Parse(data[7]), float.Parse(data[8])
- ));
- binaryWriter.WriteQuaternion(Quaternion.Euler(
- float.Parse(data[3]), float.Parse(data[4]), float.Parse(data[5])
- ));
- binaryWriter.WriteVector3(new Vector3(
- float.Parse(data[9]), float.Parse(data[10]), float.Parse(data[11])
- ));
- binaryWriter.Write(kankyo);
- Vector3 cameraTargetPos = new Vector3(0f, 0.9f, 0f);
- float cameraDistance = 3f;
- Quaternion cameraRotation = Quaternion.identity;
- if (data.Length > 16)
- {
- cameraTargetPos = new Vector3(
- float.Parse(data[27]), float.Parse(data[28]), float.Parse(data[29])
- );
- cameraDistance = float.Parse(data[30]);
- cameraRotation = Quaternion.Euler(
- float.Parse(data[31]), float.Parse(data[32]), float.Parse(data[33])
- );
- }
- binaryWriter.WriteVector3(cameraTargetPos);
- binaryWriter.Write(cameraDistance);
- binaryWriter.WriteQuaternion(cameraRotation);
- }
- public static void SerializeAttachPoint(BinaryWriter binaryWriter)
- {
- binaryWriter.Write(0);
- binaryWriter.Write(-1);
- }
- public static void SerializeDefaultLight(BinaryWriter binaryWriter)
- {
- SerializeLightProperty(binaryWriter, Quaternion.Euler(40f, 180f, 0f), Color.white);
- }
- public static void SerializeLightProperty(
- BinaryWriter binaryWriter,
- Quaternion rotation, Color colour, float intensity = 0.95f, float range = 50f,
- float spotAngle = 50f, float shadowStrength = 0.1f
- )
- {
- binaryWriter.WriteQuaternion(rotation);
- binaryWriter.Write(intensity);
- binaryWriter.Write(range);
- binaryWriter.Write(spotAngle);
- binaryWriter.Write(shadowStrength);
- binaryWriter.WriteColour(colour);
- }
- }
- public static class BinaryExtensions
- {
- public static void WriteVector3(this BinaryWriter binaryWriter, Vector3 vector3)
- {
- binaryWriter.Write(vector3.x);
- binaryWriter.Write(vector3.y);
- binaryWriter.Write(vector3.z);
- }
- public static void WriteQuaternion(this BinaryWriter binaryWriter, Quaternion quaternion)
- {
- binaryWriter.Write(quaternion.x);
- binaryWriter.Write(quaternion.y);
- binaryWriter.Write(quaternion.z);
- binaryWriter.Write(quaternion.w);
- }
- public static void WriteColour(this BinaryWriter binaryWriter, UnityEngine.Color colour)
- {
- binaryWriter.Write(colour.r);
- binaryWriter.Write(colour.g);
- binaryWriter.Write(colour.b);
- binaryWriter.Write(colour.a);
- }
- public static void WriteNullableString(this BinaryWriter binaryWriter, string str)
- {
- binaryWriter.Write(str != null);
- if (str != null) binaryWriter.Write(str);
- }
- }
- public static class Utility
- {
- public static Quaternion EulerString(string euler)
- {
- string[] data = euler.Split(',');
- return Quaternion.Euler(
- float.Parse(data[0]), float.Parse(data[1]), float.Parse(data[2])
- );
- }
- public static Vector3 Vector3String(string vector3)
- {
- string[] data = vector3.Split(',');
- return new Vector3(
- float.Parse(data[0]), float.Parse(data[1]), float.Parse(data[2])
- );
- }
- }
- }
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