MeidoPhotoStudio.cs 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500
  1. using System;
  2. using System.IO;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Text;
  6. using UnityEngine;
  7. using UnityEngine.SceneManagement;
  8. using BepInEx;
  9. namespace COM3D2.MeidoPhotoStudio.Plugin
  10. {
  11. using Input = InputManager;
  12. [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
  13. [BepInDependency("org.bepinex.plugins.unityinjectorloader", BepInDependency.DependencyFlags.SoftDependency)]
  14. public class MeidoPhotoStudio : BaseUnityPlugin
  15. {
  16. public static readonly byte[] SceneHeader = Encoding.UTF8.GetBytes("MPSSCENE");
  17. private static readonly CameraMain mainCamera = GameMain.Instance.MainCamera;
  18. private static event EventHandler<ScreenshotEventArgs> ScreenshotEvent;
  19. private const string pluginGuid = "com.habeebweeb.com3d2.meidophotostudio";
  20. public const string pluginName = "MeidoPhotoStudio";
  21. public const string pluginVersion = "1.0.0";
  22. public const string pluginSubVersion = "beta.3";
  23. public const short sceneVersion = 1;
  24. public const int kankyoMagic = -765;
  25. public static readonly string pluginString = $"{pluginName} {pluginVersion}";
  26. public static bool EditMode => currentScene == Constants.Scene.Edit;
  27. public static event EventHandler<ScreenshotEventArgs> NotifyRawScreenshot;
  28. private WindowManager windowManager;
  29. private SceneManager sceneManager;
  30. private MeidoManager meidoManager;
  31. private EnvironmentManager environmentManager;
  32. private MessageWindowManager messageWindowManager;
  33. private LightManager lightManager;
  34. private PropManager propManager;
  35. private EffectManager effectManager;
  36. private CameraManager cameraManager;
  37. private static Constants.Scene currentScene;
  38. private bool initialized;
  39. private bool active;
  40. private bool uiActive;
  41. static MeidoPhotoStudio()
  42. {
  43. Input.Register(MpsKey.Screenshot, KeyCode.S, "Take screenshot");
  44. Input.Register(MpsKey.Activate, KeyCode.F6, "Activate/deactivate MeidoPhotoStudio");
  45. if (!string.IsNullOrEmpty(pluginSubVersion)) pluginString += $"-{pluginSubVersion}";
  46. }
  47. private void Awake()
  48. {
  49. var harmony = HarmonyLib.Harmony.CreateAndPatchAll(typeof(AllProcPropSeqStartPatcher));
  50. harmony.PatchAll(typeof(BgMgrPatcher));
  51. ScreenshotEvent += OnScreenshotEvent;
  52. DontDestroyOnLoad(this);
  53. UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
  54. UnityEngine.SceneManagement.SceneManager.activeSceneChanged += OnSceneChanged;
  55. }
  56. private void Start()
  57. {
  58. Constants.Initialize();
  59. Translation.Initialize(Translation.CurrentLanguage);
  60. }
  61. private void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
  62. {
  63. currentScene = (Constants.Scene)scene.buildIndex;
  64. }
  65. private void OnSceneChanged(Scene current, Scene next)
  66. {
  67. if (active) Deactivate(true);
  68. ResetCalcNearClip();
  69. }
  70. public byte[] SaveScene(bool environment = false)
  71. {
  72. if (meidoManager.Busy) return null;
  73. using var memoryStream = new MemoryStream();
  74. using var headerWriter = new BinaryWriter(memoryStream, Encoding.UTF8);
  75. headerWriter.Write(SceneHeader);
  76. new SceneMetadata{
  77. Version = sceneVersion, Environment = environment,
  78. MaidCount = environment ? kankyoMagic : meidoManager.ActiveMeidoList.Count
  79. }.WriteMetadata(headerWriter);
  80. using var compressionStream = memoryStream.GetCompressionStream();
  81. using var dataWriter = new BinaryWriter(compressionStream, Encoding.UTF8);
  82. if (!environment)
  83. {
  84. Serialization.Get<MeidoManager>().Serialize(meidoManager, dataWriter);
  85. Serialization.Get<MessageWindowManager>().Serialize(messageWindowManager, dataWriter);
  86. Serialization.Get<CameraManager>().Serialize(cameraManager, dataWriter);
  87. }
  88. Serialization.Get<LightManager>().Serialize(lightManager, dataWriter);
  89. Serialization.Get<EffectManager>().Serialize(effectManager, dataWriter);
  90. Serialization.Get<EnvironmentManager>().Serialize(environmentManager, dataWriter);
  91. Serialization.Get<PropManager>().Serialize(propManager, dataWriter);
  92. dataWriter.Write("END");
  93. compressionStream.Close();
  94. var data = memoryStream.ToArray();
  95. return data;
  96. }
  97. public void LoadScene(byte[] buffer)
  98. {
  99. if (meidoManager.Busy)
  100. {
  101. Utility.LogMessage("Could not apply scene. Meidos are Busy");
  102. return;
  103. }
  104. using var memoryStream = new MemoryStream(buffer);
  105. using var headerReader = new BinaryReader(memoryStream, Encoding.UTF8);
  106. if (!Utility.BytesEqual(headerReader.ReadBytes(SceneHeader.Length), SceneHeader))
  107. {
  108. Utility.LogError("Not a MPS scene!");
  109. return;
  110. }
  111. var metadata = SceneMetadata.ReadMetadata(headerReader);
  112. using var uncompressed = memoryStream.Decompress();
  113. using var dataReader = new BinaryReader(uncompressed, Encoding.UTF8);
  114. var header = string.Empty;
  115. var previousHeader = string.Empty;
  116. try
  117. {
  118. while ((header = dataReader.ReadString()) != "END")
  119. {
  120. switch (header)
  121. {
  122. case MeidoManager.header:
  123. Serialization.Get<MeidoManager>().Deserialize(meidoManager, dataReader, metadata);
  124. break;
  125. case MessageWindowManager.header:
  126. Serialization.Get<MessageWindowManager>().Deserialize(messageWindowManager, dataReader, metadata);
  127. break;
  128. case CameraManager.header:
  129. Serialization.Get<CameraManager>().Deserialize(cameraManager, dataReader, metadata);
  130. break;
  131. case LightManager.header:
  132. Serialization.Get<LightManager>().Deserialize(lightManager, dataReader, metadata);
  133. break;
  134. case EffectManager.header:
  135. Serialization.Get<EffectManager>().Deserialize(effectManager, dataReader, metadata);
  136. break;
  137. case EnvironmentManager.header:
  138. Serialization.Get<EnvironmentManager>().Deserialize(environmentManager, dataReader, metadata);
  139. break;
  140. case PropManager.header:
  141. Serialization.Get<PropManager>().Deserialize(propManager, dataReader, metadata);
  142. break;
  143. default: throw new Exception($"Unknown header '{header}'");
  144. }
  145. previousHeader = header;
  146. }
  147. }
  148. catch (Exception e)
  149. {
  150. Utility.LogError(
  151. $"Failed to deserialize scene TEST because {e.Message}"
  152. + $"\nCurrent header: '{header}'. Last header: '{previousHeader}'"
  153. );
  154. Utility.LogError(e.StackTrace);
  155. }
  156. }
  157. public static void TakeScreenshot(ScreenshotEventArgs args) => ScreenshotEvent?.Invoke(null, args);
  158. public static void TakeScreenshot(string path = "", int superSize = -1, bool hideMaids = false)
  159. {
  160. TakeScreenshot(new ScreenshotEventArgs() { Path = path, SuperSize = superSize, HideMaids = hideMaids });
  161. }
  162. private void OnScreenshotEvent(object sender, ScreenshotEventArgs args)
  163. {
  164. StartCoroutine(Screenshot(args));
  165. }
  166. private void Update()
  167. {
  168. if (currentScene == Constants.Scene.Daily || currentScene == Constants.Scene.Edit)
  169. {
  170. if (Input.GetKeyDown(MpsKey.Activate))
  171. {
  172. if (active) Deactivate();
  173. else Activate();
  174. }
  175. if (active)
  176. {
  177. if (!Input.Control && !Input.GetKey(MpsKey.CameraLayer) && Input.GetKeyDown(MpsKey.Screenshot))
  178. {
  179. TakeScreenshot();
  180. }
  181. meidoManager.Update();
  182. cameraManager.Update();
  183. windowManager.Update();
  184. effectManager.Update();
  185. sceneManager.Update();
  186. }
  187. }
  188. }
  189. private IEnumerator Screenshot(ScreenshotEventArgs args)
  190. {
  191. // Hide UI and dragpoints
  192. GameObject gameMain = GameMain.Instance.gameObject;
  193. GameObject editUI = UTY.GetChildObject(GameObject.Find("UI Root"), "Camera");
  194. GameObject fpsViewer = UTY.GetChildObject(gameMain, "SystemUI Root/FpsCounter");
  195. GameObject sysDialog = UTY.GetChildObject(gameMain, "SystemUI Root/SystemDialog");
  196. GameObject sysShortcut = UTY.GetChildObject(gameMain, "SystemUI Root/SystemShortcut");
  197. // CameraUtility can hide the edit UI so keep its state for later
  198. bool editUIWasActive = editUI.activeSelf;
  199. uiActive = false;
  200. editUI.SetActive(false);
  201. fpsViewer.SetActive(false);
  202. sysDialog.SetActive(false);
  203. sysShortcut.SetActive(false);
  204. // Hide maid dragpoints and maids
  205. List<Meido> activeMeidoList = meidoManager.ActiveMeidoList;
  206. bool[] isIK = new bool[activeMeidoList.Count];
  207. bool[] isVisible = new bool[activeMeidoList.Count];
  208. for (int i = 0; i < activeMeidoList.Count; i++)
  209. {
  210. Meido meido = activeMeidoList[i];
  211. isIK[i] = meido.IK;
  212. if (meido.IK) meido.IK = false;
  213. // Hide the maid if needed
  214. if (args.HideMaids)
  215. {
  216. isVisible[i] = meido.Maid.Visible;
  217. meido.Maid.Visible = false;
  218. }
  219. }
  220. // Hide other drag points
  221. bool[] isCubeActive = {
  222. MeidoDragPointManager.CubeActive,
  223. PropManager.CubeActive,
  224. LightManager.CubeActive,
  225. EnvironmentManager.CubeActive
  226. };
  227. MeidoDragPointManager.CubeActive = false;
  228. PropManager.CubeActive = false;
  229. LightManager.CubeActive = false;
  230. EnvironmentManager.CubeActive = false;
  231. // hide gizmos
  232. GizmoRender.UIVisible = false;
  233. yield return new WaitForEndOfFrame();
  234. Texture2D rawScreenshot = null;
  235. if (args.InMemory)
  236. {
  237. // Take a screenshot directly to a Texture2D for immediate processing
  238. RenderTexture renderTexture = new RenderTexture(Screen.width, Screen.height, 24);
  239. RenderTexture.active = renderTexture;
  240. mainCamera.camera.targetTexture = renderTexture;
  241. mainCamera.camera.Render();
  242. rawScreenshot = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
  243. rawScreenshot.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0, false);
  244. rawScreenshot.Apply();
  245. mainCamera.camera.targetTexture = null;
  246. RenderTexture.active = null;
  247. DestroyImmediate(renderTexture);
  248. }
  249. else
  250. {
  251. // Take Screenshot
  252. int[] defaultSuperSize = new[] { 1, 2, 4 };
  253. int selectedSuperSize = args.SuperSize < 1
  254. ? defaultSuperSize[(int)GameMain.Instance.CMSystem.ScreenShotSuperSize]
  255. : args.SuperSize;
  256. string path = string.IsNullOrEmpty(args.Path)
  257. ? Utility.ScreenshotFilename()
  258. : args.Path;
  259. Application.CaptureScreenshot(path, selectedSuperSize);
  260. }
  261. GameMain.Instance.SoundMgr.PlaySe("se022.ogg", false);
  262. yield return new WaitForEndOfFrame();
  263. // Show UI and dragpoints
  264. uiActive = true;
  265. editUI.SetActive(editUIWasActive);
  266. fpsViewer.SetActive(GameMain.Instance.CMSystem.ViewFps);
  267. sysDialog.SetActive(true);
  268. sysShortcut.SetActive(true);
  269. for (int i = 0; i < activeMeidoList.Count; i++)
  270. {
  271. Meido meido = activeMeidoList[i];
  272. if (isIK[i]) meido.IK = true;
  273. if (args.HideMaids && isVisible[i]) meido.Maid.Visible = true;
  274. }
  275. MeidoDragPointManager.CubeActive = isCubeActive[0];
  276. PropManager.CubeActive = isCubeActive[1];
  277. LightManager.CubeActive = isCubeActive[2];
  278. EnvironmentManager.CubeActive = isCubeActive[3];
  279. GizmoRender.UIVisible = true;
  280. if (args.InMemory && rawScreenshot)
  281. NotifyRawScreenshot?.Invoke(null, new ScreenshotEventArgs() { Screenshot = rawScreenshot });
  282. }
  283. private void OnGUI()
  284. {
  285. if (uiActive)
  286. {
  287. windowManager.DrawWindows();
  288. if (DropdownHelper.Visible) DropdownHelper.HandleDropdown();
  289. if (Modal.Visible) Modal.Draw();
  290. }
  291. }
  292. private void Initialize()
  293. {
  294. if (initialized) return;
  295. initialized = true;
  296. meidoManager = new MeidoManager();
  297. environmentManager = new EnvironmentManager();
  298. messageWindowManager = new MessageWindowManager();
  299. lightManager = new LightManager();
  300. propManager = new PropManager(meidoManager);
  301. sceneManager = new SceneManager(this);
  302. cameraManager = new CameraManager();
  303. effectManager = new EffectManager();
  304. effectManager.AddManager<BloomEffectManager>();
  305. effectManager.AddManager<DepthOfFieldEffectManager>();
  306. effectManager.AddManager<FogEffectManager>();
  307. effectManager.AddManager<VignetteEffectManager>();
  308. effectManager.AddManager<SepiaToneEffectManger>();
  309. effectManager.AddManager<BlurEffectManager>();
  310. meidoManager.BeginCallMeidos += (s, a) => uiActive = false;
  311. meidoManager.EndCallMeidos += (s, a) => uiActive = true;
  312. MaidSwitcherPane maidSwitcherPane = new MaidSwitcherPane(meidoManager);
  313. SceneWindow sceneWindow = new SceneWindow(sceneManager);
  314. windowManager = new WindowManager()
  315. {
  316. [Constants.Window.Main] = new MainWindow(meidoManager, propManager, lightManager)
  317. {
  318. [Constants.Window.Call] = new CallWindowPane(meidoManager),
  319. [Constants.Window.Pose] = new PoseWindowPane(meidoManager, maidSwitcherPane),
  320. [Constants.Window.Face] = new FaceWindowPane(meidoManager, maidSwitcherPane),
  321. [Constants.Window.BG] = new BGWindowPane(
  322. environmentManager, lightManager, effectManager, sceneWindow, cameraManager
  323. ),
  324. [Constants.Window.BG2] = new BG2WindowPane(meidoManager, propManager),
  325. [Constants.Window.Settings] = new SettingsWindowPane()
  326. },
  327. [Constants.Window.Message] = new MessageWindow(messageWindowManager),
  328. [Constants.Window.Save] = sceneWindow
  329. };
  330. }
  331. private void Activate()
  332. {
  333. if (!GameMain.Instance.SysDlg.IsDecided) return;
  334. if (!initialized) Initialize();
  335. else
  336. {
  337. meidoManager.Activate();
  338. environmentManager.Activate();
  339. cameraManager.Activate();
  340. propManager.Activate();
  341. lightManager.Activate();
  342. effectManager.Activate();
  343. messageWindowManager.Activate();
  344. windowManager.Activate();
  345. }
  346. SetNearClipPlane();
  347. uiActive = true;
  348. active = true;
  349. if (!EditMode)
  350. {
  351. GameObject dailyPanel = GameObject.Find("UI Root")?.transform.Find("DailyPanel")?.gameObject;
  352. if (dailyPanel) dailyPanel.SetActive(false);
  353. }
  354. else meidoManager.CallMeidos();
  355. }
  356. private void Deactivate(bool force = false)
  357. {
  358. if (meidoManager.Busy || SceneManager.Busy) return;
  359. SystemDialog sysDialog = GameMain.Instance.SysDlg;
  360. void exit()
  361. {
  362. sysDialog.Close();
  363. ResetCalcNearClip();
  364. meidoManager.Deactivate();
  365. environmentManager.Deactivate();
  366. cameraManager.Deactivate();
  367. propManager.Deactivate();
  368. lightManager.Deactivate();
  369. effectManager.Deactivate();
  370. messageWindowManager.Deactivate();
  371. windowManager.Deactivate();
  372. Input.Deactivate();
  373. Modal.Close();
  374. if (!EditMode)
  375. {
  376. GameObject dailyPanel = GameObject.Find("UI Root")?.transform.Find("DailyPanel")?.gameObject;
  377. dailyPanel?.SetActive(true);
  378. }
  379. Configuration.Config.Save();
  380. }
  381. if (sysDialog.IsDecided || EditMode || force)
  382. {
  383. uiActive = false;
  384. active = false;
  385. if (EditMode || force) exit();
  386. else
  387. {
  388. string exitMessage = string.Format(Translation.Get("systemMessage", "exitConfirm"), pluginName);
  389. sysDialog.Show(exitMessage, SystemDialog.TYPE.OK_CANCEL,
  390. f_dgOk: exit,
  391. f_dgCancel: () =>
  392. {
  393. sysDialog.Close();
  394. uiActive = true;
  395. active = true;
  396. }
  397. );
  398. }
  399. }
  400. }
  401. private void SetNearClipPlane()
  402. {
  403. mainCamera.StopAllCoroutines();
  404. mainCamera.m_bCalcNearClip = false;
  405. mainCamera.camera.nearClipPlane = 0.01f;
  406. }
  407. private void ResetCalcNearClip()
  408. {
  409. if (mainCamera.m_bCalcNearClip) return;
  410. mainCamera.StopAllCoroutines();
  411. mainCamera.m_bCalcNearClip = true;
  412. mainCamera.Start();
  413. }
  414. }
  415. public class ScreenshotEventArgs : EventArgs
  416. {
  417. public string Path { get; set; } = string.Empty;
  418. public int SuperSize { get; set; } = -1;
  419. public bool HideMaids { get; set; }
  420. public bool InMemory { get; set; } = false;
  421. public Texture2D Screenshot { get; set; }
  422. }
  423. }